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That's weird because my second season I started off really badly (lost the first 4 or 5 games), but now about 2/3 of the way through the season we've fought our way back into title contention. I don't mess with tactics much at all, but I did bring in a couple new starters that seemed to turn things around for me. |
i just need to vent my frustration. every single time i've played the game (about 4 3-hour marathons), the game has crashed. I am stupid each time and only save at the end of the month (which I never get to), so i've lost about a total of 12 hours, and what's worse, have to replay the same 3 weeks of game time over and over again. :mad:
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I haven't noticed that. After promotion in the 1st season, and being relegation candidates for the 2nd season, just after the close of the January transfer window I'm in a tough 3 way battle for the title. I'm not running away with the division like I did last year, but I'm certainly not getting beat regularly.
Edit: In response to Izulde's post I also haven't had a single crash at all, not that it helps anybody who is having them. |
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Must be something with the Digital River code, I've only had the Belgian crash that I mentioned earlier. :(
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It might help. What version are you using (cd or digital download)? |
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Just my own personal opinion but does anybody feel like, in the effort to curb down the SuperWingers from '05, they've slightly neuterfied offensive players, specifically wingers, a little bit? Titi can still make some ridiculous dribbling display for me but he has a tough time running away from people [ie, he's sent through on a pass and has beaten the last defenders]. I've got a young Argentinian kid [20 pace/acceleration, 17 dribbling] who was already past Zat Knight [14 pace/13 acceleration] and got caught. Building up offensive rhythm seems insanely tough.
I'm also not getting a whole lot of success with offensive players winning anything in the air. [Yes, I know. My club isn't exactly known for their aerial prowess but this is beyond ridiculous.] There are games where I feel like I'm watching a tennis match with my defensive players winning headers and knocking the ball back then their defensive players doing the same. Back and forth. Back and forth. All that said and done . . . the $38 I spent will still be worth it because it's still a damn good game. |
Fast Players with the ball aren't 'nefted' - in real-life (and in the game) players with the ball can't dribble as fast as they can sprint and keep the ball under control.
Some players will try and keep relatively close control and lose a fair bit of pace (actual amount dependant upon their dribbling and technique) others will attempt to dribble at speed with less control (dependant on their dribbling) ... Even dribbling loosely (which is best described as kicking the ball on and chasing it if you've watched low division teams ;) ) slows a player down from his highest pace because he can't run 'naturally' as he has to keep watching the ball and ensuring that he's timing kicking it with his strides etc. You'll also notice that if a player dribbles at pace with the ball under only loose control then he'll be much more likely to have the ball taken off him (for an example of this I had a striker in the Conference South who was devastating because he had no technique at all but blinding pace and reasonable dribbling, he couldn't control the ball at speed but I always played beating the off-side trap and it didn't really matter, however when I played better teams in the FA Cup he was useless - the better defenses dropped off him and simply waited for him to try and dribble past them before taking it away from him). |
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If you watch real football then watch how many headers defenders vs attackers win in them, you'll notice that its a very similar percentage to in FM. Why is this - there are a few simple reasons: * Direction of the ball/visibility of the ball to players. Defenders are generally facing in the direction the ball is travelling from and so can adapt to its flight and intercept the ball much more easily than an attacker who can't see it coming. This is why crossing from the byline is more effective than crossing from deep if you wondered why managers and commentators make such a big deal out of wingers getting to the byline. * Central defenders are nearly always chosen for being half-decent in the air (simply because its a requirement for that position) so its rare that an attacker will have someone up against them that they're 'much' better than. Statistic-wise you'll probably be shocked to discover that irl even the better wingers rarely have a cross conversion rate much in excess of 25% over the course of a season ... |
Also in a lot of cases, the strikers are trying to cut in towards the net, which usually allows the defender to catch up
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PS> A tip for fast wingers, if they're up against fairly quick defenders (generally any defender with 14-15 pace/acceleration will keep up with and possibly catch someone dribbling with the ball over a reasonable distance) then consider playing slightly less 'pretty' football.
