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![]() This guy was on the way to a hall of fame career but dissapeared after the 2060 season. He reappeared in 2064. Where did he go? |
Sounds like the game isn't evaluating stats vs ratings?
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Why did he become a minor league free agent.
If you have gotten this far and haven't purchased - wait a few patches. The AI is an absolute trainwreck. The game is just very flawed and it needs serious fixing. |
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Has anyone else seen this type of thing? |
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1 year, 1.75 mill |
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I think he had a sore arm. |
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Strange. I've seen the AI do bizzare things with high contract players. But guys making that? Not often. The AI bugs just keep getting deeper and deeper. Good luck Mr. Duffy, I don't see how you squash all of these. |
Here's a story I'm just jumping for joy about. Start a standard Cuban league and make a few tweaks so as to get desired statistical outputs. If you didn't know, Cuban baseball begins in November. In the league setup you have the option of turning trades on or off and when you want the trade deadline to be. For some reason there is a year dropdown for the trade deadline. I guess perhaps maybe you want the trade deadline to be in 2010 - maximum customization or whatever. Okay, that's fine, but the only year in the dropdown is 2006. You want to have a trade deadline in Cuba it can't be any later than 12/31/2006. I tried using 2/28/2006 to see what that would do, and sure enough the trade deadline had passed 9 months before the season had begun.
Went and simmed ahead anyways to look at the stats. Specifically, I simmed until the start of the playoffs, which began in mid-April. Oh yippie - there are leaderboards, but there are no sortable stats in the team roster or in the league's player statistics interface. Did another run and it turns out the stats all reset to zero once it turns over to 2007. Brilliant! |
I had to set my lineups for my 6.5 online league.
I just have one question: Why did you guys fuck this game up so bad? |
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He developed a rare debilitating injury that only began to be diagnosed in the mid-21st century. It was named after a couple of obscure players from six decades earlier. Wood-Prior's Disease. |
Here is an interesting AI glitch I ran across. Created a historical League for 1901 and added an independant 8 team Minor league (PCL) I did this just for the purpose of giving overflow players and those that were at the end of their Careers a place to play when they were unwanted by the Majors.
Well since it had no affiliation to any Major League teams, the PCL basically began operating as a second Major League, competing for Free Agents and actually getting a couple in their prime. On top of that, though the PCL kept a separate Almanac for their League (Only counting PCL Stats) the players from the Majors they signed also had their Stats continue to accumulate in the Major League Almanac as well. Slightly annoying, but also kind of cool in that it gives me an idea for a different type of dynasty. Apart from the Stat issue it does mirror to a small degree the way some minor Leagues were back then. The PCL in particular could afford to pay salaries almost on par with the Majors for quite a while as they were the only game in town before the westward expansion of the 50's. Because of this quite a few good players chose to play our their careers in the PCL instead of going to the Majors as they could make equal, or greater, Money. So definitely a glitch, but a semi cool one....and I will probably turn it into a Dynasty time permitting. |
Are people still griping about the user interface? I followed along with the game manual and was blown away by how flexible this thing is. As a software developer, I really appreciate its power; as a long time text sim fan, it does virtually anything I can dream (customizable views, filters, context sensitive menus, hyperlinking, bookmarks, etc).
Now, I'm sure certain "work flows" need to be optimized (ie scouting), but the UI framework in place is nothing short of awesome. |
Alright, I just played out another game, and found more disturbing AI decision making - this time on the field.
It's 8-8, bottom of the 9th. 0 out, and I have runners on 1st and 3rd. My batters hits a ground ball down the line, the first basemen grabs it and throws the ball to second. The winning run scores, and the game is over. |
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:( Sorry to hear that. This is fixed in patch1 |
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We'll do our best! I dont think we'll ever get every bug though! |
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Did you post this one in their tech support forum? |
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Just as long as you don't actually try and play it, you should continue to be blown away. |
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I tried, but didn't see an appropriate place to put it. The tech support didn't look like it was for bugs, but instead for crashes and hardware issues. Instead, I PM'ed this to Marc Duffy, maybe he'll pass the info on. |
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Tech support is for everything kind of lumped together. |
Passed on, thanks
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I think it's safe to say it's going to be awhile before the game is stable or at least worthy of a demo looksie.
