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Poli 01-13-2023 11:52 AM

Quest Calendar 2023: The Voidspark Chronicles
 
Last year, I attempted to follow 12 adventurers as they went through the a calendar game...I anticipated most to fall at some point based on feedback from the developers and such, but 10 ended up surviving to the end.

This year, we will focus on just one character...we just don't know who it is yet.

Poli 01-13-2023 11:55 AM

Jan 1

Prologue:

Well, what do we have here? Oh my! It looks like we are getting quite a promising response from this subject. The latest tests show improved performance across all factors of durability, longevity, interconnectivity, and resilience. We might have a winner here. With further study and some adjustments, I think this may be the breakthrough success Project SWARM has been waiting for. I am nearly speechless. You are the pinnacle of our work in the study of artificial intelligence, micro robotics, and recursive manufacturing. I feel like a proud father watching his child grow and take his first step.

Poli 01-13-2023 11:56 AM

This adventure is space themed. I will likely choose a custom character and name him Han Solo or go with some sort of android. Hopefully.

Poli 01-13-2023 12:02 PM

Jan 2

ANDI

This the Autonomous Neural Drone Infrastructure (ANDI). It's the first true non-biological intelligent life form. Built based on Dr. Latimer and Dr. Serphent's studies of swarm intelligence and micro robotics, this cluster of autonomous robots began to self regulate and build upon its own previous designs. Initial blueprints were simple and meant to replicate micro organisms. Over time, ANDI began to produce more complex substructures and multiply rapidly. The systems began working together to develop high level motor functions. What is most impressive however, is ANDI has started to demonstrate an understanding of the world with a level of learning associated with young toddlers.

Poli 01-13-2023 01:09 PM

Jan 3

Outside the lab, Admiral Ankoor discusses the future of Project SWARM with Zorian Labs. Word has reached the Zorian Defense Council of the success you have achieved here the last few months. There's growing concern of the potential threat the continued existence of this project poses without proper checks and balances. However, after reviewing your work, I see a greater potential. There's an option that has been overlooked...one that could help us squash the rising rebellion and restore peace across the Zenula Prime. A committee of top advisors convened regarding the future of Zorian Labs. We are taking Project SWARM in a new directions. You have until the end of the day to prepare your findings and data, hand them over to me, and vacate the premises.

(I did not like the wording here...from here I roll for traits with a D4 for our temporary character through this prologue...ANDI, SWARM, level 1.

We roll 4 for strength, 2 for dexterity, 3 for constitution, 1 for intelligence, 3 for wisdom, and 2 for charisma.

Poli 01-13-2023 01:23 PM

Jan 4:

I wish we could continue our time together, Andi. Admiral Ankoor claims you're a security risk and the administrators demand that I pull the plug on this experiment. No one can comprehend the advances we have made and the breakthroughs you have accomplished in these last few months.

Perhaps they do understand. I fear they have other plans for you and this technology.

Zorian Labs may not have been forthcoming with Dr. Serphent and me when they recruited us to come work for Project SWARM. I never should have trusted them. I found a way for you to escape. The Rebellion will be here soon. Take this key and leave on a ship. I don't know where you'll go, but I can't aid you further or my own life could be at risk.

I'm to choose one of the following options to escape out my cage:
A) Break the glass (D20+STR)
B) Pick the locking mechanism (D20+DEX)
or C) Crack the passcode (D20+INT).

With 3 STR, this was an obvious choice.

Poli 01-13-2023 01:24 PM

Break the glass. 17+3. I masterfully escape from the cage. Increase my strength 1.

Poli 01-13-2023 01:26 PM

Jan 5

After breaking out of the cage inside the lab, you're lucky to discover a security locker full of various weapons used by the guards and other military personnel. Now is your chance to arm yourself against potential threats as I escape.

Poli 01-13-2023 01:27 PM

This wasn't a critical choice last year, as the regular heroes have a weapon provided. I go with a plasma sword. It provides +3 attack, 12 defense, and damage of 1D12.

Poli 01-13-2023 01:28 PM

Jan 6:
You make your way down the hallway of the lab. You stop when you hear a buzz of mechanical noise as two security guns spin around to aim at you. You are an unknown entity without a proper security bade or clearance. They beep in warning before beginning to fire at you.

Poli 01-13-2023 01:48 PM

Sentry 1:
Attack roll needed: 11 or more. Roll: 13+3.
Damage needed to destroy: 3 or more. Roll: 5.

Sentry 2:
Attack roll needed: 10 or more. Roll 19+3.
Damage needed to destroy: 4 or more. Roll: 7.

Poli 01-13-2023 01:56 PM

Jan 7 & 8:

Alarms go off in the hallway alerting security of your escape. You run into a locked door ahead of you. You think to turn back and find another route, but you hear footsteps headed in your direction.

I have to

1) Enter the code. 8[]2[]6[]2=16. There are keys for each math function to press.

I try this and fail. My mind draws a blank. The system engages a backup locking mechanism.

Now I must

2A) Pick the mechanical locking mechanism. D20+DEX.
or
B) Hack the access panel. D20+WIS+Computers.
or
C) Break the door down. D20+STR.
or
D) Blast the door down. Damage.

I choose to hack the access panel, as ANDI has the computers skill. 9+2. We just manage to open the door.

Poli 01-13-2023 02:01 PM

Jan 9:
Zorian Lab Station

Having made it out of the lab, you need to navigate around the rest of this level to discover a possible way off the station.

There are six locations on this map.

Room 1.
You enter this room and see a security guard is searching for you. It turns and rushes toward you with an electrified baton.
Attack needed: 13. 18+3 Hit.
Damage needed: 4. 6. The guard dies.

Poli 01-13-2023 02:04 PM

Room 2.

A chamber stands in the middle of this room. It holds an unknown specimen for observation. It looks to be in pain and just as tortured as you were. If you want to try and set it free, find a way to do so. D20+WIS. 17+3, 20. You find a lever to pull. A forcefield in the chamber shuts down and the creature inside starts thrashing violently. The glass begins to crack and break with each smash. You don't stick around long enough to see what it does when it escapes. Note down "Free Specimen" for future reference.

Poli 01-13-2023 02:08 PM

Room 3.

