The FOFC Brigate - Chapter 1: Rain and Blood
THE FOFC BRIGADE
Chapter One: Rain And Blood Two men sit on bunks opposite one another in a military prison cell. A heated debate rages… “For the last time, I won the race!” exclaims JeffNights (known to many as Lieutenant Flunky). “I was in the lead when the whole thing went to hell, so that makes me the winner!” “You’re full of it Flunky,” retorts Lieutenant Superman=#54, “and you know it.” “Bull!” shouts JeffNights. “The race didn’t end, it was interrupted! That means nobody won!” Superman=#54 continues. “And the only reason you were winning is because you bumped me! I damn near lost a track!” JeffNights grins for a moment, but then the reality of the situation seems to settle in, and the smile melts from his face. “I guess we’re wasting our breath. It doesn’t really matter now, does it?” “No, I s’pose not,” replies Superman=#54. “But I’m gonna protest. They never told us that tank racing was illegal.” “Yeah,” JeffNights agrees. “I never figured it would land me in the brig.” Both men go silent as a MP appears from around the corner, scowling at the two men from the other side of the cell’s bars. “You two officers have some visitors.” Both men stand as Captain Coffee Warlord and Captain sachmo71 step around the corner. Superman=#54 gives a sharp salute, while JeffNights rushes forward and grabs the bars in front of Captain Coffee Warlord. “You’ve come to get me out! Thank you Coffee! Thank God!” JeffNights exclaims. But his look of relief disappears when he sees the steely resolve on the face of his usually-relaxed commanding officer. Sachmo71 dismisses the MP with a nod, then approaches the bars. “I think you two have better things to do with your gasoline and your time than race with our tanks. Especially now.” “Especially now?” both prisoners inquire. Coffee Warlord takes a deep breath, then speaks. “Four hours ago, the Japanese attacked our naval forces at Pearl Harbor, gentlemen. You can assume that a state of war exists between us and the Empire of Japan.” The news strikes home like a thunderbolt in the two men. The thing they had been trained to do, was the very same thing they had all hoped to avoid. WAR! Sachmo71 produces a set of keys and unlocks the cell door, swinging it open. Superman=#54 stands and exits the cell, giving his Captain a crisp solute. “We’ll discuss punishment later, men,” sachmo71 says. “Now it’s time to earn our pay.” He and Superman=#54 exit the military prison, with Coffee Warlord and JeffNights a few steps behind. Quietly, so no one else can here, Coffee Warlord whispers to JeffNights… “I don’t care what anybody else says. You won that race.” |
Timeline
December 7th, 1941 Japanese aircraft achieve complete surprise as they attack Pearl Harbor. Within four hours on this Sunday morning, 5 battleships, 2 light cruisers, and 3 destroyers are sunk. 180 aircraft are destroyed on the ground. 2,729 American servicemen are killed, and another 1,178 are wounded. War has finally come to the United States. December 8th, 1941 The United States declares war on the Empire of Japan. Japanese aircraft attack Guam and Wake Islands in the central pacific. The Japanese bomb the U.S. controlled Philippine islands of Luzon and Mindanao from their bases in Formosa. December 9th, 1941 Japanese troops land on Tarawa and Makin in the Gilbert Islands. December 10th, 1941 Japanese troops land on and capture Guam. Japanese troops make landings on the northern tip of Luzon and the island of Camiguin in the Phillipines. December 11th, 1941 Japanese troops attempt to land on Wake Island, but U.S. Marine gunners and airmen repulse the first landing attempt and sink two Japanese destroyers in the process. Further Japanese landings take place in the Phillipines. The now-famous FOFC Brigade, a unit of elite (and some would say unruly) United States Marines is blooded for the first time in combat against the Japanese. |
*laughs*
Thank GOD this was a lead in into the dynasty, and not a post requesting a command decision. Bunch of friends of mine came down from Chicago, and, well, beer is my friend. Meat grinder would have been a kind term. :) edit: Oh dear, he's still posting. |
THE FOFC BRIGADE
Chapter One: Rain and Blood This is the beginning of a new interactive dynasty. It will follow the trials of the FOFC Brigade, a group of United States Marines from December, 1941 all the way to the eventual victory over the Empire of Japan in 1945. This dynasty uses Steel Panthers: World at War, a turn-based tactical war game produced by Matrix Games. The game is available for free download at the following URL. www.matrixgames.com The FOFC Brigade Command Structure Commanding Officer: Colonel DataKing Armor Company A Fire and Ice Commanding Officer: Captain WSUCougar -1st Platoon CO: Lieutenant Icjjdnh -2nd Platoon CO: Lieutenant jfbbis -3rd Platoon CO: Lieutenant Tasan Armor Company B The Broadswords Commanding Officer: Captain sachmo71 -1st Platoon CO: Lieutenant bertogarce -2nd Platoon CO: Lieutenant Superman=#54 -3rd Platoon CO: Lieutenant sterlingice Infantry Company A Commanding Officer: Captain ardent enthusiast -1st Platoon CO: Lieutenant samifan24 -2nd Platoon CO: Lieutenant damnMikeBrown -3rd Platoon CO: Open Infantry Company B Commanding Officer: Captain RainRaven -1st Platoon CO: Lieutenant The Afoci -2nd Platoon CO: Lieutenant Blade -3rd Platoon CO: Open Infantry Company C Commanding CO: Captain Blade6119 -1st Platoon CO: Lieutenant tucker342 -2nd Platoon CO: Lieutenant Qwikshot -3rd Platoon CO: Lieutenant Katon Infantry Company D The Meat Grinder :D Commanding Officer: Captain Coffee Warlord -1st Platoon CO: Lieutenant Breeze (aka Lieutenant Lackey) -2nd Platoon CO: Lieutenant Aesyrqwe (aka Lieutenant Bootlicker) -3rd Platoon CO: Lieutenant JeffNights (aka Lieutenant Flunky) For those of you interested in more detail, here is the Table of Organization and Equipment for the FOFC Brigade, as of December 10th, 1941. A couple of notes here: 1. There are four experience levels in Steel Panthers: World at War. They are; Green, Regular, Veteran, and Elite. 2. The last column indicates when that specific unit joined the brigade. Obviously, right now they all read 12/41, but that will change as we lose units and receive replacements.