Put one of your central midfielders down as a play-maker and tell him to pass out wide, give your winger of choice a forward run (arrow) and tell him to do forward runs and run with the ball ... If your midfielders are good enough then you'll find that he'll attempt to play balls to your wide player, a fair bit of the time the player might be in his 'standard' position (ie. with a defender to beat) .... however if your central midfielder is creative enough (and can pass accurately) then he'll try and time balls behind the defense for the midfielder to run onto when the opportunity arises (generally when the opposition has been disppossed quicly or you've pushed onto their defense so the midfielder is near the marking defender) ... These balls when executed will murder the defense because the winger isn't dribbling and is simply running freely onto the ball, this means his true pace will be visible and there will be no way the defender can keep up. You see these diagonal balls in matches a fair bit irl, when they work they're very very effective, but they are hard to pull off as it requires good timing from both players. Hope this helps, Marc PS> This works best when the pitch is soggy as that slows the ball down a lot when it starts rolling, allowing the central midfielder to whelly it towards the corner flag knowing it'll probably stop in the mire before leaving the pitch. |
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This is basically the physical tussle between the two players, for instance when I'm playing in defense I'm slow but 6'6'' and reasonable at positioning myself. I can 'handle' much faster attackers because I invariable simply make them try and run through me, if they try and go past then I can slow them down or hold them off using my shoulder or simply hands unless they give a wide birth (which again will mean they take longer to reach where they're going) .... I'll happily admit its probably not the prettiest display of defending you'd ever see and at times (with me at least) it can be borderline legal ... but its fairly effective :D |
Awesome info Marc.
Here are also some other great articles about FM tactics: Squad rotation – part 1 Squad rotation – part 2 Spotting where to improve a good tactic Running a Successful title challenge Btw, where are we going to start to beg skydog for an FM forum, to keep all the info in one thread is starting to be a mess? :D |
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Other than that, I also few aerial balls that are at all successful. I'm not even talking about 30 yard kicks that are lobbed - although my players seems to do insane amount of those, in spite of being asked to do short passing - and stay in the air for a day and a half. I'm talking about simple passes where it basically is in the air briefly because, well, it's not a ball on the ground. I'm talking Aliaksander Hlebs being rated pretty well for passing not being able to get passes to Dennis Bergkamp because, well, it left the ground briefly. I definitely like your tip for using fast winger and bad weather to my advantage. Will definitely be taking advantage of that. :D |
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Not exactly rolling through from the start: Just got my first win 1-0 away at Middlesbrough in the 5th game, after losing 2-1 at home to Birmingham, away at Man U (I cleverly decided that 18 year Richard Stearman was able to mark Wayne Rooney - the result: Rooney hat-trick, we lose 3-0), drew 1-1 at home with Chelsea, drew 0-0 at home with Bolton... I have to say congrats on the match engine: I thought it looked good in the Championship, but playing proper Prem sides it it twice as fast and some of the football played (mostly against me :D ) is quality. Much tougher... (which is great) |
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As well as this , central defenders are generally attacking the ball with the sole intention of getting it somewhere further away from their goal, while attackers are actually trying to do something planned: (control it, glance it or nod it on to a teammate, etc) while often backing onto the ball. It's often not a fair fight! |
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If your team isn't the strongest in the air and you don't want to send defenders forward in case the opposition breaks then try telling any nimble midfielders to run in from outside the box when the corner comes in - if you target them rather than the 'usual suspects' then you can sometimes get a fairly short (but fast) midfielder to dive onto a header which a taller less mobile player who was already in the box wouldn't have got due to his marking. (other option of course is to play it short and try and work out a more 'natural' goal) |
I've seen a lot of corner kicks where the balls headed at/on net even scored a few goals.. (one of my defenders had 5 goals last year as a target man on corners, plus 1 or two scrambles)
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I am the manager of Scotland in the Euro Championship Qualifiers, and one of my players was quoted after our 4-1 win over England;
Scotland star Garry O'Connor has spoken of his delight at breaking his international cherry with a goal against England. I had a laugh at that. |
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:eek: :D Would you believe that somebody would really say that in the media??? FM |
I have noticed with Southampton, that the halftime and full-time "chats" are seemingly having predictable results... if you get angry with them, they pout and don't respond. If you tell them you are thrilled, they get complacent and don't respond... you pretty much always have to leave your comments somewhere in the middle (i.e. that was disappointing, or you are pleased), otherwise your team will respond poorly. Anyone else finding this to be the case, or is it just the bunch of players I have that respond in this fashion?
