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-   -   Goal Line Blitz MMORPG (http://forums.operationsports.com/fofc//showthread.php?t=64420)

kurtism 04-03-2008 08:15 AM

SS DJ McGilvery is 3rd on the Silverbacks' SS depth chart. While well-compensated, he wants to see the field more. Hoping that someone out there has a use for a SS who will be 4th level as of the next update, and that they have something to trade Larry :)

http://goallineblitz.com/game/player.pl?player_id=34604

twothree 04-03-2008 12:57 PM

Quote:

Originally Posted by Peregrine (Post 1698310)
USA League Restructuring: Big changes that we think will be great for everyone.

There will be 32 TOTAL LEAGUES in the USA.

31 USA "Pro" Leagues, 1 USA "Champion" League

Each team that wins their league championship gets to play in the USA Pro League (31 teams). The yearly winner of the USA "Champion" League gets to stay in the USA "Champion" league, the rest go back down and are placed randomly back into a USA "Pro" League.

There will eventually be leagues below each "Pro" league for lower level teams and players. Teams will get demoted/promoted between these leagues.

Champion > Pro > AAA > AA > A

Champion has 32 teams, but 1 league
Pro has 32 teams, but 31 leagues
AAA has 32 teams, but 31 leauges
AA has 32 teams, but 31 leauges
A has 32 teams, but 31 leauges

Note: AAA, AA, A are just for example...they will have different names.

NON-USA League Restructuring: Will be the same as above.

Originally posted by Bort
Restructuring Clarification:

There are 31 "Pro" level leagues. These would each have AAA, AA, A underneath them that would have to work their way up.

There is 1 "Champion" level league above the "Pro" leagues that's for the elite winners of the 31 pro leagues to battle it out for supremacy. Those that don't win get bumped back down to regular "Pro."

It's sort of a combination of the current system and the big tournament idea, without the extra time required for the tourney where other teams don't get to do anything.

Seems better than having to win 20 seasons in a row to make it from ZZZ to Pro, to me.

---

The current Pro league would be next season's "Champion" league. All the current AAA, AA, A, etc leagues would be converted to the "Pro" leagues, and given a cash infusion to go with it. Then we would add the rest of the leagues along side them. We'll come up with various names for them to make them sound fun and cool (no more A, AA, AAA, etc.


Looks like they are not going to be using this. It sounds like they will now go with a more pyramid type league structure.

chesapeake 04-03-2008 03:31 PM

I'm intending to make a level 4 defensive player. Does anyone have a starting spot available for one? I don't care about the position.

Icy 04-03-2008 03:43 PM

Quote:

Originally Posted by chesapeake (Post 1698801)
I'm intending to make a level 4 defensive player. Does anyone have a starting spot available for one? I don't care about the position.



I need an starter DT and CB and a level 4 would be enough. My team is all human, even the backups and we have an active team forum. If you are interested create them, give me the link and i'll sign you up. I have Subby already as MLB.

chesapeake 04-03-2008 04:31 PM

http://goallineblitz.com/game/player...ayer_id=108717

DT Art Donovan, ready to go bust some heads.

Icy 04-03-2008 04:45 PM

Nice, offer sent, you will my starter in the next game.

chesapeake 04-03-2008 04:51 PM

OK, Coach. I'm ready to play!

larrymcg421 04-03-2008 05:03 PM

More highlights, as promised...

De La Rosa says hi again...

http://goallineblitz.com/game/replay.pl?pbp_id=628836

Good hustle by Sven Williams on this play

http://goallineblitz.com/game/replay.pl?pbp_id=628893

Jeeber drops a 3rd down pass

http://goallineblitz.com/game/replay.pl?pbp_id=628969

Sabotai with a great open field tackle

http://goallineblitz.com/game/replay.pl?pbp_id=629171

Alan T's lone tackle, but it's a nice one. He takes on three guys at once and still makes the stop.

http://goallineblitz.com/game/replay.pl?pbp_id=629178

Hawk makes a terrific block on this play to help spring Johnny for 15.5 yards

http://goallineblitz.com/game/replay.pl?pbp_id=629239

McGillicuddy makes the sack here, but both DE's get great pressure on the play.

http://goallineblitz.com/game/replay.pl?pbp_id=629401

Another good play for our DE's leads to a Szur sack

http://goallineblitz.com/game/replay.pl?pbp_id=629411

More pressure from the DE's and Tabasco Ted Hopper comes off the bench to make a nice play

http://goallineblitz.com/game/replay.pl?pbp_id=629469

Johnny takes it outside, but once again the Guard decides to stop blocking for him

http://goallineblitz.com/game/replay.pl?pbp_id=629349

Jeeber takes on two guys here to spring Johnny for a 7 yard gain.

http://goallineblitz.com/game/replay.pl?pbp_id=629502

Joey Flabbus somehow breaks through a tiny hole for 8 yards, but fumbles it. Luckily Alex Donovan is there take it for 6 more yards and put us in range for a 4th quarter tying FG

http://goallineblitz.com/game/replay.pl?pbp_id=629530

One of three 3rd downs that were converted on the Atoms game winning drive. Looks like we're playing soft coverage. Maybe we're good enough to be more aggressive now?

http://goallineblitz.com/game/replay.pl?pbp_id=629592

Ben Lewis gets beat inside for the game winning TD

http://goallineblitz.com/game/replay.pl?pbp_id=629657

Nice return by fingers gives us hope...

http://goallineblitz.com/game/replay.pl?pbp_id=629680

...but an errant throw by McManus ends it.

http://goallineblitz.com/game/replay.pl?pbp_id=629687

larrymcg421 04-03-2008 05:27 PM

I really like the way our DT's have worked together in creating their characters. This prompted me to add a bunch of stickied threads in the team forum so you guys can discuss strategies and suggestions for each position group.

lordscarlet 04-03-2008 05:43 PM

Our OL needs a lot of help. We are 3rd in our conference with 38 hurries. Sacks aren't quite as bad.

jaygr 04-03-2008 06:30 PM

Quote:

Originally Posted by larrymcg421 (Post 1698861)
More highlights, as promised...



Joey Flabbus somehow breaks through a tiny hole for 8 yards, but fumbles it. Luckily Alex Donovan is there take it for 6 more yards and put us in range for a 4th quarter tying FG



That one hurt. It was like my guy's first shining moment and then he fumbled it away at the end. :(

Mustang 04-03-2008 09:39 PM

Gotta love being an owner and getting these messages...


