Quote:
Originally Posted by JediKooter
Ah ok, that does make sense. I was definitely curious about how much extra would go into something like that and 15% is a lot less than what I was imagining. I was think it was along the lines of around 25 to 40% more.
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To achieve that level of correspondence you do need to design it from square one with the differences of language implementation in mind thus avoiding any major problems. Years ago I produced games for the PC, Amiga and Atari ST. My first expansion - from the Atari to the PC was a nightmare - but for the next game, produced with portability in mind, I was able to get the porting time down to about 2 weeks' work.