Quote:
Originally Posted by Tyrith
Him providing bad info is going to involve us spending a day lynching a villager, probably throw us way off our game, and then we'd have to lynch him. I doubt he's making a wolf play, but he could be, so I'd rather thrust the power on someone than take the chance of him engineering himself a way to completely foul us up.
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It's Werewolves - the concern of a wolf play is always here. So you go with the one where the least amount of damage can be done early. I think that's the cultist - you get a guaranteed wolf (or betrayed) - the same can't be said of the seer or any other role (maybe the brutal).