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I think it depends on the situation to some extent. When my team ran off 4 or 5 losses to start my second season, I came in at half time of the next match we were behind 2-1 and got angry for the first time all season. We came out and won 3-2. So at the end of the game I told them I was thrilled. I think that gave a pretty big bump to their very low morale. I also got a message that one of my players told the media my talk at half-time motivated them to the victory or something like that. So my experience so far has been to use any of the more extreme chats very sparingly, but they can be useful in the right situation. |
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Bear in mind that players have memories in the game, if you are unstable in your team-talks (ie. a very volitile character, happy one game - throwing tea-cups the next) then players will understandably be fairly nervous around you and you might find more fragile players harder to inspire. If you're relatively stable in your talks (whether positive, stable or miserable) then players will get used to things and using the opposite extreme will have more effect, ie. if you're generally a 'pleased' manager and suddenly throw your toys out of the pram then players will sit up and go 'shit we really need to do something here' ... in contrast being generally pessimistic/negative and then giving praise will have more effect as players will appreciate that they must have done something special to impress you. I personally tend to have fairly young teams (mainly because I play as a small side coming through the divisions and so tend to purchase budding stars) and because of this I tend to go easy on the players (youngsters having more fragile ego's than older players generally) - however if I'm 4-0 down at half-time and I think they deserve it then toys do go flying ;) (main thing I avoid is too much praise, last thing I want is players deciding they're great and looking to move to a bigger club ;) ) |
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is there an updated guide on all the formation types?
having a hard time understanding the formation tactics the kind of players you need for each one. thanks |
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http://news.bbc.co.uk/sportacademy/h...00/3637221.stm All major ones covered. |
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thanks so much |
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I found the same thing. If you look in M. Vaughn's guide, he explicitly outlines how to handle standard situations and it is always Encourage or Pleased. I started leaving the talks to my Asst. Mgr. and find my team generally performs better in the 2nd half than when I handled them. It seemed like a nice add-on at the time, but to be honest, I started to find it a bit tedious. |
this was just posted on the SI Forums:
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I don't know what they included in that file, but I just downloaded it and it's almost 10Mb :eek: Well, I'd assume they're about to post a real link or something... FM |
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It wouldn't work for me because it's looking for FM. Unless there's a way to make it look for WWSM, I guess we need to wait for a slight upgrade of that patch. |
I just upgraded my version of WWSM and the UK English file is there. Yeah, it is looking for FM, but it also tells you that you can browse and find the fm.exe file. When browsing, find the installation folder of WWSM2006, then type a simply "*" in the file field and enter, this will show every file in the folder. Select the WSM.EXE file, it will now tell a the bottom that it's ready to upgrade a Football Manager version that is at version 6.0.1 or something like that. Go ahead and upgrade. If I remember correctly, it upgraded some 115 files and made the english.ltc file appear in my languages folder...
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Heh, I love it when the game tries to make sneaky offers that we'd consider cheating..
I get a bid for one of my reserves that's gonna be leaving in the offseason.. valued at 40K. the screen prior says "an offer worth up to $502,000" My first reaction.. Oh hell yes.. let me hurry up and accept this offer.. go to the transfer screen.. they're offering 2K Up front and 500K after 40 league goals. Yeeaaahhhhh.. |
Out of curiosity, am I more likely to get more boost from more muscle on the CPU side of things or from adding more RAM?
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I'd say more on the CPU side then on the RAM side myself
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what I've read on the SI forums is people getting a huge boost going from 256 to 512 in RAM but not all that much when goin higher than that.
I did go from 256 to 512 myself and now I feel that it's my Athlon 2000+ (1.67) which is the bottleneck. Why I say that? While my HD used to write like crazy when I was at 256mb, compensating for the lack of memory, I now sometimes get long delay of processing where apparently nothing is happening (no hard drive action at all) and then it comes back. I'm thinking it must be the processor going through everything and not being limited so much by the fact I only have 512mb of memory. Gotta say I play on a small DB with 7 nations... FM |
Just out of curiosity, while I am waiting for my game, what setup will I be able to run on these two systems?
