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The first time I can see it quickly get there (without a real motion from the QB it seems) but the second time it just kind of materializes there.
Plus, they were listed as runs but at least the first one looked like a forward pass to me. |
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I love the kicker making his approach to the ball, stopping, and then kicking it from a standstill. |
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I knew you would do this, and said as much above. Again. You are here defending M-F as a good, solid, improved game. We are saying that we have seen nothing to prove that. You give us a link to check stats, we check them, they are not just unrealistic but sometimes blatantly wrong. Then, you throw that out the window because of how they run their league. If you want to come here and make claims that it is good, solid, and improved you need to give us SOMETHING that SHOWS it, not just you saying so. You say you're not here to sell games, but clearly your reason for coming here is to try and tell us that the game is good - but you have to do more than tell us, you have to SHOW us in some way shape or form. |
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It's stupifying that you cannot grasp the concept that any game which relies on the user to do any of the following to produce realistic results: * use the correct graphics card * create the appropriate playbooks * set the rosters manually is a half-baked, poorly coded, incomplete sham of a product. Seriously, just get the fuck out of here if you're going to keep trying to feed us that crap. |
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I looked at that, but the 2 QBs listed had a combined 100 (approximately) sack yards. I couldn't see the rest of the team, but I would assume they wouldn't combine for over 300 sack yards either. |
I'm still impressed with the stadium full of empty..
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Ummmm.....okay, so you just picked a random site to show us how good the stats are? And how does this how this affect bad statistics? Like how do you have more fumbles lost than actual fumbles? Bad roster? |
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The stadium appears rather empty in the video. Of course, that could have something to do with the team playing (Detroit), or the owner is a buffoon who builds more stairs than seats....mmmm?
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Would you pay to watch that? |
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You mean you wouldn't pay to watch a QB who could teleport the ball to his receivers? |
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Some people would if the beer tent was big enough. |
To be fair, we would probably all be OK with a ball teleporting to the receivers in a graphical display of FOF action. Of course when you are playing out the games, it is hard to defend as pass that way.
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Where would they put the beer tent with all the stairs in the way? |
I haven't purchased the game...but I appreciate what the developers are trying to do...
I hope the MF people who read this thread take the criticism in stride, improve the product, and create the best game on the market. |
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Sure I would! I'm a glutton for punishment...;) |
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They could teleport the stairs to the parking lot |
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>breathe< HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA |
If Maximum Football was a game by a small developer/publisher and they were trying their best to make a good graphical football game then they should be commended for their efforts. However, the unending stream of bullshit and excuses not to mention the $50 price point leaves no room for cutting them some slack. Way back in the thread I posted wondering why all the piling on and slamming of the game was continuing. I have since seen the light, now I know.
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It's more like he tries to kick the ball, bounces off, then runs up to kick it again. |
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Do what? I haven't looked at the stats. You wanted stats that were posted by live leagues, and I pointed you to them. Let me state this one more time clearly: I am not allowed to post screen shots from my build, as it violates the NDA, which is a legal document, and I am bound to it. Guys, you can get as negative as you want, but there it is. Quote:
I didn't throw it out the window. I did state that I don't know the variables or dynamics of that league. The reason I say that is because mine practice games don't show stats like that unless I am using plays that I know the defense has not been set up to defend, but you know darn well that as soon as I would write that, I'd get a big "prove it," back from you and others. Quote:
I came here to debunk myths and discuss what is good and what is bad about the game. If you want me to sell the game to you, that's not going to happen, because I don't work for Matrix Games. Quote:
When I brought up that the FOF demo had unrealistic numbers when compared to the NFL, I was told that although they are on the extreme edge, they are within the NFL stats. That's fine, as a number crunching simulation should really do a good job crunching numbers, but they didn't look all that fantastic to me. Maximum Football is not an NFL simulator. While I have supported that it should show NFL type stats, some leagues may not want that. They may want more scoring or more defense. When I say there are stats up for various leagues, the people here say it isn't realistic, but what are they comparing it to - NCAA, NFL, Madden, or whatever the league wants? With FOF stats can be controlled by the engine. In Maximum Football, playbooks, gameplans, and coaching can be major factors in how the game plays. I am not about to go around and police leagues to see if they play the game like I want a league to be played. I'm not going to set up their defenses to make sure they can counter the sweep, counter trey, or the spread offense. Right now, I'm testing some things I had asked David to add to the game for this build along with some items he had planned to update. This may take a while, but when I'm done, perhaps I can set up a small league and run some numbers. That way I'll know the variables set and the playbooks used. |
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I am a long time wargamer, so it is nice to have a company like Matrix Games still publishing games. They also resurrect games like Carriers at War and Operational Art of War. That stated, I agree that sometimes the pricing is high enough to price part of the market out of the purchase. The reasoning is that wargames are a niche market, and they have to be able to make a profit, but I'm not sure where the data comes from that places the market sweet spot at those price points. Maximum Football is not a wargame though, so its market data wouldn't be the same anyway. |
Hey Marauders, can you at least acknowledge the issues that have been pointed out in this thread as a valid reason why almost everyone here views MF in an extremely skeptical light?
