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Old 05-05-2010, 10:25 PM   #222
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
They pass a stairway up that is now destroyed. They search the rubble and find nothing.

They arrive at a door on the right and open it. Its empty and dirt and wreckage show no evidence of life. They search and find a broadsword wedged into the wall and added to the magic pile. They try the next door down and find a bed chamber. It is a total wreck, with a chopped up bed, and smashed furniture. A search here takes twice as long and still finds nothing. The next door across the hallway is opened and inside was a salon where furnishings were, and tatters that spoke of wealth. They search and scare some bats in the room, but find nothing else. They hear a squeaking and rustling from below as well.

They enter the wide open room at the end of a hall and see a giant 12’ long adder. Attack or leave?

Alzar knows this is a poisonous snake that can cause death in one round (Poison use gives him that info). Instead of risking the people who are alive, he sends it the animal skeletons. They rush in. The snake attacks first and misses. It is hit three times from the 8 that can get t it, for 5 damage. Alzar throws his dagger in for good measure. Miss. The animal skeletons go and crit once and hit twice more for 7 damage. The snake hits a skeleton for 1 damage. It hits again next turn for 2 and kills it – 26 left. Only one hits for 2 damage. Next turn, they hit for 5 damage. The serpent misses. They next turn they hit four times for 6 damage and kill it.

XP 30 each

They search and find a jeweled dagger in its nesting area.

They head back and move to the other section. They go into the open space next to the great hall and find a storeroom, and the stairs down. Inside are a horde of giant rats. Alzar orders his animal skeletons back, casts Blastbones on one, and has it rush in., It explodes and deals 5 damage to them all and kills them. Alzar is down to 25, but animates three to take him to 28.

They go to the hallway and take the first down on the left. This appears to be an empty trophy room except for broken antlers, ruined pelts, and so forth. Search finds nothing.

The next room on that side is totally empty. A search finds nothing. They cross the hall and find the kitchens. There are old and broken work tables and a wooden cask. There is a Giant Tick in here, and Alzar’s minions are dispatched again. It kills one and then dies to the 18 damage it takes from TWO crits and three more hits in 6 attacks. Rar!

XP – 20 each

27 skeletons left

A search finds nothing. They head to the end room. This appears to be the old barracks with ripped and rotted cots and a few chest a here and there. There is a giant lizard dozing up against the south wall. Alzar needs to search the room, because you never know, and that lizard may prevent him from doing anything. Alzar decides to be tricky and open with a Mist ball from Dryshik. It fails that save and takes 3 damage and is blinded for 3 rounds. Alzar orders everybody to charge it and kill it before it recovers. They do without taking any damage back.

XP – 50 each

A search of the room finds some weapons and armor, crossbow bolts, and an intact chest with 33 copper in it.
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