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Civilization 4
I just spent a few minutes at www.civ4.com, and also at the IGN Preview. I'm excited about what I've seen so far, particularly the government/religion options, and the less-restrictive tech tree. Here's a portion on an interview with the lead developer. I've underlined some things that jumped out at me:
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i loved civilization 3 conquest.
i cant wait for civ 4 looks great so far. Big time improvements from civ3. for more info check out. http://www.civfanatics.com/ |
:D Awesome. This sounds like the sequel to Civ 2 that everyone wanted Civ 3 to be.
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IGNPC: Finally, where's my Colonization 2? I mean, what have you guys been doing for the last ten years?
Barry Caudill: You're right, we have been slacking off. I mean, Firaxis has only shipped 10 titles in the last 9 years. Actually, we get lots of requests to make another Colonization. We don't have any plans to do it right now, but it's certainly something to consider for the future. Stay tuned... ------------------------------- :( |
I still pull Colonization out every so often.
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i really hope they're dreaming up alpha centauri 2 right now
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Is it multiplayer out of the box this time?
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Yummy. Can't wait for this.
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I'm not very keen on the idea of removing defense and attack ratings and replacing it with a single value, but the rest sounds good. Sort of more of the same but prettier and refined.
I just hope they're busy making sure nobody can patch the game to make all the soldiers naked. |
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Yeah. I would've liked that better than a Civ4. |
crap! those in game shots are nice. I am going to have to get a new computer. :D
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Wow, sounds awesome.
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Agreed, I didn't like that at all. |
i hope the combat fights are in 3d or an option to see combat battles in 3d.
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Can't wait...drooling already!
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I've read several previews (such as on Gamespot) and thought about posting them. This game has jumped up to the top of my most anticipated list. I can't wait to play some of you guys if the MP truly works well like it sounds it will.
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one of the major deciding factor for me purchasing civ 4 is how smart the AI will be.
i want the Ai to make good decisions for trading, diplomacy, attacking, alliances, etc http://forums.civfanatics.com/showthread.php?t=123967 |
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Yeah. I've never played an MP game of civ, but I'd love to. |
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mp was very boring for civ3 because it took so long for games to end and people quit if there behind. |
FOFC Civ4 Conquer the World game, here we come.
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I'd be surprised if they could streamline Civ4 enough to keep games from going on a really long time and players getting tired of playing. If I have 2 armies and am just scraping by on a small island while 2 other players are in a huge battle - each of them with 20 cities and a hundred units - why would I want to sit around and wait for them to play out every turn? |
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I'm hopeful that they will do this right, and make provisions for this sort of situation such as having AI take over. MP was clearly tacked onto Civ 3, and the fact that they designed MP first for Civ 4 makes me hopeful. |
Ahhh...rivers connecting cities. Holy cities. Now we're looking at civilization!
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I can't believe this wasn't asked but a huge frustration about civ3 IMO was that the AI didn't get smarter as you moved up in levels. The AI just got extra "bonuses" like extra units when starting up a city. All the gaffs and traps the AI would fall for on the lowest level it would fall for on the highest level. Very, very, painful and something I really hope they address.
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It works on XP? I could never get it to work. Maybe it's because I have the DOS version. |
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I think I had to use DosBox to get it going.. eventually found a copy of the Windows version, I think on the underdogs, and that works. |
Civilization threads....
