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Bad news, Quik. Quote:
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It's the beginning of football season in the US, where demand, or at least curiosity, about football games is high, and he doesn't have the time to put out a demo. |
Wasn't Maxiumum Football released 5 months ago from today?
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I do not think that word means what you think it means. |
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Fixed. |
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Touche. |
Ok, let me rephrase that:
Didn't Maximum Football sell a $50 alpha stage game 5 months ago from today? |
Touche.
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Is touche similar to a rouge?
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Don't tell me this fucking thread is going to hit 5000 posts....
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Dola: In my efforts to curse this thread into finally dying, I crashed the server for 15 minutes.
As we say on the mean streets of Franklin, MA... Mah Bad, Dawg. |
I may be able to take the Comets into the play-offs tonight!
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Exactly. That shows how much faith he has in his product, that he won't let people do a "try before you buy", even though it has been almost half a year since it has been released. He has enough on his plate fixing the stuff that the small group of buyers has found, and I guess doesn't have the stomach to hear about the mountain of other things that an active install base of more than a few dozen would find. |
this is the ultimate thread that won't die
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Correction |
I saw that most of the recent posts over at the MF general boards seem to be about the old Electric Football game (the one that would vibrate the field to move the players around). I'm not surprised it was brought up over there since it's probably statistically more accurate than MF.
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Ouch. |
Bee wins.
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digamma, I recommend you check your M-F league... RomGrnt might be running one of your teams.
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No wonder those ineligible players keep ending up in games. |
Getting back to that demo, they are still coming out with excuses 5 months later. Here are the last two posts of a thread talking about demos again:
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I believe he has written that bolded part before the past two patch updates and yet that doesn't seem to be the case. Of course, he could very well mean that the current owners will be happy with the new update. I don't know what to believe anymore. He was the one who claimed shortly before release that the game wasn't going to have any serious issues. After release, he claimed that he was surprised by the issues that somehow slipped by him and his staff. After the first two patches, the game had supposedly improved dramatically, but yet they can't release a demo because they really want to work on this major update that is still fixing a lot of major issues. Issues that people claimed never existed in the first place. |
If you are looking for internal consistency in the statements coming from Winterland, I think you will never escape your confusion.
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Antmeister: i'm curious - you've put an awful lot of effort in this thread/topic (emphasis on awful), just wondering what you're looking to get out of it? is the reason for your interest you've displayed in this thread because you want to believe in the game, see its potential, but David keeps failing you, or do you think perhaps this is something everyone loves to bash on and you just want to lead the charge? i'm just not sure what your preferred outcome would be in all this - i would think after 96 pages of flogging this game it would have become apparent this thing is good for the garbage, yet here you are, still copying and pasting quotes from the MF forum and your "get a load of this, guys" demeanor. at first i thought you were semi-interested in the game and were hoping against hope that David would get things right. now i think you're interested in trying to keep this thread alive so that we can have fun at someone else's expense regarding a product that has no reason attracting this much attention. i just think it's funny that you of all people, someone who enjoys creating songs (and now videos), are so keen to poo poo on a fellow creator.
