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dberner30 03-24-2008 03:17 PM

Quote:

Originally Posted by dangarion (Post 1690578)
Like a Level 4 kicker? Daniel Schoonover at your service.


offer sent....i am running the Kazan Golden Horde which is an Eastern Europe team...

wade moore 03-24-2008 03:23 PM

Quote:

Originally Posted by dbd1963 (Post 1690734)
Had to release two very good players because they are both on a team I'll play later! This is something owners need to keep up with. It may seem like a small thing, but you know there are players who will exploit it.

For those who are on both Richmond and Grand Junction, we won't play each other this year barring a miracle. Richmond is in 14th place and it looks like a tough season for us. But we'll want to watch that in the future.

Richmond may well get relegated, so that would take care of that..


But really - what damage can someone really do to your team?

dbd1963 03-24-2008 03:29 PM

Quote:

Originally Posted by wade moore (Post 1690742)
But really - what damage can someone really do to your team?


In our team forum we discuss openly what tactics we are going to use.

Also, they could click on every player and see all the strengths and weaknesses (if they have it set so team can view..)

TazFTW 03-24-2008 03:42 PM

Quote:

Originally Posted by larrymcg421 (Post 1690652)
The Silverbacks could use some backup OL and higher level secondary. The latter is especially important because Fresno likes to air it out. If you're already ont he secondary, try to level up ASAP if at all possible.


It looks like I'll hit level 2 with the next training update. I'll then use flex points to boost a level.

duckman 03-24-2008 04:14 PM

Quote:

Originally Posted by MacroGuru (Post 1690497)
I also had to buy a team, but I bought a Canadian Pro League Team, I am the Victoria Admirals, Formerly the Yukon Crush


Sweet, I'm already on your team! :)

SirFozzie 03-24-2008 04:25 PM

(Smacks MacroGuru and takes his best players)

I'm the Oregon Octopi in that league (thanks to a bunch of Octopus Overlords signups)

wade moore 03-24-2008 05:33 PM

Quote:

Originally Posted by dbd1963 (Post 1690747)
In our team forum we discuss openly what tactics we are going to use.

Also, they could click on every player and see all the strengths and weaknesses (if they have it set so team can view..)


Right - but aren't the team tactics INCREDIBLY limited right now? Is there really any advantage to be gained from this at this stage of the game?

dbd1963 03-24-2008 05:34 PM

Quote:

Originally Posted by wade moore (Post 1690851)
Right - but aren't the team tactics INCREDIBLY limited right now? Is there really any advantage to be gained from this at this stage of the game?


I know what I could have done with it. YMMV.

wade moore 03-24-2008 05:36 PM

Quote:

Originally Posted by dbd1963 (Post 1690852)
I know what I could have done with it. YMMV.

Keep in mind that I can't see what the team tactics interface looks like - so I'm partially asking to understand what you're talking about.

dbd1963 03-24-2008 05:43 PM

OK, here's a fer instance -- just before our last game we discussed how we wanted our DBs to play based on what we were seeing from their QB. What do you think you could do with that information?

The tactics controls are very basic, but you can set how much and where you want to run, The kinds of passes you'll throw, how much zone you'll play, blitzing percentage, how much you run d vs pass d you'll play. If you are openly talking about that and your opponent is hearing it, they have an advantage.

SteveMax58 03-24-2008 06:19 PM

Anybody else thinking that these guys better really beef up their ISP bandwidth and/or server capacity?

It has gotten progressively slower and more difficult to load pages in the last day or so. Much worse than Friday or Saturday, when you might have expected would be high traffic days. Since the site just started recently, it makes me think they might crash this Saturday.

lordscarlet 03-24-2008 07:08 PM

Sorry MacroGuru - first I didn't realize the Admirals were your team. Second, I wanted to be on Wade's team. :)

Mustang 03-24-2008 07:29 PM

Quote:

Originally Posted by dbd1963 (Post 1690859)
The tactics controls are very basic, but you can set how much and where you want to run, The kinds of passes you'll throw, how much zone you'll play, blitzing percentage, how much you run d vs pass d you'll play. If you are openly talking about that and your opponent is hearing it, they have an advantage.


You're assuming every person that is on another team is for the other team. I don't see any benefit at this present time to being a spy (unless you are the owner of another team)

dbd1963 03-24-2008 07:38 PM

Quote:

Originally Posted by Mustang (Post 1690915)
You're assuming every person that is on another team is for the other team. I don't see any benefit at this present time to being a spy (unless you are the owner of another team)


I think I wasn't assuming anything too much, since it was the owner and starting QB of a team I will play later this season.

I don't want to keep justifying what I did or what I thought. If others would make a different decision that's cool.

Mustang 03-24-2008 07:49 PM

Wish I could remove my player from a team where it was purchased by a racist jerkoff.