Colonel DataKing was just called to a staff meeting with the General, to discuss the situation here on Luzon. Expect a SitRep and orders shortly. Semper Fi! |
Mission Briefing
Okay boys, here’s the situation. As I’m sure you are aware, the Japanese started landing troops on the northern tip of this island, Luzon, yesterday. More of the bastards are setting foot on dry land every hour, and there’s precious little that the navy or the flyboys can do about it right now. Those that landed yesterday are already moving inland. Fighting has been sporadic so far, but we need to give our comrades-in-arms some extra time to prepare defenses and the like. That’s where we come in. We’ve been ordered to conduct a delaying action against the Japanese forward units. Our specific combat zone is an indistinguishable patch of jungle, three kilometers wide. I’m told that there’s precious little in the way of open or high ground out there, although we will have a couple of small hills at our backs. The vegetation is pretty thick, so visibility will be at a minimum. To make matters even worse, we’ve got bad weather coming in. It’s supposed to start raining buckets here in a couple of hours, so you can expect what little visibility we were going to get to be even worse. I’ve divided our combat line into four zones. Each of the infantry companies will be responsible for one of these zones, with the armored boys providing close fire support. Zone One Assigned to Infantry Company B (CO: Captain RainRaven) Zone one is on the far west of our combat zone, and is an 800 meter wide patch of land that is flat as a washboard. It’s even more heavily wooded than the rest of the area, so visibility will be an extreme issue here. We don’t expect a lot of enemy activity in this area, but to leave it vacant would be to expose our left flank to the enemy. Zone Two Assigned to Infantry Company D (CO: Captain Coffee Warlord) Zone two is in the west-central area of our combat zone, and while the trees are a little thinner than they are in zone one, it isn’t by much. This area is only 500 meters wide, but we expect to encounter significant enemy forces in this area, as there is a nice “corridor” of open space between the trees that runs through this entire area. Certain members of The Meat Grinder seem like they need more excitement in their lives, so it is D Company’s responsibility to occupy this zone. Zone Three Assigned to Infantry Company C (CO: Captain Blade6119) The trees open up in spots in zone three, which is in the east-central area of our assigned combat zone. There is a little bit of high ground to be taken advantage of, and some small clearings which can provide nice killing ground. This area is big though, at nearly a kilometer wide (900 meters to be exact). We don’t expect a major thrust by the Japanese here, but have to guard against one. A penetration here could spell disaster for Zone Two to the west or Zone Four to the east. Zone Four Assigned to Infantry Company A (CO: Captain ardent enthusiast) Zone Four is at the far eastern edge of our combat zone, and is about 750 meters wide. It is easily the most defensible of the four combat zones, because the tree line ends abruptly at the edge of an old graveyard and a rice paddy right next door. Both of these areas can provide some nice killing ground if utilized properly. Despite this, there is the distinct possibility of the Japanese making a heavy push in this area. Armored Companies Given the lousy visibility we’re likely to face, and the lack of open ground, I’d like to see the armor act as close support for the infantry. Captain sachmo71, I’d like The Broadswords to support The Meat Grinder, as well as Infantry B on our left flank. WSUCougar, use Fire and Ice to support Infantry C and Infantry A on the right side. I leave the rest up to you on how best to accomplish this. Support Units Each infantry company has control over one of the 81mm mortar platoons, but I maintain the ability to override this if one company is under particularly heavy attack. We have a pair of light infantry platoons watching our back-side, but I would rather not call them up to the front line unless absolutely necessary. We have 10 light machinegun teams to provide additional fire support on the front line. We also have a pair of jeeps and a pair of ammunition trucks. I will handle these units. 24 75mm Howitzers are on call a couple of klicks behind us, but remember that these guns are anything but reliable. Radio communication isn’t that good in 1941, and these units could be called to provide fire support for another unit at any time. Don’t rely on them. Company Commanders Try to keep your orders to your platoon lieutenants as general as possible, and let them handle the specific deployment of their units. Company commanders have direct control over their “personal” units (3 tank command section for armor, command squads for infantry). Infantry captains also have direct control over their machinegun and mortar sections. Notes I would like to handle deployment and run the first couple of turns on Saturday evening, so try to give me your orders before then. And of course, let me know if you have any questions. Remember folks, this is a “delay” mission, and not a “stop them dead in their tracks no matter what the cost” mission. We can give ground if need be, but we must do so slowly, and we must make the enemy pay for every yard they take with blood. Semper Fi! |
Am I the only one thinking we are going to need a little direction here?
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No, I need a little guidance as well.
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Okay, it sounds like a little guidance is in order here. Let me see if I can help matters some...
I don't want to get into the nitty-gritty details of how the game works, its mechanics, and things like that. You give orders for the troops you have at your disposal, and I will carry out those orders within the game as best I can. Here is an example: Ardent Enthusiast has command of Infantry Company A, which is responsible for zone four. I mentioned that the tree line comes to an end at an old graveyard and a rice paddy right next to it. Ardent might give the following orders. "samifan24, I'd like your platoon to set up at the edge of the treeline facing the graveyard. damnMikeBrown, set up second platoon at the edge of the tree line to cover the rice paddy. Third platoon will be spread out just behind these two platoons, to act as a local reserve. My machinegun platoon will be dispersed through samifan24 and damnMikeBrown's platoons to provide fire support for the infantry. And since I'm such a tough guy, I'm going to place my headquarters platoon right between the two forward infantry platoons." I look at this kind of like a role-playing game of sorts. You tell me what you want the units at your disposal to do, and I will report on what happens as the battle progresses. Tasan, as an armor platoon commander, you have five tanks at your disposal. You will probably want to hear from your captain, WSUCougar first, to find out what he would like you to do. But the specifics are up to you. He might tell you to provide close fire support for one of the infantry platoons. Then your orders might be... "We'll set up in a staggered line just behind the infantry line we're supposed to support. My tank will be in the middle, with two tanks on either side of mine. Once contact is made with the enemy, we will move forward to the infantry line and open fire." Also, feel free to put as much or as little into this as you want. For those of you that want to give detailed orders, I will follow them as closely as the game will allow. If you don't want to give orders regularly, that's fine too. I will handle running your units and will report as to their activity. If the whole thing feels strange, then by all means, just sit back and observe for a little while. Perhaps when things are a little more familiar, you will be more comfortable issuing orders. I hope this helps to clarify things a bit. Use your imagination, and I will do my best to answer any questions you might have. Let me know if more clarification is needed. Also, feel free |
Roger. Do you want that posted here or in PM?
