Quote:
Originally Posted by Honolulu_Blue
My friend who runs it created the world and everything, so we don't use modules.
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Ditto this. I don't think I've ever played an actual module in any system. I always wrote/mapped/designed my own campaigns. That was the way the guys who introduced me to D&D did it, so I thought that was just how it was done...and honestly, scripting the adventure and having other people play it out was where most of my joy came from -- even the parts that never actually made it into game play because of player decisions.
Still, I bought the modules for ideas, raw materials and monster/weapon/treasure stat references.
Reading this thread, I feel like I missed out on some of these great stories.