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Old 04-13-2010, 07:02 PM   #28
JediKooter
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Join Date: Dec 2004
Location: San Diego via Sausalito via San Jose via San Diego
Quote:
Originally Posted by Mac Howard View Post
To achieve that level of correspondence you do need to design it from square one with the differences of language implementation in mind thus avoiding any major problems. Years ago I produced games for the PC, Amiga and Atari ST. My first expansion - from the Atari to the PC was a nightmare - but for the next game, produced with portability in mind, I was able to get the porting time down to about 2 weeks' work.

Amiga! Heck yea!

2 weeks doesn't sound too bad. Sounds like having portability in mind from the get go seems to be the way to make it a smoother transition. Not sure how much it makes sense from an initial financial standpoint, but, my thinking would be to try and have as big of a potential customer base as possible. Which would mean making it work on as many platforms as financially (development expenses) possible.

How much of a nightmare was the Atari to PC port?
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