''y did u giv our 2nd string FB more plays den me?
he sucks.
im much better!!!!
if u wanna win u better start making better choicea"


Well genius, if you didn't have a 12 stamina and the backup has a 16... ya, that might account for it don't you think?

Icy 04-04-2008 05:13 AM

I must admit i'm really really addicted to this game, like i have not ever been to any other online game (maybe omerta at first). It's really well done, with enough deep both as GM and player. I own a team and 9 players and i'm really fighting against myself to not to buy more flex points and create a few more.

The ratings choice is really well done, with physical, mental and the special attributes, and owning a team all made of humans is a great experience.

Poli 04-04-2008 05:28 AM

Starting at WR today, backing up the corners and the safeties.

Peregrine 04-04-2008 06:57 AM

I'm very addicted too Icy, I haven't tried the team owner part of the game, but I have far too many players ( 13 I think) and it's really fun to be part of all these small communities on the various teams, plus great to see your guys improve of course.

Eilim 04-04-2008 07:32 AM

Yep, its hooked into me pretty hard right now. I'm really fighting the urge to create a few tackles and centers to see if I can create an all star cast of lineman.

I am at the point I watch each game using the play by play a couple times trying to get a handle on my players strengths and weaknesses.

Here's my favorite game to date, my second win among all my players, with Mac Stonewall getting the honors : http://goallineblitz.com/game/game.pl?game_id=4706 . No pancakes, which sorta bummed me out when I first glanced at the stats. Then I saw over 200 yards on the ground and started smiling. Thats also when I noticed the experience change, this game gave me level 6. Stonewall played in 94 plays... My jaw dropped, because I had checked my stamina before watching the replay and thought I might have only played a short amount. Needless to say, getting 94 plays in, over 600 or so experience I believe... and still be able to train at normal up to the next game and still be at 100 energy. My original throw away player has become a build I'm really looking forward to develop.

Raiders Army 04-04-2008 07:52 AM

My FB rocks.

BYU 14 04-04-2008 08:35 AM

Two more FOFC teams clash today as Chilton takes on Richmond. Looks pretty even on paper, except for a big edge to Richmond in the kicking game. Hopefully this won't bite the Roughnecks in the Ass.

lordscarlet 04-04-2008 09:39 AM

I often wish it would sim more often. I think 2 days is a proper gap, but after each game I'm itchin' for the next one.

Eaglesfan27 04-04-2008 09:44 AM

Quote:

Originally Posted by lordscarlet (Post 1699224)
I often wish it would sim more often. I think 2 days is a proper gap, but after each game I'm itchin' for the next one.


Same here. Only a few more hours until our next game. :)

damnMikeBrown 04-04-2008 10:13 AM

I'm loving it too. Just a couple frustrations, like not being able to get my HB on to my team. I'm paying for a HB that isn't playing much because I didn't have a team when I created him. Now that I do, I can't get my toy to play with.

Other than that, most of the human players on my team are solid. Only one head case who keeps writing me telling me his stats & asking why he's not starting.

I actually created 4/5ths of an offensive line just to make sure my HB would have a solid team to play on. Then I thought I needed a DL, so I made a DT.
I like watching my human players actually develop, especially the non-crazy ones.

Fun so far. I'm not even blinking about the prospect of paying, what, $40 quarterly for a team & skilling up 6 players?

Icy 04-04-2008 10:13 AM

Quote:

Originally Posted by lordscarlet (Post 1699224)
I often wish it would sim more often. I think 2 days is a proper gap, but after each game I'm itchin' for the next one.


That is why i have 10 players on different leagues, everyday i have some playing, did i say i'm addicted? :D

rjolley 04-04-2008 10:40 AM

damnMikeBrown: Couldn't you retire your HB, get most of your points back, then recreate and sign him?

And I agree...1 sim every 2 days sucks. It's the proper length of time for a football sim, but I still wish they played every 24 hours.

dbd1963 04-04-2008 10:41 AM

Quote:

Originally Posted by BYU 14 (Post 1699182)
Two more FOFC teams clash today as Chilton takes on Richmond. Looks pretty even on paper, except for a big edge to Richmond in the kicking game. Hopefully this won't bite the Roughnecks in the Ass.


Our kickers are good. But we just had our starting 7th lvl QB quit on us and take his 7th lvl WR and G with him. We went from a 24 overall back down to a 21. So Richmond is definitely ripe for a beatin'. I hope its a good game. Good luck to Chilton and may our rivalry grow!

damnMikeBrown 04-04-2008 10:47 AM

Quote:

Originally Posted by rjolley (Post 1699272)
damnMikeBrown: Couldn't you retire your HB, get most of your points back, then recreate and sign him?

And I agree...1 sim every 2 days sucks. It's the proper length of time for a football sim, but I still wish they played every 24 hours.


I could retire him and get points back, but not the training(I think). It's be like wasting 2 weeks. Plus, you can't retire unless the team releases you. He's trapped.

Anthony 04-04-2008 12:04 PM

i just created a CB, and see in the "contract offers" link that is says (3). i assume that means i have 3 offers from the CPU, but i don't see any when i click on the link. is there something i'm missing?

lordscarlet 04-04-2008 12:22 PM

Quote:

Originally Posted by Hell Atlantic (Post 1699352)
i just created a CB, and see in the "contract offers" link that is says (3). i assume that means i have 3 offers from the CPU, but i don't see any when i click on the link. is there something i'm missing?


I believe that is a known bug. It always says 3 when you create a new player, but there aren't actually any offers.

lordscarlet 04-04-2008 12:23 PM

dola: Great player build reference: http://goallineblitz.com/game/forum_...thread_id=6371

rkmsuf 04-04-2008 12:26 PM

there aren't any computer teams now. all human owned.

Anthony 04-04-2008 12:41 PM

effing fuckballs.

so i have to sit and wait until i get an offer? that could be eons.

rkmsuf 04-04-2008 12:43 PM

Quote:

Originally Posted by Hell Atlantic (Post 1699373)
effing fuckballs.

so i have to sit and wait until i get an offer? that could be eons.


go to the "teams seeking players" forum. post. get offers.