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I don't.. It';s got bugs yes, all new games have bugs, especially first gen games (which this really is, Markus + SI's first version) But it's remarkably bug free to me. |
Got a kick out of this one..
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I'm wondering if Skydog has checked this game out at all.
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Have wondered that myself too, he has always been pretty active in the ootp community. |
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Are you telling me this game is playable to you? All the posts over at the ootp forums, all the bugs pointed out here and everything is hunky dory with you? Well sir, you are only lucky man. |
Yeah, I've only encountered a few bugs and the ones I've encountered, I've been able to work around for the most part. It'll be nicer when the game is stable, but..at least I can play lots of seasons without the game not working at all. That's pretty much all I care about when something new comes out anyway, is being able to just mess around with it and get familiar.
At least these games have patches. Too bad the only patch that come with console games that cost more are "next year's version." |
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There are a few issues but from what I've seen it isn't as bug ridden as some here seem to think. I'm enjoying it greatly. |
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This is false, at least regarding the Xbox and the 360. |
I'm having fun with the game as well. Only had one crash so far last night....stupid thunder storm :) Wasn't so bad though, the half month I lost was pretty lowsy.
Yes, there's a lot to iron out, but I'm finding it playable and enjoyable. Maybe that will change the first time I really get screwed over by a bug. |
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Thanks. Now back to my playoffs :) |
My name is being used a lot in this thread :(
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More power to the guys that took the blue pill and can sim on. Me, I'm dedicating myself to FM for the summer.
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Well, at least there's hope!! :)
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Mainly I think we've been so conditioned to harp on every single bug out there that it's really poisoned folks toward any new games..
Is it super polished? heck no, but is it playable? Heck yeah. |
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I'm probably doing it very backwards, but FM will probably be the next text sim I try. Just don't know if I can make the leap to soccer. Maybe if I could take over an Irish club.
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Is it? I mean, I've thought long and hard about this the last couple of days as my enjoyment of the game went from fairly high to beyond frustrated. You said in an earlier post "back to my series" That's interesting, because I too hit a series last night. Playoff series to be exact. And the opposing teams MR pitcher played 2 innings at SS to finish off one of game 2. Am I being nitpicky by causing that type of bug to destroy my enjoyment of the game? Would it be better if I just pretended it never happened? Or how about when I look at roster moves like have been given examples of in this thread? Is it acceptable to be bothered by that or should I pretend that doesn't exist as well. I mean, I can see IRL how Alex Rodriguez may finish his career with a year in A ball and 2 in AA. I suppose I should again, shut my eyes and repeat "it's a game, it's a game, it's a game" I mean, complaining about these types of bugs is just being nitpicky afterall. |
Being that this thread is 15 pages I'm not gonna read through it all so its probably been posted already. I havent been playing the game much at all bc of computer reasons but I noticed if I ask my manager to set lineups that he will not put the best players at all positions. This is just ine example but my All-Star 3B would be on the bench while some washed up guy takes the spot.
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The voice of reason. I don't mind some goofyness, heck I'm still playing 6.5 like crazy, but some of the issues I'm reading downright make me scratch my head in disbelief. We'll see what you all think after the patch is released tomorrow. |
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Taking the risk of violating the NDA, I can confirm that this issue is fixed in the 1st patch. |
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spleen,
I've tried to hold off on any serious nagativity about the game until the SECOND patch is released. If the first takes care of some of the major issues (this being one of them), I'm going to be thrilled. The reason for that outburst was the comment of how people are unfairly harping on the game. I'm sorry, but people have every right to be upset about some of the bugs in the release version. People may have a tough time believing it, but I'm usually fairly easy on games. I'm not whining about questionable logic of the AI bunting in the 6th inning of game #45. I'm complaining about legitimate issues. A majority of the people in this thread, especially by those of us who own the game are fair, legitimate gripes. We've also been fair to the game by not shredding it non stop. I don't want people in here acting as though our concerns aren't legitimate. Nor will I listen to someone say we are just harping on things that won't matter to the average FOFCer. We aren't making this crap up. We are giving an honest assessment of what we see. To insinuate anything else is unfair. |
And besides no one has done limmericks yet or made up songs or posted crazy pictures about this game yet, so it's not like this game is getting the MF treatment. :)
But Spleen, I was hoping that the beer tent made it into the first patch? :) |
I bought it, played a couple of hours and i have it parked by now. I will play FM solo and OOTP6.5 online until most of the bugs are fixed. I must admit that the forums have influenced me a lot, i can't start any serious dynasty reading all the bugs at ootp forums as i don't want to get frustrated too soon and forget the game forever. I'll just let the time pass and will give it another chance after 2 patches, the game has potential for sure, now let's see how fast do the green bars become red.