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Posting orders here is fine with me. I don't mind the "clutter," and it might give some other commanders good ideas if they can read the orders others give.
Also, I edited my previous post regarding clarification and guidance. Give it another look everyone, if you haven't already. Don't let this thing become a burden, or feel like you "have" to post orders regularly. |
Also, do you have a map you could post for us?
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Ok Broadsword, listen up.
I would like 1st Platoon to dig in with B Company. Try to get into a spot with as much visibility as possible, because your only advantage is to blast those creeps to smitherens before they reach you. Load up on machine gun ammo and AP rounds. I don't expect the enemy to have much in the way of armor support. That's not how they work. You are to consider yourself under Captain RainRaven's command. When he says "bug out", you bug. Get to the egress point and get the hell out. The only exception to this would be on direct orders from me. Everyone else, we will support the Meat Grinder. I'll defer to Captain Coffee Wardad on how he thinks it would be best to deploy the tanks to support his infantry, but again, the more visibility, the better. HQ section will line up with everyone else. Be ready to move to a trouble spot at a moments notice. If the enemy hits us where we aren't expecting, then we might have to move out in a hurry. Before they get here, I want everyone clearing paths between the positions and marking them. Be sure you know your area of responsiblity, and have your firing lines marked out. The low visibility really puts us at a disadvantage. Support each other. Be ready to "scratch someone's back" if some Japanese get behind them. Above all, remember that we are here to slow them down, not make our last stand. When I give the signal, move out in an orderly but expeditious fashion. If there aren't any questions, let's get going. Good luck to everyone, and stay safe. Dismissed. |
Good Luck Boys!
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Well I am waiting on Warlord for my orders then. The Meat Grinder will see firsthand how useful armor can be.
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Heh. Heh. Heh. Orders coming soon.
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Is it too late to sign up for one of the free infantry platoons?
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Alright boys, here's the plan.
I'll take my unit and the mortar team, and set up a firing position to pound that corridor to hell and back. I've heard we've got armor support for once, so I'll want a couple units of tanks with my mortar team. When I give the word, fire your big guns at will. Save your rifle ammo for now. Our goal is to scatter them into the woods. Turn that damn field into a pile of smoldering rock. Lt Lackey, take your platoon, find a comfortable spot on our left flank, and dig in. You'll be guarding that flank and also taking down any enemy who tries to escape our center line wall of death. Lt Bootlicker, same orders, right side. I'm sending my machine gun unit to you, under your command. I've got a feeling you'll need them. Lt Flunky, we've got a small area to control. You will be our roving reserve. Keep an eye on our rear and our flanks, and once we have enemy contact, take your unit where you think they are needed. Extra armor not assigned to the center, support my left and right flanks. Find yourselves a decent firing position, and dig in with the real marines. Semper Fi! By the by, gentlemen. Failure to hold your side means you lose your stake in the company lottery. Retreating means I cancel the strippers. |
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LT Samifan, LT DMBrown, LT Marino, LT O'Hern, LT Silva. We have orders to delay the enemy. We'll show the enemy what Alpha Company is made up of. We will take our positions and we will dominate our enemy. They will run in fear and tell their countrymen of the day they met us. I have been ordered to deploy your troops across Zone 4, along the eastern edge. This is prime killing ground, Marines, and we should be able to send many of the enemy to their makers. LT O'Hern, I want you to place your Marines facing the rice paddy, under the cover of the tree line. Take whatever cover you can. Shoot whatever moves. LT Samifan, take your Marines and post them around the tree line facing the paddy as well. Provide support for O'Hern and help keep the flack of his Marines. From what I can tell of the terrain, that paddy is our flank. Do not allow us to be outflanked. Hold your position unless told otherwise. LT DMBrown, LT Marino, I want both of you set at strategic positions facing the graveyard. Spread out to cover LT Samifan's position, but make sure that you're not too thin. With two platoons, I doubt this happens. Your Marines should be ready for a push here. I am sure you could imagine that they'll try to take cover behind some gravesites, so I'm going to have LT Silva and his Marines provide mortar support for the graveyard area. As for my Marines, we'll be stationed somewhat in between the the paddy and the graveyard, ready to provide support. Marines, I can't stress how much we need to hold here until we are ordered otherwise. Position your troops as you see fit within the areas of combat I have assigned to you. We can not allow the enemy to flank us. We are Marines. We will not allow the enemy to defeat us. We will defeat them. Do I make myself clear? Dismissed. |
"Captain RainRaven, this is Lt. Blade, awaiting orders, sir."