Can you also understand why, without providing evidence that those issues have been adequately addressed, people are viewing your continued participation in this thread with a very cynical bent? It's all fine and dandy to say that things are working well in your test build, but if you can't publish screen shots to back that up or point to leagues playing a build with better results, then don't bother posting about how much improvement the game has made until you have evidence to back up that claim. |
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Certainly, I am generally skeptical of computer games. Take a quick hop over to the Matrix Games forum and read some of my posts. Obviously you can't going onto the private board, but I do like to go over issues, and I take a lot of community input back into the beta forum for discussion. That doesn't even cover the many PM's and emails I receive. That isn't the problem here though, as there are people here that have personal issues with David because he stated that doing a 3D game was more difficult than doing a text based games. They took that personally as a slam. As some of you know, I do talk with developers of text sims from time to time, and all of them have indicated that doing a 3D game is much more difficult. That in no way says that doing a text sim is simple or easy, as that is not the case. Games like FOF with in-depth engines that use player skills and play types as variables produce realistic outcomes, and one should respect the programming effort put into them. Adding the commissioner and salary features make those products all the more impressive. Quote:
I don't mind doubters. I address them often on the Matrix Games board. I do believe being rude or using foul language is out of line though, so I will have to ignore those posts. I hope you can understand that. Quote:
Fair enough. Read my posts. What have I stated that is not validated? Did I ever say the game is 100% bug free? Did I ever say that the animation is as good as Madden? Did I ever say that there cannot be improvements? No, I have not stated any of that. I understand what the game is, what it does, what it does not do, and where it is going. I am here to answer questions about the game and to look at ways to improve it from a community point of view. |
Let us know when the beta patch or whatever your NDA is covering is actually released to the customers who have been waiting a long time for a patch. At that point, you should be able to post screenshots of all of these wonderful improvements you claim are in the game. Until then, expect people to view your "information" with extreme skepticism.
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I'd still like to know how you can have more fumbles lost than actual fumbles, and how a team can have 1200 passing yards while the top two quarterbacks on the team have 1600 between them...although now that I think about it, there is one way that would make sense. I'm not sure I want to give it away though...
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The fumble stats are listed as an issue in the bug file, so those may have already been addressed. I have not checked if it has been resolved in the newest build. Some stat changes that were requested by community members are in line to be tested, so I should know more when that is completed. I'm not sure what is up with the QB statistics for Toronto. There could have been a mid-season trade or there could have been a bug caused by a roster change, which I know did happen with that team. I did have a chat with a league assistant commissioner, and he stated that the league was using an older build, because the league play is all 3D based, and they didn't want to have to reset anything. He added that some of the teams are still using the old default playbook, and that has caused statistical inflation. One should note here that the old default playbook was created prior to zone and man defensive improvements in the game. Because of this, the zones are not as well set up as playbooks that are user created. That playbook also does not have as a detailed gameplan. |
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I have no idea how recent the build is that generated the video linked at the top of this page, but I think it's safe to say that the animations, models and textures in this game are never going to be more than amateurish. That's not a killer - people here play text-sims, and would be happy even with just a basic "X's and O's" kind of display of the action like in the classic XOR NFL Challenge game, but only if the underlying engine produces reasonable results. So far as I can tell, all you've brought to the table in this latest go-round is your claim that the game is improved but you can't show us any evidence yourself because you're under Beta-tester restrictions. Fair enough, but until you can provide evidence that the game engine is vastly improved, I don't think you're going to gain much traction here. |
Screen shots?