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I don't know if "playable" is really the correct word for this situation. Is it playable? Based on the various reports I'm reading here, yeah, the game by & large functions, it runs (more often than not), etc. In short, it is playable. Perhaps a better word would be "enjoyable", or "pleasurable". That's where I believe this fails, there's simply no way in hell I could enjoy a game with the sort of bugs this one has shipped with. A problem that's compounded by how easily they were spotted. I mean, c'mon Fozzie, the HTML reports alone provided examples of some of the most egregious problems (the multi-position pitchers, the retirement age players in rookie ball). AFAIC, those are downright embarassing problems, and it boggles my mind that SI isn't embarassed by them being released to the world. And I mean that exactly, it is truly mind boggling to me that they don't seem to be embarassed by it, and it's almost equally mind-boggling to me that the criticism they've received for it hasn't been a hundredfold what I've seen here. I just can't fathom the acceptance of problems like that. Clearly, YMMV, I'm cool with that. I'm a guy who'll say that he feels like he got his money's worth out of last year's version of Baseball Mogul, which is a decidedly minority opinion here. It most definitely had a number of flaws but I managed to find a way to wrest some enjoyment out of it, enough so that I feel like the purchase was a fair bargain. Point being, I'm fine with enjoying something that isn't universally acclaimed, I'm okay with you enjoying something I find laughable. (Hell, I don't think there's too many people here who would understand why I'm having such a blast with a recently released professional bull riding quick-play game for the tabletop, but I'm happy as a lark with it right now & would really like to shut down all other activity and just play it all day for a few weeks straight). Anyhow, like I was saying, I'm okay with you and whoever enjoying the game, but damned if I can understand how you're able to suspend disbelief enough to enjoy pitchers in right field and A-Rod clones playing three years of minor league ball as they approach their 40th birthday. |
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The AI makes it unplayable as a solo game right now. It's so bad, it's not even worth trying. I was trying to do the same thing, but I got a feel for the UI and now I'll just wait until it's playable. |
That's because I have yet to get to A) Pitchers in RF, and B) The second problem is because I'm actually playing games and not auto simming a hundred years and then complaining about every issue found.
Edit: By the time I get there, it will be fixed (like the issue in B) about pitchers playing the field which is fixed in TOMMORROW'S patch. |
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If knowing this stuff is there & you're able to ignore it because it hasn't cropped up yet in your personally played games is working for you, then all I can say is "you go boy". Seriously, if you're enjoying it, more power to you. But damned if I understand how you're able to get past the bugs. |
Jon, that seems to me like a guy who doesn't care if there was no flies ever in their soup. If there was a fly in anyone else's soup at any time since the resturaunt opened, he'd complain.
Again, this seems to be nothing more then someone gorging on 100 years of stats, and then complaining it made them sick. It's going to be fixed. Maybe I'm pollyanna-ing it, but as I said, I haven't run into the show stoppers reported, and I have faith in SI + markus (admittedly more faith in the former then the latter) to fix what folks are seeing. |
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For the exact reasons we play other games as well. Look at the tremendous amount of fixes and changes there were after Civ4 came out (the list ran into the hundreds) but many, many enjoyed right out of the box. Go back to Civ2 and its ludicrous AI but many, many played it regularly for 10+ years. Witness my years of playing OOTP5 which I am still enjoying immensely. No one can be serious in saying that OOTP5 is better than OOTP2006. Also look at the many that enjoyed playing BBCF. Which would rather do - get what enjoyment you can out of a game (if it's a game you would love) or sit around bitch without enjoying anything? High expectation is the devil here. For the record, I did not OOTP2006 nor did I buy BBCF. But I did like reading about those that did have fun with these games. |
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You could certainly say this and be serious. |
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And that's the part that I'm incredulous that anybody actually believes. AFAIK Markus is still behind the wheel regardless of whatever company label happens to be on the (figurative) game box. And the next thing he fixes ... well, let's just say that I believe the track record on that score is pretty damned bad. |
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I wish he would just stop making things worse. The AI is so godawful, it's like it might as well be completely random. Have the AI set up your minors and have a good laugh. |
