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Eaglesfan27 03-04-2006 01:39 AM

Quote:

Originally Posted by Antmeister71
Okay, this thread bothered me for some reason:
http://www.matrixgames.com/forums/tm.asp?m=1077570

Apparently they are aware of a lot of bugs and included a readme.txt file that has a list of these bugs. What bothers me is that they supposedly gotten to a point where it had "gone gold". While it seems that the game has very little system issues, there are a lot of gameplay issues that still puzzle me. I think the known issue list should be on the overview page for this game, so that people can determine if they want to pluck down $40. I would have been pissed if I purchased a game and kept getting responses that these are known issues.


I completely agree. I wonder if Matrix is going to give refunds to those who ask for one.

Antmeister 03-04-2006 01:44 AM

Quote:

Originally Posted by Eaglesfan27
I completely agree. I wonder if Matrix is going to give refunds to those who ask for one.


It's just amazing. I was just looking through the threads and keep seeing similar responses that they have seen it before. If it was something minor (like the play by play displaying the information wrong), I could live with that, but when you are talking about things that can make or break any game, that just bothers me.

Godzilla Blitz 03-04-2006 01:46 AM

I do give Matrix (Erik & Paul) credit for trying to stay on top of the release, though. They have been answering questions well past midnight on their forums.

Sweed 03-04-2006 01:49 AM

Quote:



Individual

Passing:
BOS -- HONGISTO 16-27, 237 yds, 2 TDs, 1 INTs.
NY -- EFTHIMIOU 31-43, 489 yds, 4 TDs, 0 INTs.

Receiving:
BOS -- ROSARIO 5-75 1 TDs, GRABLER 2-26 0 TDs,
DIPERNA 9-136 1 TDs,
NY -- SIPPIAL 13-173 1 TDs, STOLTZ 1-20 0 TDs,
HEATH 7-123 1 TDs, ECKENFELS 10-173 2 TDs,

Rushing:
BOS -- HONGISTO 5-16 0 TDs, NEUDECK 18-52 0 TDs,
NY -- EFTHIMIOU 7-27 0 TDs, STOLTZ 36-123 1 TDs,
VEBBER 3-7 0 TDs,



I'm not trying to make fun of the game here but where did these names come from? I mean one or two Hongistos or Eckenfels, ok but the whole scoresheet? What ever happened to Johnson or Smith?

Of course there are plenty of other games that have the same name problems but damn all those in one place really threw me :D

cthomer5000 03-04-2006 01:51 AM

EFTHIMIOU hands off to HONGISTO, who pitches it back to NEUDECK, who is throwing it back across the field to WIOHWOIHWPOJOPJ!

TOUCHDOWN!!!!!

cthomer5000 03-04-2006 01:52 AM

dola, my next IHOF rookie will absolutely be renamed Efthimiou Hongisto.

Sweed 03-04-2006 01:56 AM

Quote:

Originally Posted by cthomer5000
EFTHIMIOU hands off to HONGISTO, who pitches it back to NEUDECK, who is throwing it back across the field to WIOHWOIHWPOJOPJ!

TOUCHDOWN!!!!!


I knew a guy that worked for Cray Computers. He was an analyst of some kind and did some programing at home where he made a random letter generator. I told him there wouldn't be market for his little program, little did I know. :)

dervack 03-04-2006 02:57 AM

Quote:

Originally Posted by Sweed
I knew a guy that worked for Cray Computers. He was an analyst of some kind and did some programing at home where he made a random letter generator. I told him there wouldn't be market for his little program, little did I know. :)

:D

Desnudo 03-04-2006 04:45 AM

Quote:

Originally Posted by Erik Rutins
From the Game Menu, try the Utility Set, then League -> League Tools -> Edit League and pick any of the default ones to see all the options, pretty much.

Regards,

- Erik


Cheers for coming here and posting Erik.

MIJB#19 03-04-2006 05:33 AM

Quote:

Originally Posted by Desnudo
Cheers for coming here and posting Erik.

I second that.


Quote:

Originally Posted by Bubba Wheels
Well, based on Kitridge's review I'll hold off buying for now. Sorry to dissappoint.

:rolleyes:

3ric 03-04-2006 06:12 AM

Quote:

Originally Posted by cthomer5000
dola, my next IHOF rookie will absolutely be renamed Efthimiou Hongisto.

