Reindeer Games 2003 - An Odds vs. Evens Dynasty
Reindeer Games 2003
Some of you may recall last December’s text-sim-style silliness that I dubbed Reindeer Games, pitting the Odds versus the Evens in a reindeer draft. Thanks to the two hardy participants who did the drafting, it flew for awhile. But it lacked the punch of a true simulation… …so this year I give you Reindeer Games 2003. Urges to call it Front Office Reindeer (FOR) were duly resisted. :D Here’s the concept: It’s Odds versus Evens, starting with a reindeer draft, then followed by a dramatic, head-to-head competition hauling toy-laden sleighs in a grueling, ten-stage event. Each stage will include a take-off, flying, and a landing. There will be tough coaching decisions to make, involving deer placement, weather, endurance, and even reindeer-enhancing magic. Effectively managing your team of reindeer will be essential to victory. For this absurd competition to succeed, I need some festive, holiday-minded folks to take it semi-seriously and contribute. I will do my best to make it an entertaining, competitive experience, but it won’t fly unless you guys chip in for your teams. The Reindeer There are a total of 30 reindeer in the draft pool. Teams include eight reindeer at all times (total of 16), and the other 14 remain in the pool as replacements. Once a deer is off a team it is a free agent an can be drafted by either one again. Each deer is rated [1-9] in the following skills: Take-offs Landings Speed Power Maneuverability Navigation Snow Teamwork Endurance Magic (1-3) Normally, a 10-sided die-roll will be made against each rating to obtain a positive or negative result. Example: rating is a [6], and a roll of 8 is made, the results is –2. The exceptions are the Endurance and Magic ratings. Endurance is reduced by one for each stage the deer is active (and restored by one for each inactive stage, up to the original rating); if it reaches negative numbers the deer’s other ratings drop accordingly (-1, -2, etc.). Magic represents the total number of re-rolls the deer can have in the game (team must declare which rating to re-roll in advance, and then gets the best of the two rolls). Gameplay Victory will be determined by the combined total of stages won and overall score (worth 3 stages). Each stage goes as follows: 1. Weather is declared for the current and upcoming stages (WSUCougar). 2. Announce lineups (Odds/Evens) - Each team must always have exactly eight deer. A draft prior to Stage 1 establishes the initial teams, and during this segment of stages 2-10 each team may draft as many replacements as they wish (each deer which is swapped out from the previous stage costs the team a –5 score penalty). Each team may also announce any Magic they wish to utilize for take-off. Deer positioning is irrelevant except for the two lead deer, who will add navigation results to flight and double results to all other ratings. Your lead deer are very important! 3. Take-off results are computed (WSUCougar), and each team given a numerical score for the stage as well as overall. 4. Each team declares any Magic they wish to utilize for Flight (Odds/Evens). 5. Flight results are computed (WSUCougar), and each team’s stage and overall scores updated. 6. Each team declares any Magic they wish to utilize for Landing (Odds/Evens). 7. Landing results are computed (WSUCougar), the winner of the stage is declared, and each team’s overall score updated. Endurance ratings are reduced for all active deer. Take-offs: Ordinarily a blending of the team’s take-off, speed, power, & teamwork ratings. Weather and endurance can modify. Due to the gradual reduction of toys in the sleigh, power is more important in early stages, and speed is more important in later stages. There is a sliding scale of relative importance for power/speed (1st stage = 75/25%, 2nd stage = 70/30, 3rd/4th stages = 60/40, 5th/6th stages = 50/50, etc.). Flight: Ordinarily a blending of the team’s speed, power, & teamwork ratings, plus the navigation ratings of the front two deer. Weather and endurance can modify. Due to the gradual reduction of toys in the sleigh, power is more important in early stages, and speed is more important in later stages. There is a sliding scale of relative importance for power/speed (1st stage = 75/25%, 2nd stage = 70/30, 3rd/4th stages = 60/40, 5th/6th stages = 50/50, etc.). Landings: Ordinarily a blending of the team’s landing, maneuverability, & teamwork ratings. Weather and endurance can modify. Weather: You will get a weather report for the upcoming stage at the beginning of the current one. In other words, prior to take-off, you will know what the weather is like in both the current and upcoming stages. The weather for each stage will be one of the following: 1. Clear (flight speed result doubled; navigation result halved) 2. Overcast (no effect) 3. Rain (take-off & landing result doubled) 4. Fog (flight speed result halved; navigation result tripled; maneuverability added to flight and result doubled for landings) 5. Snow (navigation result doubled; snow rating added to take-off/flight/landing) 6. Blizzard (flight speed result halved; navigation result tripled; snow rating doubled and added to take-off/flight/landing; maneuverability added to flight and result doubled for landings) * * * * * I'll field any questions, and then we'll announce the 30 reindeer and get down to drafting. Odds and Evens, initially I will use individual posts for coaching decisions, but if you want to establish a rule (like a coaching decision must be seconded by another player) that's fine with me. |
MUUUUUSSSSHHHHHH!