You enter an empty lab. Stations have been abandoned in the middle of work. It must have been vacated once the alarms began to sound. You have a moment to search the lab. D20+INT. 18+1, 19. You find a med kit in the first aid area. Add a med kit to your inventory A med kit heals 2D4 but can't be used in the middle of combat.

Poli 01-13-2023 02:11 PM

Room 4.

When you open the door to this small storage room, you find two scientists cowering in fear. One looks at you and is about to scream for help. Try to calm them down. D20+CHA. 2+2, 4. Both scientists scream for help as they violently kick you out of the room. Reduce your health by 2 (was 10, now 8).

Poli 01-13-2023 02:13 PM

Room 5.

You spot a simplified map of the station on the wall. It directs others where to go in emergencies. You look it over for a moment and spot a hangar on another level. Boarding a ship there might be your best chance to escape.

I decide to search the last room before returning here.

Poli 01-13-2023 02:14 PM

Room 6.

You move down the hallway and hear a familiar mechanical whir as another security sentry begins to take aim.

Attack needed: 12. 16+3, 19. Hit.
Damage needed: 5. 12. Destroyed.

Poli 01-13-2023 02:17 PM

Jan 10:

You turn a corner and find a security guard facing you. It powers on it's rifle. The rifle hums and emits a faint light as it charges. You can feel an odd sensation coming from the gun. Similar to the cage you escaped from in the lab, it is painful just to be near this device. "This electromagnetic blast rifle should take care of you quickly," the guard laughs.

4 rounds of combat.

Poli 01-13-2023 02:23 PM

Round 1
Attack needed: 14. 15+3, 18. Hit.
Damage to stun: 5. 2.
Not stunned, it shoots at me. Defense is less than 15, so -2 (6).

Round 2
Attack needed: 14. 2+3, 5. Miss.
Not stunned, it hits me with a blast from the rifle. -3 (3).

Round 3
Attack needed: 14. 19+3, 22. Hit.
Damage to stun: 6. 3.
Not stunned it fires at me again. -2 (1).

Round 4
Attack needed 14. 13+3, 16. Hit.
Damage to stun: 4. 4.

I'm hanging on by a thread. On January 10. The guard flees.

Poli 01-13-2023 02:24 PM

Hello, med kit? It's me, ANDI. 2D4 becomes 4HP. Back to 5.

Poli 01-13-2023 02:32 PM

Jan 11:

You've made it to the level where a hangar should be. You hope a ship is available, but you still need to be careful. Alarms blare throughout the station. Numerous guards and military personnel are hunting you down.

There are 6 locations here. I can't visit them in order, which is a headache. We'll go 6, 3, 5, 4, 1, and 2. 2 looks like the winner here, but it's also the furthest away.

Poli 01-13-2023 02:39 PM

Room 6:
A guard discovers you and aims it's electromagnetic blast pistol at you.
Attack needed 14. 8+3, 11. Miss.
I'm hit. -2 (3). I get out of Dodge quickly.

I take the moment to use my other Med Kit, because why not? 5HP added. Now at 8.

Room 3:
You find a small hangar with a single ship. As you go to approach it, the engines turn on. The heat from the engines burns you up as you try to get out of the way. D20+CON. 3+3, 6. You burn from the immense heat. -3 (5).

Poli 01-13-2023 02:44 PM

Room 5:
You encounter a roaming security bot sweeping the area, but it doesn't immediately recognize you. Your unique makeup as a swarm of bots is confusing it. Convince it you are not a threat. D20+CHA. 3+2, 5. The bot is not convinced. It jabs at you with an electrified baton and sounds an alarm. -2 (3).

Room 4:
You step on a large electrified panel. It's a trap. Electricity courses throughout the bots that make up your body. D20+CON. 14+3. You endure the shock as you quickly get off the panel. -1 (2).

Poli 01-13-2023 02:46 PM

Room 1:

You find a guard, but it hasn't noticed you yet. You try to sneak past without being spotted. D20+Dex+Stealthy (which Andi has). 20+2+2. You make it past unnoticed.

Room 2:

You find a hangar with an available ship. It's your chance to escape.

Poli 01-13-2023 02:52 PM

Jan 12:

You found an available ship...your ticket to escape the station. You make your way across the platform and notice a lot of commotion outside of the hangar. Ships, explosions, and gunfire can be seen and heard outside. It looks dangerous. Maybe the alarms weren't all for you. Dr. Latimer did mention something about a rebellion.

Use the nearby panel and key Dr. Latimer gave you to unlock and access the ship. D20+INT+Computers (another Andi skill). 17+2+2. The docking latch disconnects from the ship and the hatch to the cockpit opens with a hiss.

You climb inside the ship and close the hatch. You use the key to start the engines. The control panels light up and the engine begins to rev up. You are soon ready to take off. Flying into the battle outside will be dangerous. You will need to familiarize yourself with how to fly and fire the weapons to defend yourself.

Poli 01-13-2023 02:58 PM

Jan 13:

You familiarize yourself with the craft, but you can't afford to wait another moment longer. You have the basic controls and weapons down. It will have to be enough. You watch from the cockpit as you spot Dr. Latimer and Admiral Ankoor charge into the hangar as you take flight. The admiral takes out his blaster and fires. It isn't powerful enough to damage the craft, though. You can't hear them, but it appears the admiral is enraged and threatening Dr. Latimer.

Determine your ship's combat abilities.

1) D20 for Aim. 9.
2) D20 for Evasion. 18.
3) D4 for shield. 4.

Poli 01-16-2023 02:35 PM

Jan 14 and 15:

You drop the ship out of the hangar and immediately must engage in space combat as other spacecraft begin to fire on you.

Two ships, roll D100 for Aim and Evasion.

Poli 01-16-2023 02:37 PM

As it turns out, a hit means I take no damage.

Ship 1:
Aim of 40 or more needed, 70+9. Hit.

Ship 2:
Aim of 60 or more needed, 73+9. Hit.

Poli 01-16-2023 02:39 PM

Jan 16:

You continue to maneuver through the hectic nightmare of this dogfight. Some of the Rebellion ships spot you trying to leave the station and give chase. You witness an explosion and hope that Dr. Latimer made it out safely.

Four ships. D100 for Aim and Evasion.

