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-   -   Alright boyz, here we go!!! Civ 5 first impressions & tips thread! (https://forums.operationsports.com/fofc//showthread.php?t=79261)

Qwikshot 06-23-2011 11:53 AM

I bought this game and I've purchased all the add-on nations, but I'm wondering if any of the other DLC is worth purchasing.

Mizzou B-ball fan 06-27-2011 04:31 PM

Big update today.......

Quote:

[NOTES]
* Pacing has received a large amount of work. Expect to have more of a challenge managing your empire at higher difficulty levels than you did before. Consider dropping a difficulty level if you have problems.
* Existing saves will work correctly. However, the balance pass may make your existing happiness lower than expected when loading into your existing save post-patch.
[UI]
* Civilopedia now available in the Main Menu (under “Other”)
* Replay is now available at the end of the game, and through the main menu. You can choose Map, Graphs, and turn-by-turn. Only games played post-patch will apply.
* Great People progress UI addition (upper-left Info Corner UI).
* Combat preview for Aircraft UI addition.
* Fixed aircraft UI issue causing the aircraft selection UI to duplicate itself when rebasing aircraft.
* When loading save game files, you can now order the list by name, or last modified.
* Fix aircraft UI bug that was causing Nuclear Missiles and Atomic Bombers to leave behind container UI after it’s destroyed.
* Removed dead players from Demographics UI.
[DIPLOMACY]
* Made backstab routine more transparent (the dialog will clearly state that they are backstabbing you).
* AI now remembers when it has been nuked, for a permanent diplomatic penalty.
* AI now recognizes a player that captured their capital for a permanent diplomatic penalty.
* End declaration of friendship as soon as war is declared (so can't later get a notification that it has expired).
* AI remembers if you satisfied one of their requests (positive modifier, decays over time, based on value of items granted).
* AI remembers if you fought against a common foe (positive modifier, decays over time, based on damage done to the common foe).
* Track trades between players and allow that to positively influence relationships (the better the deal for the AI, the stronger the modifier). Particularly useful for bribing a hostile AI.
[AI]
* Rebalanced AI flavors and strategies for unit training to improve AI army composition and build choices.
* Allow the AI to consider Pikeman units for offensive roles when they can't build Swordsman or Longswordsman.
* Allow Alexander and Darius to consider Hoplites and Immortals for offensive roles in early game.
* AI players may now use a Great General in early rushes on higher difficulties.
* Modified flavor tags for Atomic Bomb and Nuclear Missile so AI builds them only when it decides it specifically wants Nukes.
* Block City States from building carriers, atomic weapons.
* Strategies for building mobile units now persist into Modern era to help AI decisions for when to build tanks and modern armor.
* Dampen early game Grand Strategies to give the AI time to expand (AI were sometimes stuck in a single city until late in the game).
* Victory adjustments to AI behaviors, including alternate victory paths as “back-ups” (for example, building the Apollo Program, even if they are not going for a Spaceship victory).
* Revise code calculating recommended army size (using smaller armies if the threat is low).
* Correct issue that was causing late-game continent-bound AI’s to over-build units intending to invade, and never properly execute the amphibious invasion.
* Scale recommended army sizes based on difficulty level.
* AI grand strategy and flavor weighting balance pass.
* AI policy choice weighting balance pass.
* AI tech choice weighting balance pass.
[GAMEPLAY]
* Player is now given the option to return a CS worker that they free from barbarians.
* Roads under captured cities no longer charge maintenance.
* Machu Picchu no longer destroyed when capturing a city containing Machu Picchu.
* Fixed Oligarchy bug that was causing the effect to expire when loading from a save.
[MULTIPLAYER]
* Multiplayer AI is now consistent with Single Player AI.
* Hot-Seat is now available through the multiplayer menu.
o You can have as many humans playing as available slots in the game.
o Password protection is built in.
o All maps, including purchased and user-created, are available to play in Hot-Seat.
o While play-by-email is not yet implemented, we did include an in-between turn saving option for those that want to play via email.
[BALANCE]
Mechanics
* Policy “Finishers” added to all 10 policy trees. Taking all policies in a tree will grant an additional bonus effect. See policy notes below for more information.
* Tweaked Policy cost formula (cheaper earlier, more expensive later).
* Reduced per-city Policy cost increase by 50%.
* Culture from City States tweaked (less early, more later).
* Killing a barbarian for a city state now gives 12 influence (was 5).
* Production cost adjustments for units/buildings/wonders (mostly a little cheaper, much cheaper late game).
* Unhappiness per city increased to 3 from 2.
* All great person tile improvements now connect all strategic resources.
* Reduced Culture from Goody Huts to 20 from 30.
* Defense penalty and city assault bonus promotions are now lost with upgrade.
* Research agreements now give a tech boost instead of a free tech. Tech boosts start at 50% of the median value of all techs you can research. Can be boosted to 100% if you both start Rationalism and build the Porcelain Tower.
Terrain, Resources, and Improvements
* New bonus resource: Stone (+1 production, improved with a Quarry). See the Stone Works building note below for additional details.
* Map generation improvements to integrate Stone into production-poor terrain, reducing the temporary usage of Cows. Additionally, will switch grass bonus resources from Cows to Stone when production is needed.
* Marsh and Fallout terrain penalty reduced from -33 to -15.
* Academy yield increases with Scientific Theory.
* Customs House yield increases with Economics.
* Manufactory yield increases with Chemistry.
* Marble wonder production mod reduced to 15%.
* Luxury resources now give 4 Happiness, down from 5.
* Remove penalty for improving Tundra, Snow and Desert.
* Railroad improvement now takes 3 turns, down from 7.
* Scrub Fallout now takes 2 turns, down from 5.
* Repair improvement now takes 2 turns, down from 3.
* Well improvements now remove jungle/forest/marsh.
Buildings
* New building: Stone Works: +1 Happiness and +1 production, and +1 production for each source of Marble and Stone worked. Requires Marble or Stone.
* Burial Tomb now correctly has an Artist slot.
* Mud Pyramid Mosque reduced 1 Culture.
* Circus moved to Trapping.
* Forge maintenance reduced 1 gold.
* Windmill production modifier reduced 5% to 10%.
* Monastery base Culture reduced from 3 to 2. Per resource Culture unchanged.
* Mint gold per resource reduced by 1 gold.
* Colosseum maintenance reduced by 1 gold, Happiness reduced by 1.
* Theatre maintenance reduced by 1 gold, Happiness reduced by 1.
* Stadium maintenance reduced by 1 gold, Happiness reduced by 1.
* Broadcast tower cultural modifier reduced to 33% but now gives 3 Culture.
* Armory maintenance reduced by 1 gold and moved to Machinery.
* Military academy maintenance reduced by 2 gold.
* Arsenal moved to rifling and now provides city defense instead of unit production.
* Walls now gives 4 Defense (was 5).
* Walls of Bablylon now give 6 Defense (was 7.5).
* Mughal Fort now gives 6 Defense (was 9).
* Castle now gives 4 Defense (was 7.5).
* University maintenance reduced by 1 gold and now gives a 33% boost to science instead of 50% (will increase to 50% after adopting Free Thought Policy).
* Military Academy now requires Armory instead of Barracks.
* Arsenal now requires Castle instead of Military Academy.
* Military Base now requires Arsenal.
* Wat now requires Library.
* Mud Pyramid Mosque now requires Monument.
* Harbor naval production reduced 10% but now increases sea resources yield by 1 hammer.
* Seaports no longer require a sea resource, they now require a Harbor. Production per sea resource reduced by 1 hammer.
* Factory production increased by 1 hammer but modifier decreased to 10%.
* Solar/Nuclear plant cost greatly reduced.
* Solar/Nuclear plant production increased by 1 hammer but modifier decreased to 15%.
* Public School science per population reduced by 50% and now provides a flat 3 science.
* Research Laboratory modifier reduced by 50% but now gives a flat 4 science.
* Workshop production modifier reduced by 5%.
* Barracks, Armory, Military Academy and Krepost now provide experience to all units trained.
Wonders
* National College moved to Philosophy and reduced by 2 science.
* Oxford University now gives 3 additional science.
* Great Lighthouse now also provides a free Lighthouse in the city where it was built.
* Great library now gives 3 additional science, and provides a free Library in the city where it was built.
* Porcelain tower now additionally increases the Science granted when completing Research Agreements by 50%.