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Let's go (checking ID number) ODDS!
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EVENS!!!!!!!
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ODDS!!!
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I think I'm even....
Yep.... |
What am I? Besides old?
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Is 241 odd or even?
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Hell, I was one of the two players last year and I can't even remember if I am odds or evens. I am going to guess evens.
-Anxiety |
Dola -
Yay, I was right! -Anxiety |
Alright, Odds won the coin flip for the first pick in the draft (after which you'll just rotate). Deer pool to follow.
The opening weather will be Blizzard in Stage 1, followed by Rain in Stage 2. |
ODDs Current Team
1. Vlad 7 Take-offs 4 Landings 9 Speed 9 Power 4 Maneuverability 7 Navigation 6 Snow 8 Teamwork 3(7) Endurance 0 Magic 2. Donner 8 Take-offs 8 Landings 2 Speed 3 Power 4 Maneuverability 2 Navigation 9 Snow 9 Teamwork 4(8) Endurance 3 Magic 3. Rudolph 6 Take-offs 5 Landings 3 Speed 4 Power 4 Maneuverability 7 Navigation 9 Snow 7 Teamwork 0(4) Endurance 1(3) Magic 4. Jingle Bells 1 Take-offs 6 Landings 9 Speed 4 Power 7 Maneuverability 5 Navigation 3 Snow 7 Teamwork 4(8) Endurance 1 Magic 5. Clarisse 2 Take-offs 2 Landings 3 Speed 6 Power 7 Maneuverability (M) 7 Navigation 1 Snow 9 Teamwork 1(5) Endurance 1(3) Magic 6. Vixen 5 Take-offs 2 Landings 6 Speed 8 Power 1 Maneuverability 2 Navigation 1 Snow 6 Teamwork 6(7) Endurance 1 Magic 7. Buck 9 Take-offs 2 Landings 1 Speed 9 Power 6 Maneuverability 3 Navigation 5 Snow 8 Teamwork 1 Endurance 1 Magic 8. Evergreen 8 Take-offs 7 Landings 1 Speed 5 Power 9 Maneuverability 8 Navigation 6 Snow 2 Teamwork 0(2) Endurance 0 Magic ~ ~ ~ ~ ~ EVENs Current Team 1. Yuletide 8 Take-offs 6 Landings 1 Speed 8 Power 9 Maneuverability 4 Navigation 9 Snow 2 Teamwork 4(8) Endurance 3 Magic 2. Egg Nog 6 Take-offs 5 Landings 9 Speed 8 Power 9 Maneuverability 6 Navigation 4 Snow 5 Teamwork 0(4) Endurance 1(3) Magic 3. Sugarplum 8 Take-offs 9 Landings 8 Speed 6 Power 3 Maneuverability 5 Navigation 2 Snow 3 Teamwork 0(4) Endurance 1(2) Magic 4. Blitzen 6 Take-offs 3 Landings 8 Speed 2 Power 1 Maneuverability 9 Navigation 3 Snow 7 Teamwork 0(4) Endurance 3 Magic 5. Dasher 5 Take-offs 7 Landings 8 Speed 1 Power 3 Maneuverability 2 Navigation 6 Snow 9 Teamwork 4(8) Endurance 0 Magic 6. Fireball 4 Take-offs 9 Landings 1 Speed 3 Power 4 Maneuverability 4 Navigation 5 Snow 6 Teamwork 3(5) Endurance 1 Magic 7. Hoofmaniac 2 Take-offs 8 Landings 7 Speed 7 Power 4 Maneuverability 3 Navigation 1 Snow 1 Teamwork 5 Endurance 0 Magic 8. Silent Night 3 Take-offs 5 Landings 5 Speed 9 Power 8 Maneuverability 3 Navigation 2 Snow 2 Teamwork 0(2) Endurance 0 Magic ~ ~ ~ ~ ~ Available Deer: Prancer 7 Take-offs 6 Landings 3 Speed 2 Power 7 Maneuverability 3 Navigation 2 Snow 4 Teamwork 2 Endurance 2 Magic Comet 2 Take-offs 5 Landings 1 Speed 9 Power 1 Maneuverability 2 Navigation 7 Snow 4 Teamwork 7 Endurance 1 Magic Starfire 2 Take-offs 4 Landings 5 Speed 2 Power 8 Maneuverability 6 Navigation 2 Snow 2 Teamwork 4 Endurance 0 Magic Blue 6 Take-offs 1 Landings 2 Speed 3 Power 6 Maneuverability 2 Navigation 5 Snow 3 Teamwork 9 Endurance 1 Magic Flurry 3 Take-offs 3 Landings 5 Speed 7 Power 5 Maneuverability 2 Navigation 9 Snow 2 Teamwork 2 Endurance 2 Magic Fruitcake 4 Take-offs 4 Landings 6 Speed 1 Power 7 Maneuverability 3 Navigation 3 Snow 4 Teamwork 1 Endurance 1 Magic Silver Frost 4 Take-offs 7 Landings 5 Speed 3 Power 1 Maneuverability 1 Navigation 9 Snow 2 Teamwork 5 Endurance 2 Magic Candy Cane 2 Take-offs 3 Landings 7 Speed 3 Power 1 Maneuverability 7 Navigation 3 Snow 9 Teamwork 8 Endurance 0 Magic Holly 5 Take-offs 4 Landings 1 Speed 4 Power 8 Maneuverability 2 Navigation 1 Snow 3 Teamwork 2 Endurance 2 Magic Mistletoe 2 Take-offs 5 Landings 4 Speed 7 Power 5 Maneuverability 4 Navigation 1 Snow 3 Teamwork 3 Endurance 1 Magic Cupid 2 Take-offs 3 Landings 6 Speed 7 Power 9 Maneuverability 2 Navigation 9 Snow 9 Teamwork 0(2) Endurance 1 Magic Moonbeam 2 Take-offs 3 Landings 8 Speed 8 Power 9 Maneuverability 5 Navigation 4 Snow 8 Teamwork -1(3) Endurance 0(2) Magic North Wind 3 Take-offs 1 Landings 7 Speed 3 Power 6 Maneuverability 5 Navigation 6 Snow 5 Teamwork (M) -1(3) Endurance 0(1) Magic Dancer 2 Take-offs 7 Landings 9 Speed 7 Power 7 Maneuverability 9 Navigation 5 Snow 7 Teamwork -1(1) Endurance 0(1) Magic |
checking number
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Go ODDS!