I did that this morning. Was on a team within 30 minutes.

Anthony 04-04-2008 12:51 PM

word to tu madre.

good idea. when i become ruler of the world i'm gonna promote you to a commander of an elite force of my choosing.

rkmsuf 04-04-2008 12:53 PM

so I got that going for me.....which is nice.

Alan T 04-04-2008 02:45 PM

Great game for us today. The offense looks like it was clicking and the defense was pretty dominant. Held them to 1.5 yards per rush. Maybe we're ready to come around.

Eaglesfan27 04-04-2008 03:12 PM

Quote:

Originally Posted by Alan T (Post 1699472)
Great game for us today. The offense looks like it was clicking and the defense was pretty dominant. Held them to 1.5 yards per rush. Maybe we're ready to come around.


Agreed. Great to see everyone play well.

Mustang 04-04-2008 03:28 PM

Damn... 2 pts short of lvl 8. Guess I'll have to wait until tomorrow then.

Poli 04-04-2008 04:31 PM

11 receptions for 97 yards.

4 tackles, 2 passes defended, 1 INT, though I fumbled it.

100 total plays!

Level 7!

Poli 04-04-2008 04:32 PM

http://goallineblitz.com/game/replay.pl?pbp_id=714357

INT!

MikeVic 04-04-2008 04:39 PM

I noticed one of my "tackling" plays was on a return where I was a blocker situated the closest to our returner... I completely missed any block, and the returner fumbled.

I don't have anything into blocking, so if my position on returns can be changed that might be for the best?

lordscarlet 04-04-2008 05:31 PM

I need some guinea pigs!

I don't know if any of you are familiar with Greasemonkey, but if you have it (or have Firefox and are willing to install it), I have created a hack to hide the game scores so that you can check things out a little more "real time." The code is very poor and slapped together, but it works.
  1. Install Greasemonkey (if you don't have it)
  2. Load http://idledreams.net/projects/greas...eblitz.user.js
  3. Go to your GLB home page
  4. The score of you latest game should say "Hidden Score", click on this link
  5. Here's the tricky(ish) part. Greasemonkey runs javascript once a page is loaded. So, if it loads slow enough, you'll see the score flash. You may want to look away for a few seconds until it has loaded and had time to hide the scores.
  6. You can now click on the play by play (same caveat as above). You can reveal each quarter/ot/final by clicking on their headings.

Please let me know your impressions. I obviously need to add things, such as hiding the scoring summary on box score, but this should be a quick hack to hide the score before you've seen the pbp. Please post here or PM me with any problems/suggestions/etc. I would love it if someone could IM me as they test it (AIM or gtalk with my username).

Happy hacking!

IrishHand 04-04-2008 05:48 PM

Some OL wisdom:

One of the C's on my team (MARY MARY) has been performing obnoxiously well.

Pancake totals for the three games I've owned the team for Mary: 4, 10, 16
This beast has 35 pancakes in 4 games on the season - best in my league by a massive margin and I would suspect among the best in the game.
http://goallineblitz.com/game/player.pl?player_id=69609
League Leaders for West Europe AA:
Pancakes
Player Pancakes
MARY MARY 35
Tony Ramos 12
Thurmun Munson 9
Vicent Vega da Silva 8
Gabriel Placce 7
Kiante Tripp 7
Crazy Killer 6
Broon Zinger 6
Kole Epperson 6
No Name 6

Here's the interesting part...the build:
Physical Attributes Football Skills
Strength: 61 Blocking: 25.25
Speed: 8 Tackling: 11
Agility: 11 Throwing: 8
Jumping: 7 Catching: 8
Stamina: 11 Carrying: 9
Vision: 11 Kicking: 7
Confidence: 11 Punting: 8

Pass Blocking Abilities 11000
Run Blocking Abilities 11111

I have very liberal (sub-happy) substitition percentages and rotate at nearly every position...and Mary played 61 out of 80 offensive plays in the 16-pancake extravaganza. I watched the replays and on basically every play, Mary would neutralize one or two defenders. (I play Mary out of position at RG.) Their NT may as well have been the training sled.

Naturally, my entire o-line is going "strength-only" development for a while.

Eaglesfan27 04-04-2008 06:11 PM

Quote:

Originally Posted by lordscarlet (Post 1699559)
I need some guinea pigs!

I don't know if any of you are familiar with Greasemonkey, but if you have it (or have Firefox and are willing to install it), I have created a hack to hide the game scores so that you can check things out a little more "real time." The code is very poor and slapped together, but it works.
  1. Install Greasemonkey (if you don't have it)
  2. Load http://idledreams.net/projects/greas...eblitz.user.js
  3. Go to your GLB home page
  4. The score of you latest game should say "Hidden Score", click on this link
  5. Here's the tricky(ish) part. Greasemonkey runs javascript once a page is loaded. So, if it loads slow enough, you'll see the score flash. You may want to look away for a few seconds until it has loaded and had time to hide the scores.
  6. You can now click on the play by play (same caveat as above). You can reveal each quarter/ot/final by clicking on their headings.
Please let me know your impressions. I obviously need to add things, such as hiding the scoring summary on box score, but this should be a quick hack to hide the score before you've seen the pbp. Please post here or PM me with any problems/suggestions/etc. I would love it if someone could IM me as they test it (AIM or gtalk with my username).

Happy hacking!


If I could install this at work, I'd definitely use it all of the time. As it is, I'll probably use it for at least games on days where I don't work late. The spoiling of the score is one of my biggest pet peeves with the game right now.

Arles 04-04-2008 06:24 PM

I created Stonewall Cruiser, a pass-blocking OT (with some run as well). I'd be interested in an offer:

http://goallineblitz.com/game/player...ayer_id=114665

lordscarlet 04-04-2008 06:27 PM

Quote:

Originally Posted by Eaglesfan27 (Post 1699567)
If I could install this at work, I'd definitely use it all of the time. As it is, I'll probably use it for at least games on days where I don't work late. The spoiling of the score is one of my biggest pet peeves with the game right now.


I added in some code that should also hide the scoring summary, team stats, etc. I'm not sure if the play by play should go hidden except for the first play, though. Thoughts?

I'm unlikely to go step by step in the replays, as they are not very informational. I would read each line of the play-by-play, though. Hmm.. Maybe I'll do some major hacking and create something not at all solevision like, but that will slowly add each item in the pbp.