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So I think the winning move here is to come back when things are fixed and show that they are fixed rather than give the reasons why they are currently broken and promise that they aren't in some private build.
People here bash everything that is broken and praise things as they are fixed. |
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Yeah I know, but I keep hoping if we get enough different people saying what I said (which I copied from a bunch of people), eventually it will sink in. People jumped all over Jim over FOF2007 stat bugs...and they were fixed in a month or two. After that, people were praising Jim like crazy (though some are still vocally unhappy about certain stats). MF has been out for how long still with simple calculation bugs? People don't care about excuses. Nobody has ever praised a developer for coming up with a good excuse. People also don't condemn developers for bugs that have been fixed. This really is a simple formula. Fixed bugs + proof of better code = happier gamers. Not everybody will be in love with MF if the bugs are fixed, but it will be a strong step in the right direction. |
Sure. But certain MF fanatics will never see it that way.
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I agree. I don't think we're asking too much. If you want to convince us that the game is improved (which, let's face it, if you want to gain traction around here you need to) then you need to show us improvement some how. If that means it's a patch coming out in the road before it actually is improved, than wait to try and convince us until that is out and you can show us something from it. If you're saying it's not in good shape for the public version, then don't tout what is being improved in private until it's what is available publicly. That's all we're asking. Again, if this game were actually get to the point of being good, even though there are many M-F folks that won't believe it, a lot of people here would buy it. |
I have to admit; this Mauraders alias sure breathed some new life into this thread. Bravo to whoever created it :D
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Well his screen name may not be an alias, but I still think he is frontin for why he is here. I seriously think he has an axe to grind because someone isn't listening to his pleas. He often mentions how he isn't an employee of Matrix and how he often argues about stuff behind the scenes. So I am just assuming this is his indirect way of giving David and/or Matrix grief. Why else would your bump the most popular thread on the board instead of starting a thread called "Maximum Football - Let's have a fresh start"? I mean when asked for stats, he pointed to some in which he knew would be heavily examined and when called on it, claims he doesn't police sites. Hell, you ask him to provide anything tangible and he pretends he doesn't know what you are talking about. Either GWAsFBA...etc took on a new identity and became a moderator for the Maximum Football forum or he is pissed about something and what to see people ridicule the game again. |
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I've always thought that the winning move was not to play... |
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That is only the case in Tic Tac Toe and Global Thermonuclear War. |
I am just going to run through a few of these in one post.
