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Old 04-01-2006, 12:09 PM   #83
GrantDawg
World Champion Mis-speller
 
Join Date: Nov 2000
Location: Covington, Ga.
Quote:
Originally Posted by Surtt
I hope I am wrong, but I really have little hope for this.
I don't think we (the text sim community) are the target market for this, it is the current madden players. The type who just want an ubber team and would scream bloody murder if a #1 pick went bust. Going by the madden franchise mode, it will not be realistic or offer much of a challenge.
After saying that, I'm sure I will buy it anyway

I actually think it's more of a "middle ground" thing. My guess it is made for older Madden players whose button-mashing skills are behind them and need more of an intellectual challenge. It may not be directly marketed to the text-based crowd, as in the "give me spreadsheets or give me death!" kind of person who is more interested in stats than the actual game. But I do think it is for guys like me. I like stats, but the actual games are more important to me. Simming through 10 seasons a night bores me. I want to see the games, and make a real impact on them. I want to see the players on the field, and what I tell them to do to make an impact (positive and negative) on the field. The idea that this might happen excites me to no end.

This game is going to market right to the old FBPro crowd that has been without representation (well, except for the travesty which is Maximum Football) for many, many years. Please Joe, don't let this suck.
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