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Old 03-31-2006, 12:57 AM   #56
dawgfan
Grizzled Veteran
 
Join Date: Oct 2000
Location: Seattle
Quote:
Originally Posted by AgustusM
all we are asking for is FOF realism and detail with Madden graphics.
I guess Jim and/or Arlie could jump in here and address this, but I have a feeling this "wish" is harder to acheive than most people realize. I don't know to what level of detail games like FOF and TPF go to in calculating all that happens in a particular play in their sims, but I have my doubts that they are as intricate and granular in detail as what would be necessary to drive a full 3-D graphical representation like you see in Madden or 2K Sports.

Think about it - they have ratings for various categories of player ability and particular ways of calculating what the end result of any play would be, but are they so detailed that they describe a player juking to his left to dodge an OLB pinching in from the outside, then using a particular kind of stiffarm move to knock a CB on his ass before being forced out of bounds at a particular point because of the speed and angle that the FS had on the play? It's possible, but I doubt either sim goes into that much granularity of detail. And yet, that's what you'd need to drive a 3-D graphical representation (of every player on the field no less), and it's why people complain that Madden (and the other 3-D football games) aren't as realistic in their outcomes as the text-sims - it's levels of magnitude more complex to model AI and physical attributes well enough to represent it in a graphical format that has to come close to matching watching a game live on TV than it is to devise formulas to derive realistic results in a text-sim where you don't actually see the play unfolding or extreme detail in exactly what happened on each play.

Maybe I'm off-base here in my assessments of the current text-sims, and if I am I'd welcome Jim or Arlie correcting me, but I have my doubts that their sim engines provide enough information to drive a full 3-D graphical representation.
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