* Hermitage moved to Acoustics and much cheaper to build. Now requires Opera Houses but gives only a 50% boost to Culture.
* Stonehenge Culture reduced to 6 from 8.
* Pyramids worker speed increase reduced to 25% from 50% but now give a free Worker when built
* Hanging Gardens now give 10 Food instead of 1 population per city and Happiness.
* Great Wall now obsoletes with Dynamite instead of metallurgy and gives 3 Culture. Additionally, a free Wall is provided in the city where it was built.
* Hagia Sophia great person modifier reduced to 25% from 34%, and gives a free Great Person of your choice.
* Eiffel Tower now give 5 Happiness plus 1 for every 2 Policies adopted.
* Chichen Itza now grants an additional 4 Happiness.
* Machu Picchu trade route gold increased by 5% and also gives a flat 5 gold.
* The Colossus now gives an additional 5 gold.
* Notre Dame now gives 10 Happiness, up from 5, and 3 Culture.
* Sistine Chapel Culture modifier reduced from 33% to 25%.
* Kremlin global city defense mod reduced to 25% from 50% but now gives 12 defense in the city where it's built.
* Cristo Redentor Policy discount reduced from 25% to 10% but now gives 4 Culture.
* Pentagon upgrade cost reduced to 33% from 50% but now gives 3 Culture.
* Sydney Opera House moved to Mass Media and gives 50% Culture in the city where it's built plus 4 Culture.
* Big Ben hurry modifier reduced to 15% from 25% but now gives a flat 4 gold.
* Himeji bonus reduced to 15% from 25%, and provides a free Castle in the city where it was built.
* Forbidden Palace now provides -10% unhappiness from Citizens in non-occupied Cities.
Civilization Unique Abilities
* Arabia: Bazaar now gives 2 gold on oil/oasis.
* America: Remove river start bias.
* America: Increase plot buy modifier to 50% from 25%.
* China: Great General trait reduced to 50% from 100%.
* Babylon: Great Scientist trait reduced to 50% from 100%.
* Germany: Now receives a 25% discount on land unit maintenance.
* Ottoman: Now receives a 67% discount on naval unit maintenance, and can upgrade Galley’s to Trireme’s.
Policies
* Liberty and Autocracy are no longer mutually exclusive.
* Freedom, Autocracy and Order are now mutually exclusive.
* Tradition
o Aristocracy now provides +15% Production when building Wonders down from 20%.
o Landed Elite now provides 1 Happiness at every 10 Citizens in each City.
o Tradition Finisher: +15% Growth and +2 Food in each city.
* Liberty
o Meritocracy: +1 Happiness for each city connected to your capital, and -5% Unhappiness from citizens in non-occupied cities.
o Republic now adds an additional 5% building production modifier.
o Liberty Finisher: Great Person of your choice.
* Honor
o Honor Opener now additionally provides Culture for each barbarian killed.
o Warrior Code now also gives 15% melee unit production.
o Military Caste now provides +1 Happiness and +2 Culture for each city with a garrison.
o Professional Army now reduces cost of upgrading units by 33% and provides +1 Happiness per defensive building (Walls, Castle, Arsenal, Military base).
o Honor Finisher: Grants gold for each enemy unit killed.
* Piety
o Piety Opener now provides a 15% production bonus on Culture buildings.
o Free Religion now provides only 1 free Policy but increases the Culture from Monuments, Temples and Monasteries by 1.
o Organized Religion now gives 1 Happiness per Monument, Temple and Monastery.
o Reformation now increases Culture in all cities with a Wonder by 33%, and starts a Golden Age.
o Theocracy now increase gold yield by 10% in cities with a Temple.
o Piety Finisher: -10% Culture cost of future Policies.
* Patronage
o Scholasticism reduced from 33% to 25%
o Patronage Finisher: Causes other players’ influence with City States to decrease 33% more per turn than usual.
* Commerce
o Naval Tradition policy now also gives +1 moves to embarked units.
o Commerce Finisher: +1 Gold per Specialist.
* Rationalism
o Rationalist Opener now increases the Science granted when completing Research Agreements by 50%. Stacks with Porcelain Tower.
o Free Thought now also increases University science yield by 17%
o Humanism now also affects Public Schools and Observatories.
o Rationalism Finisher: +1 Gold from Science buildings.
* Freedom
o Freedom Opener now provides 25% Great Person Points in all cities.
o Democracy now provides -50% Unhappiness per Specialist.
o Constitution now provides +2 Culture per Wonder.
o Free Speech now provides 8 maintenance free units.
o Freedom Finisher: +100% yield from Great Tile Improvements and increase length of Golden Ages by 50%.
* Autocracy
o Police State now provides 3 Happiness per Courthouse, and reduces the time it take to build Courthouses by 50%.
o Total War now provides +15% Production when building Military Units and +15 XP for new units.
o Autocracy Finisher: 30 turn attack bonus of +20%.
* Order
o Order Opener now provides +1 Happiness per City.
o Socialism and Planned Economy swapped places.
o Socialism buff to 15% reduction in building maintenance from 10%.
o Planned Economy now increases Science yield by 25% in cities with a Factory.
o Communism now provides 2 Production and 10% Production towards buildings in each city.
o Order Finisher: +1 Food/Production/Science/Gold/Culture per city.
* United Front – Militaristic City States now grant units twice as often when you are at war with a common foe.
Technology
* Reduced cost of Calendar, Civil Service, Iron Working, Gunpowder, Rifling and Dynamite.
* Scaled up costs of all sciences starting in the mid-renaissance era and on (larger increases later on).
* Metal Working requires Construction.
* Railroad now requires Dynamite.
* Radar now requires Combustion.
* Globalization requires Computers, and the cost is increased.
* Computers require Radar.
* Particle Physics no longer requires Globalization (Space victory now possible without overlapping Diplomatic victory).
* Future Tech requires Globalization.
* Tech Aesthetics: moved Dynamite and all future technologies around by 1 position for better alignment.
Units/Combat
* Destroyers no longer start with extra sight.
* Extra Sight promotions are now lost with upgrade (Caravel).
* Great General promotion spawning effectiveness reduced by 50%.
* Mohawk Jungle/Forest bonus reduced to 25% from 50%.
* Gunship anti-armor promotions now work correctly.
* Jaguar now gets Woodsman promotion.
* Minuteman now start with Drill I.
* Mohawk Warriors no longer require Iron.
* Carriers no longer require Oil.
* Destroyer moved to Combustion.
* Mechanized infantry moves reduced from 4 to 3.
* Galley now upgrades to Trireme.
* Ironclad now upgrades to Battleship.
* +1 moves for Tank, Panzer, Modern Armor, with no sight penalty.
* Increased combat strength of siege weapons to 50% of their ranged strength, increased intrinsic city attack promotions (10%/30% -> 20%/50%).
* Increased Incan slinger combat strength slightly.
* Increased Crossbowman and Chu-Ko-Nu combat and ranged strength.
* Decreased Longswordsman, Fighter, Bomber, Guided Missile, Jet Fighter and corresponding UUs strength.
* Removed Mandekalu Cavalry city attack bonus promotion (but still has no penalty).
* Reduced Tank, Panzer, Modern Armor to lower tier city attack penalty (-25%, instead of -33%).
* Aztec Culture from kills now stacks with new Honor Policy branch opener for double Culture killing barbarians.
* Boosted Chariot Archer to strength 4 and ranged 7 (Egypt War Chariot as well).
* Drop combat value of Berserker and Huscarl to match Longswordsman.
[MODDING]
* Fixed a bug in Lua where "Events..Remove" was not behaving correctly.
* (Lua) Added GameEvents.CityCanBuyAnyPlot(ownerID, cityID) (TestAll)
* (Lua) Added GameEvents.CityCanBuyPlot(ownerID, cityID, plotX, plotY) (TestAll)
* (Lua) Added GameEvents.CityCanCreate(ownerID, cityID, projectTypeID); (TestAll)
* (Lua) Added GameEvents.CityCanMaintain(ownerID, cityID, processTypeID); (TestAll)
* (Lua) Added GameEvents.CityCanPrepare(ownerID, cityID, specialistTypeID); (TestAll)
* (Lua) Added GameEvents.CityCanTrain(ownerID, cityID, unitTypeID); (TestAll)
* (Lua) Added GameEvents.PlayerAdoptPolicy(playerID, policyTypeID); (Hook)
* (Lua) Added GameEvents.PlayerAdoptPolicyBranch(playerID, policyBranchTypeID); (Hook)
* (Lua) Added GameEvents.PlayerCanAdoptPolicy(playerID, policyTypeID); (TestAll)
* (Lua) Added GameEvents.PlayerCanAdoptPolicyBranch(playerID, policyBranchTypeID); (TestAll)
* (Lua) Added GameEvents.PlayerCanConstruct(playerID, buildingTypeID); (TestAll)
* (Lua) Added GameEvents.PlayerCanCreate(playerID, projectTypeID); (TestAll)
* (Lua) Added GameEvents.PlayerCanEverReseearch(playerID, techtypeID); (TestAll)
* (Lua) Added GameEvents.PlayerCanMaintain(playerID, processTypeID); (TestAll)
* (Lua) Added GameEvents.PlayerCanPrepare(playerID, specialistTypeID); (TestAll)
* (Lua) Added GameEvents.PlayerCanResearch(playerID, techTypeID); (TestAll)
* (Lua) Added GameEvents.PlayerCanTrain(playerID, unitTypeID); (TestAll)
* (Lua) Added GameEvents.TeamSetHasTech(teamID, techID); (Hook)
* It's now possible to have the tech tree "dead end" where the final technology is not repeatable.
* New graph datasets used by the replay viewer can be added by mods.
* Action Icons now use the database in the same way as other icons instead of using ActionIcons.lua.