Poli 01-16-2023 02:45 PM

Ship 1:

Aim needed, 40. 93+9. Hit.

Ship 2:
Aim needed, 60. 70+9. Hit.

Ship 3:
Aim needed, 50. 49+9. Hit.

Ship 4:
Aim needed, 70. 100+9. Hit.

Poli 01-17-2023 12:09 PM

Jan 17:

You made it out of the firefight and have put a lot of distance between you and the lab where you were created. No one seems to have followed you. Perhaps the admiral and the scientists that looked after you are dead. Maybe they escaped before the lab went up in flames. Where do you go next? You recall a picture of a lush planet that hung in the lab. It was Dr. Latimer's "paradise". You looked at this picture every day of your life and dreamed of a lush and beautiful world outside of the prison you lived in. Perhaps you can find a place there.

End of prologue.

Poli 01-17-2023 12:09 PM

The remainder of the story will continue and I'll have a chance to choose my hero or create one.

Poli 01-18-2023 08:36 AM

Jan 18:

Welcome aboard the Karnack (I am so tempted to change the name of the ship to Pathfinder...the name of the software I work with daily...but for simplicity, I'll keep it true to the calendar).

Let's get the unpleasantries out of the way. This is my ship and I am in charge. We are a family here and we have fun, but it all runs smoothly as long as you obey my orders when I give them.

After a while, you may earn some clout...but until then, you listen or you get ejected into space. With that out of the way, I'm Captain Cayliss and I'm happy to have you onboard. We hired you because we need the help. Now's your chance to prove your worth.

Tell me about yourself.

Poli 01-18-2023 08:37 AM

I went through the customization stuff and I'm going to make one small change to a premade character and use him. I'll post each of the available ones next.

Poli 01-18-2023 11:42 AM

Jexiel Dubbok

Friends call me Jex. You will call me Dubbok.

Don't cross me or my face will be the last thing you see before you depart this life.

Jexiel is a battle hardened warrior with exquisite technique in a vast array of skills.

She threw herself onto a plasma grenade to save a civilian family during the first war against the Zorian Empire. Instead of retiring from duty, she chose to upgrade the lost limbs with advanced machine implants. This afforded her great versatility and battle advantages at the cost of her humanity.

Jexiel regrets not being part of the last war against the Zorian Empire that finally felled the great power. She believes she could have saved countless lives. With the war over, she wanders in search of a new purpose.

Poli 01-18-2023 11:48 AM

Erzhril Taaks

Ah, yes. Sorry, I got lost in my work. I'm not good with people. Machines are my life. They speak to me in ways no one else can.

Erzhril's parents were slaves in the Zorian Empire. They were mechanics on the Icarus-22, a Class III command ship. Restricted to live solely in the engine rooms as mechanics, his parents fell in love and gave birth to Erzhril in a tool closet. Evan at the risk of death, all the workers helped keep the birth a secret and protected the child. He grew up being raised by all of the slaves on board and developed a natural talent for working with anything electrical or mechanical.

The Icarus-22 was deployed in the last battle. When word got out that the emperor was onboard, the slaves worked together to sabotage the engines. This crippling move directly led to the empire losing the battle and to the deaths of all onboard as the ship exploded. The last thing they managed to do was smuggle Erzhril onto one of the only escape pods that made it safely to land.

Poli 01-18-2023 11:53 AM

Zrylla T'ur

I am Zarylla.

The ability to connect and manipulate the metaphysical is a rare gift in the galaxy. It's a myth in most cultures. These abilities are not restricted to any specific species. When such abilities do appear, they are often weak or show no real signs. Manifestations are often attributed to luck...most never learn to control them.

This gift appeared in Zarylla at an early age when she killed her childhood friend with a mere thought. It was an accident, but no one could ignore the strange things that happened around her. She was quickly outcast from society due to fear and shunned by her own family.

Researchers with Zorian Labs eventually found her, paid off her parents, and took her to their labs for studies. She grew older and her powers grew stronger. She was trained as an elite secret agent for the Zorian Empire Special Forces. The empire toppled before she saw her first mission.

Poli 01-18-2023 11:59 AM

Dergal Voss

I've had many aliases in my life, by Dergal Voss is the official name on my record. What a stunning record it is. Truth is, those records are just what the authorities know of. No data file can hold the full list of my crimes.

Dergal was in and out of prisons as a young orphan. He mastered escape from most prisons and chooses to be caught at times to visit his old "family".

He learned at an early age that he had a talent for crime. Others saw this and coached him in the ways of smuggling, larceny, fraud, racketeering, and more. Dergal does draw the line at meaningless death and violence.

Dergal struggled after the failed rebellion, since fewer galactic enforcement protocols mean less risk. Less risk is less fun in his eyes.

Poli 01-18-2023 04:36 PM

Zuli Nyassa

I am Zuli, bringer of death.

No one in the galaxy will dare challenge the Orkanns after they cross me.

Zuli is from a rare race of lizards often hunted for sport, despite protective treaties.

Once Zuli's eggs became infertile at a young age, she went against her people's custom. Instead of giving up her own life and body to feed young hatchlings, she sought another method to protect her species. She purchased a battle mech and began protecting her clan from poachers.

Despite her contributions, she was exiled for her violent methods that went against traditions.

Poli 01-18-2023 04:41 PM

Rovin McKyl

I feel alive and at home when riding the black and chasing the stars. One day, I will clear my father's name and be known across the galaxy as the greatest pilot that ever lived.

Rovin was a young pilot in training who never got a chance to fly in battle. His skills were top-notch while in training. He wanted to follow in his dad's footsteps and claim the sky.

However, his father was accused of betraying the alliance to the Zorian Empire after a routine scouting mission went south and cost the lives of an entire fleet. Without proof against these claims, Rovin was grounded throughout the rest of the war to preserve the morale of the troops. He was eventually allowed to man the copilot seat on supply runs.

He wants nothing more than the chance to clear his family name and get into the pilot seat.

Poli 01-18-2023 04:48 PM

I went with Rovin, changing his name from Jake Sorren to Rovin McKyl. Each part of this name is a tip of the cap to someone in my family.

Rovin is a Gavonite Co-Pilot, Level 1.

