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Old 10-25-2000, 09:36 AM   #21
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
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Isn't the general solution to most of these battles the use of "options" defined by the gamer?

Do you want to use a player editor? Fine, only from this point on, your game will be marked with a figurative asterisk that will be visible to anyone who sees the game or its output.

Do you want your game to come complete with off-field problems, like contract holdouts and legal troubles for players? Fine, click that radio button-- someone else might prefer not to do so.

Do you want your game to have ongoing inflation, or should the dollar values stay static? You decide.

And so on... for the most part, I support adding "options" to the game, and letting the gamer decide if/how to incorporate them.
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