Mike Lowe 06-28-2011 05:19 PM

My game keeps crashing right after game creation. Windows 7. Any ideas?

lighthousekeeper 07-01-2011 03:01 PM

One of the diappointments for me with Civ IV was the knowledge that the AI played by different rules from the human (for example the AI only had to spend a fraction of what a human had to pay when purchasing unit upgrades).

Does Civ V have this same problem?

Mizzou B-ball fan 07-01-2011 10:30 PM

Quote:

Originally Posted by lighthousekeeper (Post 2492425)
One of the diappointments for me with Civ IV was the knowledge that the AI played by different rules from the human (for example the AI only had to spend a fraction of what a human had to pay when purchasing unit upgrades).

Does Civ V have this same problem?


No.

ColtCrazy 08-01-2011 11:24 AM

Anyone else experienced this problem? I've never had a problem with the game launching, but suddenly today, it's crashing on the opening video. I found out how to skip the video, but it's still crashing. Any suggestions?

gstelmack 09-23-2011 08:01 AM

I just purchased this on the last Steam sale a week ago, and so far I'm having a ton of fun. I'm nearing the end of my second game and having fun conquering everybody that ticked me off. I go after the City-State of Venice because some other folks were calling for their head, and that pisses off Bismarck and the Japanese who declare war. It takes a while, but I fend off Bismarck and start steamrolling the Japanese, who are way behind techinically. Cannons and riflemen move through their crossbows and cavalry, and I get to infantry and artillery in time to finish them off. Along the way another City State or two gets uppity, so I annex them.

Bismarck is at war with Arabia on my border, he gets them down to their capitol but can't finish the deal. By this time I have tanks, so I move in and finish off Arabia, since they have all these annoying City States in their pocket for a diplomatic vote.

This ticks off Bismarck who decides to try me again. Ceasar has had enough and declares war on Bismarck, so while Ceasar and his cannons / riflemen keep Bismarck busy on the eastern frontier, I roll my tanks, infantry, artillery, and now bombers in from the south and west. That's where I stand now, 2 civilizations down, 1 on the run and going fast.

It feels more streamlined than Civ IV and I love the hexes. Still getting used to maneuvering armies around when they can't stack, you can't have two units swap positions in the jungle, for instance. And the UI is a bit slow, will show me "Next Turn" before I can click on it, it's hard to find units you can move (ones on Alert don't seem to show up in the step through arrows, and the military dialog list is modal so you have to keep bringing it up), and it seems like multi-turn move orders interrupt silently at the drop of a hat (someone ends up in the end spot, or blocks elsewhere along the track, even though they'll be out of the way in time).

But I'm dealing with those annoyances and having fun not having to micromanage as much as in the past.

Ben E Lou 02-16-2012 07:16 AM

Expansion Pack Announced

2K Games - BLOG - CIVILIZATION V EXPANSION PACK ANNOUNCED!

Quote:

Fans of Civilization V have been begging me for an answer to this question for quite some time: will Civilization V get an expansion pack?
Today I am extremely excited to tell you all that yes, it will! Sid Meier's Civilization V: Gods & Kings is currently slated for a late Spring 2012 release.
It will come as no surprise to those of you who are familar with expansion packs for previous Civilization games that Gods & Kings will add more techs, units, buildings, Wonders, and playable Civilizations. But what about the big brand new game elements that will change the way you conquer the world? Let me lay it out for you:
Tons of New Stuff. I know I just mentioned it, but I want to draw attention to just how many new things we've got here: 27 new units, 13 new buildings, 9 new wonders, and 9 new playable civilizations. Among the new civilizations are the Netherlands (William I, Prince of Orange), the Celts (Boudicca), and the Mayans (Pacal the Great).
Religion. That's right; quite possibly the most requested major addition to the game is coming in the Gods & Kings expansion. Using the new "Faith" resource, you'll be able to found your own religion and grow it from a simple Pantheon of the Gods to a world-spanning fully-customized religion.
Reworked Combat System. The expansion has a reworked combat system along with an AI that places more emphasis on balanced army composition. Among the changes to the combat system is the addition of melee naval units, which will force you to really rethink the way you execute your naval assaults.
Enhanced Diplomacy, with Espionage. In addition to being able to establish embassies with your rival civilizations, spies will now be an important part of how you conduct your foreign affairs. Surveilling foreign cities, stealing advanced techs, and garnering influence with city-states are some of the things you'll be able to do with this new powerful mechanic.
New City-States. With religion being added to the game, it only made sense to introduce Religious city-states which will interact with your religion in special ways. In addition, Mercantile city-states will be attractive for those of you who love to grow your civilization's treasury. All city-states will use the greatly expanded quest system, making city-states more dynamic and diplomatic victories more challenging, while decreasing the importance of gold when dealing with city-states.
New Scenarios. Three new scenarios will be coming in Civilization V: Gods & Kings. Experience the fall of Rome, explore the medieval era, and my personal favorite: a unique scenario in a Victorian science-fiction setting.
So there you have it. What do you think? I'm sure you guys have tons of questions, so come on over to our forums and let us know! Or if you'd prefer, you can also reach us on Twitter or Facebook. We'll be reading all of your questions!

Chubby 02-16-2012 07:28 AM

Civ V Expansion Pack Announced
 
Thank god!

/rimshot

Quote:

Fans of Civilization V have been begging me for an answer to this question for quite some time: will Civilization V get an expansion pack?

Today I am extremely excited to tell you all that yes, it will! Sid Meier's Civilization V: Gods & Kings is currently slated for a late Spring 2012 release.

