I've done the same thing in some of my solo leagues, using a random number generator and a sliding scale of probability in the draft to dole out 8 talent ratings (2-8 scale).
Just to clarify my booms and busts information from before, that is meant in terms of some players having higher or lower actual talent values than there is any way for the scouting in the game to see or predict. Meaning some players simply look good and produce at lower levels but their true ceiling is lower and they peaked early. Obviously their true ceiling doesn't change, that's the one thing I hate about OOTP's development. Just that there is no way to tell who is a late bloomer and who is an early bloomer sometimes.
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