Raiders Army 04-04-2008 07:47 PM

The WV Mountaineers beat the Tallahassee Thunder 87-0 in the biggest win so far during the beta. Richard Weed scored a TD!

http://goallineblitz.com/game/game.p...=5349&mode=pbp

thesloppy 04-04-2008 08:34 PM

I've got a 4th lvl hard-hitting FS sitting idle at the moment, if anybody has a need:

http://goallineblitz.com/game/player...ayer_id=115165

dbd1963 04-04-2008 09:08 PM

Quote:

Originally Posted by Raiders Army (Post 1699618)
The WV Mountaineers beat the Tallahassee Thunder 87-0 in the biggest win so far during the beta. Richard Weed scored a TD!

http://goallineblitz.com/game/game.p...=5349&mode=pbp


This is what happens when teams field only 15 players.

Poli 04-04-2008 09:19 PM

Quote:

Originally Posted by dbd1963 (Post 1699660)
This is what happens when teams field only 15 really bad players.

Fixed.

Mustang 04-04-2008 09:36 PM

Quote:

Originally Posted by dbd1963 (Post 1699660)
This is what happens when teams field only 15 players.


Geez... they only managed 87 points?

Mustang 04-04-2008 09:38 PM

Actually fills in all the positions with anyone available...

JPhillips 04-04-2008 09:58 PM

This is what's going to kill the game for me. Many of the Tallahassee players played over 170 plays. I'm sure this is a feeder club for another team that just quick levels and moves players through to the parent club. It's the same problem with all multiplayer games, once the players figure out how to beat the code the fun is largely lost.

BYU 14 04-04-2008 10:31 PM

Quote:

Originally Posted by dbd1963 (Post 1699273)
Our kickers are good. But we just had our starting 7th lvl QB quit on us and take his 7th lvl WR and G with him. We went from a 24 overall back down to a 21. So Richmond is definitely ripe for a beatin'. I hope its a good game. Good luck to Chilton and may our rivalry grow!


You made the right moves today, we could not stop the run at all!! Smart strategy with the beasts you have up front and a new QB.

Good win.

King of New York 04-04-2008 10:44 PM

Alright, Let's give this a try.

I created an all-purpose Level 1 TE, Dunc Meloche. He's faster and more agile than you would expect of a big man. Let's see if I can get him on a team.

http://goallineblitz.com/game/player...ayer_id=115562

Arles 04-04-2008 10:49 PM

If anyone wants to help Stonewall Cruiser develop and use my referral link, I would appreciate it:

http://goallineblitz.com/game/signup.pl?ref=4162851

Eilim 04-04-2008 11:10 PM

Quote:

Originally Posted by Arles (Post 1699707)
If anyone wants to help Stonewall Cruiser develop and use my referral link, I would appreciate it:

http://goallineblitz.com/game/signup.pl?ref=4162851



My brother in law has shown an interest in the game and I'll send him your link to use as the points aren't a big deal to me at the moment (already dumped the cash for a batch myself.)

We Stonewalls have to stick together.. ;)

http://goallineblitz.com/game/player.pl?player_id=66624

At some point down the line, we'll have to see if we can get the two on the same team.

Alan T 04-04-2008 11:28 PM

Quote:

Originally Posted by JPhillips (Post 1699688)
This is what's going to kill the game for me. Many of the Tallahassee players played over 170 plays. I'm sure this is a feeder club for another team that just quick levels and moves players through to the parent club. It's the same problem with all multiplayer games, once the players figure out how to beat the code the fun is largely lost.


I read somewhere that experience is capped at 90 plays a game to prevent this type of thing from occuring. Might have been just speculation, I don't remember but think I saw it in one of the advice threads on there.

twothree 04-05-2008 12:50 AM

If you look at some of the posts made my both Bort and DigitalDaggers they are aware of these issues and will be putting in fixes. So, XP gained from playing time will be tweaked. And, I am sure they will do something about thing like playing out of position to gain XP, owners with multiple teams trading all their good players and money to just one of their teams, the use of farm teams, etc.

The game is still in beta, so in a way it is good that there are this many users already. I imagine most everything about the system that can be exploited and goes against what the designers intended as fair play will be quickly found out by them, and more than likely fixed.

If you want to read some of their posts, just do a forum search with their user name. You get back only two pages of replies, and not all of their posts are included (the search function still needs a little work it seems), but it is usually informative, if not funny, reading.

WVUFAN 04-05-2008 02:24 AM

Hey, Larry:

My player, Robert DeMinas, doesn't seem to be doing all that hot in the MLB position. Anything I need to focus on in terms of tactics to help things out?

JPhillips 04-05-2008 09:38 AM

Quote:

Originally Posted by IrishHand (Post 1699560)
Some OL wisdom:

One of the C's on my team (MARY MARY) has been performing obnoxiously well.

Pancake totals for the three games I've owned the team for Mary: 4, 10, 16
This beast has 35 pancakes in 4 games on the season - best in my league by a massive margin and I would suspect among the best in the game.
http://goallineblitz.com/game/player.pl?player_id=69609
League Leaders for West Europe AA:
Pancakes
Player Pancakes
MARY MARY 35
Tony Ramos 12
Thurmun Munson 9
Vicent Vega da Silva 8
Gabriel Placce 7
Kiante Tripp 7
Crazy Killer 6
Broon Zinger 6
Kole Epperson 6
No Name 6

Here's the interesting part...the build:
Physical Attributes Football Skills
Strength: 61 Blocking: 25.25
Speed: 8 Tackling: 11
Agility: 11 Throwing: 8
Jumping: 7 Catching: 8
Stamina: 11 Carrying: 9
Vision: 11 Kicking: 7
Confidence: 11 Punting: 8

Pass Blocking Abilities 11000
Run Blocking Abilities 11111

I have very liberal (sub-happy) substitition percentages and rotate at nearly every position...and Mary played 61 out of 80 offensive plays in the 16-pancake extravaganza. I watched the replays and on basically every play, Mary would neutralize one or two defenders. (I play Mary out of position at RG.) Their NT may as well have been the training sled.

Naturally, my entire o-line is going "strength-only" development for a while.


Using the same sort of setup, Myguy, a center in the Canadian pro league has 64 pancakes.

