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Old 03-31-2006, 02:55 AM   #60
Solecismic
Solecismic Software
 
Join Date: Oct 2000
Location: Canton, OH
It's not that black and white, dawgfan.

Some of the finest minds in the programming world are tackling the issue of how we walk. Only in the last few years have robots been developed that walk like we do.

There are collision and reaction algorithms for walking and rolling robots that allow them to maneuver in increasingly large worlds. Some of that is trickling into our domain, like vacuum robots.

Madden is a fine achievement. But it is not intended to do anything more than simulate movement in a very rough manner. It's just a few shades of grey closer to real football, and its algorithms make assumptions about football, just like the most simplistic 3-D programs and text sims which just say "I know my guard took on your linebacker with a block, and he was successful, so my running back gained more yardage."

If you want to go into specific realistic blocking interactions, we are a long, long way from getting that done. Do Madden offensive linemen, much like sumo wrestlers, maintain a successful pass block by being better at keeping a constant low center of gravity than their peers? Or is success of a pass block simply a die roll based on ratings, like what I do?

I couldn't disagree more about the concept that throwing enough engineers at a project ensures its success. That's what managers at corporations do, and it doesn't work in practice. It takes a long time to get up to speed with code, and some projects are best suited for one person or a small group.
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