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The ball is thrown through the air. Maximum Football uses a physics based graphics engine. Quote:
The game engine won't allow that. Quote:
The game engine keeps track of where the players and the ball is. If the ball is pitched or thrown backwards, it is not a pass, as is the case in the real world. Quote:
This stadium is modified from the indoor stadium in the game, but the default indoor stadium does have aisles that are wide. There are fans in the stands, but the video is dark. Quote:
This assumes that the bugs you see at any given time were always there. Some are, but most are caused when things are added to the game by request. I've seen bugs that were squashed pop up again after code was changed to add a stat or change a rule because a league changed a rule in the real world. That is like taking the entire bug list from many versions of FOF and saying, "See, look at all of the bugs." That is not to say that Maximum Football was not bugged at first release. It was, and I said so at the time. The community actually asked for the game to be released early and have bugs weeded out with a wider base. Go back and read the posts at that time on the board; that is what they wanted. In my opinion, that was not a good move, because there would certainly be people purchasing the game that didn't ask for a release that would have to be cleaned up. Add that to the fact that David did listen to the community and add many features to the game over the first year which would lead to follow on bugs, and it makes the game appear to be more buggy than it actually is. It isn't bug free, but it isn't bug riddled either. Prior to the release of 2.0, the game went into lockdown against additional features to try to rein in issues caused by adding more features. While there has been some small changes added after the 2.0 release, almost all of the new wishlist features will have to wait until the next major version of Maximum Football. Also, one should consider that Maximum Football has three rules types that can be somewhat mixed and matched, and that creates issues on its own. Sometimes some code that was universal needs to be modified to take into consideration the slight differences in rule play. Beyond that, the game actually has a fourth rule type because David separated out many, but not all, NCAA rule variants from the NFL professional rules. This was a task that he was asked to do by the community, and he has been taking a considerable amount of time doing so over the past year. Keep in mind that David is a Canadian. He doesn't see the differences in NCAA and NFL play as often as many of us here, and there are subtle rule differences that even most casual football fans are unaware of. When these are brought to his attention, he tries to set them right in the game, but that can cause other small issues as the code is changed. Quote:
The game doesn't use stat generation to produce results - at least not in the 3D game. That is why playbooks and gameplans are important, as I have stated. There are variables, but they are physics and timing variables that affect gameplay, but they only indirectly affect stats. If I wanted more scoring, I could change a few variables or boost a few skill attributes for the quarterback or give the running backs more speed and agility. The reason I cannot say what leagues are doing to get the stats they get is because I don't know which playbooks they use, how they set up the gameplans, or if they have changed any of the physics variables. Jim uses means, standard deviations, and other statistical work to make FOF reflect an approximation of the NFL statistically. He can do this because the outcome is already known and the data is already there. In Maximum Football, this can be changed and manipulated by the user. There is no predefined outcome for coach Johnny Doesan of the the Anyman Football League. While the game engine should not allow the user to go too far outside of the norm of football, the game is what one makes of it. Quote:
First of all, I freely admit that David and I go head to head sometimes. I advocate for changes that I believe are good for the game and I advocate for the community. I will assume you all know that David can get a bit irritable at times, and that means debate sometimes gets heated. Considering I don't actually have to sit down and code the game, I believe he has the right to sometimes say no, although I will add that he often tries to add things in the game that the community believes to be important. What you may not know is that Antmeister has his own axe to grind because he was repeatedly warned not to troll on the Matrix Games forums, and that didn't sit well with him. He also believes that I am somehow going to be stunned by his revelation that David and I sometimes debate issues in the private forum. Does anyone here actually believe I would still be a board moderator at Matrix Games if I didn't have a working relationship with the game developer for the board I was moderating. Just because David and I don't always see things in the same way does not mean we can't both do our best to make Maximum Football a better game, and Maximum Football is a better game than it was a year ago. It is a better game than it was six months ago. It still isn't perfect, and it never will be, but it is improved. Consider that FOF has been out for nine years. Madden has been out for much longer. Maximum Football has been out for just over one year, and it has a single developer with no help from Electronic Arts as the other two have had. It has taken time to make improvements, and it will continue to take time to make more. Whether anyone here considers purchasing the game or not is up to each individual. I am not here to sell the game, and I am not going to ask anyone to purchase the game based on what I say alone. I am here to answer questions and discuss issues. Please take that at face value. |
What I'm basically hearing from you is that there is no attempt at realism with this game. That it is a game that approximately simulate the general actions of football ,but there is no attempt at actually producing realistic results - whether they be by CFL, NCAA, NFL, XFL, whatever standards.