I'd love to see that. :D

QuikSand 03-04-2006 06:33 AM

Quote:

Originally Posted by DeftRevisited
The verdict is still out on the AI.


please, PLEASE, PLEASE keep posting here.

Even though this thread has taken a turn for the more serious, you really add a lot. It's just not as much fun if we're all skeptics, we desperately need the true believers to remain true.

QuikSand 03-04-2006 06:38 AM

Quote:

Originally Posted by Erik Rutins
Kitridge,

I read your comments and thought I should post here to see if I could help clarify a few things. I'm not going to be a regular here by any stretch, but one post shouldn't cause too much trouble...

[snip]

Sorry you didn't have as much fun with it as you'd hoped. I hope you give it a few more chances and see how things work out as more playbooks are posted and we continue to tweak and fix post-release. Thanks for your feedback.

Regards,

- Erik


Erik -- it's really great to see you posting here. I hope you ultimately make the same decision that other developers and distriubutors have... that this community includes quite a lot of potential customers for a product like this, and despite our attempts at humor, we pretty much all do root for this (broadly defined) genre of software. There are a *lot* of us here who are very open to paying for a game like this if it shows promise. Your attitude, both over at the Matrix forums and in your posts here thus far, have been a very encouraging effort in that regard.

Whether you stick around here and help out those who have comments or concerns posted here is your call -- but I am really glad to see you avoid the (certain) temptation to simply write off the community completely.

Bubba Wheels 03-04-2006 08:12 AM

MIJB#19

Well, this game always was about the mod community and what it would do with it. Not being a programmer, why wouldn't I wait for those more technically knowledgable to get this thing up and running before I got it? Erik says pretty much the same thing, and I think many also hold this view.

BTW, shouldn't you be busy, you know, sniffing tulips or something? :)

sachmo71 03-04-2006 08:18 AM

Quote:

Individual

Passing:
BOS -- HONGISTO 16-27, 237 yds, 2 TDs, 1 INTs.
NY -- EFTHIMIOU 31-43, 489 yds, 4 TDs, 0 INTs.

Receiving:
BOS -- ROSARIO 5-75 1 TDs, GRABLER 2-26 0 TDs,
DIPERNA 9-136 1 TDs,
NY -- SIPPIAL 13-173 1 TDs, STOLTZ 1-20 0 TDs,
HEATH 7-123 1 TDs, ECKENFELS 10-173 2 TDs,

Rushing:
BOS -- HONGISTO 5-16 0 TDs, NEUDECK 18-52 0 TDs,
NY -- EFTHIMIOU 7-27 0 TDs, STOLTZ 36-123 1 TDs,
VEBBER 3-7 0 TDs,


JEEBS! Now your name is in a game! I almost missed it, but then I remember Winter can't spel fer shit!

FrogMan 03-04-2006 08:47 AM

Quote:

Originally Posted by Antmeister71
Okay, this thread bothered me for some reason:
http://www.matrixgames.com/forums/tm.asp?m=1077570

Apparently they are aware of a lot of bugs and included a readme.txt file that has a list of these bugs. What bothers me is that they supposedly gotten to a point where it had "gone gold". While it seems that the game has very little system issues, there are a lot of gameplay issues that still puzzle me. I think the known issue list should be on the overview page for this game, so that people can determine if they want to pluck down $40. I would have been pissed if I purchased a game and kept getting responses that these are known issues.


just like doc, I completely agree with this assessment. I mean, $40 seems like a high price tag for the indie software scene. That the game has bugs/isssues is one thing but that they know about it and keep it on a readme.txt file inside the zip file of the game and tell you about it once you've paid for the darn thing, well, that just reeks of crookery, unless they give refund to people who ask for one, then it's pure bad form...

FM

Kitridge 03-04-2006 08:48 AM

Quote:

Originally Posted by Eaglesfan27
I completely agree. I wonder if Matrix is going to give refunds to those who ask for one.

Hey Eaglesfan27 or anyone else that has the game, I have a question for you guys... Is the AI always playing the 3-4 against you without fail? I'm curious if it's actually picking something other than 2 or 3 plays based on the 3-4.. So far all 4 games I've played have been against the 3-4 exclusively and it appears that they run the same 3 plays from the basic 3-4 playset all game...