Home AMD Sempron 1.6 1gig Ram virually unlimited HD space but 25+gigs on my games drive Laptop Centrino 1.6 512 MB Ram 25+ gigs of space available I am a pretty patient player, but I don't want to wait for five minutes or anything between updates. Thanks |
Just started a new game with fictional players, my new star centre forward has "Argues with Officials" and "Gets crowd going" as his preferred moves. He's going to be fun, when he's not suspended.
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I use my laptop which is a Pentium M 1.6 w/512 MB RAM and it runs fine. I don't have it open, but I believe I'm running ~8-10 leagues w/detail on and another 8-10 with only basic detail enabled. |
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Got a few questions for you if you don't mind: 1) ~8-10 leagues, is that 8-10 nations or more 4 nations with a total of 8-10 leagues? 2) what kind of database size did you pick? 3) what do you consider like running fine? Does that mean waiting a lot at some point (especially during the transfer windows) or is it waitless? For example, my current FM2005 games has 10 leagues from 7 nations and I can sometime wait up to 2-3 minutes during processing (but it also can process more than a day during these longer waits)... I have a desktop system with an Athlon 2000+ (1.67) w/512mb, so kind of similar to yours, although your M 1.6 may be faster than my athlon, and I'll be testing out what kind of game setting for my future game. I' think about something like 7-10 leagues from maybe 5-6 nations on normal and most of the major EU countries' top league in basic detail so that I see stats for the Champions League and EUFA Cup teams. I'm also thinking about using a retain file with most of the top European clubs to ensure that I have these with non-grey players, would probably make for a more indepth experience without adding all the players in a country... FM |
do you guys know all the players well for your dynasty?
with so many players, it seems really hard to remember and know everyone. |
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I did't know many players when I started playing FM2005, believe me, but I learn new names as I go along and now in my second serious career with FM2005, there are player that I look for and remember, since they became so important in my first career. Use the search feature to find new players, learn how to play with the filters and the views (offensive skills, defensive, technical, mental) and there will be be players that will jump out at you. Once you see a player you could like, ask your scout for a report, that will put the player on your shortlist and you will be made aware of any news regarding this player from that moment forward (like if he rejected a contract offer from his current club, if another club is interested in him, if there's been a bid for him, etc)... |
dola, also pay attention to players from teams you play against. Sometimes a good player in your league will not be able to renew his contract with his current team and you could snag him on a free transfer, or you could put in a bid for him...
FM |
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I always do encourage or pleased at halftime...I'll save the crazy ones for a time when its really necessary. probably no more than once a season (say a poor start) |
I've used "I don't expect your performance to drop!" to good effect a couple of times. It seems I've got a squad that will go complacent in the second half.
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I haven't had time to play much since I got the game (I haven't even started the regular season yet), but I'm going to go the "lower league manager" route and not look at any outside information on which players are good, nor am I going to use the player search to filter for attributes I'm looking for. I'm only going to use my scouts to find good players. If a scout doesn't look at the player or I don't play against the player, I won't know about him. I'm not very good at the game as it is, so this added challenge may not be a good idea, but I'm giving it a shot.
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I've seen some stuff on the SI forums about that. What's the rationale? I mean, even in lower leagues, isn't it reasonable to assume that managers would have all that information? |
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I am assuming he is doing this because he doesn't know what to look for in a player. Speaking for myself, I am not a soccer fan and have a basic understanding about positions. However I don't know what are the best attributes to have based on my tactical formation. |
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I don't know enough about the life of a real manager to have the answer. I guess I can think about it in baseball terms. If I'm the manager of a Class A ball club, I probably don't know much about a Class AA or AAA player in another organization unless there's some news about him or my scouts see him. I may know of a particular player, but I probably don't know all of his strengths and weaknesses. I (or my organization) would have to send a scout out to get all of the details about this fellow. In WWSM, I'm playing as Exeter City in the English Conference National. I'm not a huge soccer fan, so I don't even know many of the players in the EPL. If I were a real manager in England, I would probably have a good idea about a lot of EPL players or even the Championship players. I wouldn't have any chance of signing them to play for me, though, so it doesn't matter if I have information about them. However, I don't know if I'd be so in touch with many of the players in League One, for instance. I'd probably need to watch them play or send a scout to really be able to evaluate what those players are all about. Thinking in terms of the "lower league manager" rationale, why would I just suddenly decide to scout some dude playing for Swindon Town if there isn't any buzz about him? There's no news about him, nor have my scouts mentioned him, so what would be the real-life equivalent of using the "search" feature? I don't have any problem with the search function. Hell, I've always used it until this particular game I'm running. I'm just trying something different to see how it goes. :) |
I took over Basingstoke in Conference South. This is my fourth start with Basingstoke, counting two in 2005 and one in the demo. As a rule I'd been absolutely sucking. Until now, the only thing I've figured out is how to get the high media relations stats. Not that it has counted for much..
