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WSUCougar 01-09-2004 02:17 PM

Combat Mission II Interactive Dynasty
 
I will soon be running an interactive dynasty using the turn-based (hybrid) wargame Combat Mission II. This is a World War II game which simulates tactical battles and operations (linked battles) on a squad and individual vehicle level. The player has even more extensive control over fire & movement than in Steel Panthers (the game used in DataKing’s dynasty).

Turns consist of plotting orders (movement via walk/run/crawl if personnel or fast/hunt/seek hull down if tank, etc.; fire at various targets; fire smoke; hide; etc.) for each unit or vehicle. Cover (slopes, buildings, woods, etc.) plays a large part. Command ranges determine the effect of leaders (platoon/company). Once orders are submitted, the computer plays out the turn (1 minute of battle time) in real time 3D, from any and every angle imaginable. It’s simply an awesome game.

The Russian Campaign is the theater of operations.

At this point, I am looking for several volunteers to commit to joining the fray. Once I get some commitments, we can finalize some options. These will include:

* Which side to play (German or Axis Minor, or Russian)
* Attacker or defender, and what type of engagement (meeting engagement, probe, assault on prepared positions)
* The make-up of our battle group (armor, infantry, halftracks, AT guns, etc.)
* Chain-of-command issues

If you have inclinations about any of these, state them in your post. Also, feel free to ask any questions.

I intend to proceed with the battle on a steady but not overly quick basis. Emphasis will be on player interaction, flavor, discussions, and command decisions. Lack of input will compromise your unit’s safety, so be ready to contribute. If possible, we can retain a waiting list of interested players to fill in when needed.

I am posting a duplicate of this thread in the General Discussion.

* * * * *

List of Participants (capped):

The Afoci
Calis
SirFozzie
pskov
MrBug708
sachmo71
samifan24
DeToxRoxDVHStyle
Blade
Qwikshot
RealDeal
DataKing
Travis
kingfc22
blade6119
GoldenEagle
Tasan
tucker342

Waiting List:
None, at present

The Afoci 01-09-2004 02:19 PM

Ready to die.

SirFozzie 01-09-2004 02:26 PM

In.

pskov 01-09-2004 02:41 PM

I'll sign up here as well as the other thread just in case. :)

MrBug708 01-09-2004 02:42 PM

I'm on board

sachmo71 01-09-2004 03:05 PM

I'm in on this forum too.

Calis 01-09-2004 03:10 PM

I forgot to add in my opinions.

My vote would be for being the Germans.

Might be more interesting to have us on the attack or do a meeting engagement.

I think we should go with a Combined Arms force, little bit 'o everything. What were you planning on going with point-wise? Or were you waiting to see how the turnout was before deciding that?

Also, did you have a year in mind? Early or late?

This should be fun.

WSUCougar 01-09-2004 03:34 PM

Quote:

Originally posted by Calis

I think we should go with a Combined Arms force, little bit 'o everything. What were you planning on going with point-wise? Or were you waiting to see how the turnout was before deciding that?

Also, did you have a year in mind? Early or late?


Yeah, I wanted to see how many folks signed on before I thought about the points. It'll also depend on the type of engagement we want to do.

I'd prefer to lean toward early in the war, or perhaps 1943 at the latest, but I am open to other opinions.

WSUCougar 01-09-2004 04:56 PM

dola

Here is the website at Battlefront.com if you'd like to check the game out (and there is a demo):

Combat Mission II

RealDeal 01-09-2004 05:07 PM

sign me up

DataKing 01-09-2004 05:21 PM

Oh heck yeah, I'm all over this. Sign me up, Cougar.

I think we'd be better off taking the role of the Germans. It's easier if we're a comparatively small but highly-efficient unit, rather than trying to control gobs of poorly-equipped cannon fodder. And it's more fun when you're outnumbered, if you ask me :) ).

I'd prefer early on in Barbarossa, particularly if this is something that might turn into a long-running campaign.

As far as the make-up of the unit, I'd like to see armor and supporting mechanized infantry, a panzer unit. It's more fun to be the 'tip of the spear' then some poor mop-up unit.

pskov 01-09-2004 07:30 PM

Yeah playing as a Panzer Company (Batallion maybe?) on the advance would be very cool. I would think that 42-43 would provide the best for a one off battle (more balanced) but of course if this turns into a long campagn then start at Barbarossa.

Blade6119 01-09-2004 11:42 PM

Id love to play

GoldenEagle 01-10-2004 12:40 AM

Reporting as ordered, van Cougar. :)

Mr. Wednesday 01-11-2004 02:04 AM

Quote:

Originally Posted by DataKing
Oh heck yeah, I'm all over this. Sign me up, Cougar.