QuikSand 04-05-2008 09:43 AM

Quote:

Originally Posted by JPhillips (Post 1699688)
This is what's going to kill the game for me. Many of the Tallahassee players played over 170 plays. I'm sure this is a feeder club for another team that just quick levels and moves players through to the parent club. It's the same problem with all multiplayer games, once the players figure out how to beat the code the fun is largely lost.


I'm increasingly of the opinion that this game, especially with the pay-to-get-ahead model, is going to implode at some point. At first it will be some fun for everyone... then it will be fun for the real addicts who pour cash into it to make extra players, buy teams, and whatnot... and then eventually it won't be fun for anyone as all there is to do is spend money to do incrementally more stuff.

Not that I think the makers are dummies... getting people like us talking about pouring 20 or 40 or more bucks into a game this profoundly shallow and presumably very inexpensive to run is really clever and I presume profitable. But I can't imagine that a no-cash-thanks guy like me (just running one free player who got a few referral points) is going to be interested in this game at all in another few months once my guy slides into some weird limbo far behind the cash-payers and ahead of the latecomers.

JPhillips 04-05-2008 09:51 AM

Agreed. I'm on Macro's team in the Canadian pro league and we're enough levels behind the top clubs that I can't see any way of us ever competing for the championship. The first place team is actually farther ahead of us now in levels than they were when Macro bought the team. With the limited tactical choices there isn't any way to compete against a club that's on average three or four levels better than you.

I'd like to see level restricted leagues or a cap on total levels gained per season, but it doesn't sound like those will happen anytime soon. I'm still into the game right now, but if the second season is a replay of the first I don't see myself sticking with this.

Ben E Lou 04-05-2008 10:38 AM

Quote:

Originally Posted by JPhillips (Post 1699799)
I'd like to see level restricted leagues or a cap on total levels gained per season, but it doesn't sound like those will happen anytime soon.

If a critical mass of people are willing to pay the relatively low cost for maximum leveling every season (8 bucks every 40 days, right?), there's absolutely no motivation for the creators of the game to restrict leveling up. It's probably in their best interests to make sure everyone is trying to keep up with the Joneses.

JPhillips 04-05-2008 11:14 AM

I guess I'm more in line with QS. It's a great short term strategy, but as it becomes impossible to keep up with league leading teams I would expect more and more players to stop throwing money into a lost cause.

I'm thinking a system where you have to move up each season, but at no point can you get stuck in a league where you'll always be at a competitive disadvantage no matter what you do. You'd still have the keep up with the Joneses idea each year and this way you'd actually have a chance at keeping up. What fun is it to be the Arizona Cardinals of GLB?

twothree 04-05-2008 11:30 AM

While there isn't a level restricted league, it is sort of what they had in mind when they set up the initial league structure with promotions up and down. The top level players were suppose to be on the teams in the top leagues. That is why the top level teams had more money. However, the game's user base grew faster than expected, so right now I think the structure is jumbled. We will see if the new restructuring, whatever it ends up being, and the addition of more teams will get things in better shape for next season.

Also, their plan is to put in a salary cap with a luxury tax. I personally don't think it will help the "free" teams and players compete with the paying teams and players, but it might.

As for the game being shallow, it has so far kept my interest, and I think my $38 dollar investment has already paid for itself. Since I am easily down to a cost of around $0.30 per hour of entertainment and that ratio is still falling. The game is still in beta and if you read the sticky post in the suggestions forum, they still plan to add quite a bit of new features:

http://goallineblitz.com/game/forum_...pl?thread_id=2

Quote:

Originally Posted by Bort
We are working on lots of stuff to make this game bigger and better every day. Things are mostly functional enough to play the game right now, but there are some pieces that we really want to get put in.

Below is a list of things we have planned for the future, and things we are finishing up soon. We have some more stuff floating around, but this is what I could think of right now:

HIGH priority
- Finishing the team stadium stuff (mostly done)
- Adding an achievements and milestones page for players
- BIG tactics update ( http://goallineblitz.com/game/forum_...?thread_id=690)
- Penalties (start with holding, offsides, encroachment, facemask)
- Player Game Log (game by game stats)
- Tactics option to ignore energy requirements for certain situations (going for it on 4th or 3rd down, in the red zone, last 2 minutes of a half)
- Show "remaining salary" on team finance page
- Sub-forums

MEDIUM priority
- Team owner announcements on players' home pages
- Adding trading block so teams can mark players as trade bait.
- Adding achievements and milestones for teams
- World hall of fame, records (all leagues)
- Team chemistry
- Adding a training history page for players
- Highlight your player in the PBP (or any selected player)
- Salary Cap with luxury tax
- Take out a team loan
- Individual team stats page (top players on a particular team)
- Transfer player between owned teams without having to balance the deal, but disallow cash transfers (10-day rule still applies)
- Forum search
- Forum update - mark all as "read"
- Sortable roster page
- Transaction history per player and per league
- Allow sharing of tactics and current XP point levels
- Team advertising and fan appreciation day
- Add pancakes to PBP

LOW priority
- Adding more features to the forum such as smiley images and sigs, same-page editing
- Forum update - add a page that shows all recently posted unread threads
- Player injuries that reduce stats for a game or two (no season long ACL tears or anything)
- Buddy list that allows you to share stats and see who's online
- Player numbers, and number retirement
- MVP voting
- Offensive/Defensive/ST player of the week on league page
- Add Lead Blocker identification to PBP (beyond watching the replay)
- Showing which equipment you own when you go to the purchase screen
- Recent team forum posts on home page
- Player notepad/scratch pad area that can be private or public

Other ideas that are in the works at some point
- Allowing team owners to set the colors for their team page (team colors)
- Allowing team owners to upload a team banner (more than just logo image)
- Allow players to buy status symbol items (cars, cribs, a posse)
- Players gain reputations that affect their opponents' morale and play style
- Chat room type option for teams


And yeah, I think the buy status symbol items, is a stupid idea, but they are trying to make money. Personally, I think the NFL or EA will have a similar MMORPG football game on the market in a year after they see the growth of Goal Line Blitz. I don't know if it will be any better than what we have now.

Bort and DigitalDaggers also have plans for a baseball MMORPG...