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Ridiculous. If I see issues in a sim of 100 years, those roster problems are there in year #1. The reason for a 100 year sim is to have more things to look at. I can look at a ton of MVP winners and track their careers with ease. I can look at multiple draft classes and see how they turned out. You can't make the mistake and pretend that seeing gigantic errors in AI behavior over a 100 year sim isn't going to impact you because you sim one game at a time. Those problems start on the day you start your career. If the AI has an issue releasing/resigning the same player in a single day, it's going to pop up instantly. Your thinking is flawed in that regard. I don't care if you like the game or play it constantly. Good for you. You can overlook issues and I'm happy for you. And I hope against hope the AI issues are fixed. There is a good game in here somewhere, I just wish I didn't have to wade through the bugs and goofy AI to find it. Your analogy with Jon was that he would be complaining if a fly popped up in someone elses soup. Thing is, he never told you not to enjoy the game, he asked you how you could enjoy it with those errors. Now, maybe you didn't see the fly and ate it anyway. Maybe you LIKE flies in your soup. Maybe you were content to not complain about the fly because you KNEW they were going to get the steak right. That's all fine and good. I have no issues with anyone enjoying the game and will NOT insult them or their intelligence. On the other hand, I'm not going to listen to you continue to portray those who have found major flaws in the game as whiners, people who harp on the mundane or people who are just looking for something to bitch about. Again, nobody here has done that. The criticism of the game has been fair and shockingly minimal. You play the game and enjoy it (and I'm happy you haven't ran into any bugs, good for you) I'll play the game after patch 1 and determine if it fits my needs or not. I'll then reply to the board and give my opinion. i'll do the same after every additional patch. And if it isn't patched to my satisfaction, I'll put the game on the shelf and move on. And you'll be playing. Both are reasonable things. |
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Yes, both are very reasonable things. But we see other things here that are not reasonable. It's one thing to report bugs and either wait patiently until they are fixed or workaround them and enjoy what you can, but it's another thing to be so angry as Jon and lynch are doing as if to will the game to be better (or to get others angry enough to not buy the game). That's what we see way too much of on the internet. I may bitch about a lot of things but not games (anymore). There are several games that I will always enjoy playing and life is too short not to be playing those. If a new game comes along that gets into my rotation (like Civ4), that's awesome. But if there are games that I anticipated that was only worth playing once (like Pirates) or not worth getting much into (like Godfather), that's cool too. I sometimes state my opinions because I value some of the opinions I have read from others but I don't make an issue out any game meeting/not meeting personal expectations. |
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It should live up to the "one more turn" standard I think. I've had this with Civ builder-type games all the time, and had it for a bit with FBCB (still have to get back to that one). I look forward to my MP leagues in this manner. I don't have it with OOTP2006 yet (never got it with v5), which might be a result of not having the ideal settings for me. I want to check out how the functions work...but they might not all be very fun. That, and eliminating the bugs/crashes. |
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Well I wish I didn't buy the first day and that someone else had found these problems and warned me. I'd like very much to play this game and enjoy it. I am of the opinion that most of the people on this board would not want to play this game in the state that it is in. I am angry and annoyed. I at least have a better reason then Jon though, this game has throughly pissed me off. It is so annoying that they added 500 stupid countries and leagues and the AI is much worse then it was in the last version. It's infuriating that they have taken a giant step backwards. Now if you read the OOTP board you'll find people that I should have expected that, but you read the marketing materials and let me know if I should have anticipated what they delievered out the door after 2 years. |
I happen to like the varied opinions of the game and it's perceived state of progress. I'm smart enough to be able to tell if someone has an axe to grind, if they are bitter because of dashed expectations, or are happy drinking the kool-aid. In any case, the more feedback the better. I think we've seen our share of games that were doomed from the very start (MF), games that started out strong but were killed dead by a failure to be timely with a patch (BBCF) and games that, while imperfect, keep on chigging along (Civ4). In each case, there are the "Fanboys" and the "Haters", but any insight anyone can provide into the game is good stuff IMO.