If that is the case, I think M-F needs to be sold appropriately as such. If you look at the M-F site it makes you believe that you will be able to approximately simulate one of these leagues if you set the rules the same. My understanding at this point is that it is simply not the case. M-F is not sophisticated enough to do so. It can somewhat approximate football in a graphical sense on the field, but the actual macro results do not resemble football that we know. That's not to mention the very significant statistical problems we saw in just one search of a league. You can blame new features all that you want. You can point to how long FOF has been around if you want. But bottom line, these kind of significant bugs do not exist and did not exist in FOF after a year of an individual release, even FOF1. You mention that FOF had the "benefit of EA" - well, for one, I'm pretty confidant EA never actually did any code for Jim - he still did it all himself, they were merely a distributor as Matrix is for M-F. For two, there were two versions of FOF before EA that did not have these significant problems. The bottom line here, to me, is that M-F appears to basically be the video game version of the little shaking table football game from the 70's. While fun for some, it doesn't actually simulate the game of football - it uses basic football motions to present a game for its audience. |
Considering Maximum Football has been out for just over a year but has been in development for 6 years and is still nowhere close to a decent game by any stretch of the imagination, and clearly not worth 10 dollars, let alone 50.. Should we expect the game to finally be something more than a uniform creation engine before 2010?
To me, the simple fact of the matter is a game developer should have higher standards when he sets out to create a game, as well as having more respect for his target audience. I wouldn't sell anyone a prototype airplane that would never leave the ground. As for the video, it is abundantly clear that the first pass play is called a run even though it is a forward pass. You can pause the video and see it plainly. Secondly, I can see the ball in flight, but I don't even think a bionic Brett Favre could throw a football with that kind of velocity. How would it be possible to have a realistic result to any pass play, never mind the attributes of the players and the mixed rules of any given game, if the quarterback can throw the ball so fast that no one can react to it? In a graphical simulation, things like physics are paramount.. I am basically of the opinion that David has too much on his plate and needs to swallow his pride and admit that he alone will never be able to finish such a grandiose project. I'll admit I haven't followed the game too closely, simply because I am not interested in something that is about as close to an actual game a E.T. was for the Atari.. But I am positive of several things - Maximum Football is still years away from being release worthy (IMO), has a developer with a warped sense of customer service at best, and a publisher that seems to have no idea in hell what they are selling. As far as EA having anything to do with FOF, I think you can throw that right out the window.. The only thing it seems EA brought to the FOF world was fancy graphics and an NFLPA license. To me all they were looking for was ideas for features they could implement in Madden, as evidenced by almost all the additions to the franchise mode since 2001. I could be wrong about all that, but I do remember Jim saying something about having to completely rewrite the game when he made FOF 4 because of some issues with the old source code and EA.. I don't know, YMMV, but I would like to think I am a pretty lenient guy- I don't complain much unless there seems to be a real reason to do so.. But if I bought Maximum Football under the premise that I was getting a football simulation of any kind I would feel thoroughly ripped off. |
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This is part of what I'm saying. M-F may be a fun, flexible football game for some. But to call it a football simulation is not accurate. For instance - NFL Blitz was a REALLY fun game. But, no one would ever claim it was a simulation. |
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You need to research your excuses better. |
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But thanks again for making this thread popular again. We will reach 300 pages before you know it, but of course, that isn't your goal. You are just here to peace and love to the non-Maximum Football purchasers. |
Yet another example of MaxFB math.
Release date: March 3, 2006 Today's date: Dec. 18th, 2007 The difference in MaxFB land is "just over one year". |
Unlike Remo Williams, the adventure of this thread continues...
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I believe the new patch fixes that. |
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But...I thought all of us trolled those forums. Why would we care about Antmeister doing it in particular? |
Also, the second sentence that I've quoted shows that you missed Antmeister's point.
