Requoting this blob of shit so that I don't have to keep going back to find it.
Quote:
Originally Posted by Barkeep49
Locations
Building A:
Warehouse 1 7 cycles required for conversion
Inaccessible
Warehouse 2 7 cycles required for conversion
Inaccessible
Warehouse 3 7 cycles required for conversion
Inaccessible
Warehouse 4 7 cycles required for conversion
0 / 40 units filled
Warehouse 5 7 cycles required for conversion
0 / 40 units filled
Water Supply – 0 units (Enough reserves for 0 days at current consumption)
Crystilium Supply – 0 units (at least 20 required for lift-off)
Slave Pens Fully Operational
Slave Pen 1 2 cycles required for conversion
4 slaves present
Slave Pen 2 2 cycles required for conversion
4 slaves present
Slave Pen 3 2 cycles required for conversion
4 slaves present
Slave Pen 4 2 cycles required for conversion
4 slaves present
Slave Pen 5 2 cycles required for conversion
4 slaves present
Building B:
Power Facilities Fully Operational
Power Facility 1 5 cycles required for conversion
Powering Building B
Power Facility 2 5 cycles required for conversion
Powering Building C
Power Facility 3 5 cycles required for conversion
Powering Building D
Power Facility 4 5 cycles required for conversion
Powering Security Fences
Power Facility 5 5 cycles required for conversion
Back-up
Water Plant Fully Operational 7 cycles required for conversion
Producing enough water for all Survivors each day
Building C:
Security HQ Fully Operational 2 cycles required for conversion
Armory Fully Operational 4 cycles required for conversion
19 phasers accounted for
Brig Fully Operational 4 cycles required for conversion
No crew being held
Building D:
Crew Quarters Fully Operational; 20 sleeping berths 10 cycles required for conversion
Medical Facilities Fully Operational 4 cycles required for conversion
Scientists’ Lab Fully Operational 2 cycles required for conversion
Officers’ Offices Fully Operational 7 cycles required for conversion
Perimeter Fence <--fixed
Fully Operational
Ship
Nothing yet converted
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