It will come as no surprise to those of you who are familar with expansion packs for previous Civilization games that Gods & Kings will add more techs, units, buildings, Wonders, and playable Civilizations. But what about the big brand new game elements that will change the way you conquer the world? Let me lay it out for you:

Tons of New Stuff. I know I just mentioned it, but I want to draw attention to just how many new things we've got here: 27 new units, 13 new buildings, 9 new wonders, and 9 new playable civilizations. Among the new civilizations are the Netherlands (William I, Prince of Orange), the Celts (Boudicca), and the Mayans (Pacal the Great).

Religion. That's right; quite possibly the most requested major addition to the game is coming in the Gods & Kings expansion. Using the new "Faith" resource, you'll be able to found your own religion and grow it from a simple Pantheon of the Gods to a world-spanning fully-customized religion.

Reworked Combat System. The expansion has a reworked combat system along with an AI that places more emphasis on balanced army composition. Among the changes to the combat system is the addition of melee naval units, which will force you to really rethink the way you execute your naval assaults.

Enhanced Diplomacy, with Espionage. In addition to being able to establish embassies with your rival civilizations, spies will now be an important part of how you conduct your foreign affairs. Surveilling foreign cities, stealing advanced techs, and garnering influence with city-states are some of the things you'll be able to do with this new powerful mechanic.

New City-States. With religion being added to the game, it only made sense to introduce Religious city-states which will interact with your religion in special ways. In addition, Mercantile city-states will be attractive for those of you who love to grow your civilization's treasury. All city-states will use the greatly expanded quest system, making city-states more dynamic and diplomatic victories more challenging, while decreasing the importance of gold when dealing with city-states.

New Scenarios. Three new scenarios will be coming in Civilization V: Gods & Kings. Experience the fall of Rome, explore the medieval era, and my personal favorite: a unique scenario in a Victorian science-fiction setting.

cody8200 02-16-2012 07:34 AM

It's like they are adding all the good stuff they left out from civ 4 back in. Personally, I'll probably pick it up.

Buccaneer 02-16-2012 08:26 AM

Wow, I did not expect that both religion and espionage would be added to Civ5. I really hope they are implemented much better than their awfulness in Civ4. Looking forward to this.

Jughead Spock 02-16-2012 08:36 AM

Day one buy/download here. I went back to Civ IV because the game really is superior (esp. the AI), but there are some huge elements in V I love. If it can bring it anywhere near BTS, that'll be awesome.

Mizzou B-ball fan 02-16-2012 11:43 AM

Damn. There goes more of my money.

molson 02-16-2012 12:35 PM

It's amazing how different and better CIV IV got once it was really "done" via expansion packs, hopefully we'll see the same thing here.

Coffee Warlord 02-16-2012 12:39 PM

Espionage I could easily live without, unless it's a drastic shift away from prior Civs. I don't really a single iteration of it that wasn't obnoxious.

RendeR 02-16-2012 01:15 PM

I've avoided this one altogether due to the must use download system of sales.

If I'm paying THAT kind of money for a game I want the discs and manual and everything else that ought to be with it.

Blackadar 02-17-2012 08:07 AM

Quote:

Originally Posted by RendeR (Post 2609886)
I've avoided this one altogether due to the must use download system of sales.

If I'm paying THAT kind of money for a game I want the discs and manual and everything else that ought to be with it.


Keep up the good fight, RendeR...but you're going to miss a lot of good games in the coming years if you stick to that stance.

Honolulu_Blue 02-17-2012 08:58 AM

Quote:

Originally Posted by Blackadar (Post 2610114)
Keep up the good fight, RendeR...but you're going to miss a lot of good games in the coming years if you stick to that stance.


Absolutely. While I do miss a good manual for certain games (like Civ) I do not at all miss having to deal with CDs and installing games. I can't remember the last game I didn't buy via download.

Hell, I've bought and downloaded games off Steam that I already own in hard copy just so I wouldn't have to deal with the CDs anymore. (E.g., Civ IV and all of the expansion packs).

Mizzou B-ball fan 02-17-2012 10:03 AM

Quote:

Originally Posted by Honolulu_Blue (Post 2610128)
Absolutely. While I do miss a good manual for certain games (like Civ) I do not at all miss having to deal with CDs and installing games. I can't remember the last game I didn't buy via download.

Hell, I've bought and downloaded games off Steam that I already own in hard copy just so I wouldn't have to deal with the CDs anymore. (E.g., Civ IV and all of the expansion packs).


+2

I don't miss having stacks of CD's, manuals, and boxes from PC purchases. Just sign in and play any one of over 100 games I have now on Steam. Most of them for far cheaper than I would ever have paid under a normal retail setting. Also don't have to go from store to store looking for those cheap deals.

Shepp 02-17-2012 10:09 AM

Quote:

Originally Posted by RendeR (Post 2609886)
I've avoided this one altogether due to the must use download system of sales.

If I'm paying THAT kind of money for a game I want the discs and manual and everything else that ought to be with it.


"Civ 5" is actually a bad example because you can by a boxed version. You just have to register it through Steam. I fought using Steam for a long time too but "Civ 5" and "New Vegas" were the games that broke my will. I'm still not thrilled with Steam. I don't think the average home internet connection is up to the task of downloading large games (It took me about 10 hours to download Batman: Arkham City). Otherwise, its a tolerable experience.

Honolulu_Blue 02-17-2012 10:09 AM

Quote:

Originally Posted by Mizzou B-ball fan (Post 2610153)
+2

I don't miss having stacks of CD's, manuals, and boxes from PC purchases. Just sign in and play any one of over 100 games I have now on Steam. Most of them for far cheaper than I would ever have paid under a normal retail setting. Also don't have to go from store to store looking for those cheap deals.


Not to mention the auto-updating and patching.

mckerney 02-17-2012 10:15 AM

Quote:

Originally Posted by Honolulu_Blue (Post 2610128)
Absolutely. While I do miss a good manual for certain games (like Civ) I do not at all miss having to deal with CDs and installing games. I can't remember the last game I didn't buy via download.

Hell, I've bought and downloaded games off Steam that I already own in hard copy just so I wouldn't have to deal with the CDs anymore. (E.g., Civ IV and all of the expansion packs).


Agreed. If I'm spending money on a game I don't want to deal with the hassle of having a CD lying around and needing to find a place for/keep track of everything. I'd much rather have download service where everything is just a click away. Not to mention having my settings and saved games stored online, it was awesome when I got my new computer to just need to redownload or copy over the game files and have everything right there for games with Steam Cloud.

mckerney 02-17-2012 10:30 AM

Quote:

Originally Posted by Honolulu_Blue (Post 2610158)
Not to mention the auto-updating and patching.


Ah yes, that and several other features that make Steam so great. Auto patching, saved games and settings saved in steam cloud, integrated friends list that lets you invite or join your friends easily, plus the new features for Skyrim with one click install and auto updating.

A printed manual would be nice for some games, but the PDF works well enough usually. Though most games don't have a decent manual nowadays anyway, printed or digital.

Crapshoot 02-17-2012 12:26 PM

This game makes me sad - I bought it, played through one set, and realized that I was just bored by it - the lack of units on the screen and the overall nuking of diplomacy just made this game so simple that I lost interest. If its gotten a lot better I'm open to trying again, but it just seemed such a step down from IV.

Honolulu_Blue 02-17-2012 12:29 PM

It took a while for me to get into Civ V, but once I did I enjoyed it. I don't think it matches Civ IV, which is a game I played for many years.

But after playing "Civ V", I really have no desire to go back to Civ IV and its "stacks of death". The end game for Civ IV was just too brutal.

bronconick 02-17-2012 12:44 PM

Quote:

Originally Posted by Honolulu_Blue (Post 2610223)
It took a while for me to get into Civ V, but once I did I enjoyed it. I don't think it matches Civ IV, which is a game I played for many years.

But after playing "Civ V", I really have no desire to go back to Civ IV and its "stacks of death". The end game for Civ IV was just too brutal.