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Great, now I have to move. |
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Can't believe I missed this follow up to your original post way back when. Great stuff. |
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Pity the designer & the developers didn't go there too. |
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Depends upon your screen resolution. |
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That is false. Look at your examples: the NCAA, NFL, and XFL, along with the USFL and WFL and other leagues had different styles of play. Maximum Football is designed to allow the game player to select which kind of play he wants. The NFL single game rushing record was just set by Adrian Peterson at 296 yards. The NCAA rushing record is 441 yards. Barry Sanders had four 300 yard rushing games for Oklahoma State, and Darren McFadden with Felix Jones combined for 487 yards of rushing in one game for Arkasas. There is quite a bit a variability there. Old Coach, a long time beta tester, dials down the in game constants and uses T and Wing based playbooks to allow him to much better simulate 1950's style NCAA games, while I like to stay more closely to the NFL game. As I stated, the game is what one makes of it. Quote:
I would have to disagree. Quote:
http://www.matrixgames.com/forums/tm.asp?m=1624199 http://www.matrixgames.com/forums/tm.asp?m=1625643 Quote:
Have you actually played the game or asked about game play on the Matrix Games board? This statement shows not only that you don't know what the game can do, but you also do not understand how it does it. |
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Nice try. Just over one year, as in just enough out of context posts. Just: merely, only. While I can see how it could be read the other way, does it matter? Is it over one year or over two? Is it over nine years? No, it doesn't matter; it is just bashing. I guess you scored a million points on Guitar Hero too. Quote:
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You realize I don't actual think it shakes, right? Quote:
Those are anomoly's. When you look at the info averaged out, everything looks "normal". That's not what I'm seeing with this data. Again, you say you can make it mirror these things. I have yet to see data that mirrors any of those things, and that's what we're asking for. We do not want to buy a game to THEN find out that it doesn't do what we want it to do. You again claim that some tester has done this, and you've done that, and it has mirrored these real life leagues. Yet, you can't provide us with any data to actually show that it happens - can you see where this is a problem for us? |
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You don't really expect one example over one game taht got a score predicted right to prove anything, do you? |
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Isn't the CFL football that we know? Quote:
I just gave you another example, but you blew it off. You want to cherry pick the results to fit your premise. I gave you this game as an example, and it is no more or more less than that. |
If you think that 1 year plus 9 months is "just over" one year, and are trying to defend that level of accuracy, then that really says it all about this discussion of the game.
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See, this here is what we call a difference of opinion. You, I am guessing, are impressed with the game "predicting" the score when it was actually off by one point. Close though, I will give you that. I on the other hand look at the stats. Maximum Football produced a game with 117 combined pass attempts, compared to 67 combined pass attempts in real life. In fact, in real life there were only 111 total offensive plays. And before you try to brush it off and suggest that the CFL is more pass oriented then the NFL, the CFL record for passes attempts by a QB in a game is 66 I believe. So that one game just happens to have above average stats I supposed. The CFL record for pass attempts in a single game by both teams is 108. Dinwiddie, in the fake game, had 70 pass attempts. The most by a Winnipeg QB this year was 54 in one game, the average usually in the 30's. I suppose this game "prediction" that was run could be an oddity and is the exception to the rule but somehow I doubt it from everything else I have seen. |
And to address the styles of play, specifically the college game as you brought up in a previous post:
The hashmarks on the field are in the same location in the college and the pro game. This is a huge difference in the style of play between the two level, and also has an enormous impact on play creation, since the blocking of the linemen changes greatly depending on how close to the sidelines the ball is when it is snapped. Two, the option play is an integral part of the college game. If the ball cannot be pitched, then you are severely crippled in the types of plays you can run out of the wing-t, flexbone, wishbone, or other option oriented formation. |
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I am not too sure. ;) From the posts on this topic in just the past few days, I can see that many poeple don't have a clue how the game even works. The game does not use tables and stats to work out an end result and then show that result on the screen. The game uses skill attributes to have players react on the field in a physical environment, and the result is determined by what the players are doing on the field. It is because Maximum Football is played in a physical environment, playbooks and gameplans are critical. Quote:
I can make the data show what I want it to show. Ask just about anyone who plays the game often, they will tell you that the game can be dialed up or down by the user rather simply. Quote:
Here is an example that has been up at the Matrix Games board since last December: Quote:
Note that these numbers are not the same as the MFL stats posted. YPC and YPA differ greatly. That is because different leagues want different styles of play. Why is that so difficult a premise to understand? |
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You do realize that the word "just" has more than one definition, don't you? I mean, I just posted it for you. Quote:
I would have to say that just about everyone on the board knows that, so what is the point? The game is different? Yeah, that's my point. |
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Because you usually just say things, and provide no real data to see ourselves. Someone says the game is wacky, and all over the place with stats. Your arguement is to provide a link to a website that actually backs up the way he feels. Now, with these last couple of posts, you are actually giving some different things to look at. If I see examples, combined with the words "you can turn the game up or down how you want" then I am more likely to believe it. Just your words, with no real examples means crap to me and I am sure many others here. |
Ok, then.