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Sorry HA, but calling Daivd a creator is like calling me a chick magnet. That shit just ain't true no matter how you cut the deck. |
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Well that's an interesting questiion. The very reason why I was interested was at one point, long before this thread was created, I had a strong interest in Maximum Football. Of course, we all know this fell well short of expectation and normally that would be it. However, I never seen someone who had been less than honest throughout the whole process and felt that he probably would have "cashed it in" if he would have sold a substantial number of copies. In other words, I am in the belief that he would have no longer supported the game if he sold a lot of copies of that game on first release and that didn't settle well. It may not have been the case, he may have just crumbled under the pressure of trying to support the thing and decided to quit, but you don't do that if you are passionate about something. The reason why I had believed that is when I kept hearing complaints about what happened with CFL 99, which is another game he created. He created that game, barely supported it and then stopped cold turkey. He then stopped selling copies of the game and left a lot of people pissed off who wanted to support him. That's not right. So basically, I actually want to see how far he takes this game. He knows damn well this game wasn't ready and I have a hard time believing Matrix didn't know as well. But I am really interested to see if he gets it to the state as advertised and I actually believe that the private beta team is taking it in that direction slowly. I don't want to see him quit. If you have the passion, you keep going and don't make excuses to why can't do a number of things. And yes, I would buy the game if he got it to that point. I don't quite get the statement about what I would get out of it. I just share my opinion/information on something just like anyone else does. I don't get anything out of making songs/videos because I like to do that stuff. I don't really care what one's opinion is on it since I was blasted for my earlier songs, but kept making because they were fun for me. I have freeware/shareware threads for lot of games because that is what I am passionate about. I don't get anything out of either one. But that was a fair question. |
cool, i can buy that logic and i see where you're coming from.
hey, i'm the first guy to crack a joke if something is funny, but there is a side of me that feels bad for the guy. i'm of the belief that he actually thought he could make this a full time job like Solecismic, but his inexperience and other factors just won't make that possible. my wife and i always wish we could start a small little company together so i guess i see a little bit of me in the Winters' situation. i felt bad for his wife (who brought things upon herself obviously), cuz my wife would have done the same thing - she's a very "stand by your man" kinda gal. i probably stated a couple times in this thread i would love to have created a game even 75% of what MF is, for me that'd be a mammoth accomplishment. David's only fault is charging as much as he did. should have sold the game for at least $20, and all along humbly said it was a work in progress but every game he sold would allow him to further develop the game. i don't think people mind being paid beta testers as long as you let them know ahead of time. he never should have marketed the game as the second coming of FPS. there's noone to blame in this MF mess other than David, which is shame cuz a different tact would have went a long way. i certainly wouldn't want 96 pages of bashing my game if i created something, that would demotivate me to the point where i'd probably stop putting time/effort into games altogether. it's a shame, really. nevertheless it seems you are being sincere. |
L.A. Comet football time!
L.A. Comet football time! L.A. Comet football time! L.A. Comet football with a baseball bat! Week 13 We play Philadelphia, who is struggling this season. The summary: Code:
00 00 They manage to hold the ball for 57 minutes, but it's just not enough, as our high powered, efficient offense is able to put up 17 points. The defense is stout, holding Philly to 3 and we cruise to 12-1 with a 17-3 win. |
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This guy continously fed everybody garbage about how the game was "almost ready" for several years, then released a buggy piece of crap "game" that was unplayable and not even close to being in the same universe - let along ballpark - that he had made it out to be. These factors and many more make it impossible to not enjoy taking a dig at him. Usually I would not derive much enjoyment for making fun of a guy's labour of love, but the way this guy carries himself, well... he deserves it. |
Week 14
We travel to Chicago. Chicago is battling Cleveland for their division lead. We handed Cleveland two losses earlier in the season, and now it's Chicago's turn to play us twice in the last three games. The summary: Code:
00 00 This is becoming a shampoo commercial. Wash. Rinse. Repeat. Insert same old statistical jokes. Mention we won. Repeat. We cruise to a 31-7 win. |
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Some of us LOOOOVE the statistical jokes. |
Week 15
At 13-1, we feel pretty good about things heading into our game with Milwaukee. The summary: Code:
00 00 This was actually a tad bit exciting to watch on the old simulation scoreboard. Back and forth the whole way, until we scored our fourth touchdown late in the fourth quarter to escape with the 28-24 win. 14-1! |
Week 16
The final week of the regular season. Woo hoo! Like I mentioned earlier, we play Chicago for the second time in three weeks. They were able to win last week to wrap up the North Division (we'll see if that is good enough to get them into the play-offs), so it looks like we decide to throw the rule book out the window and play a 15 minute game. Code:
00 00 It looks like another 28-24 win, and we finish the regular season 15-1. Kudos to Zittel and Sandine in this one who put up some John Jefferson/Ahmad Rashad circa 1982 GEFL receiving numbers in this one. Too bad no one else got to catch a pass. |
The standings...
