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Old 04-25-2010, 07:00 PM   #6
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Let’s look at Alzar’s allies:

Lastion, Ghoul

Neutral Evil

HP: 15
THAC0: 19
AC: 6

Lastion is Alzar’s familiar, a Ghoul summoned by the Attract Ghoul spell. Lastion is much smarter than the average Ghoul, with an Intelligence of 11. If Lastion encounters foes, he will attack, with its three attacks per round for 1d3, 1d3, and 1d6 requiring any hit to save or be paralyzed for 1d6+2 rounds.

Lastion is turned as a Wight, not as a Ghoul, due to his familiar status. Lastion is much smarter than a normal ghoul with an intelligence of 11. If Lastion dies, Alzar must make a system shock roll or be incapacitated for 1d6 hours.





Megala, Homonculous

Lawful Evil

HP: 10
THAC0: 19
AC: 6
Damage: 1d3+ sleep


Megala is Alzar’s Homonculous from before Vorthala died, and he had given Alzar much of the ingredients. Megala has no personality, and is merely an extension of Alzar. When he fights, his fangs force a save vs poison or put a person to sleep for 5d6 rounds. If he dies, Alzar will take 2d10 damage.



Alzar can use both Megala and Lastion as eyes and ears, and senses what they sense.



Animal Skeletons:

AC: 8
HP: 3
THAC0: 19

# of attacks/rnd: 1 - 1d4

Additionally, Alzar has 21 animated animal skeletons at his beck and call as cannon fodder and disposable labor and scouts. These are animated from normal animal small skeletons like squirrels and toads and cats and such. Alzar can animate three more of the same species whenever he casts Animate Dead Animals, so if he comes across a dried up pond with some dead frogs and so forth, expect him to add to his numbers.
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