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Old 06-04-2008, 11:50 AM   #62
Eaglesfan27
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Join Date: Nov 2002
Location: New Jersey
One of the developers of Head Coach is on OS answering any questions submitted by users:

http://www.operationsports.com/forum...session-5.html


A few of the positives so far:

- Full expanded pre-season rosters, with real cut down dates and limited scouting of street FA's that will expand the longer you keep a guy on the roster. The more time a guy is with a team, the more you will see about them.

- Again stating that game has been tuned to give realistic stats with accelerated clock and 15 minute quarters. Averages about 125-135 plays per game. It takes about 45 minutes to an hour.

- The CPU will download the most popular user created plays and will test them out. If they are successful for that team's personel, it will be incorporated into their playbook (that sounds very cool if it works.)

- Different coaches will run different schemes and take them to teams. An option spread college coach will look to recruit a fast QB and bring a variant to the NFL.

- The ability to set a gameplan for the team to practice, and then just sim it without losing player ratings. There is no need to watch practices, unless you want to see how certain plays work.

The big negative:

Only 15 years to a career. The developer said they want to give users 100 things to do over a season and keep it at 15 years, rather than fewer things at 30 years.
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Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.)
GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers.
GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen.

Last edited by Eaglesfan27 : 06-04-2008 at 11:51 AM.
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