Bucc's post count is going to increase 10 fold. |
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I just hope they fix the problem with resources. I finally broke my CDs in half when I kept getting into a winning position to start discovering endgame technologies and never getting any of the corresponding - and necessary - resources. Game after game, I would not get plutonium, rubber and oil. Every single time. And they were virtually impossible to trade for. And without the resources themselves, I couldn't build the modern weapons necessary to capture those resources. It was always a Catch-22. Play for 3 or 4 hours only to lose becuase the game continually cheated. I probably played 20 games. I think I wound up with oil twice, rubber 3 times and never got plutonium. It was a giant friggin' waste of time. I'd love to kick the guy in the nuts - repeatedly - who made that decision. That and the "revolutions" that would overthrow freshly conquered cities. I'd have my army deep in someone elses' territory and *poof*, the captured city would revert back to its former owner. It wasn't enough that the city would magically revert back to its former owner, but that it would take all of my military units stationed in the city too!!! Like Bagdad would revolt and the USA Army units there would start fighting for Iraq against the USA. Ya, that's going to happen... Civ 3 was abomonation and ranks in the top 3 of my most disappointing/annoying/send me on a fucking psycho 3 state killing spree rampage-type games of all time. |
tehe
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Just ran across another pretty good info site: www.civfanatics.com/civ4
Newest Updates This is the section for looking up all the current new updates on the go from Wednesday, July 20th. They are not organized in any way, so it is highly recommended that you read through past this section and take a more in-depth look at the rest.
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Civilization IV: Overview
Civilization IV is the latest installment in the award-winning Sid Meier's Civilization series. The game is currently being developed at Firaxis Games and is expected to be published by 2K Games in November 2005. Firaxis began working on the title about two years ago. ![]() Of course, graphics is not the only area that received an overhaul. Firaxis has built the game from the ground up and added lots of cool new features to make the game even more fun to play. Below we will briefly discuss some of the key features: Health Firaxis is replacing the unfun elements such as corruption, riots, and pollution in previous civ games with better systems. For instance, instead of pollution, Civilization IV will have a city health system. Some city improvements reduce the health of city, while some city improvements increase the health. Food resources such as wheat and fish also increase the health of your cities, and they are tradable just like the luxury and strategic resources in Civilization III. Building the city near a source of fresh water will also improve your city health. Civics The fixed governments are now replaced by a much more flexible Civics system, somewhat similar to the social engineering system in Alpha Centauri. The new system allows you to customize your government with various civics options that are classified into five categories: Government, Legal, Labor, Economy, and Religion. There are five options in each category. Players are free to choose any combination of civics. Some of the known civics are Free Market, Environmentalism, Slavery, Serfdom, Free Speech, Conscription, Emancipation, and Nationhood. Civics options are unlocked through research. Religions Religion is a brand new feature for a Civilization game. The game has seven real world religions: Buddhism, Christianity, Judaism, Confucianism, Taoism, Islam, and Hinduism. The religions are associated with certain technologies and the first civilization to discover a technology attached with a religion founds the religion. Once found, the religions can spread slowly throughout the world from the holy cities. Players can make religions spread faster by building missionaries and send them to convert cities. All the religions are generic in abilities. Religions impact the game in a few ways. At the city level, they can influence your citizens' happiness by allowing you to build religion-specific buildings such as temples, monasteries, and cathedrals. In diplomacy, civilizations with the same religions can get along better and sometimes a computer player may ask you to switch to his or her religion. If you control the holy city of your state religion, you will gain line of sight in all cities with your religion. The religious civics will also affect your cities in different ways, depending on your choice. ![]() Another major Civ4 feature is the RPG style unit promotions. In previous civ games, units have only a few levels: conscript, regular, veteran, and elite. Now in Civ4, there are more than 40 promotions you can give to your units as they gain experience, enabling you to customize your units to make them more unique and more powerful. Some of the promotions give your units a strength bonus, some give your units a bonus against a certain unit type, some make your units better on certain terrain types, while some give your units special abilities such as use enemy roads, faster healing, amphibious attack, and city raider. Civilizations Civ-specific units and animated leaderheads are still in Civ4. In addition, some civilizations now have two leaders, each has different traits and distinct personality. For example, if you play France, you can choose between Louis XIV or Napoleon. Playing as Louis XIV gives you free culture while playing as Napoleon gives you military bonus. Units now also carry unique civilization banner to make them easier to identify on the map. There are a total of 18 civilizations and 26 leaders in Civilization IV. Great People The Great Leader concept in Civ3 is replaced by a more elaborate Great People system. There will be five categories: Great Artist, Great Merchant, Great Prophet, Great Engineer, and Great Scientists. Each great people type will have three to four benefits such as culture boost, academy construction, free tech, wonder construction, and trade mission. You will also be able to use a group of Great People to start a golden age and multiple golden ages are now possible. The Great People are automatically generated by cities and the type generated depends on the structures in the city. Customization Civilization IV will be the most customizable version of Civ yet! There are four levels of customization. In the first and easiest level, players can use the built-in World Builder to create new custom maps to play in single player and multiplayer games. In the second level, players can edit the game's XML data files using notepad or a XML editor to change the game parameters -- nothing in the game is hard-coded. In the third level, players can edit the game's python scripts to change map generation, the interface, game events, etc. Finally, at the fourth level, players with programming experience can even change the AI and all the game rules using the Civ4 Game/AI SDK (Software Developers Kit). In other words, you can pretty much change everything you want and even build a game based loosely on Civilization. ![]() Multiplayer has not been a strong point for Civilization games and Firaxis hopes to change that with Civilization IV. In addition to the standard internet, Hot Seat, and LAN multiplayer modes, Civ IV will be playable by email (PBEM) or on a persistent turn-based server (named Pitboss) out of the box. There is also a new Team Play option which allows players to form alliances with each other in multiplayer games. Players on the same team will pool their accomplishments together, join forces in combat and share all information, even line of sight, benefits of wonders, research, unit trading, and sharing of territory. Firaxis has been playing Civ4 multiplayer for well over a year. There are lots of other interesting additions and changes in Civilization IV: the tech tree is no longer divided into arbitrary eras and it's possible to reach a technology, such as Gunpowder, via a different path; barbarians can capture and operate cities and there are wandering wild animals on the map, making exploration more dangerous; a city's culture level now affects its defensive value; the ability to broker peace in diplomacy... etc. They are too much to mention here. For a comprehensive collection of all known Civilization IV information, you can visit the Pre-release Information page. As you can see from this overview, there are lots of exciting new features to look forward to in Civilization IV. Be sure to check back often for our complete coverage of the game, before and after release! |
Landscape Characteristics
To expand your empire, first you would need as much detail about the terrain as possible.
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The 18 Civilizations
There will be a lot of opportunities in the game to form allies, and that is necessary to fend off enemies.
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Artificial Intelligence
Perhaps a significant component of good game-play is a good AI. The AI will be much improved in the new game...
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International Affairs
Above, the AI and Diplomacy virtually go hand in hand. Both are also improved... which means a much more powerful system.
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Controlling Your People... by Decree
All the power is in your hands. What you do with it can lead to your Empire's victory or your utter demise.
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A New Aspect: Religion
All religions in the game are equal. However they also have an impact on diplomacy. "It's like culture without borders," as Jesse Smith Puts it.
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The Influence of Great People
Great People also add a great deal of variety to the game. Some offer extremely great benefits as we'll cover below...
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City Essentials
Cities are like the many hearts of your Civilization. If you take care of them, they are bound to take care of you.
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Bottom line, IF they pull all this off:
Klnx pls, k, thx. |
what is battle like in Civ games? this is why the Total War series are my favorite of all time, since it has a great battle engine and great territory/city building aspects, the best of both worlds.
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i will LOVE this game.....see....glad youre back SD!! CIV4 news, god I love you. WOAH, sorry.
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After reading all that info, I must say that I just got an internet errection. Awesome.
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So, does FOFC do giant multiplayer CIV games?
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Me, Franklin, Tasan, and...someone else tried to do a PBEM a while back, but it died a painful death fairly early on...
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Well, it has by far the best territory/ciy building aspects of any strategy game with that level of tactical battle management. That tactical battle management is, however, the heart of the game, so if you don't like that, that series is not for you. |
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yup. I've bitched about this before, but Civ 3's "all against one" mentality drove me nuts- and it seems as if the civilizations are going to act as individual entities, not as groups. The "trade a tech " to everyone if you trade to one rule had to be enforced - and was mindnumbing. I want the AI to recognize each civilization as having seperate, distinct goals and not blindly working together. |
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That was me. I'd be very interested in doing another one at some point. |
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