I haven't looked, but I wonder if anyone ever figured out a way to mod Civ IV to some limited # of units per tile.

Caine 02-17-2012 12:55 PM

Did they ever add Pitboss to Civ 5?

Honolulu_Blue 02-17-2012 12:57 PM

Quote:

Originally Posted by Caine (Post 2610238)
Did they ever add Pitboss to Civ 5?


I don't think so.

PilotMan 02-17-2012 05:07 PM

Gonna cross post this here in case there are others that don't own this like I do. Gamestop (formerly Impulse) has Civ 5 for $7.49.

Buccaneer 05-25-2012 08:34 AM

In anticipation of the upcoming expansion Gods & Kings, Valve has announced the following:

Kick off the weekend by playing Civilization V for FREE starting now until Sunday at 1PM Pacific Time.

You can also pickup the entire Civilization V franchise this weekend only at 75% off the regular price! Sale ends Monday, May 28th at 10AM Pacific Time.

So if you haven't tried the game, now's a great chance to while away the weekend getting in as many hours as possible before the sale ends!

Buccaneer 05-25-2012 08:36 AM

Don't forget to check out the new site for Gods & Kings

CIVILIZATION V: GODS & KINGS

Honolulu_Blue 05-25-2012 08:52 AM

Quote:

Originally Posted by Buccaneer (Post 2661295)
Don't forget to check out the new site for Gods & Kings

CIVILIZATION V: GODS & KINGS


I am very much looking forward to this expansion.

GoldenEagle 05-25-2012 11:22 AM

Should i buy Civ V or Civ V GOTY edition?

Mizzou B-ball fan 05-25-2012 11:37 AM

Quote:

Originally Posted by GoldenEagle (Post 2661356)
Should i buy Civ V or Civ V GOTY edition?


GOTY is best. Not a huge difference in price and you get all the DLC currently available.

CleBrownsfan 05-25-2012 04:42 PM

Any of the DLC up to this point worth a purchase?

Buccaneer 05-25-2012 07:10 PM

Quote:

Originally Posted by CleBrownsfan (Post 2661467)
Any of the DLC up to this point worth a purchase?


All of DLC civs are awesome and recommend all of them. The only DLC you can skip is the map pack.

Buccaneer 05-28-2012 05:53 PM

Steam has the pre-order up for Gods & Kings for a 10% discount ($26.99).

Honolulu_Blue 05-28-2012 07:35 PM

Quote:

Originally Posted by Buccaneer (Post 2662184)
Steam has the pre-order up for Gods & Kings for a 10% discount ($26.99).


Purchased. Thanks for the head's up, Bucc.

Buccaneer 05-28-2012 09:08 PM

Quote:

Originally Posted by BishopMVP (Post 2352706)
Civ V will still be playable, and probably much improved, in a year's time. The sports games? One and done.


Just reading back through this thread (fun read!) and this caught my eye (posted on Day 0). Not only has Civ5 improved greatly in 1 year but they kept improving it after that. Now with the unexpected expansion pack coming, it will provide more depth and variety than we ever thought possible since the first release. 2/3 of my gaming time still goes to Civ5 and looking forward to G&K despite some misgivings about religion and esp. espionage (which I will likely turn off).

GoldenEagle 05-30-2012 12:42 PM

Crud. I meant to buy this over the weekend but forgot. Now the price is back up high again. Does it go on sale pretty often?

Mizzou B-ball fan 05-30-2012 12:43 PM

Quote:

Originally Posted by GoldenEagle (Post 2662864)
Crud. I meant to buy this over the weekend but forgot. Now the price is back up high again. Does it go on sale pretty often?


I have no doubt they'll drop it around the expansion release date to try to sucker people in again.

Mike Lowe 06-01-2012 08:58 AM

I keep getting this error every time I create a new game:

Faulting application name: CivilizationV.exe, version: 1.0.1.511, time stamp: 0x4ee9bec8
Faulting module name: CvGameCoreDLLFinal Release.dll, version: 3.0.3.0, time stamp: 0x4ee9bc13

I did a search for that file name, but didn't see anything legit. This seems to be a common problem, but more so after playing the game deep into 200+ turns. I USED to have the problem where the game would crash 3-4 turns in...now, I can't even get it to load a new game.

I've gone through all of the help steps here too, but to no avail:
How to Fix Civilization 5 Crashes and Freezes? | Unigamesity

This sucks, I want to play my game lol

nilodor 06-01-2012 10:18 AM

I was super excited for the new expansion, so I picked up a couple of the DLC civilizations. However when steam tried to download them it crashed and now when I try to run steam it gives me an error saying that I need to connect to the internet. It seems to be a semi-common error that not a lot of people have been able to fix. =(

fantom1979 06-01-2012 04:57 PM

Quote:

Originally Posted by Mike Lowe (Post 2663838)
I keep getting this error every time I create a new game:

Faulting application name: CivilizationV.exe, version: 1.0.1.511, time stamp: 0x4ee9bec8
Faulting module name: CvGameCoreDLLFinal Release.dll, version: 3.0.3.0, time stamp: 0x4ee9bc13

I did a search for that file name, but didn't see anything legit. This seems to be a common problem, but more so after playing the game deep into 200+ turns. I USED to have the problem where the game would crash 3-4 turns in...now, I can't even get it to load a new game.

I've gone through all of the help steps here too, but to no avail:
How to Fix Civilization 5 Crashes and Freezes? | Unigamesity

This sucks, I want to play my game lol


What operating system and platform (steam/disk?) are you playing this on? Have you tried uninstalling and reinstalling?

ColtCrazy 06-01-2012 07:44 PM

Sadly, my Mac isn't quite powerful enough to run this, so it's Civ4 for me. It's a decent consolation prize.

cartman 06-12-2012 02:36 AM

One week until Gods and Kings is released!

Butter 06-12-2012 01:42 PM

Figured out how to play with my wife on our LAN with one copy of the game... plus it helps that my work got me a laptop that is powerful enough to run the game. Finally playing again and having a lot more fun this time!

cody8200 06-12-2012 01:54 PM

This is neither here nor there but I play in game reviewer, Bill Abner's, OOTP league and we have the guys that were the lead designers on each of the last 3 Civ games playing in the league - Soren Johnson for Civ 3 and 4 and Jon Shafer (Civ 5). It's nuts. I told Abner that the next team that needs an owner needs an invite sent out to Sid.

Ronnie Dobbs2 06-12-2012 01:55 PM

Thought people would enjoy this, a Civ II game that's been going on for 10 years:

Reddit r/gaming link

Radii 06-12-2012 03:29 PM

Quote:

Originally Posted by Ronnie Dobbs2 (Post 2670352)
Thought people would enjoy this, a Civ II game that's been going on for 10 years:

Reddit r/gaming link


I just came here to post the same thing, completely fascinating.

Mizzou B-ball fan 06-12-2012 03:46 PM

Quote:

Originally Posted by Ronnie Dobbs2 (Post 2670352)
Thought people would enjoy this, a Civ II game that's been going on for 10 years:

Reddit r/gaming link


I guess I don't remember back that far. You could keep playing forever as long as you weren't the only civ left?

bhlloy 06-12-2012 03:52 PM

Great. Now I have to go home this evening and figure out how to buy/download civ 2 AND alpha centauri. Thanks guys

Seriously, I had forgotten how many kick ass features had been lost over the years as graphics and animation got better.

Crapshoot 06-12-2012 05:12 PM

Quote:

Originally Posted by bhlloy (Post 2670410)
Great. Now I have to go home this evening and figure out how to buy/download civ 2 AND alpha centauri. Thanks guys

Seriously, I had forgotten how many kick ass features had been lost over the years as graphics and animation got better.