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I agree that insight is good. I also agree that one has to be smart enough to filter out those with "an axe to grind, if they are bitter because of dashed expectations, or are happy drinking the kool-aid". However, I take analysis and insights with a grain of salt - even the stuff Troy has done. The reason is simple: they are not me. You think I would have stuck with OOTP5 for as long as I have if I listened to all of the criticisms of that game? I found my comfort zone and groove with OOTP5 to make me come back every year to play - but I do not expect anyone else to share that experience nor do I want to have anyone else to agree with the way I play it. I do keep an open mind regarding new releases (as I have read everything on OOTP2006 and on BBCF, TDCB as well). But as I have said nearly every single time we get a thread like this, I believe no one should have to like or desperately want to like a game (or to get others to love or hate the game). That's where the friction between the fanboys and haters come from. |
Buccaneer
I think most people are just frustrated with the new ootp 2006 is because the same AI bugs are still showing up on the new engine like it did on past versions. Markus been told over and over about these problems and it never gets fix. Seems Like Markus likes to add a lot of new features and care less about the AI to a lot of people. The same AI waivers, trades and release still existed. Its very frustrating to see the AI do crazy when it comes to waivers, releases and trade. Seems like Markus use the same coding for the new engine too. A lot of people tought it will be done from scratch. If the coding was done from scratch, then it must be the logic behind the coding that still causing the Ai problems. Maybe Markus is just not understanding something. I hope and hope that the upcoming patches with SI support can finally fix these AI bugs. In the meantime I am staying with OOTP 6.5 and so close in getting Puresim 2007 soon. |
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And if not, do you scream some more or get more frustrated? Or do you move on (or back) to something else? Last year, I got an email from an insider regarding the "squeeky wheel" process. You would be surprised at how much of that is ignored. Most companies will work to improve upon the release but under their rules while putting on a good public face. |
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I have to agree it really appears that this series has taken a HUGE step backwards. It is very frustrating of fans of the series that this has occurred. I think it is partially unfair to 100% blame Marcus. SI should share in large part some of the blame. I am jsut assuming they had ultimate control over the Beta and Alpha testing along with Marcus. This producted was rushed out to make a buck well Euro and it really does show.Hey, I will be optimistic and say lets see what tomorrow brings. |
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While I am a bit peeved( actually quite a bit) that the same idiotic things happen over and over again with the AI, I am thrilled that there are "500 stupid countries and leagues". Nothing like putzing around with a Turkmenistani league for a while if I want! |
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That they can deliver. As long as the season doesn't occur in the winter, because then all your stats will disappear on 1/1. |
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That last bit is what we disagree on. I'd say that the sports text sim community, such that it is, is far too forgiving of mediocrity or worse. In it's current condition, I'd say the game could be fairly described as a piece of crap with essentially zero value to me. It may be a pretty piece of crap, it might be a statisically loaded piece of crap, but it's a still a steaming pile of crap with a persistent crop of errors that I find downright comical. Given that I'd really like to someday see a baseball product for p.c. that would at least get in the neighborhood of "holy grail" status, and given that I don't believe there's any realistic reason to hope at this point that one Markus is instrumental in designing is ever going to meet that standard, I'm not exactly sitting here wishing & hoping that this thing breaks sales records in its current configuration. That said, I have to admit that I was probably hoping against hope prior to release, faint though it may have been, that SI had a magic wand in their arsenal, one that would overcome the obstacles that the game has faced for a number of years now. I like Marc Vaughn (or at least his persona here at FOFC, that's all I've really got to go on), I don't have anything specifically against SI, if this had been on target I could have bought it with clear conscience & had a shot at enjoying it. I wasn't at all optimistic, but somewhere I probably held out a little bit of hope y'know? One of those cases where I wouldn't have minded too much being wrong, improbable though that may seem. Instead, the comedy hasn't even required an effort to find. It isn't Maxmium Baseblal quality humor, but that doesn't mean it's not funny either. Sad, but funny. But I think you're also misinterpreting something, specifically my "anger". You should be able to tell by now when I'm legit mad versus some other shade on the emotional color wheel. But FTR, this isn't what "anger" looks like, not from me at least. Granted I don't sugarcoat a whole lot of things & I don't feel the least bit apologetic if I take some shots that I firmly believed are well deserved. Given the state of this game at release I think SI ought to be ashamed of themselves for letting it hit the streets, just like I said earlier. I'm mildly amused (although hardly surprised) that the game is getting kid glove treatment from so many here, that was pretty predictable too. And, if I'm either bored enough or eager enough to find any distraction from work that I should be doing to point out the lack of wardrobe on the Emperor, then I may do that when the mood strikes me. But none of that is particuarly "angry". And if bothers somebody, then I suggest they tell the buck naked motherfucking Emperor to put on some damn clothes, cause as long as he walks around starkers there's nobody to blame but himself when people point & laugh at his ... ahem ... "shortcomings". |
I'm with Jimga on this one. I was cautiously optimistic about this project, and I'd like nothing better than to have a good baseball game. Part of my optimism is from my experience with EHM and FM. The caution came from the fact that while I was a big devotee of riz's free games, pre-SI, I had been pretty horrified by what I had seen from OOTP in it's earlier versions. The bugs/mishaps being reported here are, in fact, comical, and part of the comedy is that they are versions old.