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I'm thinking I like Yuletide. Any odds have a better idea for a 1st round deer?
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What are the rules, again?
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What's my number?
edit: another odd |
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Looks like a good one for the first several stages. |
I'll be another even, although I'm not entirely sure what I need to be doing/looking at right now.
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Evaluate the deer for the Evens 1st pick. Note that the 1st Stage is Blizzard and the 2nd is Rain. |
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WSU, give it 1 hour after this post. If none of the odds stop me by then, I choose Yuletide on behalf of Those Who Would Be Odd. |
Hold up CW, I like Vlad here. Better navigation, much better teamwork, and (although it's not so important at the start) much better speed. I think he'd make a nice lead reindeer.
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Go, uh, whatever team I am.
So when does this drafty thing take place? SI |
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Yeah, it was between Vlad and Yule. Yule has my vote due to the maxed magic and snow rating. Any other odds out there? Cast your vote. :) |
Hm, I still go for Vlad. We can get magic with some other reindeer, but Vlad's got the best combo of speed, power, teamwork, and navigation with decent other stats too. We need this hoss to be our Rudolph. :)
C'mon odds members, help us guide our draft tonight. |
Alright. I can go for Vlad.
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Hurry and make your pic. I think I get this now, and as soon as you guys pic, we can start talking about the incredible pick we'll make that will blow you guys out of the water ;- )
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Let's see.....
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# check
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evens rule
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check
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Screw it.
With the 1st pick of the draft, the Odds Select.... VLAD! Get your furry ass over here and pull the sled, wanker. |
And he will henceforth be known as Erik Flam...er Snowbeard of the Neither North Pole Nor South Pole.
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Vlad Snowbeard of the Neither North Nor South!
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You win, that's better. :)
Step to the front of the sled Vlad. Hail to the odds! |
What in the hell is this? Someone please! Explain this to someone who has no idea what y'all are talking about!
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It's a reindeer sim game. Rules are explained in the first post of the thread. Teams are Odds vs. Evens, based on your member # (you are an Odd). We are currently drafting the initial teams of 8 deer apiece. Evens, you are up... |
I like Yuletide for the second overall pick.
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I like Yuletide as well.
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Yuletide is the good choice here I think. So when/how do we decide to pick?
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check
mate |
odds rule!!!
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Go evens!
I like the Yuletide pick as well. |
Assuming the evens take Yuletide, I like Donner for Odds pick #2.
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Evens select Yuletide as their 1st deer. I am updating the deer pool post above with the teams at the top. Odds are now up for their 2nd pick.
What I'd recommend is that someone nominates a deer, and then if another person from your team "seconds" the pick that makes it official. Once that occurs, the other team can then proceed with their next pick. Ho-ho-ho! Carry on! |
In that case, I nominate Donner for the second pick of the Odds' draft. Reasoning: He's got some bad attributes, but he has a lot of really high ones (snow, endurance, take off, landing, teamwork) and his good magic can help him cover for the others.
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I would second Donner for the odds, no other reindeer has his take off/landing attributes with a reasonable endurance number.
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In the 2nd round of the draft, odds select Donner!
Get your ass next to Erik Snowbeard and pull the sled, wanker! |
You beat me CW.
Evens are now on the clock. |
We need a name for Donner. :)
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