Traits
Strength -2
Dexterity 2
Constitution -1
Intelligence 0
Wisdom -1
Charisma 2

HP 10
Def 13
Atk +3
DMG D8

Dual Sonic Pistols for weapons...this is really just flavor...the weapon didn't change last year at all.

Abilities:
Piloting: +2 to navigate and fly a ship
Athlete: +2 to overcome physical and athletic hurdles
Snipe: Once per page, add D4 to a single damage roll.
Barrel Roll: Once per page, add a D20 to a single evasion roll.

Poli 01-18-2023 04:49 PM

I added the pickpocket ability because that was kind of fun to use last year...but I also didn't want to play multiple characters this year...and Dergal didn't sound like a ton of fun to play.

Edit: Upon further review, this is not needed.

Poli 01-19-2023 10:55 AM

Jan 19:

We've been hired for a mission and should be arriving shortly. Your skills could prove useful for the task at hand. Until then, you may be of service to the rest of the crew. We are short handed and need everyone onboard to fill multiple roles. Go around and meet with the others on the ship. See if you can aid them in their duties.

Credits are the currency used throughout the Zenula Prime galaxy. Determine your starting credits you begin your journey with. Roll 3D6 and record this as your current credits.

3D6: 4. Frown.

Poli 01-19-2023 03:13 PM

Ah, I forgot the returning player bonus.

At the end of the last calendar, I received a "Sundial" (creator is Sundial Games). It's worth +1 Attack, Damage, Health, and Defense.

Poli 01-20-2023 03:06 PM

Jan 20:

I'm the first mate, Brokvar, and I needed your assistance in the training room. I'd like to get an idea of your combat abilities to see how useful you would be in the field. Defend yourself against the onslaught of the training bots. If you do well, we will work together soon enough.

4 bots for combat.

Poli 01-20-2023 03:19 PM

Bot 1:
Attack needed: 9. 20+4. Hit.
Damage needed: 4. 4+1. Destroyed.

Bot 2:
Attack needed: 8. 9+4. Hit.
Damage needed: 5. 6+1. Destroyed.

Bot 3:
Attack needed: 10. 3+4. Missed.
Defense 14. No damage taken.

Bot 4:
Attack needed: 9. 1+4. Missed.
Defense 14. No damage taken.

2 credits awarded for destroying the two bots.

"You didn't do too bad. I will be glad to have someone else watching my back when things go bad. Not that it should happen regularly, but times are crazy now and you never know."

Poli 01-22-2023 04:14 PM

Jan 21 and 22:

Greetings, life form. I am SD-113. I have told Captain Cayliss that I do not require assistance in the routine maintenance and cleaning of the Karnack. My AI personality simulator finds it bothersome that Ascel frequently does my job as well. However, if the captain insists, then I shall take you on as my apprentice. Let's see how well you repair this terminal.

1. Repair the broken wiring. D20+WIS (bonus of engineering but Rovin does not have that ability).
2. Enter the access code.
3. Reprogram the terminal. D20+INT (bonus computers, NA).

Also, and my edit comes here: There's a new function in the game, I think just to give us a little something else to mess with, a Sunday lottery. Roll D6.

1: -2 credits.
2: -1 credit.
3: 1 credit.
4: 2 credits.
5: 3 credits.
6: 4 credits.

I get a 3 here, 1 credit.

Poli 01-22-2023 04:42 PM

Repair the broken wiring. 1-1. Epic fail for Rovin. You get shocked when you try to connect the electrical wiring. Reduce your health 1HP. SD-113 take over so you don't hurt yourself further.

The terminal is requiring a code to get in to administer changes. SD-113's programming will not allow him to give the code. The following appears above the keypad: "9_2_2_8=16" Type in the correct three keys of the following four to make the equation correct. + - / x

It took Rovin a minute, but he entered 9-2/2+8=16. It was correct.

Reprogram the terminal. 7+0. Another fail. SD-113 abruptly hits you to stop before you accidentally cause a cascading shutdown of nearby terminals. He apologizes and takes over. Reduce your health by 1HP.

There's a pickpocket chance here. Since Rovin doesn't own the pickpocket ability, it's a D4. On a 4, he loses 1 virtue point but also gains 4 credits. He can forfeit the credits to avoid losing the virtue. He gets 1 credit.

Poli 01-23-2023 06:32 PM

No calendar action until I get back home from this trip. Many calendars, mine included, did not have a great spine to them. Mine split at the bottom during shipping. I just didn't want to subject it to my traveling.

Playing just one character, though, I should catch up quickly.

Poli 01-29-2023 03:09 PM

Jan 23:

I'm Ascel, a factotum on the Karnack. I do anything needed of me: cooking, managing resources, finances, handiwork, and anything else to keep this boat afloat. I'm also the captain's secretary, Brokvar's backup on dangerous missions, and Naylee's occasional copilot when she flies.

SD-113 hates when I do any maintenance. but this old ship constantly falls apart and that bot isn't qualified to work on the voidspark engine. I do what I can, but I hope Captain Cayliss hires a good mechanic soon.

Maybe you can shoulder some of the burden. Want to give me a hand with cooking? Tailoring meals to varied species without wasting rations is difficult.

1) What do you know about cooking for various species? D20+INT+Student.

2) Help wrangle the live food into the pot. D20+STR+Animal Tamer.

3) Mix the various ingredients and spices. D20+WIS.

4) Taste the food while cooking. D20+CON.

Poli 01-29-2023 03:34 PM

1) What do you know about cooking for various species? D20+INT+Student.

7+0. Fail. You recall surprisingly little regarding the dietary needs and restrictions of other species. Take a -3 penalty to 3) and 4).

2) Help wrangle the live food into the pot. D20+STR+Animal Tamer. Some of the ingredients involve a few dangerous live animals and even plants.

1+(2). Super Fail. You are bitten and stung by a nasty bug like creature. Reduce your HP by 2.

3) Mix the various ingredients and spices. D20+WIS. -3 modifier.

8+(-1)-3. Fail. You combine a varying number of ingredients together in hopes of making an edible meal. Much of it is wasted. Ascel steps in to redo your work. Add 2 rations to your inventory.

4) Taste the food while cooking. D20+CON. -3 modifier.