GOG.com. Recently bought Alpha Centauri and forgot how much time it took from your life. Give it a go. :D

Big Fo 06-12-2012 08:22 PM

I wish GOG.com would put the Alpha Centauri expansion up for sale too.

spleen1015 06-12-2012 09:46 PM

Quote:

Originally Posted by Big Fo (Post 2670576)
I wish GOG.com would put the Alpha Centauri expansion up for sale too.


I always liked playing with the pirates, building colonies on water.

Big Fo 06-12-2012 10:08 PM

I actually thought about starting up a new Civ II game recently but wound up reinstalling Civ IV with the expansions instead and tried a mod of a mod (or modmod) that made some tweaks to Rhys and Fall of Civilizations called Dawn of Civilization. I think I started and finished a game as America in one weekend (it took 10-12 hours on epic), it'd been awhile since I'd gotten so into a game of Civ.

Hopefully Gods and Kings will make me want to play Civ V more than the older games.

RomaGoth 06-13-2012 10:53 AM

Quote:

Originally Posted by Crapshoot (Post 2670419)
GOG.com. Recently bought Alpha Centauri and forgot how much time it took from your life. Give it a go. :D


How does this run on Vista and/or Windows 7?

RomaGoth 06-13-2012 11:04 AM

Quote:

Originally Posted by Ronnie Dobbs2 (Post 2670352)
Thought people would enjoy this, a Civ II game that's been going on for 10 years:

Reddit r/gaming link


Quote:

Originally Posted by Radii (Post 2670401)
I just came here to post the same thing, completely fascinating.


Wow, I love it. Vikings using nuclear weapons during a nearly 2000 year war.

lol!:lol:

Bobble 06-13-2012 12:30 PM

Quote:

Originally Posted by the reddit atricle
Anyway, I was forced to do away with democracy roughly a thousand years ago because it was endangering my empire.


This line had me chuckling.

Crapshoot 06-13-2012 12:34 PM

Quote:

Originally Posted by RomaGoth (Post 2670794)
How does this run on Vista and/or Windows 7?


Works fine for me on Vista.... I

Crapshoot 06-13-2012 12:35 PM

Quote:

Originally Posted by Big Fo (Post 2670576)
I wish GOG.com would put the Alpha Centauri expansion up for sale too.


Alien Crossfire? I thought they did...

RainMaker 06-13-2012 05:38 PM

Quote:

Originally Posted by Buccaneer (Post 2661500)
All of DLC civs are awesome and recommend all of them. The only DLC you can skip is the map pack.


I'm confused on the DLC. So the Cradle of Civilizations include different leaders? Or is it just a map pack?

From what I see, the ones I should buy are Korea, Denmark, Polynesia, Spain/Inca, and that's it? I guess I'm confused by what the Cradle of Civilization means.

I also want to say it's sort of bullshit how you can get the GOTY for such a good deal and it punishes people for buying the game early and having to buy all the DLC individually.

Shkspr 06-13-2012 05:44 PM

It's also sort of bullshit how people who have lots of cash to spend can get the full version and DLC months earlier and it punishes people for holding out until the GOTY is released so they can save money.

RomaGoth 06-13-2012 06:20 PM

Quote:

Originally Posted by RainMaker (Post 2670966)

I also want to say it's sort of bullshit how you can get the GOTY for such a good deal and it punishes people for buying the game early and having to buy all the DLC individually.


Err...what?

Mizzou B-ball fan 06-13-2012 06:31 PM

Quote:

Originally Posted by Shkspr (Post 2670967)
It's also sort of bullshit how people who have lots of cash to spend can get the full version and DLC months earlier and it punishes people for holding out until the GOTY is released so they can save money.


I see what you did there.........

Buccaneer 06-13-2012 06:36 PM

RainMaker: Ok, I scratched what I wrote. I looks like the bundled nearly everything up in the Cradle of Civilization DLC for $9.99. However, I don't see Korea on that list. I bought each one separately except the map pack but enough time has passed that it's all packaged up at a bargain price.

Buccaneer 06-13-2012 06:38 PM

Quote:

Originally Posted by Shkspr (Post 2670967)
It's also sort of bullshit how people who have lots of cash to spend can get the full version and DLC months earlier and it punishes people for holding out until the GOTY is released so they can save money.


Reminds me of the nonsense I saw at CFC where they were some ranting and raving about Spain now being included in the expansion pack when they paid $3 for it....18 months ago.

RainMaker 06-14-2012 07:41 AM

The "Cradles of Civilizations" don't have the civilizations in it. You'd have to buy the CoC pack, Spain/Inca, Polynesia, Denmark, and Korea, along with th explorer map pack to get the GotY.

It's not a big deal, just find it an odd way to handle the people who bought the game at launch. It's $42 for the DLC and $20 for it in the GotY. So you're paying double if you bought the game before GotY came out. You'd think they would offer some kind of bundle for all the DLC too.

Mizzou B-ball fan 06-14-2012 08:52 AM

Quote:

Originally Posted by RainMaker (Post 2671177)
The "Cradles of Civilizations" don't have the civilizations in it. You'd have to buy the CoC pack, Spain/Inca, Polynesia, Denmark, and Korea, along with th explorer map pack to get the GotY.

It's not a big deal, just find it an odd way to handle the people who bought the game at launch. It's $42 for the DLC and $20 for it in the GotY. So you're paying double if you bought the game before GotY came out. You'd think they would offer some kind of bundle for all the DLC too.


Welcome to two weeks ago when it was all 75% off. I picked up what I didn't have yet for about $6.

Ben E Lou 06-14-2012 10:53 AM

Quote:

Originally Posted by RainMaker (Post 2671177)
You'd think they would offer some kind of bundle for all the DLC too.

Why on earth would they do that? Neither Civ3, Civ4, nor Civ5 were playable at release, yet they know that tons of people will still pay full price to be late beta testers for a few months, and that many of those same dummies will pay full price for every bit of DLC the first day it's released.

Mizzou B-ball fan 06-14-2012 10:58 AM

Quote:

Originally Posted by Ben E Lou (Post 2671278)
Why on earth would they do that? Neither Civ3, Civ4, nor Civ5 were playable at release, yet they know that tons of people will still pay full price to be late beta testers for a few months, and that many of those same dummies will pay full price for every bit of DLC the first day it's released.


I resemble that remark.

Buccaneer 06-14-2012 11:03 AM

Quote:

Originally Posted by RainMaker (Post 2671177)
The "Cradles of Civilizations" don't have the civilizations in it. You'd have to buy the CoC pack, Spain/Inca, Polynesia, Denmark, and Korea, along with th explorer map pack to get the GotY.

It's not a big deal, just find it an odd way to handle the people who bought the game at launch. It's $42 for the DLC and $20 for it in the GotY. So you're paying double if you bought the game before GotY came out. You'd think they would offer some kind of bundle for all the DLC too.


Checking to see if what I saw last night was wrong...

Yep, sorry, not the clearest layout I've seen.

Downloadable Content For This Game
-10% $29.99 $26.99
Sid Meier's Civilization V - Gods and Kings
$4.99
Sid Meier’s Civilization® V: Babylon (Nebuchadnezzar II)
$2.99
Civilization V: Cradle of Civilization - Mediterranean
$2.99
Civilization V: Cradle of Civilization - Asia
$2.99
Civilization V: Cradle of Civilization - Americas
$2.99
Civilization V: Cradle of Civilization - Mesopotamia
$7.49
Double Civilization and Scenario Pack: Spain and Inca
$4.99
Civilization and Scenario Pack: Polynesia
$4.99
Civilization and Scenario Pack: Denmark - The Vikings
$4.99
Civilization V: Explorer’s Map Pack
$4.99
Civilization V - Wonders of the Ancient World Scenario Pack
$4.99
Civilization V - Civilization and Scenario Pack: Korea
$4.99

Like MBBF said, they have sales on these regularly but skip the map packs or simple get the GotY edition, plus Korea. The scenario packs that come with new civs are pretty cool. Been playing one of the Spanish/Incas scenarios for the past two weeks.