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I will cover the right flank with Lt. Bootlicker. Spread my tanks out I do not want them close together. Fire at will use the machineguns more if possible. I will save the big guns for later.:D
edit: On second thought use everything this platton has we will blow them to hell. |
Infantry Company C
Infantry Company C
Company Command Captain Blade6119 USMC Company HQ Veteran 12/41 First Platoon Lieutenant tucker342 USMC Platoon HQ Regular 12/41 Sergeant Emerson USMC Infantry Squad Regular 12/41 Sergeant Collins USMC Infantry Squad Regular 12/41 Sergeant Williams USMC Infantry Squad Regular 12/41 Sergeant Winslow USMC BAR Squad Regular 12/41 Second Platoon Lieutenant Qwikshot USMC Platoon HQ Regular 12/41 Sergeant Huck USMC Infantry Squad Regular 12/41 Sergeant Easter USMC Infantry Squad Regular 12/41 Sergeant Flemming USMC Infantry Squad Regular 12/41 Sergeant Nicholas USMC BAR Squad Regular 12/41 Third Platoon Lieutenant Chapman USMC Platoon HQ Regular 12/41 Sergeant Davie USMC Infantry Squad Regular 12/41 Sergeant Glussich USMC Infantry Squad Regular 12/41 Sergeant Davenport USMC Infantry Squad Regular 12/41 Sergeant Owens USMC BAR Squad Regular 12/41 Machinegun Section Lieutenant Gates .30 Cal MMG Regular 12/41 Sergeant Palmer .30 Cal MMG Veteran 12/41 Sergeant Nino .30 Cal MMG Regular 12/41 Mortar Section Lieutenant Jackson M2 60mm Mortar (x2) Regular 12/41 Zone Three Assigned to Infantry Company C (CO: Captain Blade6119) The trees open up in spots in zone three, which is in the east-central area of our assigned combat zone. There is a little bit of high ground to be taken advantage of, and some small clearings which can provide nice killing ground. This area is big though, at nearly a kilometer wide (900 meters to be exact). We don’t expect a major thrust by the Japanese here, but have to guard against one. A penetration here could spell disaster for Zone Two to the west or Zone Four to the east. Lieutenant tucker342, id like you to take first platoon and take the left flank...if there are any clearings or high ground, use them how you see fit. Lieutenant Qwikshot, id like you to man our center, and the same goes for you with your deployment...do what you see fit, but keep an eye out for clearings or high ground.....we gotta kill all the jap bastards. There will be no retreat until ordered by me or Dataking. If you see it fit to give a little ground to save men, fine...but there will be no retreat against these japs until required. Lieutenant Chapman, take up our right flank with your platoon and give them hell. Move for some clearings, and make them pay for touchin American soil. Lieutenant Gates, you will stay back with my Command platoon and we will go wherever the enemy comes at us. Lieutenant Jackson, you will take the best vantage point available to you so that you can best support our men. The placement is up to you(meaning Data's decision). Try to keep as straight a line as possible with the other platoons, but placemnet is the key to victroy. Carry our these orders as you see fit. I know i have the best damn officers in the army, and know you will not let me down. Lieutenants, you have your orders so move out and earn your stripes. If you die, you shall die fighting for the men and country. The third company will be the anchor of this army, and we wil prevail!!! |
Hey DK, do you know if the campaigns in this game are linear (ie, the same line of missions every time)?
I wanna try the game out, but I don't wanna cheat and have advance knowledge of tactics to use. If it's a linear progression, I'll just stay in Europe. :) |
The missions are totally random.
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Re: Infantry Company C
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ARMY??? |
Re: Infantry Company C
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Affirmative on the orders, we'll dig in and hold. With all due respect sir, can we get the Machinegunners to set up some kill zones or suppression fire...at the center point. |
Meanwhile, in the HQ Tent of the Meat Grinder...
Private Toadie, send copies of this message to Captains RainRaven and Blade. Inform them that our east flank is heavily protected with our machine gun units, and our west flank is lightly armed. Tell them to deploy their troops with that in mind. Oh, and tell Captain Blade that a man under his command by the name of Sargeant Davenport owes me 50 bucks from last night's craps game. |
Re: Re: Infantry Company C
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Roger, im am hereby ordering Lieutenant Gates and his men to move forward and deploy with Lieutenant Qwikshot. I tust you will deploy them well, but make sure you understand if other platoons are hit harder and their help is required, i will expect you to send help. Are my orders clear lieutenant?:mad: lol.....just try to use them well....sounds like coffee's boys are gonna get the worst of it. I will still stay back as the "reserve force," coming in to help anywhere it is required. Data=Since my zone borders that of Coffee Warlord, if we are recieving light pressure and coffee is gettin smashed, is it possible for me to send help? |
The Meat Grinder does not get smashed. Aside from when we're drinking. :)
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Since sprite and sierra mist wasn't around, I wonder what I would have been drinking...:)
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Private Quiksand:Sir....what should i do....*trembles at the enormous figure in fron of him* Captain Blade6119:What did you say?!!! Are you talking back to me??? Private Quiksand:n n n nooo sirr... Captain Blade6119:grrrr....ok....go get me Sargeant Davenport you little worm... *Private Quiksand quickly exits* Sargeant Davenport:Reporting for duty sir! *Gets knocked to the floor by a right hook from the captain* Blade6119:You disgust me....losing at craps....to Coffee Warlord at that. You just earned yourself the prestigous position of point man on a 1-person suicide attack...dont come back until the japs have surrendered or you are dead!! *Sargeant Davenport leaves camp only to hide in a tree awaiting the japanese surrender*;) Sargeant Davenport:god....i hope coffee dies....i dont have the $50...i was gambling with the money i stole from him...that fat bastard....always eating :D |
Re: Re: Re: Infantry Company C
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I need to know if I'm up on high ground, if I'm on flat ground, trees, etc...I would like to keep the MG'rs in positions to best provide an ambush in all directions. Also, will I be able to see the other platoons from this vantage point? I'd prefer to make the center point the object of the enemy's attention, so that other platoons can pick off targets... Can we split up the entire MG team, does each man have their own MG? It would be nice just to have one, and give the other two back to Capt Blade6119. |
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Private Toadie: "Sir, I believe I heard Sargeant Davenport whispering something about you being fat and stealing some money from you." Captain Warlord: "Well, sure I could stand to lose a few pound...WHAT?!!? He stole MY money?!!?" Toadie: "Um....I think so, sir." Warlord: "That's it. Find me Corporal Fat Tony and PFC Bruno. Tell them to bring their beating sticks." |
How much rounds do the Stuart carry ?
