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Forging Heroes - A 3E D&D Dynasty
4 Adventurers
Phaeduello Human Cleric of Pelor Alrael High Elven Enchanter Lisim Human Rogue Kjolir Shield Dwarf Fighter |
Meeting the Characters-Phaeduello
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Phaeduello
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Meeting the Characters-Alrael
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Alrael
Alrael is 110 years old and travelled as a member of a delegation from Celene to Greyhawk about 10 years ago. In that time he has lived and studied in the city while never formally becoming a part of any of the guilds. He has spent much time in the great library digging for knowledge both common and in some cases forgotten. He did not spend much time honing his spellcraft but did use it on occasion as a money making venture (always outside of the city limits so as not to fall afoul of guild regulations.) Recently he has been spending time researching the geography, nobility and history of the Ulek states and has decided to travel to the area to seek out some local information. He has booked passage on “The Ambrosia” from Willip through Greyhawk and down to the Principality of Ulek. |
Meeting the Characters-Lisim
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Lisim
Lisim has grown up in the port town of Willip but has not been blessed with wealth and has had far from the cloistered existence that Phaeduello has had to date. Lisim one of the many refugees from the Shield Lands has spent the last six years of his life running with a gang of youths that got into trouble on the docks. Never really seen as a threat to the thieves guild the gang was allowed to remain in place. Lisim was tasked with being the “face” of the group and did a good job reading his marks to see which approach would work best. All seemed to be going well until a week ago when after strong-arming a merchant members of the gang started to disappear. It turns out the “merchant” was a wizard and this wizard did not take kindly to the treatment he received at the hands of the gang. Lisim ran when he found the scorched corpses of the other two leaders of the gang. He jumped ship literally and stowed away on “The Ambrosia” bound for the south. He was found out after the ship had passed Greyhawk and was put to work keeping the ship clean while the captain decided what to do with him. |
Meeting the Characters-Kjoril
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Kjoril
Kjoril is a mountain dwarf who lives in the Principality of Ulek. Kjoril spent the early part of his life learning to be an engineer and architect especially for underground construction. He scouted out good locations for forts, mines and homes in the Lortmill Mountains, however, his family fastness did not survive the coming of the Orc hordes to the Pomarj. When the Orcs came he was forced to flee to Ulek and swore an oath to return to the Lortmills and reclaim his piece of it for family and clan. He came to realize that to aid his return he would have to turn to other pursuits and began working as an apprentice smith and part time militiaman in the town. Over the course of a number of years (10) he became an accomplished smith working with both weapons and armor and while he was not far famed he was offered the opportunity to leave Havenhill and open his own smithy in the coastal town of Dawdon Ness. He jumped at the chance to strike out on his own and travelled to the community. It was while travelling alone on the coast near to Dawdon Ness that he was ambushed, knocked out and dragged off. |
The Fearful Eel
The pirate galley “The Fearful Eel” attacked “The Ambrosia” as the ship from Willip attempted to navigate through the Straits of Gearnat just south of the Pomarj. “The Ambrosia” was swiftly overcome and those crew and passengers on “The Ambrosia” that were still alive were brought over to “The Eel” in chains. It was here, chained to the bunks in the large hold that Kjoril was introduced to Phaeduello, Alrael and Lisim. As well as the cruelty of their Half-orc jailor Hafkris who seemed to think beating the prisoners for any reason was a good idea. Two days from the site of the attack as “The Eel” moved into the Storm Isles the winds came up suddenly and a storm began to batter the ship. After about half a day of little seeming progress, Halfkris took all the able bodied sailors from the Ambrosia to man the oars and replace sailors that had been swept overboard. Eventually all sounds topside ceased and it soon became apparent to those prisoners still locked in the hold that nothing could save the ship. With a shudder the ship ran aground, a rending crash ripped followed by a booming sound over their heads was clearly the mast coming down and then the bow split in front of them torn open by rocks as icy storm driven spray drenched them. As they picked themselves up they realized that Lisim and Phaeduello had been freed in the crash. They spent some time helping the Kjoril, Alrael and a girl who Kjoril had introduced as Melisana (they had both been snatched by the raiding party near Dawdon Ness) free as well before they heard some drunken ranting from outside of the remains of the ship. Peeking out they saw Hafkris lurching about with a bottle in one hand and waving a longsword about in the other. |
Escaping the Ship
Hafkris 1st Lvl ½ Orc Fighter Drunk CR Rating ½ HP: 8 AC: 13Studded Leather (-3 to hit) Longsword 1d8 Dagger 1d4 P +0 17 H +0 16 A +4 8 K +2 6 L +2 3 Kjoril , Lisim and Phaeduello all miss (7 , 6 and 10 after the modifier and flanking for Phaeduello). Both Lisim and Phaeduello have now moved to a flanking position on either side of Hafkris. |
Searching the "Eel"
Lisim leads the party up onto the galley by scrambling up over the railing and see that the hold that they were in was blocked closed from above because the mast fell on the door. He continues to the smaller hold and opens it up finding broken ale barrels, torn grain sacks a heavy crossbow with 50 bolts and a chest which is undamaged and contains what seems to be the ships log (encoded), navigational charts showing a heretofore unknown pirate haven and a book with script he cannot decipher. He calls for help getting the chest and Kjolir who has made his way up grabs the chest and hoists it over the side and down to Phaeduello and Alrael.
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Looking for Shelter
Having picked a direction the group moves out Lisim in the lead followed by Kjoril and Phaeduello and then Alrael and Melisana. The cold wind and sleeting rain are ever present companions making conversations impossible beyond a shouted query or command. As they climb the next hill Lisim hears just barely a very faint noise, like grunting voices and steel clanging on steel, barely audible over the noise of the wind and the rain. Lisim holds up his hand to stop the party and then motions for them to come forward quietly.
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Battle of the Ravine
1 Attachment(s)
Initiative
G Archers 18+1=19 O Battle Axe 19+0=19 O Leader 19+0=19 G Archer 18+1=16 P 15+0=15 G Spears 11+1=12 A 7+4=11 K 8+2=10 L 7+2=9 O T Dagger 4+0=4 |
Post Battle
Lisim grabbed a cloak as soon as the fight was over and gave it to the old man who looks like a scarecrow thin, sallow with wide eyes and the dirty matted beard. Lisim learns that the man’s name is Keestake when he thanks the group for saving him. Once everyone gathers Phaeduello asks him what he is doing on the island and whether he knows of any place that they can rest in shelter.
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The party post-Ravine
4 Attachment(s)
The party and their equipment at this point. From now on I will only add the information at the beginning of an adventure or for a major level up.
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