Well, it's late December and I've got my squad up at 5th! And I didn't do it buying a whole lot of players either. The secret.. it might be a SPOILER if people don't want any help so I'll put it down a few lines: ***********SPOILER ALERT!!************* Coaches. Stop hiring guys who suck and hire a bunch of coaches to make your sucky guys better. You do need a few good signings to round out your club, but after you've got a good squad, coaches are crucial. And I mean more than they've hinted at too. I think I've got seven coaches (one's a player coach and I'd have more of these if I could get them). ***************SPOILER ABOVE!! AVERT YOUR EYES!!************ I don't doubt I'll get slapped down before I can even begin to dream of a promotion, but this is without doubt the best I've done. There is one other thing I've done that I think helped. The capable wingers that you can hire in Conference South are all going to be too slow unless you get extremely lucky. So, to get some speed, I picked up a 16 yo from my youth squad. My ASSMan says he's no good, but I can't tell you how many times he's chased down a loose ball, and then because he's all alone when he gets there, he can easily get it to someone more competent. And he's getting better too, with all the practise he's been having. I'd suggest ignoring your ASSMan when he says someone isn't worth signing if you know you've got a role in mind. I think you can hide one youngster on a squad if you don't use him too much. |
I never ignore an assman
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Here's a nifty little DDT generator thingie I stumbled upon on the SI forums:
http://nerazzurri.net/Files/DDT_Generator.zip What it does is generate the "RETAIN PLAYERS" command file that you can use when you start a new game. I plan on using it when I'll start my new career, not to really retain complete nations, but to retain many clubs in Europe, while playing maybe with a smaller db... FM |
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I don't want to discourage you from playing the game however you want to, but as far as a "real-world" equivalent, here you go. Most managers in football have played the game at a fairly high level (not all, but most). Most of them have also had to work their way up to being manager, starting out as coaches, scouts or assistant managers. In all that time, you don't think that they've created some contacts with other managers (many of whom are probably former teammates, fellow coaches or mentors)? Most managers have a loose network of other managers or staff that they have known for years that pass information back and forth to one another. Now, it wouldn't quite be to the point of saying "Steve over here has a 15 for passing, a 18 for acceleration, and a 20 for pace", but they might say that "Steve is a pretty good passer and he's lightning quick". Now you coming in to manage a team wouldn't have these sorts of contacts, but most other managers would (and most likely your assistant manager would). So looking at the list of available free transfers and ticking the "Ask assistant manager" button may not be that much of a stretch. Playing the way you're talking about playing though, you probably wouldn't want to open up any of those player cards and look at them, but you could send out your scouts to take a look at them. This would narrow your search a bit. I think that would be realistic. |
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I'm running a Normal DB with England PL-D2, Spain Top 2, Italy Top 2, Holland, Germany, France, Greece, Turkey, USA, Mexico, Brazil, and Argentina. I believe only England, Spain, and Italy are active (so 8 leagues, 3 countries) and the rest are running on basic. Although I think Brazil might be running with detail also. In retrospect, I wish I added more detail leagues because I don't like the grey players in the basic detail leagues. Speed to me is much faster than the equivalent leagues running in FM05. I would say that I wait no longer than a minute for any time period to process, including during the Summer transfer window. It's much faster than FM05. I've been tempted to uncrate my desktop (AMD 2.8 w/1 GB RAM) to see how many leagues I can run, but haven't needed to bother since it runs more than satisfactorily on my laptop. The only complaint I have is that it takes forever for games to save. Does anyone remember the extension for the historical game files you can delete to shrink the size of your save file? |
*.pks I believe
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Thank you |
Not a problem
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Sooo frustrating. The Revs have gotten to the MLS Conference Championship 3 years running, and failed each time (against Chicago, DC and now the Mutts).. it's like the game knows the history of my revs and is taunting me.