I think we'd be better off taking the role of the Germans. It's easier if we're a comparatively small but highly-efficient unit, rather than trying to control gobs of poorly-equipped cannon fodder. And it's more fun when you're outnumbered, if you ask me :) ).

I'd prefer early on in Barbarossa, particularly if this is something that might turn into a long-running campaign.

As far as the make-up of the unit, I'd like to see armor and supporting mechanized infantry, a panzer unit. It's more fun to be the 'tip of the spear' then some poor mop-up unit.

There's two ways you can play Combat Mission. The first is you can play a predefined scenario, which in many cases will start out reasonably historically accurate, and also means you don't get to choose what units are available. The second is you can play a "quick battle", which gives you control over your unit selections within certain parameters. You may get to choose the map as well, I don't remember.

In either case, there's no "campaign mode" that takes you from the beginning of Barbarosa to the end. CM is built to be more one-off than that.

I don't think the Russians are all that poorly equipped, either, even early in the war, not judging by the AARs I've read for CMBB games.

WSUCougar 01-11-2004 09:14 AM

Quote:

Originally Posted by Mr. Wednesday
There's two ways you can play Combat Mission. The first is you can play a predefined scenario, which in many cases will start out reasonably historically accurate, and also means you don't get to choose what units are available. The second is you can play a "quick battle", which gives you control over your unit selections within certain parameters. You may get to choose the map as well, I don't remember.

Yep. You get to select various options for the map as well.

Quote:

Originally Posted by Mr. Wednesday
In either case, there's no "campaign mode" that takes you from the beginning of Barbarosa to the end. CM is built to be more one-off than that.

While this is indeed true, it is possible to do a series of "quick battles" as a user-defined "campaign game," which is what I intend if this works out well. One of the quick battle options is to give the units casualties at the start of the battle, to reflect prior action.

WSUCougar 01-11-2004 09:17 AM

Need feedback
 
Okay, we’ve got a good number of folks signed up, so we’ll get rolling soon. First, I’d like to run a few things by everyone. I’d appreciate it if each of you would provide input (or state that you don’t care) on the following options. Cut and paste these questions.

Side:
German
Axis Minor (Finland, Romanian, Hungarian, Italian)
Russian

The game is set-up to fight individual battles, or a series of linked battles called operations which are fought over the same ground (these can be intense and very enjoyable). We can do a pre-set battle/operation (this is the only way we could do an operation, but the order-of-battle is pre-determined), or we can do a battle of our own creation (which allows us to customize our battle group). We can always continue with additional battles if this catches on. So…

Historical operation or
Customized battle

All of the following choices also have “random” as an option. In most instances, I recommend selecting random.

1. Location: Finland, North, Central, or South. I have no real preference, although Finland is a very different kind of battle and I’d recommend against it.

2. Force Mix: combined, infantry, mechanized (trucks/halftracks), armor, or pure armor. This determines the cap on points that we can spend on types of units. For example, selecting infantry allows for a lot of infantry and much less armor. We will also select a “division type” (infantry, armor, etc.) which will provide further focus for what types of units we can get (and their cost in points). Unless you have strong feelings about this, I will probably determine this on my own based upon the types of units you each want to play.

3. Quality (of troops): high, medium, or low. This will raise/lower the cost, but affects their morale. I usually go high, but medium is okay too.

4. Battle type: assault, attack, probe, or meeting engagement. This determines strength ratio of attacker to defender, as well as placement of objective flags (they are in the middle for a meeting, but hard to achieve in an assault). Assaults and attacks also allow the defender to dig-in, add minefields & bunkers, etc. I’m open to any.

5. Map type: large town, town, village, farmland, or rural. This affects how many buildings are involved. Different cup of tea in a rural countryside versus a street-by-street battle.

Tree coverage, hilliness, previous battle damage, time and weather will all be determined at random.

Also, please give me your desired unit type. Infantry platoon? Armor? Armored cars? Halftracks? AT guns? Mobile artillery?

Also, let me know if you have any questions about the game or dynasty so we can get them taken care of beforehand.

SirFozzie 01-11-2004 09:30 AM

1. Central
2. Armor (Blitzkrieg the russkis)
3. Medium or HIgh
4. Random
5. Random

I'd like to be Armor if at all possible.

pskov 01-11-2004 09:48 AM

I'd like to play as the Germans

1. South (Ukranian plains?)
2. Armor
3. High
4. Assault or Attack
5. Countryside with a few dotted buildings, so village?

Calis 01-11-2004 10:13 AM

I'd vote for the Germans.

I'd actually vote for operation also, as I've never played an operation in CM, be interesting to see how it works. I would prefer a historical scenario also. The Operation might be too tough to match up with the force composition we want, so whatever works.