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We have an ammo truck, so that shouldn't matter. Besides, if we are still around when you run out of main gun ammo, then something has gone horribly wrong for the Japanese. :) |
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Roger that sir. I'll have my boys dig in and get ready. We'll coserve our ammo until we can get a clear read of exactly where the japs are comin from. Until my unit is able to see them we will rely on Superman=#54's tanks to shell them and scatter them throughout the brush. If were lucky we'll get a few confused japs to run right out and into our hail of gunfire. Until then we will lie low and wait... Edit: Im going to be a little more specific on my orders. I want the .30 cals placed about 50-75 yards behind the front of our line. They will provide adequate cover from that position. I want Lt. Easter in the center with Sgt. Udell on the left flank and Sgt Iverson on the right. They will deploy there and cover our asses if we need to fall back. |
Armor Company A
Fire and Ice Commanding Officer: Captain WSUCougar -1st Platoon CO: Lieutenant Icjjdnh -2nd Platoon CO: Lieutenant jfbbis -3rd Platoon CO: Lieutenant Tasan Company Mission Briefing: “Alright, gentlemen. We’ve got a sticky situation facing us, but that’s what Marines are for, remember? It’s our battalion’s job to throw a wrench in the Japanese advance, and it’s our company’s job to anchor the right side of our position and support the grunts in the fox holes. That means close fire support, gentlemen. Lt. Icjjdnh, I want you on the right flank in support of infantry Company A. That open ground around the graveyard seems to have some nice firing lanes. Deploy a bit back from the infantry, and try to hold your positions without overreacting to the enemy’s advance. I imagine the Japs will come hot and heavy, and eventually come to you, so no need to get our tanks in hot water by over-committing. Understood? Lt. Tasan, find some good positions on the high ground in Zone 3. I imagine you won’t stay there (be flexible as needed), but it makes for a good opening deployment. Lt. jfbbis, you’ll be in reserve initially. Deploy in Zone 3 in a decent spot to react to anything in that zone, as well as 2 or 4. I may need to detach you to Zone 2, so be ready for that type of movement. I will deploy my tanks in Zone 4, near the edge of Zone 3. Defer to the infantry company commanders as needed, but be careful not to overcommit! The Japs may not have armor of their own, but make no mistake, they are a legitimate opponent. Stay cool under pressure, and dish it out hot. Fire & Ice, gentlemen. That is all.” |
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"Okay boys... lock and load. Lt. Afoci and Blade I will make this nice and simple... this is a heavily wooded area and we have roughly 800 yards of ground to cover and this ain't no football game. Basically you two will cover half of each ground with Lt. Jennings serving as a local backup behind you two... If you are recieving particularly heavy fire I may commit them to your area but I do not intend to turn this into a bloodbath my friends understand? We delay and move. My unit will deploy in back of Jennings and will commit as needed.. I leave any other specfics to you and will take all suggestions.. good luck men"
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Excellent stuff all-around boys. You guys are taking to this just like...well...like Marines. :D
I believe I have a few questions to answer... Icjjdnh: I don't think the game supports screenshots, so a map may prove difficult. I'll horse around with it, though. If I can figure something out, I'll be sure to post a map for you all. Katon: Since I you got your request in before the battle has started, finding a spot for you should be no problem. Do you have any specific company in mind? We have openings in Infantry A (ardent enthusiast), Infantry B (RainRaven), and Infantry C (Blade6119). Coffee Warlord: sachmo has it right, the missions are totally random. The "World War II Campaign" option is what I am running. The computer generates random battles, so you won't be spoiling yourself with anything by playing. Blade6119: Supporting Coffee Warlord if The Meat Grinder is getting hit hard is certainly possible. You'll just need to let me know how you want to accomplish it, should it come up. We aren't locked into specific fortified positions. In fact, we don't have time for any fortifications other than foxholes. jfbbis: I wouldn't worry about ammunition too much. The Stuart carries a good amount (mostly because of the small caliber of the 37mm). The infantry will probably run out of ammo before you armored boys do. And like sachmo says, we've got a couple of ammo trucks available if it becomes necessary. Qwikshot: You're dealing mostly with flat wooded ground, with a couple of small raised points to use, but not much. Also, the visibility is so poor that you are unlikely to be able to see platoons other than your own, no matter where you station yourself. Also, regarding the MGs. We'll deploy one of them in the center of your unit, with the other two at the edges, so they are in position to support your neighbors if necessary and possible. It looks like all of our company commanders, and some of our lieutenants have now given their orders. In the interest of moving things along, I will now handle deployment. I will check back here before the first turn, however. |
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Aye Sir! Platoon, advance to sector 3. Find cover on the high ground just to the rear of that infantry platoon and be prepared to offer fire support on command! Keeps those engines cranked as we may have to move to cover breakouts in other sectors, and we'll be falling back soon to cover the retreat. |
Question, will individual tanks in my platoon be able to be arranged? or do I not need to bother with giving them orders as they'll be part of my "game marker" and indistinguishable from me?
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Yes Sir! We will take the Left half of the ground. Men, let's move! Find cover, keep each man of the unit in sight, and keep an eye out for enemy movement! |
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The individual tanks within your unit can be arranged, but don't feel obligated to get any more detailed than you feel is necessary. I have you set up for close fire support, just to the rear of the previously-mentioned infantry platoon, and you're ready to move elsewhere if need be. |
Deployment is now set, no more deployment orders will be taken.
For those of you who didn't give them, don't fret. I didn't leave any of you high-and-dry, and made sure you're fitting in with what your company commanders asked for. And so the battle begins... Semper Fi! |
Semper Fi!
i'm ready for battle, as my looooooonnnnngggggg download is finally up and i shall go play some battles and get a better idea of how this plays out. Bring the battle soon...please!!!! |
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Sachmo71 sent us to be yours to command, Coffee, Sir. We will take the flanks or the middle at your command. My men aren't the brightest group out here but we sure as hell know how to follow orders. Just tell us where to shoot from and where to shoot at and we'll take care of the rest. (Pardon my ignorance, but for an armored platoon like, say, Company B Platoon 3, do we have 5 tanks- each with an officer or what is the deal? I'm not much of a war guy so this group is mainly going to be the "point where to shoot and we'll shoot it" group) SI |
I think I'll join Infantry C.
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Minor change of orders.
Sterlingice and Sachmo, your tanks take position with me. Sachmo, I'm leaving my left flank without armor support, so be ready to disperse your tanks thataway if need be. Until then, however, unleash hell right down the pipe. (sorry Breeze, out of tanks to send you. 'sides, I have a gut feeling the main action is gonna be on the other side) |
Umm guys...please notice my earlieir post, stating that deployment orders are over with...a number of turns have already been played.
Katon, 3rd Infantry C Company is yours. You report directly to Captain Blade6119. |
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um would that be Katon for 3rd inf, c company?
