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Old 03-31-2006, 05:15 AM   #61
MIJB#19
Coordinator
 
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
Quote:
Originally Posted by SFL Cat
That has always been the case in NFL Europe. Since soccer was so big over there, it was the NFL's way of "pumping up" the importance of the kicking game.
Possibly, but in the end they did the soccer-football crossover differently. Every team was required to have a former soccer player to do PAT and short field goal duties, while a 'real' kicker would handle 30+ yards field goals.



More on topic, what Antmeister describes is similar to what a couple of the older soccer sims already had about 10 years ago. There were games with preset 'movies' to show as the highlights of a game. 'Movies' presenting the actions preceding a shot wide or saved looked so similar to the goal 'movies', it was almost impossible to tell what the outcome would be while watching the game unfold. It's basically what Ant's asking for, but he wants it in fancy Madden 2006 graphics. But that would mean making two inconsistent chunks of code, instead of creating logic of how a game plays out.


Quote:
Originally Posted by AugustusM
My only concern is EA concentrating on nonsense like "add Deion to the offense" and not getting the core realism correct.
I think things like that are so easy to code compared to the football game engine, it can be a welcome change of work for coders and gives the customers some added fun.
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