I think that ended up being what tapped out the RTS genre. You eventually just couldn't even come close to beating said "twitch-addled children {who can click fast}". It wasn't just that but it was that the whole thrust of any game, either single or multi-player was how fast you could multi-task rather than your ability to actually come up with a good strategy and implement. Then again, one could argue that the ability to change plans on a dime and implement a new strategy is the sign of a good strategist.
SI
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Houston Hippopotami, III.3: 20th Anniversary Thread - All former HT players are encouraged to check it out!
Janos: "Only America could produce an imbecile of your caliber!"
Freakazoid: "That's because we make lots of things better than other people!"
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