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Old 04-26-2010, 08:53 PM   #31
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Alzar passes an empty chamber on the right, even after a search.

They end at a door, which opens into an antechamber, completely empty. There are two exists to the west and east. Alzar takes the east one. It ends at an area that looks like excavation was still going on when it stopped. A search finds some shiny coins in the rubble, which Alzar orders his minions to gather.

1000 Sp, 250 gp,

As he moves to leave, four berserkers wander into the area, see Alzar, and attack! Alzar is in the rear, and his animal skeletons, ghouls and megala are in the room, and knowing he could be in real trouble, he grabs his Battle Axe +1 and moves to attack them. Alzar wins initiatve and cleaves into one for 8 damage. The Berserker is bleeding profusely. He is missed. Because of his AC bonus when fighting with a one handed weapon like a soldier, he gained +2 to his AC. He would have been hit twice if he had been fighting as a mage.

The berserkers win init and Hit twice for 9 damage. He finishes off the berserker he already damaged when his axe hews off the head. Alzar wins init and he hits for 10 damage, killing another. He is hit for 6 damage. His minions have arrived and Alzar orders the ghouls to move in as he retreats back.

One hits a ghoul for 3 damage. It is the damaged one, and it is knocked to 1 left. The other deals 8 damage to the uninjured, non-Lastion one and it is at 1 hp as well. The berserks are hit three times for 5 damage and are immune to paralysis due to their rage.

One hits for 4 damage on one of the inured ghouls and it dies. Dead ghoul. Alzar moves into its spot. The other two ghouls deal 9 damage and kill a berserker. The lone berserker goes first and hits the wounded ghoul for 10 damage (which is not normally possible with a long sword) and it dies. Alzar’s axe misses and Lastion hits for 6 damage and kills the final berserker.


No XP gained. Alzar is at 9 hp out of 51, and quaffs a healing potion. 16 out of 51. Two healing pots left. Two dead ghouls. The berserkers three short swords and one long sword are added to a newly made magic pile (along with dagger from mage).
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