1. Central
2. Random
3. High
4. Random
5. City (Nothing like some good house to house fighting..)

As for unit type, I'd go with Infantry or Armor..not too picky. I'd actually probably prefer Infantry, but whatever is needed more I'm cool with.

Tasan 01-11-2004 10:53 AM

Can I still get in? I missed the main thread the first time by.

Qwikshot 01-11-2004 12:18 PM

Side:

die Deutschen !!!

1.zentral!!!
2.der Panzer!!!
3.groß!!!
4.egal welche!!!
5.die Landschaft!!!

Aufheben!!! Ich bin der Berliner!!!

WSUCougar 01-11-2004 01:27 PM

I think I'll cap the initial list of participants at this point (Tasan, you're in). Anyone else is welcome to sign on for a waiting list.

Looks so far like it's the Germans in the central with armor and high troop quality...

Qwikshot 01-11-2004 01:31 PM

Cool.

MrBug708 01-11-2004 01:35 PM

1. Central
2. Combined
3. High
4. Random
5. Random

tucker342 01-11-2004 02:43 PM

If I still have a chance, I would love to sign up!:)

tucker342 01-11-2004 02:44 PM

dola-

I guess I'm on the waiting list, that's fine. I'm ready for action anytime you need me!:)

DeToxRox 01-11-2004 03:09 PM

German

1. Random
2. Random
3. Random
4. Assault/Attack
5. Random

Armor is fine

kingfc22 01-11-2004 03:26 PM

German

1. random
2. combined
3. medium
4. assualt
5. large town

unit type - armor or mobile artillary

samifan24 01-11-2004 07:35 PM

First off I have no real preference for which side to play as. I would like to play a historical battle, though. The other questions:

1) No preference
2) Your call
3) Medium
4) Probe
5) Town

I'd like to be an infantry platoon unit.

Tasan 01-11-2004 10:27 PM

Germans
Customized

South
Armor
High
Assault
Farmland

DataKing 01-12-2004 12:18 AM

Side: German - customized battle
Location: North (The drive towards Leningrad!)
Force Mix: Armor
Troop Quality: High (or medium, but no greenies!)
Battle Type: Attack
Map Type: Farmland

Desired Unit Type: Assuming we're going with armor (and a lot of guys will probably prefer to be driving the panzers) I'll handle a group of follow-up troops in halftracks. After all, someone has to choke on the panzer fumes! :)

Travis 01-12-2004 01:51 AM

Your call on all of the above man, I'm just happy to be along for the ride.

sachmo71 01-12-2004 08:43 AM

Customized battle.

1. Location: South.

2. Force Mix: combined

3. Quality (of troops): high

4. Battle type: meeting engagement.

5. Map type: farmland

WSUCougar 01-12-2004 09:15 AM

Still awaiting input from Airhog, Blade, blade6119, GoldenEagle, RealDeal, & The Afoci, but some things are pretty clear already:

1. We will be playing as the Germans in a customized scenario (“quick battle” in game terms).
2. We will be representing combined elements of a panzer division.
3. Troop quality will be high
4. Battle type will be random (since we have no consensus whatsoever!).
5. I’m leaning toward farmland as the terrain type.

Here’s a possible lineup of unit types and assignments. Nobody panic if you don’t want this, it’s just a starting point for discussion:

A platoon of armored cars [sachmo71]
Various medium armor (PZ-IIIs & IVs) [ DeToxRox, pskov, SirFozzie, Tasan]
A jagdpanzer or two (tank killers) [Travis, Blade]
Mobile artillery and/or an assault gun or two [kingfc22, The Afoci]
Several platoons of panzer grenadiers, some in half-tracks and/or riding in on the tanks [Calis, DataKing, samifan24]
Mortars [MrBug708]
One or two heavy weapons platoons (or perhaps engineers with satchel charges & flamethrowers) [Qwikshot, blade6119]

Unassigned: Airhog, GoldenEagle, RealDeal

Blade6119 01-12-2004 10:54 AM

Quote:

Originally Posted by WSUCougar
Still awaiting input from Airhog, Blade, blade6119, GoldenEagle, RealDeal, & The Afoci, but some things are pretty clear already:

1. We will be playing as the Germans in a customized scenario (“quick battle” in game terms).
2. We will be representing combined elements of a panzer division.
3. Troop quality will be high
4. Battle type will be random (since we have no consensus whatsoever!).
5. I’m leaning toward farmland as the terrain type.