Buccaneer 06-14-2012 11:08 AM

Looking at my record, it looks like I got Spain, Incas, Polynesia and Denmark all for $9.99 and Korea for $2.99. Bablyon came with the special edition or something like that. The rest I skipped including ancient world one.

molson 06-14-2012 11:12 AM

Like with CIV IV, I'm waiting until Civ V is completely DONE before jumping in. I still dust off CIV IV for a marathon game every couple months so I'm in no hurry. It's a little discouraging though that it appears I'll have to do a ton of research just to figure out what I'm supposed to buy. Hopefully there will be an "ultimate" collection or something in a year or two.

Buccaneer 06-14-2012 11:34 AM

Civ4 got completely done?!?! With its many broken, nonsensical, poorly implemented elements???? ;)

I only partly kid since Civ4 was my favorite game until Civ5 patch 1 came out. There are too many people with absurdly high expectations for G&K but I think some of those are just waiting to bash Civ5 again. I've had a great deal of fun playing Civ5 over the past 18 months (after 1.0). As an old wargamer, the combat appeals to me better than any other version, not to mention themuch better richness of the AI UA/UU/UB.

Ben E Lou 06-14-2012 12:07 PM

I've tried to get into Civ5 several times, and have been unsuccessful. I keep going back to Civ4:BtS. I'm hoping that G&K (or a subsequent patch) can draw me in. I'm still annoyed that there's no truly "random" way to play Civ5 like there was in Civ4. (I'm talking about where you have random leaders with random personalities leading random nations on a random map, so you might have an Aggressive Gandi leading the U.S. on a map that you find out as the game progresses is an archipelago.)

Buccaneer 06-14-2012 12:28 PM

Quote:

Originally Posted by Ben E Lou (Post 2671311)
I've tried to get into Civ5 several times, and have been unsuccessful. I keep going back to Civ4:BtS. I'm hoping that G&K (or a subsequent patch) can draw me in. I'm still annoyed that there's no truly "random" way to play Civ5 like there was in Civ4. (I'm talking about where you have random leaders with random personalities leading random nations on a random map, so you might have an Aggressive Gandi leading the U.S. on a map that you find out as the game progresses is an archipelago.)


:confused:

You can set it to random leaders, random map and click on Random Personalities in the advanced set up screen. I think random nations would have to be a mod, but I haven't heard about that one.

Ben E Lou 06-14-2012 12:40 PM

Quote:

Originally Posted by Buccaneer (Post 2671320)
:confused:

You can set it to random leaders, random map and click on Random Personalities in the advanced set up screen. I think random nations would have to be a mod, but I haven't heard about that one.

Right. Without random nations, the other stuff is basically pointless.


Minor patch released in advance of G&K.

Quote:

[MODDING]
  • Steam Workshop enabled.
  • DLL swapping is now possible in-game.
  • Updated mod browser to utilize Steam Workshop.
  • Font Icons are now moddable.
  • Unit art is now fully moddable.
  • Mods are now activated the moment you click "Next" on the mods browser rather than when you click "Single Player."

[ADVISORS & TUTORIALS]
  • Improved the queuing and prioritization of advisor pop-ups.
  • Unique advisor portraits per era now show up for the advisor counsel screens and advisor info screens.
  • Adjusted advisor levels down a bit so that experienced users won't see so many tutorials.
  • Fixed several issues with the Tutorials.
  • When selecting "Learn as you play," all tutorial messages are now enabled despite having your options set to "No Advisors."

[MULTIPLAYER]
  • When switching players in hotseat, have the new players existing notifications rebroadcast to them. This allows the player to see non-expired notifications such as deal proposals.
  • Fix Diplomacy Deals in Hotseat.
  • Add a few multiplayer error messages to let the player know what went wrong (disconnects, gets booted, etc.).
  • Add invite button to in-game view. (This brings up the Steam Invite list, which is different from the Shift-TAB overlay).

[UI]
  • Main Menu now contains an option to activate/deactivate specific DLCs.
  • Quick combat and Quick Movement options are now part of the Options menu and can be changed during gameplay.
  • Options menu now contains "Skip intro video."
  • New Loading screens have been implemented.
  • Diplomacy: Disabled modifiers for trying to win the same way.
  • Diplomacy: Layout changes to diplo modifiers for better readability and more information.
  • Mods and DLC used in a game are now stored in the Hall of Fame database (Only games which match currently active DLC are displayed in the Hall of Fame).
  • The "Time Spent" message now displays in the saved replays.
  • Load Replay Menu now defaults to "Sort by Last Modified."
  • Added a "Retire" button to the game menu.

[GENERAL]
  • In some cases, previous saves may not work correctly after updating.
  • Several text bugs fixed (in all languages).
  • Prevent escape from being used when a leader requests a luxury resource from you.
  • Social policies may not be unlocked unless the player has founded at least 1 city.


WVUFAN 06-14-2012 03:47 PM

Still no PiTBoss?

Buccaneer 06-14-2012 04:15 PM

Quote:

Originally Posted by Ben E Lou (Post 2671325)
Right. Without random nations, the other stuff is basically pointless.


I can see that. Unlike previous versions where all of the AI civs were nearly identical in play except for their color, Civ5 actually has them playing more distinctly. And there is one leader per civ thus the UA/UU/UB are all tied together. I actually love that part since some those are really hard to beat at higher levels (I play Immortal).

RainMaker 06-14-2012 04:47 PM

I think Civ 5 was a bit behind when it came out, but it has improved a lot. Have some minor gripes still but it's not that big. My problem with the game is I can't stop playing once I get going. So I'll blow through 9 hours on a Sunday without even knowing it.

Did have a question for you guys. When you take over cities, what is your strategy? Puppet, annex, or raze? I'm also having a weird problem where when I take over a city and their land, it doesn't seem to add the special resources to my pool. The city is connected to the capital and all that, but am I doing something wrong there? I need my damn aluminum! :mad:

cartman 06-14-2012 04:48 PM

Quote:

Originally Posted by RainMaker (Post 2671438)
Did have a question for you guys. When you take over cities, what is your strategy? Puppet, annex, or raze? I'm also having a weird problem where when I take over a city and their land, it doesn't seem to add the special resources to my pool. The city is connected to the capital and all that, but am I doing something wrong there? I need my damn aluminum! :mad:


It won't immediately. You have to calm the populace first before the city will produce anything. Usually a courthouse will do the trick.

Buccaneer 06-14-2012 05:02 PM

cartman is correct. Underneath the city name, there is a small red fist icon. Hover over that you will see the turns in revolt. Once out of revolt, then you can buy a Courthouse.

RainMaker 06-15-2012 05:58 PM

Yeah, I know that takes awhile to go away, but there were cities I swore had ended that stage and I wasn't getting the resources. Maybe I was using them for other buildings or units that I didn't know about.

Anyways, do you annex, puppet or raze cities? I'm having a tough time with that decision.

Big Fo 06-15-2012 06:24 PM

For me it really depends on how good the tiles around the city are and how far my civilization is from becoming unhappy.

Buccaneer 06-15-2012 06:36 PM

Quote:

Originally Posted by RainMaker (Post 2671805)
Yeah, I know that takes awhile to go away, but there were cities I swore had ended that stage and I wasn't getting the resources. Maybe I was using them for other buildings or units that I didn't know about.

Anyways, do you annex, puppet or raze cities? I'm having a tough time with that decision.


Never annex a city while a revolt. If want to control the captured city (annex) because of its location (helps to have a city on the frontlines that can produce or buy units) or resources (particularly if it's a high production city), then annex after revolt. If those reasons do not matter but it is not a small city or has a unique luxury, then puppet. Otherwise, if it's small (<5) and have no resources or wonders, raze. One caveat could be if you are trying to gain a foothold on another continent, then puppeting would work better than razing.