Right now I have no confidence that there will ever be a good pc baseball sim. |
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You HOPE it's fixed in the patch tomorrow, because if it's not.. what then? |
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Oh wait, that was today. |
I think it comes down to (in one aspect) that I have and have had ZERO loyalty, faith, expectation or optimism regarding any developer, publisher or product line. That includes Firaxis (which has tripped up) and any in the text sim world. Therefore, I believe was came before has little bearing on what will come next. Judge each product as they are released and on its own merits. Loyalty (however you define it) leads you into trouble and unrealistic expectations.
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A Euro? lol |
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It's funny you mentioned Baseball Mogul in this post because I also think I got my money's worth out of that game. Like you said the game was full of problems and it wasn't one of the better games that I've played but I enjoyed myself for a month or two before moving on to other games. I'm finding basically the same experience so far with OOTP 2006. There's no denying there are tons of stuff that needs fixed, but I'm still having fun with the game at this point. That being said...I think if someone wants to recreate the MLB they are going to be disappointed at this point. Now whether or not OOTP gets more than a month or two of play out of me will depend on the patches. Baseball Mogul failed in this and the patches just didn't address enough for me to keep playing. I'm really hoping that the patches for OOTP have more success, but if not I won't classify the game as a complete disaster just another game that I got my money's worth out of and put aside after a month or two. |
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Why do you have to sim 100 years to see if pitchers are playing in the field late in games? I had a league that I created pre-patch. Looking at GS and the top 30 pitchers, there were 22 that played a position in the field at some point during the season. With the patch, I ran a year of the same league and looked at the same 30 pitchers. None of them played in the field. I looked at ~25 other pitchers and none of them played in the field either. I couldn't find a pitcher that had played any position other than pitcher. |
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oops, didnt know that. Maybe its time to fire up a 100 team league based in ST. Kitts and Nevis(in the summer) |
http://www.ootpdevelopments.com/boar...d.php?t=120897
This is a list of everything addressed in the first patch. |
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I look forward to getting home tonight, d/l and playing this. |
Did anyone see on the list if Markus fixed the problem with the AI evaluation of veterans with large contracts? I didn't see it, but there was so much stuff on the list I might have missed it.
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So as was said by Marc is true, this is basicall yto clean alot of the buges and glitches that slipped through the BETA process. All I can say is I am not a BETA tester by trade, but I am an IT Auditor, with 10 years experience in IT, and I do audit Systems Development for many big Financial Invetsment Firms. So, if I saw a Sy Developers release aproduct to their users that had this many issues it would be a finding against them in the audit report. This is poor IMHO.
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I doubt it is. I'm not playing tonight with the assumption everything has been fixed in a week. I'm going to see if the experience is better the same or worse. I won't close judgement on the game until patch #2. |
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That was pretty painful to read, but this is game programming not industrial or government IT in a controlled environment on controlled systems. Like it or not, all PC games fall under this release/patch cycle. The long list of changes is encouraging, but also a bit misleading. Some of them are fairly small fixes. I think the major AI bugs will be addressed in patch 2 or beyond. Having gone though the FM release/patch cycle, I will say that the FM's (and presumably OOTP's) complexity leads to alot of patch updates (and you probably never want to start a serious career in FM until patch #2) but in the end the game is really solid. I think the verdict on OOTP 2006 though is still out. |
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Yep, I don't expect everything to be fixed with this patch (and I would be surprised if a few bugs aren't introduced with all those fixes), but for some reason the inability of the AI to recognize value in veterans just because they have large contracts annoys me more than just about anything else. I was hoping it would make it into the first patch. |
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Thanks spleen!! Now that's music to my ears. |
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Because of sample size? |
I welcome our new patch overlords.
