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Old 05-22-2010, 12:33 PM   #465
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Alzar orders everyone down and they head to the curtain wall and check it. It’s been completly abandoned. They head back and the keys fit the locks and they open the portcullis and drop the drawbridge for a later escape if needed. Alzar also find a giant barrel of marbles – thousands of them in there. He grabs them and moves them outside to claim later if possible.

They double check the burnt stables and nothing.

Now that Alzar has verified that there are no more enemies to their rear, they move forward. They reopen the double door, and no one is here. They recheck the abandoned section to make sure no one is behind them, and then move into the next room. This appears to have once been a study, that has been converted to general space with tables, hangars, and such. A search finds a jewel.

Left or right? Left should take them into a smaller space. They enter a hallway and it bens, with a door on the left and more down the hallway. The left door in locked but unlockable by the keys they found. This is a storeroom with extra weapons, supplies, arrows, and such. There are food, water, linen, pots and pans, and more. There is a small locked chest in the back and Alzar fails to pick it. They take it.

(just 250 silver in it)

They turn right and take the right door and it opens to a bunkroom. It held more soldiers, but they are all out or gone. A search finds a belt pouch of marbles that could be scattered behind done to hinder pursuit. Nothing else is there. They take the left door and arrive in a rec room with tables, chairs, and a throwing knife game on the wall. Nothing special or of interest is found here. They next room is the officers quarters, and again vacant. They search and find nothing. The last room is a latrine.

Having left behind the east wing guard chambers and wings, they open the right hand door in the old study and enter an odd hallway.

There is a strait corridor more than 100 feet long, lit by torches and such. The opposite door opens and three mummies move towards them. Alzar tires to control them, and they aren’t mummies. He orders everyone to stay still, and in a moment, they punch and kill three more hobgoblins. They probably thought that since weapons weren;t going to work, maybe scaring them would. Nope.

They advance and get close to a mirror and out spring more hobgoblins spring out from behind the mirror and sling stones at Alzar (who is usually in front in these places) and miss.

Alzar advances and carves a hobby. 5 left. Carum’s spear flies in and kills another. 4 left. Three grab short swords and the fourth keeps using his sling. Slingboy misses. A short sword clangs off Est’s armor. Alzar wins init the next round, steps past the hobs, and hits the slinger for 12 and then 19 and kills her. Est and Aleigha kill two more and Carum’s normal spear deals 7 and kills a third. All dead.

XP – 75 each

They search and grab stuff for the magic pile, and move on. This room is a hobgoblin barracks, and everyone just attacked them. They search and find:

150 gold amethyst
Silver Chalice worth 500 gold
80 gold
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