20+(-1)-3. Great success. You prepare an excellent meal. It tastes delicious and everyone should enjoy it. You have made a great impression with the crew.

Poli 01-29-2023 03:46 PM

There's a pickpocket chance here. He gains 1 credit.

Poli 01-29-2023 03:50 PM

Jan 24:

Hey there. Welcome to my bridge. I'm Naylee and I'll be your pilot for the duration of your voyage. I'll do my best to make it fun. Did Captain Cayliss tell you about our mission? We've been hired to catch a comet. A nearby station needs the ice and water this comet can provide. We just need to snag it and haul it back. It should be easy. Do you have any talent for flying a ship? I could use a good copilot. You should take over the rest of the way.

1) Locate the comet and pick a course to it. D20+INT+Piloting.

2) Fly the Karnack. Navigate the course to the comet. D20+DEX+Piloting.

Poli 01-29-2023 04:02 PM

1) Locate the comet and pick a course to it. D20+INT+Piloting.

5+0+2. Fail. (DANG IT). There are many objects in the vicinity. You hope you located the comet correctly, but you aren't sure. You charted a course, but the navigation systems keep alerting that there is something wrong. Take a -3 penalty to navigate to the comet.

2) Fly the Karnack. Navigate the course to the comet. D20+DEX+Piloting.

4+2+2-3. Fail. Another fail...I'm super good at this. You get off course and might even be lost. You can't find the comet anywhere. Naylee takes over flying for you. "Don't worry. Flying a ship isn't easy."

Except I'm supposed to be a copilot.

There's a pickpocket chance. 4. Going to pass on those credits this early on so I don't lose the virtue. Maybe another time.

Poli 01-29-2023 04:19 PM

Jan 25:

The comet is in range. Now we need to carefully snare it with the ship's grappling hooks. We need to maintain a consistent distance when we launch the hooks or we risk tearing the ship apart. Once these are in, we can get over there to place some equipment down. You are doing well. I will let you take over.

1A) Fly in close and remain steady. D20+WIS+Piloting.
or
1B) Approach slowly and cautiously. D20+DEX+Piloting.

2) Review the rules for Ship combat and damage.

3) Fire the first hook to catch the comet. D100+Aim.

4) Fire the second hook to catch the comet. D100+Aim.

Poli 01-29-2023 04:39 PM

1B) Approach slowly and cautiously. D20+DEX+Piloting.

9+2+2. Success. Not bad. The comet is in constant motion but you can follow closely to it. You maintain a safe distance, but you must continually speed up and slow down. Gain a +10 bonus to firing the hooks.

2) Review the rules for Ship combat and damage.

Starting AIM for the Karnack is +10. Starting Evasion is +10. Starting Shield is 1. Starting Integrity for each compartment is 3.

For each point of damage the ship takes (after subtracting the Shield), you will roll a D6 to determine which compartment is hit. Each time a compartment is hit, reduce that compartment's integrity by 1. If the integrity of a compartment is 0, remove any followers and ship upgrades attached to that compartment...they are destroyed. If further damage is dealt to that compartment while the integrity is 0, the hero's HP will take the damage.

3) Fire the first hook to catch the comet. D100+Aim.

72+10+10. Great success. You snag the comet with the first hook and fall perfectly into place with the comet as it continues to travel.

4) Fire the second hook to catch the comet. D100+Aim.

58+10+10. Great success. You snag the comet with the second hook and fall perfectly into place with the comet as it continues to travel.

Poli 01-29-2023 04:49 PM

Jan 26:

You will be accompanying Brokvar on this mission. Gear up in a space suit and get to the air lock.

1) Bond with the first mate and ship bot. D20+CHA.

2A) Request help getting into your space suit. D20+CHA+Persuasive.
or
2B) Demand help with your space suit. D20+STR+Intimidate.

3) Gear up.

There's also a pickpocket chance here.

Poli 01-29-2023 05:04 PM

1) Bond with the first mate and ship bot. D20+CHA.

10+2. Success. SD113 - "You life forms are easily killed by a lack of atmosphere, pressure, and breathable air. I do not wish to get distracted and make a mistake while I check over the suits. Captain Cayliss would be most bothered if we lost either of you."

Brokvar - "You ever been on a spacewalk? It ain't like the comfort of a ship. Zero G on a ship is nothing compared to the vast emptiness of space. It can be scary as hell. I must admit it is nice to have another going on this with me. Ascel does ok, but his stomach can't handle it. Let's hope you don't get motion sickness. Well, we'll soon see what you've got."

2A) Request help getting into your space suit. D20+CHA+Persuasive.

10+2. Success. "It's probably a good idea to make sure you've got this suit on correctly. Let me look you over and see how well you did." Gain +1 to all rolls on Jan 27.

3) Gear up.

There are a few items left for this mission. Add 1 Med Kit and 1 Antidote to your inventory.

Rovin nets 2 credits picking Brokvar's pocket.

Poli 01-29-2023 05:08 PM

Jan 27:

You go through the air lock and make your way around the Karnack to where the comet is tethered via the lines on the grappling hooks. You and Brokvar begin to climb the wires and make your way across the comet.

1) Get accustomed to the experience of a spacewalk. D20+CON.

2A) Be careful not to slip or hurt yourself. D20+DEX+Athlete.
or
2B) Use your strength to avoid slipping. D20+STR+Athlete.

Poli 01-29-2023 05:12 PM

1) Get accustomed to the experience of a spacewalk. D20+CON.

13+(-1)+1. Success. Your body takes a while to adjust to the feeling of weightlessness. You become dizzy and nauseous. Reduce HP by 1.

2A) Be careful not to slip or hurt yourself. D20+DEX+Athlete.

14+2+1. Success. You take your time and move carefully. You have no trouble getting across the line. You make it to the comet safely.

Poli 01-29-2023 05:22 PM

Jan 28 and 29:

Before Brokvar can finish making his way to the comet, you sense a disturbance along the surface of the comet. You are attacked by some creatures that have made a home on the comet.

Three exocoti creatures to battle.

Exocoti 1:
Attack needed: 10. Roll 1+4. Miss.
The exocoti bites through your suit. -1HP.
A constitution roll is made to determine if Rovin is infected. 19-1. He is not infected.
The exocoti flees.