Maximum Football is "just almost" a football game. |
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Seriously. You are showing me 931 passing yards for both teams and they somehow only manage 3 passing touchdowns. Doesn't that seem odd to you? So basically each defense was getting their asses kicked up and down the field until they reached the end zone and the defenses became the '85 Bears. On a side note the description on the top right picture is funny: ![]() |
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This is almost juicy enough to make a parody. Thanks for that. |
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I am well aware of how it works. If the "physics engine" is well done, it should still produce "realistic" results. Quote:
Those numbers do look pretty good, but confuse me because you say it has been there since December. It was pretty obvious by reading the boards pretty thoroughly after release that this did not match what the general customer base was seeing with default settings. Is this the typical experience under those default settings that that user mentions? |
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I'm guessing that they really had at least 6. After all, this is mAxmium foToball math. |
I heart this thread :D
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Actually I am confused by the bottom left picture too. Since he was on the winning team, is it saying you don't win a ring when you win? That's....interesting. |
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You're right. 39 out of 70 passes mean less than 50% completed according to the graphic. I didn't realize you can also customize completion percentage in the game as well. |
I'm so football watching deprived those screenshots are actually starting to look good.
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Antmeister, how trollish of you to point out these "just" slightly inaccurate captions ;)
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I know you are just joking, but I believe I have a just cause to show those screenshots that are just slightly inaccurate. "Why?", you ask. Just because. |
stop causing problems antmeister!
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I just didn't realize that there were just so many ways to use the word 'just'. I figure somewhere between just over 20 and just under 17.
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I am embarrassed that I only have like 1-2 posts in this thread.
Now I have three. That's the magic number. |
I cannot believe that there can still be a debate about the merits of this game.
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LOL! This is just wrong. |
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Passing was only off by 525 yards |
You just never know
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Don't you mean 'just' 525 yards? :D |
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At this stage, actually at any stage, there was never was a debate. Marauders just wanted to join in the ribbing for some odd reason and I am guessing everyone is just having fun with it because we don't know if Marauders is trying to be for real or simply trying to stir up a thread that has almost been forgotten numerous times. |
This thread, I love. More! More! More!
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Imagine Marauders as the marketing rep for a car manufacturer about to release the first car you can customize on the fly whenever and whatever you want and when the press hear wind of this I imagine the conversation going like this:
Press reporter #1: Mr. Marauders, as you get ready to roll out these cars tomorrow, what features do you think are going to stand out to the consumer? Marauders: Steering wheel, tires and and a humungoid cup holder if you type the cheat code in the steering column. Press reporter #1: Uh....wha....why are those features? Aren't those expected? Marauders: The fact that you have a humungoid cup holder is gonna be a great selling point to this vehicle. Plus, you can change out the steering wheel easily by screwing it in using a customized tool another manufacturer makes. Press reporter #1: Uh...okay...and the tires? Marauders: They will in fact come with the car and you will only have to change them every 150 miles due to the fact that it is bloated with a lot of great features. Press reporter #1: (packing away her stuff) I'm done. Marauders: Next! Yes, you portly man. Press reporter #2: Can you give us any specs on this car? There doesn't seem to be much info on this car floating out there and there are rumors it peaks at 35 miles per hour, runs on a 1/2 gallon tank of gasoline for a maximum distance of 23.799999999 miles, and intermittenly teleports small children and/or wild animals into the car for no apparent reason. Marauders: Well you were looking at an earlier prototype stage. At our private labs, we are seeing max speeds of about 350 mph and average driving speeds of 150 if you have the customized wind sail on the roof... Press reporter #2: What? There is another prototype stage. Isn't this gonna roll out tomorrow? Marauders: Hold on to your sweaty socks there. Of course there is another stage. In fact I am part of the team that helps with its design decisions. Maximum Ford would have it no other way and since I am part of this secret team I am not at license to tell you more about it due to some contracts I signed. Press reporter #2: Uh....didn't you just tell us the "new" prototype has a max speed of 350 mph and some other crazy stuff. All I want to know is what the car is going to eventually look like and how it will perform compared to say a standard economy car. Marauders: We don't manufacture your typical American cars. That's already been done. Press reporter #2: I am just asking how it is going to look. I saw your protype a decade ago and wasn't impressed. I just wanna know what your final product looks like. By the way can we test drive these cars today? Marauders: Our designer didn't put too much time into making extra keys for the cars. If you want to drive one, you gotta buy one. Keys take too much time to make and we want him to spend his time to improve the prototype. Press reporter #2: Alright I will bite, how much will this car cost? Marauders: Well since this was designed by a single person using Autocad, you're looking for a reasonable price range of $150,000. But remember, you are getting the first customizable car. You can even change out the doors with just a little elbow grease. Press reporter #2: Ok...that is shit. Marauders: You are just an asshole. Press reporter #2: What did you call me? Maruders: There is more than one definition of the word "just". |
That was really long Ant.