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If im not mistaken, it is Katon joining my company, as Tason already fights for WSU Cougar....besides, someone of a talent-lacking ARMOR company could never handle the rigors of fighting with real men like the boys of the Third Company!!!:D :D :D |
Oh yeah, my bad. Sorry boys, I'm a little under the weather today. :p
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Luzon, The Phillipines
December 11th, 1941 – 1800 Hours The men of the FOFC Brigade arrive at their appointed positions, and begin to dig in as best they can. The volume of rain has been steadily increasing over the past couple of hours, and by now is a steady downpour, making the digging of foxholes extremely difficult. The Marines begin to use fallen trees, brush, and just about anything else they can find to use for cover and protection against the coming Japanese. Time seems to fly by as preparations are made, but then slows to a crawl once the defenses are set. Five minutes pass, then ten, then fifteen, and still no sign of the enemy. Where the hell are the Japanese? Wary Marines peer out from their makeshift defenses, trying to pierce the thick foliage and heavy rain for any sign of the enemy. Visibility is reduced to 100 meters, less in areas of thick tree cover. One thing is for certain. By the time the enemy is spotted, they will be well within lethal range for both sides. 18:21 Hours Contact! Contact is made with the enemy, and the staccato cracks of rifle and machinegun fire erupt at four different points on the line. Marines from Lieutenant The Afoci’s Infantry B, 1st Platoon, spot a squad of Japanese infantry moving through the woods. Brief fire is exchanged, before the enemy retreats back into the woods. Similar probing efforts are encountered in two different spots in Zone B. The very western edge of Captain Coffee Warlord’s lines, as well as “the corridor” in the middle, both see brief firefights with the Japanese, but the enemy is forced back. A squad of Japanese is also seen in Zone Four, working their way up at the edge of the graveyard and the rice paddy. Rifle and machinegun fire erupts, cutting into the Japanese troops and felling a number of them. Unlike other spots, the enemy returns fire, and directs it at Captain ardent enthusiast’s company command squad. The Captain drops his head below a felled tree just as bullets zip overhead, but a fellow Marine is not so lucky. One round catches the young man just below the cheekbone. The lad spins to the ground, killed instantly. Orders So far we’ve only encountered weak probing efforts at four different points on our line. Normally, I wouldn’t pause here for new orders. But the reason I am doing it is because Captain ardent enthusiast’s command squad is under direct fire from the Japanese. Captain ardent enthusiast, what will you do about the situation? With help from one of Lieutenant samifan24’s squads at the eastern edge of the rice paddy, you have the Japanese squad pinned down, but you are receiving direct fire. Semper Fi! |
Give 'em a little Fire and Ice! Whoot!
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Without knowing the lay of the land, I'd like to use the LT Samifan's eastern squad and pump them with some lead. If that creates a diversion, I'd like for my squad to fall back to a more favorable defensive position. If that's not possible I'd like to create a crossfire. That should quiet their rifles down.
Semper Fi! I can't believe I just typed that. |
*waits for the news that ardent was thrown off the boat* :)
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I'm not used to being fired upon. Maybe that's it. You know the Navy policy. Fire a missile, launch the planes. Have a coke, watch the news and smile :).
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Don't forget drop the grunts off at the shore. :)
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I'm on a carrier. We don't carry grunts. Too bad, though, they're easier to make fun of than sailors.
No offense to my simulated Marine comrades.:) |
What do you do on the carrier, Ardent?
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1 plane....2 plane...3 plane....uhhh.....guys...what comes after 3?;)
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OOC: I was out of town this weekend so I wasn't able to get my orders in.
Captain Sachmo71, the 1st platoon of The Broadswords is ready for action. |
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You're probably about to be knee-deep in it! :) Keep buttoned up and the lead flying. Call us if you need help, and we'll be there. Be ready to move out as quickly as possible. Good luck, Lieutenant. |
Captain Warlord, SIR!
Don't worry about the lack of Armor. Just make sure they fixed the fuel lines...in case we need 'em in a hurry. Get 'em on the run Cap. so I can play sniper!!! |
Luzon, The Phillipines
December 11th, 1941 18:24 Hours Japanese probing attacks continue along our lines. Mortar shells begin to descend from the sky as well, now that the enemy has discerned at least a few of our positions. Zone 1 Contact is made with the enemy, as Lieutenant The Afoci’s 1st Platoon fights off the advance of two squads of Japanese infantry. Zone 2 INCOMING! Marines hunker down as the terrifying whistle of incoming artillery sounds over the falling rain. The shells slam home on the western edge of Captain Coffee Warlord’s line, primarily aimed at the support machinegun team stationed on the very edge of the zone. At the same time, another Japanese squad makes a foolhardy attempt to move up “The Corridor,” but heavy fire from Coffee Warlord’s headquarters squad, as well as two Stuarts from The Broadswords’ Command Section, pin the enemy in place. Zone 3 In the middle of zone 3 is a nice clearing 100 meters across, which Captain Blade6119’s Company C has set up as an ambush point. Lieutenant Qwikshot’s 2nd Platoon, with support from the company’s machinegun section, maul the unfortunate Japanese platoon with the objective of trying to take the clearing. Zone 4 The firefight continues along the edge between the rice paddy and the graveyard, as two more Japanese squads join the fray. Captain ardent enthusiast’s headquarters squad finds it difficult to withdraw, due to the constant fire the area is receiving. But with assisting fire from one of Lieutenant samifan24’s infantry squads, and one of the company’s machinegun teams, they are finally able to gain a brief respite and beat the enemy back. Semper Fi! |
Luzon, The Phillipines