So, to let you see the standings, it looks like I have two options. Take four separate screen shots. Upload them to a web page and post them here. Or copy them down quickly. Strangely, the latter seems like less work. East New York 13-3 Boston 7-9 Philadelphia 4-12 Washington 3-13 North Chicago 11-5 Cleveland 10-6 Milwaukee 8-8 Pittsburgh 3-13 South Miami 11-5 Dallas 11-5 Houston 7-9 Tampa 4-12 West Los Angeles 15-1 Denver 10-6 San Francisco 9-7 Oakland 2-14 And, so we're all on the same page with regard to the play-offs, I offer this straight from the game manual. Quote:
Honestly, I have no idea what that means. It looks like we can just keep playing play-off rounds until our hearts are content, with division winners always having the option to play again (best two out of three? lose two in a row...best three out of five? lose...best four out of seven....). In the game, there is a "new round" button. So, we have the standings. My question to you...who should make the play-offs? Why? Granted you have no information, other than a few scores from early in the season, scores versus the L.A. Comets and the final standings. But, that really shouldn't matter...should it? |
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And...you're in luck. I figured out how to export the league statistics into an excel file. |
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Ok, so basically Philly held the ball for 57 minutes with just 8 first downs and a 1.9 rushing average. Nice! |
Individual Statistics
(category by category...and yes, this is the whole of them) We'll start on the defensive side of the ball (I'm going in the order they exported onto the excel sheet.
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The kickers (note the success of my man Shogren after dropping that bum Soboleski)...
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The kick returners (though, these are actually punt return statistics) get their day in the sun...
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The Quarterbacks (I have no idea what the extra column is on the right--it's not labeled in the excel file--luckily it's all zeros)...
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You'll note above, that Arnzen passed Pitorak for the longest touchdown pass of the season.
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The receivers (yes, everyone in the league who has caught a pass this season)...
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Rushing (I guess we're a pass happy league)...
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Tackles (this is the longest one--sorry)...
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And last, but not least...the punters...
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Some records were just made to be broken. |
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As far as his wife, I never made any ill advised comments about her because I do understand that she is supporting him. Even though she made some crazy comments to potential comments prior to the release, I figured it may have been because she saw how it affected him in their private life. Quote:
Yeah and that's the other thing. Before Matrix took over, he stated that the game would sell aroudn $30, but somehow it went up to $50. Yet if we were to compare that to Puresim, they were able stay around the same price. I don't know what happened there. And I agree with your comments above that she should have sold it for a lot less as a beta game. He could have went the Puresim route easily. Quote:
Yep, no one to blame but himself. And that is why this thread is so long. Not for the fact that everyone wants to elbow and drop kick a developer. It is because there are so many mistakes being made. Mistakes are/were being made in publishing, development, public relations, marketing, pricing, beta testing and adverstising. And all of it surrounds this game. I haven't seen this with any other game ever. But why would you be afraid to start your own business based off this? If it is something that you wanted to do and you are passionate about it, would you really give up on the effort. Now I would understand if you have to stop a business because it is not financially viable, but you wouldn't stop creating altogether, would you? |
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That's pretty sad when you have more sack yards (6461.3822) than passing yards (3967). I feel sorry for Byron from Cleveland. I guess its all worth it since he was still able to manage 23 touchdowns. |
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Eh, wasn't it 6 sacks for 461.3822 yards? |
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Argh! You're right. On my screen it looks like one complete number. But when I quoted it, I can see now that it is a different cell. So instead of 0 sacks for 6461.3822 yards. It should read 6 sacks for 461.3822 yards. That sounds much better. :D |
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