Here’s a possible lineup of unit types and assignments. Nobody panic if you don’t want this, it’s just a starting point for discussion:

A platoon of armored cars [sachmo71]
Various medium armor (PZ-IIIs & IVs) [ DeToxRox, pskov, SirFozzie, Tasan]
A jagdpanzer or two (tank killers) [Travis]
Mobile artillery and/or an assault gun or two [kingfc22]
Several platoons of panzer grenadiers, some in half-tracks and/or riding in on the tanks [Calis, DataKing, samifan24]
Mortars [MrBug708]
A heavy weapons platoon [Qwikshot]

Unassigned: Airhog, Blade, blade6119, GoldenEagle, RealDeal, & The Afoci

Being Germans is cool, the troop quality and set-up is good, battle type is random, and i would prefer large city.

Im appy to join qwikshot with heavy weapons, or travis with his tank killers.

The Afoci 01-12-2004 11:06 AM

I will go where ever. I have no real preference.

WSUCougar 01-12-2004 11:11 AM

Thanks, guys - I've updated the tentative assignments, and modified the heavy weapons to include the possibility of engineers. They are always handy for close-in work in towns.

I'm leaning more toward "random" on the terrain type as well.

Blade 01-12-2004 11:22 AM

I am good with everything stated above...

I would love to either be on a jagdpanzer or in a platoon of panzer grenadiers.

Looking forward to this!

WSUCougar 01-12-2004 03:12 PM

Updated.

Still awaiting input from GoldenEagle, tucker342.

1. We will be playing as the Germans in a customized scenario (“quick battle” in game terms).
2. We will be representing combined elements of a panzer division.
3. Troop quality will be high
4. Battle type will be random (since we have no consensus whatsoever!).
5. I’m leaning toward random terrain type.

Here’s a possible lineup of unit types and assignments. Nobody panic if you don’t want this, it’s just a starting point for discussion:

A platoon of armored cars [sachmo71]
Various medium armor (PZ-IIIs & IVs) [ DeToxRox, pskov, SirFozzie, Tasan]
A jagdpanzer or two (tank killers) [Travis, Blade]
Mobile artillery and/or an assault gun or two [kingfc22, The Afoci]
Several platoons of panzer grenadiers, some in half-tracks and/or riding in on the tanks [Calis, DataKing, samifan24]
Mortars [MrBug708]
One or two heavy weapons platoons (or perhaps engineers with satchel charges & flamethrowers) [Qwikshot, blade6119, RealDeal]

Unassigned: GoldenEagle, tucker342

WSUCougar 01-12-2004 03:49 PM

PLEASE READ: Here’s a bit more on the game and what’s involved for a unit.

As noted before, units are plotted for movement/fire and then the game plays out in one-minute turns. The units will perform some things on their own if left alone, but of course we don’t want that!

Command & control is very important. A unit within the command range of its leader will respond much quicker to orders, and will perform better in terms of morale and actions. You can get things accomplished with haphazard command & control, but it is not a good policy!

Units are rated on a variety for things. A few of them are # of men & equipment, # and types of ammo, morale, type of cover, in/out of command.

Okay, let’s start with infantry (I’ll cover vehicles in a later post). Each of you infantry types will be representing the platoon leader. In the case of panzer grenadiers, that will ordinarily mean that you are responsible for your personal command squad and three other squads of troops (the base German squad is 10 men). They are armed with rifles, machine pistols, light machine guns (LMG), and grenades. In the case of a heavy weapons platoon, you will have various teams of 2-5 men and might have LMG and HMG, mortars, panzerfaust teams (the German bazooka), and flame-throwers, although I’m not sure on the exact make-up. Engineers have fewer squads but they are heavily armed and add flame-throwers and satchel charges, which are quite effective on tanks and buildings. For ALL of these squads/teams, you do not pick and choose weaponry; you either select an identified target (example: a Russian infantry squad), target “area fire” (for example, firing at a building even if you have not spotted anything in it), or simply letting the unit decide on its own. The game’s AI is pretty sharp for this. You can also set “ambush” ranges or areas that the unit will wait for. Other than that, however, the unit itself will use its weapons and ammunition as it sees fit. Ammo DOES play a key role. Once ammo is gone, the unit will only fire sporadically in its own defense.

Movement can use a variety of speeds. Run is the fastest, but exhausts the men quickly. It also exposes the unit to enemy fire – you don’t want to get caught running in the open! Walking is next (pretty straightforward). Sneaking is moving slowly using cover. Crawling is the slowest form of movement.

Most important rule of thumb for infantry (other than to stay in command range): use cover! All kinds of stuff is available in this game, ranging from buildings of various strength, pine woods, woods, scattered trees, brush, walls, fences, wrecked vehicles, smoke, fire, etc. Be very cautious about advancing under fire without cover. It is a quick ticket to casualties.