December 11th, 1941 18:27 Hours “Weapons free. I repeat, all teams weapons free. Send ‘em straight to hell, boys!” The battle is joined in full, as attacks by the enemy are reported up and down the line. The fighting is close, personal, and at these ranges, very lethal. Zone 1 INCOMING! Marines try to force their bodies deeper into the available cover as mortar shells begin to pepper the area, aimed primarily at Lieutenant The Afoci’s 1st Platoon on the right side of the zone. The bombardment is followed immediate by an attack by Japanese infantry. Our Marines fight hard, though, and are able to force the Japanese back, except for the far left side. Sergeant Udell’s squad begins to suffer casualties and are forced to withdraw a short ways, deeper into the trees. Zone 2 One of The Meat Grinder’s machinegun teams is strategically placed on the eastern edge of “The Corridor,” and opens fire on the pinned Japanese infantry. .30 caliber rounds tear into their ranks, but the stubborn enemy continues to press, and more infantry continues to pour into the opening. The support machinegun team on Captain Coffee Warlord’s left flank does not meet with similar success, unfortunately. Heavily suppressed by mortar fire, they are closed on and destroyed by Japanese infantry. Lieutenant Breeze’s 1st Platoon is unable to help, as they themselves are busy with a frontal attack by the Japanese. The squad to their far left, under Sergeant Killingsworth, takes casualties and is forced back. Japanese infantry slip through the small gap created between zones 1 and 2, and assault Sergeant Reeves’ Stuart tank, from Lieutenant sterlingice’s3rd Platoon. Fortunately for our armored boys, the attack fails. Zone 3 The stubborn Japanese continue to poor into the clearing, and are cut down by machinegun and rifle fire from Lieutenant Qwikshot’s platoon as quickly as they can enter. The northern edge of the clearing is littered with the bodies of the enemy. Light contact is also encountered on the both ends of zone three as well, but Lieutenant tucker342’s 1st Platoon and Lieutenant Katon’s 3rd Platoon give a good accounting of themselves, holding the Japanese at bay without losses. Zone 4 The respite earned by A Company is a brief one, but is just enough time for Captain ardent enthusiast’s command platoon to withdraw deeper into the treeline. And none too soon! Mortar fire rains down on the area just vacated by the Captain. Good call, ardent! After trying their luck up the middle, the Japanese now seem intent on pressing the ends, as infantry move up on the western edge of rice paddy and the eastern edge of the graveyard. Lieutenant Marino’s 3rd Platoon and Lieutenant samifan24’s 1st Platoon stop them cold, though, and now appear to have them pinned in place. Orders Zone 1 We’ve got Japanese trying to pierce the area between Lieutenant The Afoci’s 1st Platoon and Lieutenant Blade’s 2nd Platoon. Lieutenant bertogarce’s 1st Armored is dispersed between these two platoons, and Lieutenant Jennings’ 3rd Platoon is between and behind the two, fortunately positioned to stop just such a thrust. Zone 2 Lieutenant Breeze’s 1st Platoon has trouble on its left side, and is still being pressed from the center. Lieutenant sterlingice’s 3rd Armored is in the area, but this sort of close-range fighting is hazardous for the armor, as witnessed by Sergeant Reeves. Lieutenant Aesyrqwe’s 2nd Platoon and Lieutenant Superman=#54’s 2nd Armored, on your right side, have yet to make contact with the enemy, and the center is pretty well busy mowing down infantry that keep trying to come up “The Corridor.” Lieutenant JeffNights’ 3rd Platoon is to the rear in the center, being held in reserve. Zone 3 This is the most stable of the zones right now, and Captain Blade6119’s Company is fairing well. No casualties have been reported yet. Zone 4 The Japanese are trying to move up the sides, rather than the middle, but have been stopped cold wherever they’ve gone. Aside from Captain ardent enthusiast’s voluntary withdrawal, no ground has been given. Infantry Captains Bear in mind that you each have a 60mm mortar team at your disposal, as well as a pair of 81mm mortars to the rear. We also have two dozen small-caliber howitzers available for area bombardment. Armor Captains Close-range fighting in these heavily wooded areas can be quite hazardous to armor. Just ask Sergeant Reeves. Keep this in mind. Let’s have your orders, officers. Semper Fi! |
Lt JeffNights, double time it to reinforce Lt Breeze. Everyone else, stay put for now, keep the pressure on em.
Requesting artillery attacks on my left side until my reinforcements arrive. You may wanna duck, Lt Lackey. edit: Wouldn't mind some mortar fire down the middle while you heavy weapons boys are at it. Relieve some more pressure. edit 2b: Screw it. Right flank teams, start scoping out positions for advance. CAUTIOUS advance forward, take your time. I want you to set up a flanking position on the center corridor. How you do it is up to you. Armor units, lend support as best you can. If you can't make it through the trees, fall back and lend support where you can. |
"Hot damn! Those infantry boys ain't so bad after all. Nice shooting, Qwikshot!"
"Fire & Ice units, hold your positions and stay frosty. This is just the opening number of a long day of dancing." (Hey Dataking: Even if you can't capture a screenshot, is there any way you can do up a crude map, even if it's in Paint or something? I think it'd help to visualize.) |
I leave it up to the individual platoon commanders to do what is best, but sterlingice...be CAREFUL! Infantry assaults against armor can get deadly, and my suggestion would be to withdraw to an area where you have at at least two hexes of visibility all around, otherwise those fast moving infantry platoons will be on you before you can hit them! However, you know what is best for your men and so defer the decision to you.
Good luck to all. |
I will stay with Lt. Bootlicker on the right flank.
edit: I want to move all my tanks behind Aes's infantry lines. From that spot my tanks will not be as threatened by enemy infantry. We also gain attack range. |
I am not sure how my men are positioned, but if i have any one set up for reserves, swap them with Udell and have Udell support once his squad regroups. Other wise, shift my squads towards the gap to stop the hole.
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well well....it looks like my predictions were correct. The third company will make the japs wish they never know the word marine. I would like my mortar team to open fire on any target it sees, but right now it looks like the attacks are coming straight down the middle...lets try to get it firing there. I will commit my command force to the same area that Lieutenant Qwikshot has his men...its seems the japs are concentrating there, so why not give them more bullets to eat. i thought this was supposed to be a delay and retreat mission, but it looks to me like the Third Company could make them retreat....is that possible, or does the comp just keep giving them men...is this a certain amout of turns, or how do we know if we achieved our mission? |
The Japanese will have a finite number of men. It is quite possible to wipe out every unit on the map. However, as WSUCougar said, this is only the beginning, and the Japanese NEVER retreat!