Shkspr 03-24-2008 07:52 PM

Why does the owner need to discuss tactics openly? The owner is the only one who can see that the team is going to run to the left 50% of the time, so unless he tells the entire team, how is that going to give the game away? Suggestions from players to the coach are fine, but have to be taken with a grain of salt (like "make sure you're throwing me the ball a lot". Which isn't a bad idea, Larry. I converted nearly 70% of the passes thrown my way with no drops. But I digress.) But the only "strategy" that a spy could take away from that is if the QB told his LT and LG to make sure to have their tactics set to run block in view of everyone. Maybe owners just need to make sure individual tactic settings are set via PM. Or nominate captains for each position group to relay group settings from the owner/coach.

Bottom line is, I don't think the game has evolved to the point where preparing for games is particularly collaborative. It's still dice rolls in the computer, and I think it would take real time weeks of training changes to materially take advantage of advance knowledge of a team's strengths and weaknesses.

Buccaneer 03-24-2008 07:54 PM

FS Stephen Bucc

I've got to finish equiping myself, it's having problems right now.

QuikSand 03-24-2008 07:55 PM

Quote:

Originally Posted by Shkspr (Post 1690931)
It's still dice rolls in the computer


Methinks thou hast disturbeth mine immersion, thou misbegotten fool!

Shkspr 03-24-2008 07:57 PM

Quote:

Originally Posted by Mustang (Post 1690929)
Wish I could remove my player from a team where it was purchased by a racist jerkoff.


PM Bort or Digital Daggers at the game forums and see if they'll grant you FA.

Ben E Lou 03-24-2008 08:02 PM

If anyone is lookign for a team, here's what my team has in terms of human players. NOTE: the numbers in parenthesis are the levels of the highest human players, not how many. For example, the QB(4), means that I have a Level 4 QB. But I only have one human QB on the roster, so there's room for at least one more. The positions at which I have more than 2 humans have been marked as well.


QB (4)
RB (1)
FB (2)
WR (4) (We have two guys at 4, then no one else above one.)
TE (2)
C (no human players)
OG (no human players)
OT (4, 1)
DT (only one human)
DE (We have three DEs, all are level 2.)
LB (Only two human LBs, both level 4.)
CB (3, 1)
SS (2)
FS (2)
P (no human player)
K (4)

Shkspr 03-24-2008 08:02 PM

Quote:

Originally Posted by QuikSand (Post 1690938)
Methinks thou hast disturbeth mine immersion, thou misbegotten fool!



Okay, so it's just 2/3 dice rolls. To clarify, there's little we can do as individuals to direct the flow of the game, as opposed to, say, 16 player deathmatch FPS games. The balance of the attributes and range of training options lead me to believe that the advanced tactics really add much variance to the outcome of the game. I still have to see a larger sample, though.

Buccaneer 03-24-2008 08:03 PM

Ok, I', at Lvl 4 but I am not sure about the attributes mix. I am available.

Ben E Lou 03-24-2008 08:11 PM

Oh, and if you register a player and want on my team, shoot me a message in-game. I'm not always reading every post in this thread.

Team: Lowcountry Gators
Owner: Ben E Lou

Mustang 03-24-2008 08:20 PM

Quote:

Originally Posted by Shkspr (Post 1690940)
PM Bort or Digital Daggers at the game forums and see if they'll grant you FA.


Thanks was wondering who the main guys were.

Probably have to be some way to put some type of controls on owners especially if you are spending real $. In essence, a team is a type of 'guild' and if I was playing WoW online and was forced to deal with someone like this for 40 days until I could do anything, I wouldn't hang around.

QuikSand 03-24-2008 08:36 PM

Quote:

Originally Posted by Shkspr (Post 1690946)
Okay, so it's just 2/3 dice rolls.


Beholde, thou hath charms to soothe a savage breast.

wade moore 03-24-2008 08:38 PM

Quote:

Originally Posted by Buccaneer (Post 1690947)
Ok, I', at Lvl 4 but I am not sure about the attributes mix. I am available.


Don't worry, none of us are sure ;).

Buccaneer 03-24-2008 08:55 PM

Do I set the attributes to Team Owner View or something more?

dbd1963 03-24-2008 09:04 PM

Do at least Team Owner View. He needs to know your stats.

dbd1963 03-24-2008 09:13 PM

Richmond is 1 backup TE away from being an all human team!

For some reason, that seems cool.

Mustang 03-24-2008 09:41 PM

Thankfully Bort released me from my contract.

FS Swede Genesis (lvl 5) is available

Strength: 11.67 Blocking: 10.67
Speed: 22.6 Tackling: 18.6
Agility: 23.05 Throwing: 9
Jumping: 10.67 Catching: 14.6
Stamina: 18.6 Carrying: 10.67
Vision: 15.6 Kicking: 10
Confidence: 13.67 Punting: 7


Hard Hitter Abilities - 2/1/1/1/0

Ben E Lou 03-25-2008 05:09 AM

If you've signed with Lowcountry, please report to the in-game team forum for discussions. It looks like you have to be logged in and own a player on the team to see that forum. Nice little automated feature there.

http://goallineblitz.com/game/forum_...d=0&team_id=87


Quote:

Originally Posted by SkyDog, from that forum
I've set the depth charts now. Basically my priority in setting them was:

1. Human-Owned Player
2. Level
3. Are his attributes set for me to see them? (In other words, I had to decide between two Level 2 human-owned TEs. Kodos had his guy set where I could see his attribute. His guy got the nod.)