Exocoti 2:
Attack needed: 9. 18+4. Hit.
Damage needed: 4. 8+1. The exocoti dies.

Exocoti 3:
Attack needed: 9. 6+4. Hit.
Damage needed: 3. 7+1. The exocoti dies.

Rovin gains 2 credits.

Sunday lottery: D6.

1. Lose 2 credits.

Poli 01-30-2023 02:16 PM

Jan 30:

Brokvar makes his way onto the comet. You both detach from the safety lines and survey your immediate surroundings. There are non of the odd exocoti creatures nearby. Brokvar tells you that you both need to head to the opposite end of the comet to place down some equipment. The journey could take hours.

A) Travel through a deep valley. D20+WIS+Survivalist
or
B) Travel over some high cliffs. D20+WIS+Survivalist

Poli 01-30-2023 02:19 PM

A) Travel through a deep valley. D20+WIS+Survivalist.

Travelling through the valley provides safety from the turbulent activity on the surface. However, creatures could hide and lurk in the valley as well.

6-1. Fail. You take ample time to move carefully through the valley. You must consume two meal rations on your journey (the only two we had). As you travel, you encounter a rock like creature that appears hostile.

D20+CHA+Animal tamer.

18+2. Success. You calm the creature and it scurries off without bothering you.

Poli 01-31-2023 12:33 PM

Jan 31:

"Captain, we've made it to the target and will be setting up the brake and the guide."

You and Brokvar make it to the opposite end of the comet. He unloads his pack and spreads out his gear. He motions for you to come help him set up the rest of the equipment.

1) What do you know about astrophysics? D20+WIS+Student.

2) Help build the guide and brake. D20+INT+Engineering.

3) Help configure the equipment and connect to the Karnack. D20+INT+Computers.

Poli 01-31-2023 12:40 PM

1) What do you know about astrophysics? D20+WIS+Student.

5-1. Failure. You don't recall much that will help you here.

2) Help build the guide and brake. D20+INT+Engineering.

14. Success. You and Brokvar work well as a team. You get the guide and brake equipment built quickly. Brokvar is thankful. Gain 1 credit as a reward.

3) Help configure the equipment and connect to the Karnack. D20+INT+Computers.

10. Success. Brokvar is thankful for your help. You both work well as a team. You get the equipment configured and quickly connected to the Karnack Gain 1 credit as a reward. Note down "Rockets Placed" for future use.

Poli 02-01-2023 04:15 PM

Feb 1:

With the equipment all set up and a connection established to the ship, you and the first mate set out to get back to the Karnack. After a short hike, the floor of the comet begins to quake and cave in. You begin to plummet into a deep hole.

A) Try to hold on to the edge. D20+STR+Athlete+Danger Sense.
or
B) Try to land safely. D20+DEX+Danger Sense.

Poli 02-01-2023 04:17 PM

B) Try to land safely. D20+DEX+Danger Sense.

19+2. Great success. You rotate your body to land on your feet. You have just enough time to brace for impact and land gracefully.

Poli 02-02-2023 12:37 PM

Feb 2:

Before you can get your bearings, you hear a screech coming from above you. You look up to see more creatures descending down to attack you.

Roll for each enemy, D20+ATK, Damage, D20+CON

Exocoti 1, 2, and 3

Poli 02-02-2023 12:50 PM

Exocoti 1:

Attack needed: 11. 12+4. Hit.
Damage needed: 3. 6(+1). The exocoti dies.

Exocoti 2:

Attack needed: 10. 19+4. Hit.
Damage needed: 3. 3(+1). The exocoti dies.

Exocoti 3:
Attack needed: 9. 4+4. Miss.
Defense is 14. The exocoti bites through your suit. Lose 1HP.
Constitution roll needed: 9+. 7-1. You are INFECTED.

At the end of each day, roll D20+CON. If the result is 10 or less, lose 1HP.
This can be cured by an antidote or taking a rest.

We've got an antidote. We will use it.
For killing 2 exocoti, we collect 2 credits.

Poli 02-02-2023 12:51 PM

Down to 4HP. This seems like a good time to use a medkit. 2D4 to health.

2+1. 3HP gained.

Poli 02-03-2023 01:34 PM

Feb 3:

With the exocoti dispatched, you start to explore the bottom of the pit in hopes of finding a way out. You spot a tunnel that goes deeper into a cavern of space. There might be a way to escape if you explore the area.

Beginning from "X" in the bottom right of the map, I have two options. I can go to Room 2 and then Room 5 before going to Room 3, which appears to be the exit. The other route is from Room 2, to Room 4, to Room 1 and into Room 5 and finally Room 3.

Based on imagery, R2 appears to have some sleeping exocoti in it. R4 appears to have a chest of some sort. R1 appears to be a lake. R5 appears to be a graveyard of bones. R3 just appears to be the exit.

Poli 02-03-2023 01:49 PM

R1:

This chamber houses a dozen exocoti creatures. Luckily, they're asleep or hibernating. It's best to proceed with caution so not to wake them. D20+DEX+Stealthy.

12+2. Success. You get by without disturbing the creatures.

We go right for the long way and a chance at Room 4.

R4:

You find a small lockbox in the chamber of the tunnel. Others must have been to this comet in the past. Perhaps they were just exploring or looking to harvest the water and minerals like you are here to do. Try to open the box. D20+DEX+Locksmith.

3+2. Fail. No joy. You are unable to open the lockbox.

R1:

You enter a chamber that has some liquid settling at the bottom. You wade through to move to the other side and immediately feel nauseous. Your space suit should be protecting you. D20+WIS+Arcane Adept.

15-1. Success. There's a presence of a metaphysical energy that is affecting your psyche and causing you to feel nauseous. It would cause lesser creatures to fall asleep. Knowing this helps you battle the feeling and escape.

R5:

This rooms holds nothing but piles of bone and shells from the rock like alien creatures. It might be used as a dining area for these exocoti creatures. You search through the pile. D20+INT+Investigator.

1. Fail. You find nothing of value amongst the bones.

R3:

You find a tunnel that slopes upward. Further in, you notice a faint glow of light. This is likely the way out. We've hit everything, so we're heading out.

