View Single Post
Old 02-08-2011, 12:10 PM   #2
Autumn
Head Coach
 
Join Date: Feb 2003
Location: Bath, ME
The game will consist of villagers, and two separate groups of mafia. Each mafia family will know each other and may communicate through PMs. However the two families will not know the identites of the other family, nor be able to communicate with them.

VOTING

As in any Werewolf game the group will vote for a lynch each day. The leading vote getter will be lynched, and role and allegiance revealed upon death. Deadline for voting will be 9 pm EST, and any votes marked 9:01 will not be counted. A tie will be resolved by unknown means.

BETTING

Unlike most games, each night every player will send privately to the moderator their bet as to who will be lynched the next day. Everyone who bet on the correct player will split the prize money awarded. If they choose incorrectly they will not lose money. Bets are due by the dawn deadline, 9 am EST.

BIDDING

Each day each player will have the opportunity to spend their money by bidding on services in Sin City. Those services will be listed each day, and will essentially replicate the roles in a typical Werewolf game. The player who bids highest will gain the use of that power that night. A player can bid any amount of money (though their bid will be capped at how much money they actually have after deadline) and they may bid on as many services as they wish per day. The mafia families will each be able to pool their bids if they choose to do so. Bids are due by the dusk deadline, 9 pm EST.

ROLES

For the most part the game will consist of vanilla villagers and vanilla mafia, with bidding replacing the typical roles. There may be some hidden roles or hidden victory conditions in the game, however.

The mafia families will have access to services that the village cannot bid on. However these services will still need to be bought. In other words, they will represent mafia-only abilities but will still have to be paid for.

SERVICES

Services will be offered each day after the dawn deadline. The variety offered may change during the course of the game but will include typically those who can scan like a seer, kill like a wolf, protect like a bodyguard. The exact details of their service will be given only to those who hire them. A player will be notified of their winning bid after the dusk deadline (9 pm EST). They will have until the dawn deadline (9 am EST) to submit orders for the service hired (for example send in a scan target). Players may send in conditional orders if they are unsure they'll be around to send in orders. A player has an option to not use the service hired, and if so no one will be able to use it.

VICTORY CONDITIONS

The village wins when all mafia members are out of the game. Each mafia family wins a major victory if their family reaches a 1:1 ratio with the rest of the players (whether those are villagers or members of the other family). They earn a minor victory if the other mafia family is removed from play.

Last edited by Autumn : 02-08-2011 at 05:49 PM.
Autumn is offline   Reply With Quote