If you are riding in on tanks or in halftracks, this is both a blessing and a curse. You are much more mobile, but if the vehicle is hit you will take heavy casualties. One squad or two teams can ride on tanks or in halftracks.

Any specific questions from you infantry-oriented guys?

Travis 01-12-2004 03:53 PM

Oh bring on the tanks, they blow up like nice over-ripe tomatoes!

WSUCougar 01-12-2004 04:19 PM

PLEASE READ

Armor and other vehicles is a little trickier. One thing that I have found in this game is that it is very easy to be over-aggressive with tanks and half-tracks…and if the enemy has anti-tank guns or armor out there, BLAM! You lose your vehicles too damn fast. So…

WSUCougar’s first rule for vehicle commanders: BE CAUTIOUS!

Don’t plunge ahead into the great unknown. Use cover, and especially high points like hills and ridges. Use teamwork. When it doubt, wait a turn to see what develops.

Movement types are available as follows: fast, regular, hunt, hull-down, reverse (there is one more type but I’m drawing a blank and don’t have it in front of me). Fast is best for roads and firm open ground (not in wet! you’ll get bogged.). Sometimes you can make a dash for it across gaps, etc., but this is not advisable. Regular is good for moving in less-then-ideal terrain. Hunting is moving cautiously while looking for targets (not available for some types of vehicles). Hull-down means moving to a spot and looking for an ideal alignment where the tank’s lower hull is hidden by the crest of a hill, ridge, wall, whatever. This reduces the profile of the tank for the enemy to target. It is sort of the “sweet spot” of tank combat.

WSUCougar’s second rule for vehicle commanders: RARELY EXPOSE YOUR FLANKS!

The armor on a tank is best in the front, and worst in the rear. Many enemy shots (especially smaller caliber) will ricochet off the front armor. Don’t leave your ass hanging in the breeze for long, or it’ll get shot up.

Tanks, tank-destroyers, assault guns, and some armored cars and half-tracks usually carry both armor-piercing (AP) and high-explosive (HE) shells. AP is intended for armored targets; HE for infantry, buildings, etc. Some vehicles will carry a few smoke shells as well, which can be used to block enemy line-of-sight or cover one of your own units.

Finally, one of the cool things about the game is that spotting and identifying enemy units is never a sure thing. You may start by only hearing tank noises! You may just see “Gun” – it could be a little pop gun, or a heavy AT thumper. Or the ever popular “Tank?” Weak 1920’s version, or state-of-the-art T-34/85? Getting into position to see what you’re facing is half the game (and can be intense).

MrBug708 01-13-2004 12:53 AM

Mortar huh?

RealDeal 01-13-2004 02:57 AM

engineers or mortars for me

WSUCougar 01-13-2004 08:35 AM

Quote:

Originally Posted by MrBug708
Mortar huh?

Only if you want to - RealDeal will take them if you want something else. Let me know.

MrBug708 01-13-2004 09:01 AM

I'll stick with Mortars for now

(Sorry RD)

Airhog 01-13-2004 10:25 AM

WSUCOugar: I am going to have to decline to play this time. It does seem very interesting, but due to t ime commitments, I feel that I may slow down this game and I dont wish to do that. :)

WSUCougar 01-13-2004 10:32 AM

Quote:

Originally Posted by Airhog
WSUCOugar: I am going to have to decline to play this time. It does seem very interesting, but due to t ime commitments, I feel that I may slow down this game and I dont wish to do that. :)

10-4. Thanks for letting me know. Feel free to pop back in if/when you want to come back.

tucker342, you are now active!

Blade6119 01-13-2004 10:40 AM

you might want to pm that news WSU

WSUCougar 01-13-2004 10:49 AM

Quote:

Originally Posted by Blade6119
you might want to pm that news WSU

Already did it, thanks. :cool:

Blade6119 01-13-2004 10:52 AM

np...i just know your in st.louis, and since i was raised there i know everyone is completely retarded

tucker342 01-13-2004 10:54 AM

I don't have any preference. Whereever you need me is fine.:D

WSUCougar 01-13-2004 11:16 AM

Updated.

Still awaiting input from GoldenEagle.

1. We will be playing as the Germans in a customized scenario (“quick battle” in game terms).
2. We will be representing combined elements of a panzer division.
3. Troop quality will be high
4. Battle type will be random (since we have no consensus whatsoever!).
5. I’m leaning toward random terrain type.