Ben E Lou 04-05-2008 12:20 PM

Quote:

Originally Posted by JPhillips (Post 1699827)
I guess I'm more in line with QS. It's a great short term strategy, but as it becomes impossible to keep up with league leading teams I would expect more and more players to stop throwing money into a lost cause.

Oh, I agree with that part 100%. What I'm saying is that it *looks* like they've got a system that is going to bring them a very nice short-term cash-in, and enough people who'll stick with paying for it to make it profitable in the long run. I'm not one of those people, though.

Poli 04-05-2008 12:36 PM

Quote:

Originally Posted by SkyDog (Post 1699852)
I'm not one of those people, though.

Not to stir up trouble, but you do have your own team and four or five players above level 7 already, right?

Ben E Lou 04-05-2008 12:55 PM

Quote:

Originally Posted by Poli (Post 1699860)
Not to stir up trouble, but you do have your own team and four or five players above level 7 already, right?

Yup. I had some forgotten cash sitting in my PayPal account, and spent some of it on this. My thinking there was that *IF* it becomes a long-term fun game, it'll be the most fun for the people who got in on the front end with fully leveled and equipped players. I guess I should clarify my statement: if they go the route that I suspect they're going to go, I'm not one of the people who will ever pay again. I have a relatively large, disjointed, not-on-FOFC contact list. Based on the flex point allocations for referrals that they've given so far, I think I can keep up without paying any more money for another season or two by being smart about how many people I tell about it at one time. At that point I suspect we'll have a much better idea of where this thing is headed. If I had to make a guess, my guess would be it's not a game I'll play long-term. I felt that the potential, though, was worth the small investment risk since it has seemed pretty clear from the start that the people most likely to get long-term fun out of this are the people who leveled up early and often. More than once, I've paid more for a computer game that I played for 15 minutes one time and never opened again than I've spent on GLB so far.

Poli 04-05-2008 12:58 PM

Duly noted. I've added quite a bit to my flex points through referrals in other forums as well.

wade moore 04-05-2008 01:23 PM

Quote:

Originally Posted by lordscarlet (Post 1699559)
I need some guinea pigs!

I don't know if any of you are familiar with Greasemonkey, but if you have it (or have Firefox and are willing to install it), I have created a hack to hide the game scores so that you can check things out a little more "real time." The code is very poor and slapped together, but it works.
  1. Install Greasemonkey (if you don't have it)
  2. Load http://idledreams.net/projects/greas...eblitz.user.js
  3. Go to your GLB home page
  4. The score of you latest game should say "Hidden Score", click on this link
  5. Here's the tricky(ish) part. Greasemonkey runs javascript once a page is loaded. So, if it loads slow enough, you'll see the score flash. You may want to look away for a few seconds until it has loaded and had time to hide the scores.
  6. You can now click on the play by play (same caveat as above). You can reveal each quarter/ot/final by clicking on their headings.

Please let me know your impressions. I obviously need to add things, such as hiding the scoring summary on box score, but this should be a quick hack to hide the score before you've seen the pbp. Please post here or PM me with any problems/suggestions/etc. I would love it if someone could IM me as they test it (AIM or gtalk with my username).

Happy hacking!


Pretty freakin' sweet - I'll be happy to have this in the next game. Will actually make me enjoy this game quite a bit more.

Anthony 04-05-2008 01:50 PM

i paid $4.50, used the flex points to create another guy so i have 1 guy going every day, and leveled up my QB to lvl 2. that's all. i may throw in another $2.50 every once in a blue moon, that's the cost of a bottle of beer. i'm not thinking i'm gonna compete with the upper echelon. as with anything re: MMORPGs, you're either gonna be one of those who are hardcore and do-what-it-takes to be at highest lvl or you're gonna be a casual couple nite a week kinda player and you're not gonna have any dreams of rolling with that crowd since you're not willing to invest the time/money to get to that lvl.

the thing is, as it is for any game of this type - is there enough for both types of players to make this fun, or are the casual players wasting their time? there isn't much to do on a day to day basis so i'm not gonna pump much money in. the makers were smart to have games every 2 days, you get so anxious to get content you wind up spending some money, however small, just to have another couple guys to follow - cuz again, there isn't much really do to with just 1 guy.

but i can see myself shelling out $2.50 once a season. this might just be like cyberdunk, one of those flavor of the month things that quickly loses its appeal. if this has lasting power like how everyone went crazy for hattrick then i'll increase my investment.

IrishHand 04-05-2008 03:09 PM

Quote:

Originally Posted by Hell Atlantic (Post 1699880)
the thing is, as it is for any game of this type - is there enough for both types of players to make this fun, or are the casual players wasting their time?


With the tiered leagues, I've got to think that the potential exists for them to create a football (soccer) style hierarchy...guys who don't pay to maximize their levelling up would largely populate the 2nd and 3rd tier leagues...in theory it would be fun and competitive there for that genre of player.

However, there are too many easily exploitable loopholes that they have no financial reason to close - people owning "farm" teams, people populating their own teams with their own players (would kill the effect of a salary cap if you can pay your own guys peanuts). There are good solutions to all the loopholes I can think of...but they all would limit the developer's income...and there are enough stupid people who'll pour money in, at least in the short-medium term.

gstelmack 04-05-2008 05:04 PM

Quote:

Originally Posted by IrishHand (Post 1699914)
With the tiered leagues, I've got to think that the potential exists for them to create a football (soccer) style hierarchy...guys who don't pay to maximize their levelling up would largely populate the 2nd and 3rd tier leagues...in theory it would be fun and competitive there for that genre of player.

However, there are too many easily exploitable loopholes that they have no financial reason to close - people owning "farm" teams, people populating their own teams with their own players (would kill the effect of a salary cap if you can pay your own guys peanuts). There are good solutions to all the loopholes I can think of...but they all would limit the developer's income...and there are enough stupid people who'll pour money in, at least in the short-medium term.


I mostly agree, but I suspect they'll have enough leagues that casual players will find a fun spot, and competitive players will find a fun spot. Time will tell however...

Mustang 04-05-2008 08:07 PM

Right now, there is no carrot at the end of the stick (so to speak) So, you level up, get to a point and that is pretty much it. Money is pretty much pointless and anything beyond just enough to cover your contract costs are pointless.

I own a team and all I'm trying to do right now is build a community of players. Almost following a little league style where everyone plays and the outcome doesn't matter.

