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Old 06-29-2009, 11:19 AM   #1
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Werewolf XCVIII - 24 Day Game Over - Post 2899

Tick tick tick tick
tick tick tick tick tick tick tick tick tick tick tick tick
KA-BOOM!

The next game of werewolf will be based upon the FOX show "24". Information on this show can be found on many different places on the Internet, but my co-moderator Barkeep49 and I have relied mainly on Wikipedia.

The game is targeted to start on Monday, July 6th with a Night 0. Day 1 will begin at 9PM CST on Monday night.


And now, the rules ....

Source - this game is based upon the FOX TV show "24". All content is derived from personal experience watching this show, as well as research at Wikipedia.org and 24.wikia.com. This is not based off any one particular season. Instead, characters from each of hte eight seasons are represented. There is a smidge of creative writing that is solely from the collective imagination of Barkeep49 and Hoopsguy.

Background: The following events take place at 5AM. The Department of Homeland Security has raised the National Threat Advisory to "Orange". But inside the offices of the Counter Terrorist Unit (CTU) the concern is even more grave. Rumors are flying of an imminent attack on US soil from an as yet unidentified group known only as "The Conspiracy". All levels of government are focused on learning more about this threat as quickly as possible.

Breakdown:
Players: 25 (not a fixed #)
Evil/Werewolves: Conspiracy
Good/Villagers: Government
Undetermined: only the truly paranoid thinks anyone fits in this category

Win Conditions:
Conspiracy: achieve a 1:1 ratio with the Government
Government: eliminate all members of the Conspiracy
Undetermined: does anyone actually believe that these people exist?

Roles:
Each character is assigned the name of a character from the television show. All characters have unique abilities. The faction of the players, with the exception of Jack Bauer, is not predicated on the actions on the television show. However, it is logical to assume that the player abilities will be at least loosely associated with the capabilities demonstrated on the television show. As applied to werewolf, of course.

The game begins with one public role - Jack Bauer, CTU agent extraordinaire, is loyal to the Government. All other players have private roles. It is the discretion of the players, both individually and collectively, to share any information about their role. The moderators have strived to have an appropriate risk/reward system in place for such conversations.

On that note, the Conspiracy will know at least two characters that are not in the game in order to assist with fake reveals. The moderators would encourage all players to play as fast and loose with their roles as possible, in order to provide us with the most amusement.


Deadlines:
In a nutshell, there are not set deadlines. Instead, the deadlines will be fluid and predicated on player actions. There is not a day/night cycle, but there is a lynch that the moderators will use to mark "days" in terms of the thread title.

Lynching can occur at any time in this game. For a lynch to occur the leading vote getter must have a certain % of the total player votes. The farther away from the last lynch it has been the lower the percentage that is required. It is unknown what % is needed at what time except that between 23 hours and 23 hours 59 minutes 59 seconds since the last lynch 40% of votes must be on the leading candidate in order for a lynch to occur. As soon as the required % is reached lynching will occur instantly, rendering invalid any votes cast after that one.

Votes are cast in traditional werewolf fashion. Votes should be in bold. If there is also discussion in the voting post then the vote should be at the very bottom of the post. Unvotes are allowed and must follow the same convention - bold and at bottom of post.

Player actions are predicated by the passing of time, not days in the game. For example, a player may be able to use a power every 36 hours. This information will be included in each of the role PMs sent at the beginning of the game. The contents of all PMs, including the starting PMs, may be discussed within the thread if the player sees an advantage in doing so.

The order of actions will be driven by the order that actions are submitted. All actions must be submitted by PM to both moderators. We can not accept actions via e-mail or IM since we are relying on the time maintained by OperationSports (when PM arrives at Inbox) to determine the order of actions.

Additional Notes: all characters begin the game with the ability to sent up to four PMs per day to anyone in the game. This is in addition to any role-specific PM abilities (Conspiracy members can PM each other freely, for example). The moderators must be included on all PMs. Players are on the honor system to not send PMs above and beyond the set limit. Please do not forward the initial role PMs when exchanging PMs with other players.

The moderators will do their best to have at least one moderator around to process actions in a timely manner and will inform players if at least one moderator won't be around for an extended time. As a rule there will be no moderators present from approximately 2 AM - 6 AM CDT. Any actions or votes will be processed chronologically even if no moderator is present.

Due to the unusual nature of the game no actions or votes will be accepted and all powers "paused" between 12 AM Saturday (aka Friday night) and 6 AM Monday.


Last edited by hoopsguy : 07-15-2009 at 05:58 AM. Reason: update under "Additional Notes" to ban sending role PMs as part of the four PMs per day component of the game
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