Here’s a possible lineup of unit types and assignments. Nobody panic if you don’t want this, it’s just a starting point for discussion:

A platoon of armored cars [sachmo71]
Various medium armor (PZ-IIIs & IVs) [ DeToxRox, pskov, SirFozzie, Tasan]
A jagdpanzer or two (tank killers) [Travis, Blade]
Mobile artillery and/or an assault gun or two [kingfc22, The Afoci]
Halftracks (MG, 20mm, and/or other)[tucker342]
Several platoons of panzer grenadiers, some in half-tracks and/or riding in on the tanks [Calis, DataKing, GoldenEagle, samifan24]
Mortars [MrBug708]
One or two heavy weapons platoons (or perhaps engineers with satchel charges & flamethrowers) [Qwikshot, blade6119, RealDeal]

pskov 01-13-2004 11:27 AM

Medium Armour is fine with me. Could we do a late war scen though? I just find Panther vs JS-II more appealing than Pz III vs KV-1

WSUCougar 01-13-2004 12:38 PM

Quote:

Originally Posted by pskov
Medium Armour is fine with me. Could we do a late war scen though? I just find Panther vs JS-II more appealing than Pz III vs KV-1

I'm sure you do! :p

Nah, we're gonna start in 1941, I think. Do you have a preference on the Pz-III version?

GoldenEagle 01-13-2004 01:15 PM

* German
* Attacker, assult
* infantry
* City

sachmo71 01-13-2004 01:28 PM

What type of armored cars are they, Cougar?

WSUCougar 01-13-2004 01:32 PM

Quote:

Originally Posted by sachmo71
What type of armored cars are they, Cougar?

Various choices. I'm partial to the Puma myself (with a 50mm gun), but there are other types. I can send you a list later if you want.

DataKing 01-13-2004 02:59 PM

Three questions for you:

1. For us "soft targets" riding around in halftracks, will the halftracks be considered under our command? I ask because, on top of providing transportation, halftracks and their armament (MG42s, light ATGs, etc) can provide some nice local fire support.

2. Can infantry units "pop smoke?" I've found that strategically-placed smoke can be your best friend when you're not sitting behind a few centimeters of armor plating.

3. Maybe I missed it, but do infantry platoons have dedicated fire support, in the form of machinegun and light mortar (50mm) squads?

Can you tell I'm big on fire support and fire superiority? :)

WSUCougar 01-13-2004 03:20 PM

Quote:

Originally Posted by DataKing
1. For us "soft targets" riding around in halftracks, will the halftracks be considered under our command? I ask because, on top of providing transportation, halftracks and their armament (MG42s, light ATGs, etc) can provide some nice local fire support.

My initial response is yes, although it might make for a cool interactive element if the halftrack guys worked in tandem with you foot-sloggers. Any thoughts from the rest of you?

Quote:

2. Can infantry units "pop smoke?" I've found that strategically-placed smoke can be your best friend when you're not sitting behind a few centimeters of armor plating.
I'll have to check on this, but I don't think so. I know when it comes to "cover smoke" the vehicles do it on their own (a typical example being when a light tank comes under fire from a heavy AT gun and needs to back away). Other than mortar/arty/armor smoke rounds, I don't think smoke is player-initiated.

Quote:

3. Maybe I missed it, but do infantry platoons have dedicated fire support, in the form of machinegun and light mortar (50mm) squads?
Yes.

Quote:

Can you tell I'm big on fire support and fire superiority? :)
I know that'll be a popular opinion when the masses of Siberians start streaming our way...

pskov 01-13-2004 04:10 PM

Quote:

Originally Posted by WSUCougar
Do you have a preference on the Pz-III version?


My prefered model would be Pz-III Ausf. H, but thats assuming no chance of getting an Ausf. M. (Or Flammenpanzer ;))

WSUCougar 01-14-2004 12:05 PM

Specifics of our battle set-up:

Time: June, 1941 (The first month of Operation Barbarossa, the German invasion of Russia)

Side: Germans, unit quality high, panzer division (mechanized)

To be randomly determined: location (north, central, or south), battle type (assault, attack, probe, or meeting engagement), map type (large town, town, village, farmland, or rural), tree coverage, hills, previous battle damage, time and weather.

My proposal for the make-up of our battle group:

(4) Pz-IIIH medium tanks [2 DeToxRox, 2 pskov]
(4) Pz-IVD medium tanks [2 SirFozzie, 2 Tasan]
(4) PSW 222 armored cars [sachmo71]
(2) Sturmgeschutz IIIb assault guns [kingfc22]
(4) Jagdpanzer I tank-hunters [2 Travis, 2 blade6119]
(1) Infantry Company, consisting of:
a. HQ, 2 HMGs [DataKing = company commander]*
b. (3) Infantry platoons, each consisting of HQ, 3 squads, 50mm mortar [Blade, Calis, samifan24]
(1) Pioneer (engineer) Platoon, consisting of HQ, 6 squads, 3 flamethrowers, 7 halftracks [RealDeal, GoldenEagle, Qwikshot**
(3) 81mm mortar teams [MrBug708
(8) Halftracks [4 tucker342, 4 The Afoci]

* I assigned DataKing as company commander due to his experience with the other dynasty; if he does not want to do it, or if someone else really wants to instead, speak up

** The pioneer platoon has some flexibility in terms of who gets what. I can also attach an HMG to this platoon. A suggestion would be one of you is platoon leader with HQ, HMG, a halftrack, and a flamethrower; then 3 squads, 3 halftracks, and a flamethrower for the other two.