There are alot of holes that need to be filled to make this more interesting, that is for sure.

Anthony 04-06-2008 11:20 AM

yeah, i got a decent contract for my lvl 1 CB and i i don't know what to do with the money. my initial $2500 was enough for me to afford the equipment i wanted. it seems this games relies too much on flex pts. i wish you could use your in-game money to purchase flex pts, that'd make money more valuable. i don't know that many people who would be interested in signing up to make flex pts by way of referrals a viable option.

Mustang 04-06-2008 12:10 PM

Any owners want this guy? I cut him so, he is available. His player's name is hunned grand

I kept trying to tell him, Dude.. 12 stamina.

"u kno wat.......if u dnt wanna make any smart decisions.........cut me......i mean cum on......i get no carries......dats crazy.....if dats how u wanna b den jus cut me"


It really seems like it would be more effort to type like that...

Raiders Army 04-06-2008 12:37 PM

Gave the guys $10 and leveled my FB to 7 and made a SS and leveled him to 4. The game has been worth $10 at this point to me, so no big deal.

wade moore 04-06-2008 02:25 PM

Quote:

Originally Posted by lordscarlet (Post 1699559)
I need some guinea pigs!

I don't know if any of you are familiar with Greasemonkey, but if you have it (or have Firefox and are willing to install it), I have created a hack to hide the game scores so that you can check things out a little more "real time." The code is very poor and slapped together, but it works.
  1. Install Greasemonkey (if you don't have it)
  2. Load http://idledreams.net/projects/greas...eblitz.user.js
  3. Go to your GLB home page
  4. The score of you latest game should say "Hidden Score", click on this link
  5. Here's the tricky(ish) part. Greasemonkey runs javascript once a page is loaded. So, if it loads slow enough, you'll see the score flash. You may want to look away for a few seconds until it has loaded and had time to hide the scores.
  6. You can now click on the play by play (same caveat as above). You can reveal each quarter/ot/final by clicking on their headings.

Please let me know your impressions. I obviously need to add things, such as hiding the scoring summary on box score, but this should be a quick hack to hide the score before you've seen the pbp. Please post here or PM me with any problems/suggestions/etc. I would love it if someone could IM me as they test it (AIM or gtalk with my username).

Happy hacking!

Bump for today's games. I tried this out yesterday it's quite helpful for enjoyment imo.

IrishHand 04-06-2008 02:55 PM

I managed to free two of my lvl 6 players (one WR, one SS) from an immature, poorly-run team. I'd much rather play on an FOFC'ers team if possible. I don't care about salary, just situation.

Lvl 6 WR Rod Tidwell: http://goallineblitz.com/game/player.pl?player_id=69629
Physical Attributes Football Skills
Strength: 10 Blocking: 9
Speed: 43.66 Tackling: 9
Agility: 16.66 Throwing: 8
Jumping: 11.66 Catching: 21.56
Stamina: 21.66 Carrying: 12.5
Vision: 14.74 Kicking: 10
Confidence: 12.5 Punting: 9

Lvl 6 SS Roy Drage: http://goallineblitz.com/game/player.pl?player_id=67998
Physical Attributes Football Skills
Strength: 13 Blocking: 10.84
Speed: 30.76 Tackling: 17
Agility: 10.84 Throwing: 10
Jumping: 10.84 Catching: 11.9
Stamina: 26 Carrying: 10.84
Vision: 16.99 Kicking: 8
Confidence: 10.84 Punting: 9

Irish

hawk4669 04-06-2008 02:56 PM

Silverbacks with another blowout win: 30-0!

Cheers!

jaygr 04-06-2008 03:24 PM

Joey Flabbus got his first TD. I'd like to say it was an amazing run, but look at the blocking on the play. The line stands them up and the FB and TE both come in to seal the holes and all Joey had to do was walk it in. Not to mention the WR holding up the CB. Nice job guys!

http://goallineblitz.com/game/replay.pl?pbp_id=803610

bhlloy 04-06-2008 03:58 PM

Quote:

Originally Posted by jaygr (Post 1700279)
Joey Flabbus got his first TD. I'd like to say it was an amazing run, but look at the blocking on the play. The line stands them up and the FB and TE both come in to seal the holes and all Joey had to do was walk it in. Not to mention the WR holding up the CB. Nice job guys!

http://goallineblitz.com/game/replay.pl?pbp_id=803610


Very cool play and congrats on the first TD!

TazFTW 04-06-2008 04:26 PM

DeMarcus Lott preserves the shutout.

http://goallineblitz.com/game/replay.pl?pbp_id=804527

Eaglesfan27 04-06-2008 04:39 PM

Quote:

Originally Posted by wade moore (Post 1700254)
Bump for today's games. I tried this out yesterday it's quite helpful for enjoyment imo.


Worked great for me! I found the game much more enjoyable and I avoided this thread until after I watched the game to avoid spoilers ;)

Good win, team. Great to see how well everyone played today.

Poli 04-06-2008 05:20 PM

http://goallineblitz.com/game/replay.pl?pbp_id=802007

Touchdown for Poli, I mean Caesar!

Peregrine 04-07-2008 08:08 AM

Really great Greasemonkey script, lordscarlet, I like it a lot so far.

Alan T 04-07-2008 08:47 AM

With the xp points coming tonight from off-game training, I should hit level 8 just before our next game. I expect with the new changes to equipment that can come at level 8, I should be able to really boost up my STR before next game and become more dominating in the middle!

sabotai 04-07-2008 03:10 PM

Got to level 8 after the game and just got done upgrading my equipment including adding a custom item. Ready to start pwning all.

Synovia 04-07-2008 03:57 PM

Quote:

Originally Posted by Hell Atlantic (Post 1699880)
as with anything re: MMORPGs, you're either gonna be one of those who are hardcore and do-what-it-takes to be at highest lvl or you're gonna be a casual couple nite a week kinda player and you're not gonna have any dreams of rolling with that crowd since you're not willing to invest the time/money to get to that lvl.



The problem is, MMORPGs have a way to seperate the two... PVP servers, etc. Bort and DD have made it very clear that there will be no leagues where people can't dump a ton of cash.






Also, this game is NOT in beta. People are paying for it... theres a good chance it never gets out of "beta".

