Quote:
Originally Posted by Marc Vaughan
Please bear in mind that I know a percentage of sims are written using Windows only programming tools/languages (Visual Basic for instance) which makes supporting other Operating Systems more difficult than it might be otherwise.
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Oh yes, most definitely understand that. Plus, there's more Windows based machines than Macs, so potential customers are not as many for Macs for text sim games, which are already a pretty niche market in my opinion.
Question for you Marc: As far as 'extra' (don't know how to really phrase it) development needed to create a cross platform app, about what percentage of extra work is required? For example, is it 15% more work or 90% more work? I know it's not an exact number someone could come up with, but just an approximation.