I'm usually the best team in the regular season, thanks to a couple tactics I came up with (variants of other tactics).. but the playoffs just befuddle my team |
for people struggling with tactics, team instructions, player instructions, there's a good thread out on the SI Forums. Please note that I have not read it (will print it in a minute to read while watching over my son dowsntairs ;)) but by reading the first few paragraph, I sort of got the feeling that the guy knows what he is doing. That and the thread was linked to in a sticky by PaulC for people complaining about havign a hard time retaining leads late in the game...
Here's a link: http://community.sigames.com/groupee...7/m/7512000571 And I'll quote the first post although there is much more discussion below that first post... Here we go: Quote:
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Just found this SIBase article that lists every FM2006 keyboard shortcuts... http://www.sigames.com/sibase.php?type=view&id=167 Quote:
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for you guys that been playing fm 2006 a lot. are you seeing any super tactics?
i hope not, i would hate to see a super tactic do well regardless of non-talent players on the team |
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Go ask this question on the SI Forums. :D |
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the SI forums are not for the faint of heart my friend, do not go there if you value your sanity even just a little... :D FM |
There are no super tactics. If anything, people seem to be finding the tactical side extremely challenging.
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Marc V - Any progress being made on a fix for the people who are experiencing the frequent crashes from the downloaded WWSM 2006 version?
My computer handled FM2005 with ease, but all of my crashes come on 2006 if I try to run the game while my cooling fan is running. So while I'm playing, I pretty much have to wait for the fan to stop running before I press "continue" or else mine crashes. |
Note to self: Keep better track of your internationals.. Having to drop three good players because you were three over the limit is STUPID.
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The only negative thing I have found with this game is the frequent crashes that occur with the DD version I have (Like many others) experienced.
I really only watch Soccer during World Cup and haven't played FM since CM 2001 but I have to say this version has me hooked....the depth is incredible and I like the match action screen as well....simple enough graphics but I am on the edge of my seat everytime a highlight comes up. I have even thrown my hands up in the Air a few times on goals, as my Wife just shakes her head :) I downloaded this to bide my time with the trial version until BBCF comes out, now I am thinking BBCF will have to be real good to compete for my free time with WSM........... Could you imagine an Football game the equivelent of this, it would be like having the NFL, Canada, NFL Europe, D1, D2, D3 and NAIA colleges all in one game!!! |
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I agree totally with this, in fact it seems you really have to work on getting the right players to fit with your tactical scheme or they are not really effective.......very challenging as I muddle through Conference South with Cambridge city. I am using the Ajax Tactics from the SIgames forums and until I started getting the right pieces of puzzle in place, I was abysmal!! Even now as I see occassional glimpses of what the tactic can do, progress is slow. You also have to be really on the ball with your training regiments as well. |
Is anyone else finding this version much more challenging (in a good way)?
Previous versions, I've always started at the lowest playable level in the English Divisions and generally I win the league the first year, promote, win that league in the second year, promote and then third year, I usually end up finishing in the playoff or at least in the top 10. This version, I finished in 3rd place the first year in the Conference South (and lost the playoffs on penalty kicks..:(). The next year, I finished a very close 2nd place and won the playoffs for promotion. Now in the third year, I'm actually struggling in the Conference National. Granted, I have almost no budget, but in years past I would never have struggled at this point. Instead of hoping to finish in the playoffs, I find myself just hoping for a mid-table finish. I think that's much more realistic than my previous experiences. While I can see this would be frustrating for some folks, I'm loving it. |
I've always been pretty bad at the games, so I can't tell if it's more challenging or not. :) Right now, I'm barely into January of my first season with Exeter City, and after a terrible start, we've gone on a run to sit in 8th place or so in the Conference National a little more than halfway through the season. Unfortunately, thanks to injuries, I figured that I'd better try to upgrade my team a little bit. I signed three players who were much better than anyone else on my team (according to my scout, anyway). One of the players got sent off in his first match with me. :( Of course, the media was all over me after the match, so I admitted that he was off to a bad start and needed to learn how to play Exeter football. The other two players have been unimpressive so far.