Poli 02-06-2023 10:10 AM

Feb 4 and 5:

The tunnel led to a nest of glowing eggs. You see the exit in the back of this chamber. You will need to move carefully through the clusters of eggs so you don't disturb them.

1. Sneak and move slowly. D20+DEX+Stealthy.

2. Engage in combat.

Three exocoti. D20+ATK, DMG, and CON.

Sunday lottery: D6.

3. 1 Credit.

Poli 02-06-2023 10:18 AM

1. Sneak and move slowly. D20+DEX+Stealthy.

20+2. Great success. You move quietly and don't disturb the eggs. Gain +2 to your attack rolls.

2. Engage in combat.

Exocoti 1:
Attack needed: 12. 8+2+2. Hit.
Damage needed: 4. 5+1. The exocoti dies.

Exocoti 2:
Attack needed: 11. 4+2+2. Miss.
The exocoti slams into you. -1HP.
Constitution needed: 9. 12-1. Not infected.

Excoti 3:
Attack needed: 13. 5+2+2. Miss.
The exocoti bites you. -1HP.
Constitution needed: 8. 18-1. Not infected.

Having killed just one, you run to the exit before they can engage again. Collect 1 credit.

Poli 02-06-2023 11:19 AM

Feb 6:

You and Brokvar finally make it back to the ship. You secure your safety line and proceed across. Nearly halfway across, Brokvar's line snaps and he starts to drift away.

1A) Prioritize your own safety over Brokvar
or
1B) Prioritize rescuing Brokvar over your own safety.

2) Stop Brokvar from flying away. D20+STR.

3) Drag yourself and Brokvar back to the ship. D20+CON+Athlete.

Poli 02-06-2023 11:24 AM

1B) Prioritize rescuing Brokvar over your own safety.

Gain 1 virtue. Gain a +2 bonus to rescur Brokvar in #2.

2) Stop Brokvar from flying away. D20+STR.

You see the potential danger the first mate is in and you react quickly to grab his safety line before he gets too far away. Once you grab his safety line, you are pulled tightly and must use all of your strength to hold on.

2-2+2. Failure. The strain of holding on and not letting go hurts you. -2HP.

3) Drag yourself and Brokvar back to the ship. D20+CON+Athlete.

With the first mate secured to you, you need to crawl back to the Karnack and carry the both of you. While there is no gravity, it's still cumbersome and hard to move.

9-1. Success. Sort of. It could have been worse. You make it back to the airlock and hoist the both of you inside. You're exhausted. -1HP.

Poli 02-06-2023 11:25 AM

Rovin is at 3HP.

Poli 02-07-2023 09:48 AM

Feb 7:

There is no time to relax. Pirates have appeared to steal the haul you've worked hard to secure. They may be looking to grab both the comet and your ship. They approach and begin to fire upon the Karnack.

Four ships.
D100+Aim. D100+Evasion.

Poli 02-07-2023 09:48 AM

The Karnack has a default +10 to Aim and Evasion.

Poli 02-07-2023 09:52 AM

Engage in combat.

Ship 1:
Aim needed: 30. 37+10. Your shot hit and you take no damage.

Ship 2:
Aim needed: 60. 74+10. Your shot hit and you take no damage.

Ship 3:
Aim needed: 40. 96+10. Your shot hit and you take no damage.

Ship 4:
Aim needed: 55. 47+10. Your shot hit (barely) and you take no damage.

4 credits awarded.

Poli 02-07-2023 09:53 AM

Rovin, fwiw, has 21 credits now.

Poli 02-08-2023 11:22 AM

Feb 8:

With the comet in tow, the Karnack can't achieve full speed to escape. The small fleet of pirates are not giving up the chase. They continue the pursuit.

4 pirate ships.
D100+Aim, D100+Evasion.

Poli 02-08-2023 11:27 AM

Engage in ship combat.

Since we have Rockets Placed from earlier this year, we gain an additional +10 to evasion rolls for today.

Ship 1:
Aim needed: 75. 81+10. Hit. You take no damage.

Ship 2:
Aim needed: 35. 58+10. Hit. You take no damage.

Ship 3:
Aim needed: 55. 51+10. Hit. You take no damage.

4 credits collected.

The remaining pirate ships pull out of formation and abandon pursuit.

Ship 4:
Aim needed: 40. 30+10. Hit. Barely. You take no damage.

Poli 02-09-2023 11:17 AM

Feb 9:

"I'm pleased with your performance on this mission. I'd like to reward your bravery with one of these items. Take your pick.

You've proven yourself a valuable asset to the crew. In addition to continuing to assist the crew as the need arises, I want to make you our financial manager. You'll be in charge of payments for repairs, upkeep, upgrades, fuel, securing rations for the crew, and anything else that requires credits."

Roll 5D10 to determine the amount of credits in the ship's ledger.

Items available to be selected:

Kinetic Shield. 1 DEX, 1 DEF
Kinetic Harness. 1 DEX, 2 HP
Spinet Amplifier. 1 DEX, 1 ATK

Pickpocket chance. 1 credit.

Poli 02-09-2023 11:25 AM

Rovin selects the Kinetic Shield.

7+3+9+1+4. 24 credits on the ship's ledger.


"I will transfer over to you all the current credits we have allocated for the Karnack's needs. It includes the payment for the current mission, minus the crew's portion and current repair cost that Ascel has had take out. As the financial manager, you will be responsible for those in the future. Oh, and your personal cut for the mission is included in that sum. You are free to do what you wish with that.

Poli 02-10-2023 01:40 PM

Quiet day here. It's a Level Up day.

Rovin adds 5HP, 1 ATK, and his damage roll is now a D10 (from D8).

We have two points to add to attributes. We add 1 to DEX and 1 to CHA...we're going to ignore our weaknesses and focus on our strengths.

New ability of Animal Tamer. +2 to rolls to train and handle animals.

Poli 02-11-2023 09:02 AM

Feb 11 and 12:

"This ship certainly sees it's fair share of wear and tear. Captain Cayliss prefers dangerous missions because they pay better. It puts the ship in jeopardy, but it keeps me employed. Overall, the ship is in better shape that it could have been. I hear your help in the bridge helped keep us alive. We owe you a great deal of thanks."

The Karnack has taken some damage and needs repair. Ascel has purchased some "Ship Parts" to use for repair.

