Quote:
Originally Posted by Icy
I did that and all the generated fictional players are crap or average, not any player with contact over 6 (1-10 scale) etc and all them ended with a minimum ML contract once drafted, so all the teams have a payroll of like 22M. I'll sim 10 years or so and i guess it will correct itself, but i wonder why all the generated players are crap.
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What they need is a "Randomize Players Names" button in the commish options. That just randomizes the names with the current stats and all.
I mean names are only names, it's your fault you know who the players are...