Since we are now out of all the cup competitions and can focus on the league, I think I'm going to play the new guys for only about 15-20 minutes per match for a couple of weeks and then I'll work them into the lineup. I tried to shake things up by signing these guys, but I just ended up crippling the chemistry that my team had built. Now my wage bill is too high, so I'm going to have to sell some players off. I had hoped that the new players would mix with my team well enough that I could sell players quickly. That's not going to happen. I'll have to pay everybody for about a month and then see if I can transfer or at least loan somebody out. I have to manage that as well as try to keep my Grecians in playoff contention. Agh! Great game, SI. You guys have done it again. :) |
I got Monetary help with some real nice play during the FA cup, I got to the third round and drew York and managed to hold them to a draw as we played out of our minds in the first game......in the rematch they predictably trounced us but my share of the Gate receipts for the two games took me from 20 plus in the hole to over 40 in the black.....This unpredictability is one thing I love about the game.....I was thinking I was financially on my way to a burial, but this allowed me to pull out and grab a nice transfer as well.
I agree Pumpy, SI has done it again. |
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So can someone tell me what the difference is between Full detail and Normal detail. Basic makes it's self pretty clear what it is, although I am not sure why you would use it for a league.
My first couple of mess-around games I had the leagues on Normal detail and it seemed everything I would want was there. What is added to Normal when you go up to Full? |
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No, I'm not bringing in players on loan. I don't have a tactical reason for that. It's just a personal thing, I guess. I understand that the approach I'm using is more expensive and has more long-term consequences, but that's just how I roll, I guess. :) |
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I believe with Full detail you can view the Mathces and Highlights. Someone correct me if I am wrong but I am pretty sure. |
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first off, regarding the use of basic, I'd think it's to see some kind of history to teams outside of your simmed leagues. For example, right now in FM2005, I have some 8 nations' top league on what would be normal detail in FM2006. My Q.P.R. squad is part of the EUFA Cup and I played Benfica from Portugal. Since Portugal isn't a nation that I sim, they had no game results in their fixtures list and I couldn't get a feeling for where they were in the standings in Portugal. With basic detail, I'd see the Portugal first series table and some stats, or so I'd assume. This is what I plan on doing when I start my career in '06, play some league on normal, then most of Europe on basic... As for full vs normal, well full means that the all the selected leagues in the country are completely simmed with match reports and all. Normal means that only the competitions you are in are simmed with complete detail. For example, again with my current game in FM2005, I play in England and I have England on normal, not full details and this means that I can't see match reports for teams outside of the EPL, which is my current division. I can see all the match reports for the EPL just fine since I'm part of that competition, but not matches in the Championship, or in League One, or below. If I had selected England to be in full detail, I would have been able to see every league match report of every level... This is the way I understand it, hope this helps. FM |
Thanks for the info on FULL detail guys. I guess I pretty much do not need it then for how I play. Although having some leagues on basic mightbe pretty cool.
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and that is about how I see it. I'm happy with only seeing the league I'm in, although if I were in a lower league, it could also be cool to see how teams in the EPL are playing their games, but it's a trade off... Also, remember that the league you are in will alwasy be in full detail, no matter if you change country. Say I get sacked at Q.P.R. and I get hired in Spain, well the league I'd be managing in in Spain would be in Full detail and the EPL would revert to non-full (i.e. no match reports available)... FM |
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Wow - I roll in the other direction. My 4 best players are always my four current loaners. I'm amazed at the level of quality player that is willing to get loaned out to play in England Conference North, and I'm amzed at the upper level teams that are willing to let them go on loan for the whole season while getting no monetary returns. Shortsighted? Probably. |
How high of a player is normally willing to come to Conference? I know when I played Kettering in the last iteration, I could never get ANYONE to come there on loan, be it EPL or Championship level talent.
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I could be totally wrong, but I thought I remember seeing an SI guy saying that the nation of the league you choose is automatically turned on to full detail. I guess that would go against what you're saying, FrogMan. Are you sure you can't see highlights and stuff for the Championship?
