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-   -   Runtime Error - FOF9 (http://forums.operationsports.com/fofc//showthread.php?t=99330)

NYC13 04-17-2024 03:14 PM

Runtime Error - FOF9
 
Hi all, recently I used task manager to exit in the middle of a game because the results were just too insane (think one team had like 6 turnovers and another had 8, multiple special team return TDs, a blocked kick, etc.). Obviously should have just disabled autosave on exit and then I could exit manually, but didn't think about that at the time lol.

Now when trying to load the save I get a runtime error. So I think exiting via task manager must have disrupted something and cause the save file to corrupt somehow.

Has anyone ever been in this situation and found a fix for it? Are there any non-critical files that might be corrupted from it that I could delete without losing much data in my save for example? Or am I SOL?

Thanks for any feedback you can provide!

OldGiants 04-18-2024 10:04 AM

Yes this haopens to me and is the usual reason my 'save' ends. I've reported the issue and sent in a file.

You should do that, too.

NYC13 04-18-2024 02:13 PM

Quote:

Originally Posted by OldGiants (Post 3430903)
Yes this haopens to me and is the usual reason my 'save' ends. I've reported the issue and sent in a file.

You should do that, too.


Thanks for the reply. My theory on it has been that there must be some sort of data being written/saved in real time while a game is being played...otherwise why would ending the FOF 9 application mid-game cause save corruption right? Unless I'm totally off base there.

Which was why I thought maybe if there is a specific piece of info being saved/written maybe we could identify the specific file and continue the save without it and maybe just lose some historical data if the file was tracking certain stats or something like that.

KingZal 04-19-2024 12:04 PM

When you're playing a match, FOF9 saves "recap" information in real time as the match progresses. This is what support told me in an email:


In order to make certain types of recapping possible, the file generating the recap is automatically saved as soon as a play is run. A save preserves the complete game state at the time of the save, which should wind up keeping overall stats correct, but changes to the recap file can't be undone.

I wouldn't be surprised if this is why your save got messed up. Even saving midmatch, running a few plays, and reloading your save will do weird shit to your recap files.

OldGiants 04-20-2024 10:56 AM

Quote:

Originally Posted by KingZal (Post 3431015)
When you're playing a match, FOF9 saves "recap" information in real time as the match progresses. This is what support told me in an email:


In order to make certain types of recapping possible, the file generating the recap is automatically saved as soon as a play is run. A save preserves the complete game state at the time of the save, which should wind up keeping overall stats correct, but changes to the recap file can't be undone.

I wouldn't be surprised if this is why your save got messed up. Even saving midmatch, running a few plays, and reloading your save will do weird shit to your recap files.


This is not true of my saves. All games have been finished--I don't play ANY games out--and often I am in the offseason.

KingZal 04-21-2024 08:12 AM

Quote:

Originally Posted by OldGiants (Post 3431079)
This is not true of my saves. All games have been finished--I don't play ANY games out--and often I am in the offseason.

Damn, good to know. Now I wonder what else could cause it - universe changes? I play with a 16 game schedule


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