Quote:
Originally posted by Ksyrup
I think in either case - signs or colors - I'd prefer to use chemistry - at least as it is implemented in FOF2K4 - as another way to add complexity to the game, but only in a reactive manner.
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I agree, and that is how I use it. There's no way I could remember all of the affinity groups and conflict groups without giving it serious effort anyway, and with the signs being removed from view in this version, it might as well be completely random to me. It is now something I react to, not plan for.