We know we achieved our mission when either our last troop is pulled off of the map or the time limit expires. At that point we are shown our victory points and casualties compared with the Japanese. In a Delay mission like this one, we get more point for each turn we hold the victory hexes. I'm pretty sure we will end up having to retreat, but who knows? |
"Alright 3rd platoon! Move out and forward! Lets drive the slants right back where they came from!!"
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OK. Lucky for you guys, I am home sick from work today, so I have had plenty of time to mess with screenshots (between trips to the bathroom, that is :( ).
I found a seperate screenshot program that works. A couple of notes regarding the maps: 1. The resolution isn't the greatest, but this should give you some idea of what the battle scene looks like. 2. There are four bitmaps, one for each zone. 3. I chose not to display hex-lines, to reduce the clutter. 4. Visible range is 100 meters, and the distance between one unit symbol and another is 50 meters. That should give you all some idea of the limited visibility we are dealing with. Of course, trees reduce the visibility even more. 5. Zone 3 is big, and was cut off slightly on the edges, so the units on those edges will appear to be missing a squad or two. Not to worry. 6. West is "Up" and East is "down" for the purposes of these shots. Zone 1 Zone 2 Zone 3 Zone 4 Semper Fi! |
yah...not getting a thing....though sorry bout te sickness
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Ok got the screenshots fixed.
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veerrrryyyy nnniiiiceeee.....really like all the dead jap bodies
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.....umm...sorry, but i just realized that what ive been saying(jap) might be offensive to some people....if you have a problem with it, just post here or pm me and ill stop immediatley.
Sorry if you have taken offense!! |
Blade and Jennings, since the enemy is driving between us or attempting too, should we allow them to come in some and ambush them from three sides or would it be too risky on a delay mission to let them gain any ground uncontested.
I was just asking since on of my groups got its ass kicked and it was forming a natural funnel so if you guys agreed i would look smarter :) |
From the looks of things, I think my boys are definatly earning the name Meat Grinder.
CARNAGE! |
I'm staying dug in unless my Captain has new orders.
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nope....just moving my men and the mortar up to support you in the center....i do have to commend you with the machine gun request, as you turned out to be right.
But back to cleaning the toilets you insignificant little boy!!!!! |
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Same here. We sit on the rice paddy till they come at us, right Cap'n? |
Data, i have tried to play this game but still have yet to figure it out...tried the turorials, but could not find the text files that go along with them....can you please direct me in the right way? Any helpful advice about the game?
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If we want to risk it...then let's do it! |
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Those aren't bodies, those are active Japanese units that we can see. Naturally, there are a lot more that we cannot see right now. Blade6119: The text for the tutorials is in the manual. The manual is a big PDF file, and you should have a link to it under your start button somewhere. I believe the tutorials start on page 82. You'll also probably want to print out the page that lists the hotkeys. There are quite a few. For those of you who have taken a look at the game, it can be pretty detailed, particularly with a large unit like ours. |
Lt. Blade and Lt. Afoci, Considering that Lt. Jennings is in perfect position to mow down the japs if they so choose to try to exploit the gap, then let them, they will be cut through like a hot knife through butter. However, I leave it you to decide if that is the best course of action at this current time, I see no sense in risking a higher body count on our side if you don't feel as though it is a prudent tactic.
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Copy that, sir. Men, fall back. We are no good to the company if we are dead. We need to retreat to more visible land. SI |
Infantry C, I think there is an uncomfortable break in the lines just east of my eastern tank. I'd hate for some Japanese to come through those lines behind us. ANything we can do about it?
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I don't know if the game will let me be this specific...but:
When LT JeffNights arrives, I want to slide some of my men to the left. This will strengthen our flank, allow the new troups to handle the right and we can combine forces to shore up the middle. Hang in there men, help is on the way! Breeze |
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Affirm, LT! |
Blade, Jennings maybe we should just partially do it. What i am thinking is I will drop my 2 most western squads back a little and maybe Blade you could bring back your eastern 2. Either that or Jennings could send his 2 squads up on each side some to support us where the enemy appears to be making its drive. I am for either one.
The more I think about it, the less I think we should let them up. I am worried by letting get forward, we could let them establish a wedge between us that we couldn't seal back up? But I also like the idea of letting them in the gap, calling in a mortar strike and then ambushing the hell out of them. I guess I am confused on what i want to do, but since this is the first mission, I say lets test are luck and risk letting them in the gap and calling in a strike to blow the bastards back. So if blade, jennings, and rain raven are with me, move my western units back enough so they are out of enemy site and set them up for an ambush in the gap. sorry if this rambling doesn't make sense, i am kinda thinking out loud to see what others have to say. |
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The break you see in the lines is a narrow one, and if any Japanese did slip in there, they'd catch hell from two sides. I wouldn't worry about this one too much, if I were you. But still, it's always good to point things out like that. I'll be sure to keep an eye on it. The basic hex in this game is 50 meters across, and the gap you're looking at is 50 meters. So they'd have a hard time slipping someone through there unnoticed. |
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The 1st Armored Division will continue to provide support and assistance to Lieutenant The Afoci’s 1st Platoon and Lieutenant Blade’s 2nd Platoon. I just ask you guys to keep me informed and advised of potential changes in strategy. |
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I can see three different units that can almost see into the gap. Why not just move one of them over? |
bertogarce, I don't know how deadly this would be for you, probably a lot, but if our troops fall back to allow an open gap, is it feasable for you to draw them into the gap by attacking and falling back to lead them to the mortar strike and ambush? if so, i think that would be very helpful, if not maybe go to the north end maybe and set up there so your tanks can cover the entire gap.
That is if everyone agrees that we should try to draw them into it. |
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If you're referring to the infantry to your east, those are Lt. Qwikshot's boys, and they're busy hosing the enemy infantry that keep entering "The Clearing." |
If we are in agreement that we should be drawing them into the gap, then I’m willing to carry out this difficult mission. The 1st Armored Platoon will launch an offensive against the Japanese, then retreat towards the open gap that’s created by the falling back of troops. If all goes according to plan, the enemy will follow us into the open gap, where they will be met with a mortar strike and ambush.
Once we get them following us, don’t leave me hanging guys! |
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