I assigned every level 1 human player to special teams play, to help boost their playing time a bit. (Some level 1 human players are starting.)

Please level up if you can.

My short-term goal is to fill the roster with all human players, then evaluate what kind of team we have. I'm not going to do much on strategy yet, because right now several starting slots are manned by CPU guys or Level 1 human-owned players. Given how many offers I just made, I suspect that the roster and depth charts will change radically over the next couple of days or so.

--Ben


larrymcg421 03-25-2008 06:16 AM

I posdted an important defensive strategy request for Fresno game:

Quote:

All defensive players, please set your preference to pass defense. In their last game, they threw 59 times and only ran 9 times.

Also, I like Skydog's idea of getting backups on special teams. I'm going to go ahead and do that.

Mustang 03-25-2008 07:32 AM

Swede signed with the Silverbacks. Figured they had some CPU guys at FS already and could use more guys.

21C 03-25-2008 07:46 AM

Damn. I bought some equipment a couple of days ago but only now just saw an option to Equip (next to the Sell ). I didn't get the skill boost until now.

dbd1963 03-25-2008 08:27 AM

Today's game between the Silverbacks and Ninjas -- looking at the team ratings, the Ninjas are a yellow 21, which means they are close to a 24. The silverbacks are a red 18, which means closer to 18. Is this a big difference? I guess we're about to see..

DanGarion 03-25-2008 01:23 PM

Quote:

Originally Posted by dberner30 (Post 1690736)
offer sent....i am running the Kazan Golden Horde which is an Eastern Europe team...


Sorry I had an offer made before yours, that also gave a bit more money. Good luck though!

dberner30 03-25-2008 02:13 PM

Quote:

Originally Posted by dangarion (Post 1691284)
Sorry I had an offer made before yours, that also gave a bit more money. Good luck though!



thats cool...dont really know how the money works at this point...

already got guys going to the highest bidder...dang mercenaries...i guess our 6-1 and certain to be a playoff team (wants winner) feature is worth nothing... :( :)

IMetTrentGreen 03-25-2008 02:44 PM

Quote:

Today's game between the Silverbacks and Ninjas -- looking at the team ratings, the Ninjas are a yellow 21, which means they are close to a 24. The silverbacks are a red 18, which means closer to 18. Is this a big difference? I guess we're about to see..

They are 3 points better at :receiving" and 6 better at "kicking." The rest are the same. I think we'll be alright unless the game comes down to a punt pass kick competition.

larrymcg421 03-25-2008 02:58 PM

Ouch!

We just got fucking throttled.

hawk4669 03-25-2008 02:59 PM

Owowowowowow....it stings. :eek:

Cheers!

IMetTrentGreen 03-25-2008 03:03 PM

I blame our deficit in "kicking"

MrKordell 03-25-2008 03:03 PM

On the bright side, a lot of us leveled up to 5.

larrymcg421 03-25-2008 03:06 PM

They had a level 6 receiver that made us look really bad, especially on an 80 yard TD where it looks like Southwell fell down.

hawk4669 03-25-2008 03:06 PM

Quote:

Originally Posted by IMetTrentGreen (Post 1691375)
I blame our deficit in "kicking"


lol

Looking at the box it doesn't appear so. Oh well....we all just started. I'm not too worried. :)

Edit: Ouch...three dropped passes? Ugh.

Cheers!

TazFTW 03-25-2008 03:08 PM

Well at least the backup QBs got some PT.

MikeVic 03-25-2008 03:12 PM

Nice game team. :)

wade moore 03-25-2008 03:12 PM

Lowcountry >>>> Grand Junction


:)

MikeVic 03-25-2008 03:12 PM

No tackles for me, but I'm level 2 now. :P

Alan T 03-25-2008 03:12 PM

Rough game for us. I feel somewhat ok with my performance, I think they did run it more than their previous game and we did an ok job of keeping it short gains mostly. I got my stamina past 20 now, but only played 31 plays. I'm wondering if I should back off my play intensity a bit perhaps?

Used my flex points to improve breakthrough (level 6 now) and defensive line general (level 2 now). Going to work on my speed a bit as my other skills look ok for starting out.

I read the important skills for DT are Strength, Tackling, Agility, speed. For me I don't know being a NT that I need a ton of speed, but probably a little improvement there wouldn't hurt for me.

wade moore 03-25-2008 03:14 PM

Quote:

Originally Posted by Alan T (Post 1691392)
I read the important skills for DT are Strength, Tackling, Agility, speed. For me I don't know being a NT that I need a ton of speed, but probably a little improvement there wouldn't hurt for me.


Probably from that Tim Harper guy?

I don't know that you can take what he says as fact. I think it's educated guess.


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