Issues: The regular infantry company will not have transportation of their own. They will either foot-slog it, ride the Pz-IIIs & IVs, or use some of the unattached halftracks. MrBug’s mortars will also probably need halftrack transport initially, although mortars generally don’t need (or want) to move around after they find a good spot.

x x x x x

Okay, what I’d like to get is a “sound-off” post from everyone involved to verify that you are still on-board and that you approve of your unit assignment. If anyone is unhappy and wants something else, just say so (I won’t be upset – I made some assumptions putting this together). Also, feel free to post any questions. Once we’re good to go I’ll start-up the official dynasty thread and we’ll get rolling.

One more logistical issue and question for you guys. I will be taking screenshots of the game from various perspectives. The game is incredibly flexible when it comes to this. I intend an “overhead” view, perhaps a “behind the Germans” view, and then individual views from each of the units. Do you guys have any requests about how to structure these? Do you want the “overall” view, or should we perhaps limit it to just at the beginning (to keep it “realistic”)? Also, how best to post the images? Uploads? Or can someone “host” them (I’m not sure how to do that)? Anyway, let me know.

Tasan 01-14-2004 12:44 PM

I'm happy with this. I was hoping to get the Panzer IV anyway. Fond fond memories of them in Panzer General II.

RealDeal 01-14-2004 02:26 PM

sound off. Can't wait to start. I only know one thing, and that's attacking.

Blade 01-14-2004 02:46 PM

I am still here, and ready to go! However, you got Blade6119 and I mixed up...I think we are supposed to be assigned opposite to how you have us.

Calis 01-14-2004 02:51 PM

I'm here and ready to go!

I can deal with the lack of transport also, I don't like being cooped away and just waiting to get blown all to hell anyway. Is the map size random? I can't remember if that's even an option, so not sure. Just curious how far will be marching it. :)

As for the pictures, I have no real preference. I think the ideas you said sound good.

Blade6119 01-14-2004 02:59 PM

sounds good with me

sachmo71 01-14-2004 03:11 PM

I'm here. I can host a few pictures if you need me too, but I don't have oodles of space.

WSUCougar 01-14-2004 03:22 PM

Quote:

Originally Posted by sachmo71
I'm here. I can host a few pictures if you need me too, but I don't have oodles of space.

Thanks, sach. How much space would you have available to use, roughly?

And are you okay with the armored cars, or would you rather have something else?

* * * * *
Blade, are you okay with the infantry? I know you said panzer grenadiers (and jagdpanzer) but you'll be riding in with the tanks. Let me know if you definitely want to switch out.

* * * * *
RealDeal, any input on the break-down of the pioneer platoon?

* * * * *
Any other input on the game images? This is kind of important because it will provide you guys with what you are facing.

DataKing 01-14-2004 03:50 PM

Captain DataKing, reporting in! If you need someone to host the pictures, let me know. I can do it, but would not be able to do so until I get home from work each evening.

Kingfc22, prepare to be hearing from me often. There's little better than an assault gun when enemy troops need to be "softened up" a bit...and that nice thick armor skin you guys carry around will come in handy too, I'm sure. :)

kingfc22 01-14-2004 04:07 PM

I'm in and DataKing, I'm here when you need me.

pskov 01-14-2004 04:21 PM

Sound off.

I would like toh have our images restriceted to a somewhat realistic level. i.e. A shot looking around from varoius units POV. I think it will be more challenging (and fun) if we restrict ourseleves this way.

Blade 01-14-2004 04:38 PM

Quote:

Originally Posted by WSUCougar
Blade, are you okay with the infantry? I know you said panzer grenadiers (and jagdpanzer) but you'll be riding in with the tanks. Let me know if you definitely want to switch out.


Not a problem at all! I am here to serve!

:)

Qwikshot 01-14-2004 05:01 PM

Ready for orders, my platoon will be more than happy to take the MG unit, if there are no other takers...(I know I know lugging that sucker around will be rough, but I plan to ambush:) )

tucker342 01-14-2004 06:21 PM

I'm here and ready for action!

samifan24 01-14-2004 10:57 PM

I'm here and ready to accept my assignment, sir!