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BTW...from one who deals with BOSI exports and any number of custom csv's generated from them...can I just say that the decision to move to semicolons in the exports sucks donkey balls? That and all the extra quotation marks?
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Thanks.:) |
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Considering the folks on this board, that is quite an achievement. |
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With that issue, sample size isn't important. That problem was happening all of the time. So, I'm confident that looking at 1 year is okay. Also, I have been checking it here and there with leagues I've created with the patch and haven't seen it once. |
Maybe the BIGGEST patch I've seen on paper.
This is the fixlist so far. Not every fix is listed in the changelist though, generally it's the major issues OOTP Baseball 2006 This is a patch for the original release of OOTP Baseball 2006. Every effort has been made to ensure that save games and quickstarts are compatible. 1.0.1 ----- Additions Added the option to disable the news ticker to the game preferences Added "Run computer manager on all teams" to the "Other Functions" menu of the league setup Added ratings to the player lists used in the transaction screen and the trade screen Added the option to turn off playoffs Added the option to prevent any AI moves on computer controlled teams Added the option to erase the service time of every player Added more checks for a human controlled lineup before entering the game screen (#1617) General Fixed Draft Log report will now show 10 rounds per page instead of a single round per page Fixed crash problems when creating very small leagues (less than 5 teams) Fixed the problem of pitchers playing other positions too often late in ballgames Fixed several scoring errors Fixed crash when opening empty game logs Fixed problems with rookie drafts being in the preseason Fixed crashing on inning-ending injuries Fixed problems with offering extensions during the offseason Reports "Free Agents" and "Upcoming Free Agents" now on 4 pages each, one for each category Team logo on player report now linked to team home page #1029 - Autoplay does not stop when you get a trade offer #1323 - Fixed free agent Compesation Draft Picks not being Given #1348 - Fixed CF importing from OOTP 6.5, some did not get an overall fielding rating #1405 - Fixed illegal number of pitcher problem #1410 - Spring stats now appear in team reports #1412 - Fixed inaugural draft report issue #1416 - Fixed parser errors in reports (sometimes) #1417 - Fixed game log error (sometimes) #1420 - Fixed parse error when clicking on a player from History/Players #1424 - Fixed filter coaches by league bug #1425 - Fixed problem with crediting saves #1430 - Fixed problems with player photos #1435 - Fixed scorecard/box Score problem in Minors #1445 - Fixed problem with amateur drafts #1450 - Adjusted the platoon advantage for LH/RH Hitters vs. LH/RH pitching #1454 - Improved batter development algorythm #1457 - Fixed option year news item problem #1459 - Improved AI minor league roster management #1460 - Adjusted the frequency of staff members refusing to resign #1461 - Fixed problem where the delete button on news items was too sensitive. #1462 - Fixed problem where nations for cities changed to USA #1463 - Fixed game not ending properly when hitting "enter" after the game ended #1464 - Fixed stats problem concerning hits after game over #1465 - Minor league staffing issues resolved #1469 - Fixed drag and drop issue on disabled list #1469 - Fixed drag&drop from DL to active roster #1470 - Fixed problems with the AI messing with lineups when managing a minor league team #1471 - Fixed ratings scales and reports #1474 - Fixed default Minor League city repeating #1475 - Fixed contract strangeness #1476 - Fixed buttons not adding correct amounts on the contract screen #1478 - Fixed some inaugral draft head scout rating issues #1480 - Fixed splitseason issue with playoffs #1481 - Fixed crashing on right-clicking on certain players #1482 - Fixed unaffiliated minor league teams spending silly money on trades #1483 - Fixed crashing after importing certain OOTP 6.5 leagues together with standard leagues #1484 - Fixed issue where subleague was duplicated on setup page #1490 - Fixed crash problem when asking manager to set up depth charts #1493 - Fixed problems with nationalities and filters #1496 - Fixed Taiwanese filter problem #1497 - Fixed problems with insufficient players on AI rosters #1498 - Fixed problem when you take players off the 40-man roster #1501 - Fixed FTP upload errors #1514 - Search for a city is no longer cap-sensitive #1525 - Fixed players getting moved multiple times in one day (sometimes) #1539 - Fixed problem where you could delete the currently active Universe! #1540 - Historical leagues now only auto when both options enabled #1542 - Improved trade AI when cash is involved #1544 - Fixed crash when sorting players by nickname #1547 - Fixed some DFA issues with player on minor league contracts #1549 - Improved retiring logic #1551 - Added notification on auto-fill lineups when the depth chart is not filled properly #1552 - Added awards to the league news log #1553 - Fixed League News page doesn't have weekly/monthy player awards #1561 - Fixed in-game crash problems #1565 - Fixed crash with DOB filter on roster screen #1572 - Fixed missing results from game log #1573 - Fixed incorrect position in reports #1580 - Fixed human manager age calculation when creating new game #1605 - Fixed Player Photo Assigments #1605 - Adjusted player photo loading, named photos have priority now and png's work now #1607 - Fixed unwanted AI substitutions when simming to inning X #1607 - Fixed problem where when you sim the bottom 1/2 of an inning game will PH #1610 - Fixed error message add_line_to_txt_file #1611 - Fixed long ERA Cutoff on Player Pitching Splits Screen #1611 - Fixed several cosmetic issues #1614 - Improved rookie draft AI #1614 - Balanced Drafting #1615 - Fixed a problem with assigning SB stats on double-steals #1615 - Fixed game issue concerning double steals where only the lead runner is credited with SB #1617 - Fixed lineup bug with DH #1621 - Fixed crash on injury "no batter?" #1623 - Opening day starting pitchers selction improved #1625 - Fixed difficulties Deleting League #1626 - Fixed players becoming coaches birthdate #1632 - Fixed player LOB calculation #1639 - Improved opponent pitchers playing in the field #1640 - Fixed issue where back to back homer line was called at incorrect times #1645 - Fixed game log crash #1648 - Fixed an historical league crash where there are not enough minor league players. #1655 - Fixed some issues with expansion #1656 - Joe is no longer a common name #1658 - Fixed problems with substituting an injured DH #1663 - Fixed a problem whereby too many pitchers were being created #1664 - Fixed some fictional league crashes #1665 - Fixed Pull down menu for year on HTML page only shows current year #1666 - Fixed ground rule double glitch #1670 - Fixed issues with the waiver wire not being displayed #1676 - Fixed Depth Charts Crash #1678 - History section no longer crashes #1680 - Fixed problem with draft classes in imported leagues #1682 - Fixed Japanese Free Agents happy to sign minor contracts #1683 - Fixed Japanese Rule 5 Draft problems #1686 - Fixed problem whereby when you took over a team you were unable to give extensions #1687 - Improved bullpen usage AI #1696 - Made players on the 60-day DL ineligible for the rule 5 draft #1708 - Improved Minor League human manager lineups changed by AI #1716 - Fixed play To selected day going 1 too many days #1718 - Alt-tabbing no whilst simulating no longer stops the game from auto-playing #1720 - Fixed transaction Screen Filters changing continually #1723 - Fixed Deleted teams offering jobs #1726 - Fixed league total historical modifier adjust not working for minors Skins Fixed Pearl skin loading times Schedules Added information to the schedule evaluation report #1485 - Fixed scheduler bug (wrong number of home and away games Added MAL2006 schedule renamed into the generic format Fixed errors in the 1901-1952 major_league schedule files Importing Fixed problem with importing multiple OOTP 6 leagues into a signle OOTP 2006 game (#1495) Play-by-Play and In-Game Text Fixed issue with PbP showing a fielder named Davis when no player was named Davis Fixed issue where text (nL) would show up in some PbP commentary(#1590) Fixed issue where (%game fielder] was displayed(#1591) Fixed issue where "OBP" was incorrectly written as "OPB" Fixed issue where player is credited with a sacrifice bunt when the runner didn't advance (#1570) Fixed hard coded reference to Drysdale |
dola,
If I hear good news after this patch, my credit card will get some use tonight. |
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You might try the demo first. Supposedly it's the patched version and allows 6 months of play. |
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Is the demo out yet? |
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Have you seen any of Paradox Interactive's patches patch list? :) |
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EDIT - Sometime today. :) |
Pretty sure he's asking about OOTP2006 not, ITP
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Thanks that is the demo for ITP not OOTPB 06. Demo for OOTPB 06 is not out yet.
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Not a bad idea. |
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