I typically only have 4 cities but lots of gold-focused puppets. If I am moving through a continent, I would annex 1 or 2 along the way (usually a capital, which you cannot raze).

mckerney 06-18-2012 09:09 AM

Wot I Think: Civ V – Gods And Kings | Rock, Paper, Shotgun

Quote:

I’ve never actually been physically assaulted for enjoying Civ V but the internet has told me how stupid, ignorant and irresponsible I am on many occasions. Yes, irresponsible, because liking this iteration of the series apparently encourages dumbing down. I’m rewarding their failures, it seems, like bestowing a meaty treat on a dog that has just dumped a pile of compost on grandma’s favourite rug. That thing really tied the parlour together.

The thing is, despite a host of problems, I’ve spent a great deal of time with Civ V, the majority of which I’ve greatly enjoyed. It’s not Civ IV, which is fine because Civ IV still exists, but nor is it Civ IV + 1, which the V does suggest if that’s the way you choose to read it. Beyond the Sword, the spiffiest expansion pack of all, was Civ IV + 1 though. Rather than that, Civ V is a new take on the model of map-conquering, settler-spawning, race-to-the-finish strategy that the series has been since its inception.

I’ll move on to the expansion in a moment, but here’s a quick summary of what I do and don’t like about the base game. It’s important to know this because whether or not Gods and Kings is for you will depend largely on whether Civ V was for you or not. Despite all the missionaries in the world being added, there’s nothing here that’s going to win over non-believers.

...

Then it did a lot of things not quite so well, most notably, from my point of view at least, diplomacy, AI and a tech tree that funnels into linear progression too soon in every era. There has been hope that the re-emergence of religion and espionage will change the game significantly, bringing back some of Civ IV’s complexity, but that isn’t the case. Gods and Kings is more Civ V with additions and tweaks along the lines already drawn rather than bold new directions.

That’s not necessarily a bad thing, although if you were waiting for the game to be salvaged this will do nothing to change your mind and is more likely to make you think it’s unsalvageable. Religion is similar to the culture mechanic, although this time around the policies are global, so once a belief has been selected by one player it’s gone for good. While that means civs that want to build their strength through faith have to specialise more, it’s problematic because my time with the expansion suggests the advantages of a strong religion are nowhere near as effective as focusing on science, culture or the amassing of gigantic armies.

...

Gods and Kings has required me to spend a great deal of time playing Civ V in the past few days. It’s also made me remember how much I enjoy the game, although not without also drawing my mind more to its differences from previous entries and its flaws. As an expansion it delivers lots of content but doesn’t have the killer addition that elevates the game beyond its base. It also suggests that Firaxis are well aware that their game is not and never will be equivalent to Civ IV because they’ve made it a moderately better version of what it already was rather than what so many people hoped it could become.

Blackadar 06-18-2012 09:30 AM

That's what I expected. I have over 100 hours in Civ V and think it's a very good - if not quite great - game. I'm looking forward to having a few more options available in my quest to conquer the world, a few more luxuries to keep the population happy and a few more talents to research.

Ben E Lou 06-18-2012 09:47 AM

Quote:

Originally Posted by mckerney (Post 2672379)

Thanks for that, mckerney. I'm somewhere in the middle. I don't hate Civ5, but I don't love it either. I definitely play/enjoy Civ4:BtS more. Sounds like maybe for me this might move it from "not as good as BtS" to "almost as good as BtS." If it's good enough to make it a worthy diversion from BtS, then it'll be worth the purchase. *shurg*

Blackadar 06-18-2012 10:10 AM

Quote:

Originally Posted by Ben E Lou (Post 2672416)
Thanks for that, mckerney. I'm somewhere in the middle. I don't hate Civ5, but I don't love it either. I definitely play/enjoy Civ4:BtS more. Sounds like maybe for me this might move it from "not as good as BtS" to "almost as good as BtS." If it's good enough to make it a worthy diversion from BtS, then it'll be worth the purchase. *shurg*


See, I'm not going that route. I think BtS is literally the best turn-based strategy game of all time. Yeah, it's that good. I've played through it with every single leader and scored more than 30k points with every leader. I easily have over 1,000 hours into that game. So I shouldn't expect Civ V to top it - that's really not a reasonable expectation.

So what I expected out of Civ V is simply a good, fun TBS game with different mechanics. Civ V delivered (mostly) that on release and I'm looking to having a few more arrows in the quiver when I play it. I don't expect that I'll get over 1,000 hours out of Civ V. I'm not sure I'll get more than 200. Still, that's more than sufficient for me to call Civ V a success.

Ben E Lou 06-18-2012 10:45 AM

Quote:

Originally Posted by Blackadar (Post 2672430)
I think BtS is literally the best turn-based strategy game of all time. Yeah, it's that good. I've played through it with every single leader and scored more than 30k points with every leader. I easily have over 1,000 hours into that game. So I shouldn't expect Civ V to top it - that's really not a reasonable expectation.

Heh. So maybe that's my problem. I've never stated (or thought) it in terms that strong, but the proof is in the pudding, I suppose. There's no question that I've logged more hours with BtS than any other game of all time. Maybe that's where I am, too, and why I have been disappointed in Civ V.

Blackadar 06-18-2012 10:52 AM

Quote:

Originally Posted by Ben E Lou (Post 2672450)
Heh. So maybe that's my problem. I've never stated (or thought) it in terms that strong, but the proof is in the pudding, I suppose. There's no question that I've logged more hours with BtS than any other game of all time. Maybe that's where I am, too, and why I have been disappointed in Civ V.


I entirely understand. I had to temper my own expectations. I knew that if I was expecting Civ V > Civ IV + BtS, I'd be sorely disappointed. So I learned to enjoy Civ V for what it was. If I wanted more of Civ IV, there are mods that add more techs, units, civs and so forth that are pretty interesting. I've played 'em and frankly I don't think there's much anyone can do to improve Civ IV. So if it's pretty much perfect, then the next game needs to be different in order to succeed. Civ V ain't perfect - nowhere close - but at least Firaxis was smart enough to try something else rather than give us a Civ IV+, which wouldn't have made anyone happy.

Along the same lines, I'm looking forward to Firaxis' X-Com this year. But I'm not expecting it to be better than the original X-Com, which was brilliant. That's kind of setting the bar unreasonably high. If it gets anywhere close I'll be more than happy.

Ben E Lou 06-18-2012 11:19 AM

I think this speaks to why I really hoped for the random civs option...
Quote:

More than ever, with Gods and Kings I felt like I was reliant on the seed of a map, my location and the unique qualities of my people combining to set my path for the next six thousand years or so.
That statement really rings true for me for Civ5 in general. I feel less free to go down different paths in Civ5 than I do in Civ4. I'm wondering if I might need to try playing shorter games so I don't feel "stuck" on a path as long.

Mizzou B-ball fan 06-18-2012 10:42 PM

Just over an hour to go. Think I'm going to stay up and put a couple hours in tonight.

Mizzou B-ball fan 06-18-2012 11:03 PM

Download just started. Guess it was midnight EDT. Woohoo!

Mizzou B-ball fan 06-18-2012 11:31 PM

Found my first new wonder. Mt. Sinai. Looks like it boosts religion tremendously.

Mizzou B-ball fan 06-18-2012 11:38 PM

Attacks are much more specific now. Rather than losing 1-10 troops, it's now 1-100 scale.

RainMaker 06-19-2012 12:21 AM

Crap I want to play but know I will be up till 6am if I start one.

CleBrownsfan 06-19-2012 07:50 AM

Kind of a silly question.... Do you have to build roads to attach resources to your city? I always do but always wondered if I needed to.

Blackadar 06-19-2012 07:57 AM

Quote:

Originally Posted by CleBrownsfan (Post 2673238)
Kind of a silly question.... Do you have to build roads to attach resources to your city? I always do but always wondered if I needed to.


You build roads to create a trade route from your main city to your other cities. You do NOT need to build a road to get a resource to a city. In fact, the fewer roads the better - each road costs gold while each trade route generates gold. So you want to connect your cities with the least amount of road as possible.


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