MrBug708 01-14-2004 11:01 PM

Here

Travis 01-15-2004 12:45 AM

Present and ready to roll.

Tasan 01-15-2004 01:07 AM

I've got oodles of space, and no bandwidth restrictions. Its a little server I have here at the house. Its always up, so that shouldn't be an issue either. Anyway, if you need it, its at your disposal.

WSUCougar 01-15-2004 06:33 AM

Quote:

Originally Posted by Tasan
I've got oodles of space, and no bandwidth restrictions. Its a little server I have here at the house. Its always up, so that shouldn't be an issue either. Anyway, if you need it, its at your disposal.

Sweet! Thanks Tasan, that’ll work great. If you PM me your e-mail addy I'll send you a test image entitled “Team Photo.” It shows the bulk of our equipment arrayed in a rural setting. I'll link to it once it's up (and you give me it's URL).

sachmo71 01-15-2004 08:53 AM

Cougar,

I have 10 megs of space avaliable, but I guess that problem has already been solved. As far as armored cars go, I'm fine with that. :)

Blade 01-15-2004 09:02 AM

Out of curiousity, how is this game? I have seen it in the local shops, and been tempted to buy it, but have not taken the plunge yet...

Calis 01-15-2004 09:16 AM

If you're a wargame fan at all..or really even if not, get it.

Best wargame around imo, and one of my all-time favorites. Just a blast to play.

The Afoci 01-15-2004 09:29 AM

Reporting to duty!

WSUCougar 01-15-2004 09:56 AM

Quote:

Originally Posted by Blade
Out of curiousity, how is this game? I have seen it in the local shops, and been tempted to buy it, but have not taken the plunge yet...

I'll second what Calis just said. It's simply an awesome tactical wargame, and one of my favorite computer game systems EVER.

They also just came out with the 3rd edition...Afrika Corps. *slobber*

Try out the demo!

Here's the website: Battlefront.com

tucker342 01-15-2004 02:59 PM

hmmmm I'll have to check it out...

WSUCougar 01-15-2004 04:45 PM

Awaiting sound-offs from DeToxRox, SirFozzie, and GoldenEagle before we proceed with the festivities.

Tasan 01-15-2004 04:48 PM

WSUCougar, have you sent me the test image yet?

WSUCougar 01-15-2004 04:51 PM

Quote:

Originally Posted by Tasan
WSUCougar, have you sent me the test image yet?

No, different computer. I'll do so tonight.

Tasan 01-15-2004 09:07 PM

Here's a test pic for everyone to see:


GoldenEagle 01-16-2004 12:03 AM

How do I soundoff?

WSUCougar 01-16-2004 06:08 AM

Thanks Tasan - Here's the caption, guys:

In the foreground is one of MrBug’s mortars. In the second row, left to right, is one of kingfc22’s assault guns (a Sturmgeschütz-IIIb, if you’re scoring at home), an infantry squad (the game represents squads with three figures, even though there are 10 guys in it), a PZ-IIIh, and sachmo’s PSW222 armored car. Across the back row are two halftracks (251/10 with a 37mm gun, and the more common 251/1 with MG), the Panzerjäger tank-hunter, and the PZ-IVd.

Quote:

How do I soundoff?
Here ya go, Golden Eagle:

Okay, what I’d like to get is a “sound-off” post from everyone involved to verify that you are still on-board and that you approve of your unit assignment. If anyone is unhappy and wants something else, just say so (I won’t be upset – I made some assumptions putting this together). Also, feel free to post any questions.

One more logistical issue and question for you guys. I will be taking screenshots of the game from various perspectives. The game is incredibly flexible when it comes to this. I intend an “overhead” view, perhaps a “behind the Germans” view, and then individual views from each of the units. Do you guys have any requests about how to structure these? Do you want the “overall” view, or should we perhaps limit it to just at the beginning (to keep it “realistic”)?

SirFozzie 01-16-2004 07:26 AM

Soooooooound off!

WSUCougar 01-16-2004 11:21 AM

Okay, we're getting close. Still awaiting a final okay from GoldenEagle and a reply from DeToxRox and we're good to go. I will start up a new thread at that point.

Prep your troops, gentleman. Operation Barbarossa begins shortly!

GoldenEagle 01-16-2004 11:39 AM

Souding off. I perfer the overhead view, but any will work with me.

Tasan 01-16-2004 11:58 AM

Things are good here. Overhead would be nice I think.

MrBug708 01-16-2004 12:27 PM

Impartial to the view

WSUCougar 01-16-2004 11:17 PM

This post will close out this thread, as we move on into battle. Special thanks again to Tasan for hosting our images.

Here's the new thread: Combat Mission II: Interactive Dynasty


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