1) Add 5 "Ship Parts" to your inventory.

2) Use Ship Part or any available abilities to repair the Karnack.

We've literally never taken damage since I started so this won't be necessary right now. It does restore integrity of a compartment and can't be used during combat. They can apparently be used before the start of combat, though.

Sunday lottery: D6

6! 4 credits!

Poli 02-13-2023 03:20 PM

Feb 13:

Captain Cayliss has requested the crew gather to celebrate the success of the mission and to officially commemorate your joining the crew. Welcome to the team.

Bond with the crew over stories of the mission. D20+CHA.

Poli 02-13-2023 03:46 PM

20+3. Boom, boom, boom, Muffins!

Brokvar recounts to the crew what occurred along the mission on the comet. You notice he tends to embellish a bit on the details.

SD-113 has trouble understanding the peril that lifeforms put themselves in and comments on the absurdity of the situation.

Naylee makes exaggerated gestures, gasping at tense moments, laughing loudly at funny ones, and jumping for joy at moments of triumph.

Ascel nods and smiles as he quietly observes everyone in the room.

Captain Cayliss watches over with pride as the crew bonds together over Brokvar's story.

You chime in and add additional details that enhance the drama and humor of the story. The crew bonded well and loved the story. Brokvar smiles at you and tosses you 2 credits. Note down "Bonding With Crew" somewhere for future use.

Poli 02-14-2023 09:40 AM

Feb 14:

Captain wants us headed to Gomanis.

Fly the Karnack. Navigate to Gomanis.

A) Roll D20+DEX+Piloting
or
B) Roll D20+WIS+Piloting

Poli 02-14-2023 10:09 AM

A) Roll D20+DEX+Piloting

4+4+2. Success. You navigate a sensible path to your destination and get there in average time. You avoid trouble from rogue agents or pirates. You must consume 1 meal ration.

Since Rovin does not have a ration available, he loses 1HP.

Poli 02-14-2023 02:09 PM

I'm out of town for a few days and I'll get back to this.

Poli 02-20-2023 10:00 AM

I'm back. Let's go.

Poli 02-20-2023 10:20 AM

Feb 15:

City: Dressa
Planet: Gomanis

Naylee sets the Karnack down in the busy city of Dressa. While the captain secures the next job, she gives the crew leave to enjoy the city.

Explore the city of Dressa on the planet Gomanis.

Poli 02-20-2023 10:36 AM

You wander around near the port before exploring outward. The further you go, the wealthier the area appears to get.

Frenchie's Fast Foods
You find a fast food franchise close to the dock that has genetically modified animal based meals. It is edible and safe, but not so appetizing.

It's selling Meal Rations for 1 credit. Last year I passed on these because after a while, the HP for my characters was just so high I could manage without them. For now, we'll take 5.

Panhandlers on the street corner
There is a man with a dog doing tricks on the corner for those passing by. There is a hat on the ground with a small sign that reads, "Tricks for Food. Help us Eat. Bless you." Do you give them a credit?

Yes, of course. -1 credit. Reward of 1 Virtue Point.

Gertrude's Garmenta
You find a lady locked out of her used clothing shop. She appears flustered. Can you help her get inside? D20+DEX or D20+STR+Locksmith

2+4. I'm unable to help her.

Regal's Rest and Restoration
A sign on a small motel reads, "The best rest for those on a quest. Heal your aching limbs/tentacles/fins/parts. There is nothing like our rejuvenating sleep chambers. Only 3 credits." You decide to come back here after some time exploring (You'll be able to visit this place and rest tomorrow).

Randayyl's Remedies
A gentle older alien is running a small medicine and treatment stand. It's preaching against big medical companies to anyone who will listen and spouting off about how health insurance is a waste of taxpayer's hard earned credits. "My home remedies are better than what you can get at a big hospital."

Selling two items:
Antidote 4 credits, curing the "infected" condition.
Med Kit 5 credits, restoring 2d4 health.

We'll take 2 of each.

Guard ahead
Further beyond, you see a few useful shops you will visit and a tavern that may be a nice place to relax and enjoy some entertainment. However, someone dressed as a guard blocks you from going anywhere else. He is threatening and demands a toll for crossing. D20+CHA+Persuasive or D20+STR+Intimidating.

We'll try to charm him. 4+3, well, that didn't work. You give the guard 1 credit to continue onward.

Tally:
1 virtue point
5 rations
2 antidotes
2 med kits
-25 credits.

Rovin is now at 31 credits. That'll do.

Poli 02-20-2023 10:49 AM

Feb 16:

Regal's Rest and Restoration offers a safe place to relax for a while and Rest.

1) Optional. Spend 3 credits to take a Rest.

That's definitely happening.

This restores health to full (from 7 to 16).

There are other things it could do...restore abilities. My only abilities are the barrel roll (evasion in the craft...once per page) and Snipe (d4 damage once per page) so not necessary. I might have even forgot about these previously.

Regain spell/charge/chi/surge points. N/A.

Change equipment if needed.

Remove a negative modifier caused from a previous death. Not necessary either.

Poli 02-20-2023 10:58 AM

Feb 17:

You hear a scream coming from a nearby alley and go investigate. You see a couple thugs robbing an older person. They spot you and turn their aggression towards you.

1) Engage in combat.

2A) Return the victim's credits
or
2B) Take the credits for yourself.

Roll for each Thug.
D20+ATK, Damage (D10+1).

Poli 02-20-2023 11:02 AM

Thug 1.
Attack needed: 14. 15+6. Hit.
Damage needed: 6. 3+1. Add SNIPE ability. +3. The thug dies.

Thug 2.
Attack needed: 14. 11+6. Hit.
Damage needed: 5. 7+1. The thug dies.

2 credits for killing them.

We'll return those credits to the victim. Gain 1 Virtue Point.

Poli 02-20-2023 11:08 AM

Feb 18/19:

You find a local job board/digital kiosk with a few postings. Citizens are asking for help in various way. This is a great way to find small jobs and earn extra credits.

You may take on all of the jobs if you wish. And you do wish.

Locate Lost Bot
D20+INT+Investigator

Help Organize My Warehouse
D20+CHA+Survival

Decipher Strange Signal
D20+CON+Arcane Adept.


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