Edit: To clarify, I though ALL the levels of the nation would be turned to full and not just the one league you are managing. |
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I wouldn't particularly call it "shortsighted." It's just a different approach. In my case, I'm hoping for these new players to be a part of my team for 3-5 years (understanding that if they get very good, they'll move up to bigger clubs). If you decide to go with loaners, then you'll have to bring in new players every year, but you save a whole lot of money. The reason I don't think it's shortsighted is that there are always lots of good players available for loan. Even if you lose all of your loaners at the end of this year, you can pick up 4 more next year. If any of those guys don't work out, you can send them back anytime and get another. It's a great concept. I think I'm really just living with my head in the clouds. My team is expected to challenge for promotion every season, so I am grabbing players as if I'm going to be in League Two next season. I need to acclimate better players to my system right now, and I need guys who are comfortable in my system when we move up. Of course, the problem is that I'm probably not good enough to move this team up, so as I said, my head is in the clouds. :) |
I misread the quote that I was going off of. I'm sure I'm wrong. :)
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I'm going by what I saw just a couple nights ago. Tried to scout some Championship team and couldn't see any match report for Championship matches. That's when I realized that only the competition I'm in (i.e. EPL, FA Cup, League Cup, etc) were on full detail. I'll check further tonight though... FM |
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huh, you still talking about the full detail thing here? I'm getting confused :confused: :D FM |
Edit: Dammit. I can't delete stuff now that you're quoting me. :)
I think you explained it to Cringer perfectly. I will climb back in my hole. |
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hehe, okay then :) FM |
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I usually loan in 3 or 4 players every year, but I tend to go after young players from an EPL or Championship club so that I can loan them in for several years in a row. For example, in my current career my starting MC is on loan for the third straight year. He's probably my second best player, but would be a reserve player at his original club. I'm sure at some point I'll either have to buy him or if he gets good enough, they'll decline the loan in the next couple years but for now it's working great. I usually try to leave one loan spot open because I've seen a lot of really good players become available late in the season and it's a great way to make a big push at the end of the season (I don't like canceling loans because I'm afraid it'll give me a bad rep with the big clubs and might hurt future loans, etc.). |
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Most of the weaker teams that are in the Premiership right now still bring in players on loan, like from Man Utd...etc, cause even Man Utd's reserves are better than some of their current players. West Brom was a good example last year as they brought in Kieran Richardson from Man Utd and his play helped them stay clear of relegation. But I suppose if you find the right kind of younger guys to bring up in on your own team, I can see where you're coming from. It's just going to make it a lot more challenging. |
ok so it looks like players do get taller as they age. I have a young keeper and at age 16 he was around 5'3", now he's 18 and he's 5'7"
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My copy of WWSM left today, and I should be playing by the end of the week (damn no digital download for Macs- I love to play on my laptop).
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Booj, iirc you're in Canada right? (maybe even Montreal or is my memory playing tricks on me?) If so, where did you get the game from? I'm not entirely sold on the digidownload version and I'm looking at alternatives... FM |
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Funny you say that, I have been considering buying a cd version because the download version keeps crashing on me. Then again, maybe the crashes are a way of telling me to go to bed. |
is the crashing the only reason you haven't been satisfied with the download version? Maybe i'm just extremely lucky, but i haven't had any crashes
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Yes, Montreal. I got the game from Gamestop because that's the first place I saw it, and I need my fix. Their shipping is a little pricey to Canada ($14.99 US), but I just checked the tracking info and it's already in Montreal ready for shipment, so it's definitely fast (it shipped around 5:30 yesterday afternoon). I just am not confident it would have been in stores here anytime soon so I took the plunge as soon as I saw the "ships in 24 hours" on their website. Ironically, it cost me slightly more than if I had stayed with my order from CD-Wow, but they have raised their price already... them's the breaks I guess. |
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Good to know. I knew the shipping charges were killers with Gamestop though... You think they'll ship straight to you without charging customs fees? That's one thing I liked last year when I ordered from gameplay. It came to my mailbox without any customs fees to pay, I hate customs fees... I guess no customs fees on the download could be another pro in its favor ;) FM |
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