Maybe you could have spent that time posting pictures and videos on your lame myspace that you never log in to. ;) |
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Freaking myspace junkie! :D |
Great Ant.
Only thing I would add in there is that you have to make 100 tweaks and adjustments to the car before you can start it, and then you have to spend the next 2 years making tweaks until you can get it to run the way we have said. What we have said about the car, but it's up to all of you to figure out how to get it to run that way. We did this because we understand some people like 5 MPG while others like 100 MPG. |
Brilliant. Just brilliant.
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but that last part made me lawl |
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Fixed that shit for ya |
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What Lucas failed to mention was his results were from a single game. Yep, he had 0.16 fumbles lost in that game and 59.16 total plays. Maximum customization baby! Don't worry Marauders, I'm just kidding! ;) |
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With all of the linkage to the Matrix Games board, I would have thought at least one link would have gone to posts like that. Quote:
I agree. There was a prerelease video that went out, and the passing was much too high. I was actually one of the major critics of that on the Matrix Games board. I stated it was much too high and unrealistic for many computer game players that wanted statistics much closer to the NFL standard. Because many of the beta team members had also been on the pre-matrix game board, and after the release NDA was lifted, I asked them about game features and areas that needed help. One thing that needed to be tweaked was the playbooks. That is when I became a beta team member. I must state this again, playbooks and gameplans are a critical factor when using coaching mode, and defenses are more difficult to set up correctly just as they are in the real world. Quote:
I suspect so, as that is what he used. These are being tweaked often, and many game owners dial them up or down by how they like the game played. Because the game allows features to be selectcted for hybrid rules (giving American rules the rouge ...), there are many types of leagues that can be played. One guy is even trying to have a no-punts option, but the game was not really set up to do that. One thing the beta guys have been working on is making it easier to set the sim game setting up to match the 3D game play. If a game owner wants a more open game, then allowing a more open sim game to match is important. On a side note, someone earlier noted that one league didn't have field goals over 50 yards. That is an item that the team owner sets in the playbook. If one wants his kicker to go for 55 yard kicks, then one can set that as the maximum range of the kicker for the playbook. The default playbooks have it set at 45 yards. |
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It would have helped if he would actually have got them right and in context. Quote:
One may note that the creator of the topic in the Matrix Games forum posted that this caption was incorrect just a few posts after he posted the graphic. It is pretty simple to point that out when the person that created the graphic already did. Quote:
Of course, he may be confused because he is used to watching a ball move back and forth on the screen as a graphic, but one can clearly see the ball in the air on its way to the Blue Bombers' receiver in the middle of the graphic (note it isn't just teleported there). Future CFL Hall of Famer Milt Stegall retired after the Grey Cup as a Winnipeg Blue Bomber. Stegall always has been a Winnipeg Blue Bomber since signing his first CFL contract, and the Winnipeg Blue Bombers were not the winning team. How ironic it is that Antmeister's reply to that caption is inaccurate . Nevertheless, the captions were done by the person starting the topic. They have little revelence on the game itself. |
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