I see a season or two going by, and then the people who aren't willing to dump enough for 3 levels a season just getting crushed, quitting the game, and there not being enough people left for the boosters to have anyone to play.

SirFozzie 04-07-2008 08:40 PM

100 yard day for my WR :)

ColtCrazy 04-07-2008 10:40 PM

Quote:

Originally Posted by IrishHand (Post 1699560)
Some OL wisdom:

One of the C's on my team (MARY MARY) has been performing obnoxiously well.

Pancake totals for the three games I've owned the team for Mary: 4, 10, 16
This beast has 35 pancakes in 4 games on the season - best in my league by a massive margin and I would suspect among the best in the game.
http://goallineblitz.com/game/player.pl?player_id=69609
League Leaders for West Europe AA:
Pancakes
Player Pancakes
MARY MARY 35
Tony Ramos 12
Thurmun Munson 9
Vicent Vega da Silva 8
Gabriel Placce 7
Kiante Tripp 7
Crazy Killer 6
Broon Zinger 6
Kole Epperson 6
No Name 6

Here's the interesting part...the build:
Physical Attributes Football Skills
Strength: 61 Blocking: 25.25
Speed: 8 Tackling: 11
Agility: 11 Throwing: 8
Jumping: 7 Catching: 8
Stamina: 11 Carrying: 9
Vision: 11 Kicking: 7
Confidence: 11 Punting: 8

Pass Blocking Abilities 11000
Run Blocking Abilities 11111

I have very liberal (sub-happy) substitition percentages and rotate at nearly every position...and Mary played 61 out of 80 offensive plays in the 16-pancake extravaganza. I watched the replays and on basically every play, Mary would neutralize one or two defenders. (I play Mary out of position at RG.) Their NT may as well have been the training sled.

Naturally, my entire o-line is going "strength-only" development for a while.


Small world. Cool to see my team's owner on here. Mary Mary is a beast. No wonder we rush so well.

WVUFAN 04-08-2008 03:59 AM

Quote:

Originally Posted by lordscarlet (Post 1699559)
I need some guinea pigs!

I don't know if any of you are familiar with Greasemonkey, but if you have it (or have Firefox and are willing to install it), I have created a hack to hide the game scores so that you can check things out a little more "real time." The code is very poor and slapped together, but it works.
  1. Install Greasemonkey (if you don't have it)
  2. Load http://idledreams.net/projects/greas...eblitz.user.js
  3. Go to your GLB home page
  4. The score of you latest game should say "Hidden Score", click on this link
  5. Here's the tricky(ish) part. Greasemonkey runs javascript once a page is loaded. So, if it loads slow enough, you'll see the score flash. You may want to look away for a few seconds until it has loaded and had time to hide the scores.
  6. You can now click on the play by play (same caveat as above). You can reveal each quarter/ot/final by clicking on their headings.
Please let me know your impressions. I obviously need to add things, such as hiding the scoring summary on box score, but this should be a quick hack to hide the score before you've seen the pbp. Please post here or PM me with any problems/suggestions/etc. I would love it if someone could IM me as they test it (AIM or gtalk with my username).

Happy hacking!


This is an very, VERY nice add-on. Great job, Lordscarlett!

Icy 04-08-2008 10:19 AM

Fuck I'm so addicted, I have 13 players created already and over $100 expended on them.

Crim 04-08-2008 10:32 AM

:eek:

ddrrbb 04-08-2008 10:36 AM

Quote:

Originally Posted by Mustang (Post 1700021)
Right now, there is no carrot at the end of the stick (so to speak) So, you level up, get to a point and that is pretty much it. Money is pretty much pointless and anything beyond just enough to cover your contract costs are pointless.


I felt the same way about World of Warcraft. Once I reached level 60 (the max, back in the day), there was nothing more for me to do, except do the same missions over and over and try to get rare weapon sets (the only thing I could spent my money on at auction). Then, I just stopped playing and never thought about the game again.

If players retire, though, winning championships is the goal (like IRL) and maybe trying to be a HOFer or a multiple ProBowler or something like that. And when that player retires, maybe you have another guy or few guys who are only half way through their careers that you can really concentrate on. And so on and so on. Unfortunately, people have created 10-15 guys for themselves and haven't thought about creating more characters in future seasons. (unless they make 50-60 players, which seems more a pain in the butt than fun, but we'll see)

Anthony 04-08-2008 10:39 AM

the website was blocked at my job. that's just great.

Icy 04-08-2008 10:53 AM

Quote:

Originally Posted by ddrrbb (Post 1701137)
I felt the same way about World of Warcraft. Once I reached level 60 (the max, back in the day), there was nothing more for me to do, except do the same missions over and over and try to get rare weapon sets (the only thing I could spent my money on at auction). Then, I just stopped playing and never thought about the game again.

If players retire, though, winning championships is the goal (like IRL) and maybe trying to be a HOFer or a multiple ProBowler or something like that. And when that player retires, maybe you have another guy or few guys who are only half way through their careers that you can really concentrate on. And so on and so on. Unfortunately, people have created 10-15 guys for themselves and haven't thought about creating more characters in future seasons. (unless they make 50-60 players, which seems more a pain in the butt than fun, but we'll see)


In this game, once your player has reached around 10 season, he retires and can enter in the HOF etc. Then you get 70% of your expended flex point back so you can create another player. This way at least you keep your investment for a long time.

Fonzie 04-08-2008 01:50 PM

I still have 100 unused Flex Points, so if anybody needs a non-glamour position player just let me know.

Crim 04-08-2008 02:52 PM

Spoiler

QuikSand 04-08-2008 02:53 PM

Another game result posted (no spoiler).

Anyone else suspect that the opposing team is basically all populated by one guy doing some sort of IP Spoofing to set up multiple free accounts? I mean - the Tecmo-based concept is pretty amusing, but I don't see how you get that many guy organized unless all of "them" are just "you."

Poli 04-08-2008 02:54 PM

Quote:

Originally Posted by Icy (Post 1701122)
Fuck I'm so addicted, I have 13 players created already and over $100 expended on them.

:eek:


Rather quiet day for me after back to back 11 reception games. I throw in 3 receptions for just 19 yards. I missed 3 tackles as well. Two on just one play, and the last missed tackle allowed Deadmonton to take the lead for good.


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