Quote:
Originally Posted by Airhog
Just to offer my own opinion. If the game is written from the ground up in a language that is platform independent, and is designed with the idea that you will be porting the game to multiple platforms, the upfront effort is there and doesnt change much, but the porting is a lot less that that. I would guess that 15% is probably realistic though. Espeically if you include testing and QA
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Ah ok, that does make sense. I was definitely curious about how much extra would go into something like that and 15% is a lot less than what I was imagining. I was think it was along the lines of around 25 to 40% more.