Godzilla Blitz 03-04-2006 09:41 AM

I'd like to echo Quik's thoughts regarding Erik as well. Welcome, great to see you here and I too hope that you don't write the community off.

Having said that, I too am a bit surprised at the state the game is in. There are quite a few indications, even at this early state, that the game simply isn't finished, and more over, that Matrix and David knew this.

Stating that there are bugs before you release a game is one thing, but when features of the game don't seem to be working (is it really true that stat tracking for leagues doesn't work, and many long passes are nearly unstoppable with the default playbooks?), the situation goes beyond "bugs". Those are situations that the customer should know about before buying the game.

In such cases, it seems to me that the words "you can customize it" are being used as a euphemism for "you can fix it", but even that isn't true given the game's current state.

Again, it's a bit early to jump to conclusions. Most of the reports are from only a couple of people and it would be helpful to see more people reporting the same problems, but I am surprised by some of the early reports. The good thing behind all this is that there does seem to be a good game concept in Maximum Football. Just needs more a lot more work to get it all right.

Mustang 03-04-2006 10:06 AM

Quote:

Originally Posted by lighthousekeeper
So is it Canadian football or Arena football where the players wear makeup?


Rouge (french for red) is spelled correctly. You used to subtract the point so, if you had zero points, you went into the red..

SlapBone 03-04-2006 10:36 AM

Quote:

Originally Posted by Sonny at Matrix boards
Opponent 1st and goal from the 3 yd line. They run I stop them and get a facemask penalty. Now it is 1st and goal from the back of the endzone! His offensive line is behind my defensive line and in front of my linebackers! So I stopped him on the next play for a touchdown!


This is an awesome feature that, I think, should be added to the NFL. In fact, why stop at the end zone?

It's the Eagles ball from section 226 row 15, all they need is to be sacked for 18 yards to get the tying touchdown.

SlapBone 03-04-2006 10:46 AM

Dola-


Deattribution 03-04-2006 10:51 AM

Wow, that crazy offsides/face mask touchdown bug doesn't seem to be an isolated problem according to this thread > http://www.matrixgames.com/forums/tm.asp?m=1077136

About 6 people reported similiar problems... including one beta tester - who's later response was 'Sounds like a problem with ... the size of the player's shoes.'

Sounds like a winner.... How the hell do you miss something that major?

mckerney 03-04-2006 10:57 AM

Quote:

Originally Posted by Bubba Wheels
MIJB#19

Well, this game always was about the mod community and what it would do with it. Not being a programmer, why wouldn't I wait for those more technically knowledgable to get this thing up and running before I got it? Erik says pretty much the same thing, and I think many also hold this view.

BTW, shouldn't you be busy, you know, sniffing tulips or something? :)


So it's not really a full game, just a framework relying on users to fix and mod it, but it's still selling for the price of a full game?

MJ4H 03-04-2006 10:59 AM

Quote:

Originally Posted by Godzilla Blitz

Having said that, I too am a bit surprised at the state the game is in.

?????

Dutch 03-04-2006 11:02 AM

Quote:

Originally Posted by MattJones4Heisman
?????


You're not alone, that comment practically lept off the page and slapped me in the head.

QuikSand 03-04-2006 11:03 AM

Quote:

Originally Posted by Dutch
You're not alone, that comment practically lept off the page and slapped me in the head.


Me, too. Disappointed I can see... surprised, not at all.

Ksyrup 03-04-2006 11:07 AM

Quote:

Originally Posted by mckerney
So it's not really a full game, just a framework relying on users to fix and mod it, but it's still selling for the price of a full game?


And in this genre, that selling price is at the high end.

3ric 03-04-2006 11:17 AM

Paying $40 to be a beta tester since the first round of testing apparently failed. Just swell.

Buccaneer 03-04-2006 11:40 AM

Quote:

Originally Posted by 3ric
Paying $40 to be a beta tester since the first round of testing apparently failed. Just swell.


No, that is a common misconception with many game releases. The beta testing do find many more bugs and problems than officially reported. The developers/publishers are well aware of a lot of the issues but because of timing and wanting to release, many of the problems are purposely not fixed. They will be at a later date if the expenses can be justified. Because the customers see a lot of problems, it is customary to blame the testers. Believe me, they saw most (not all) of the same problems. ("They" meaning testers in general, not talking specifically about M-F.)

Eaglesfan27 03-04-2006 12:24 PM

Quote:

Originally Posted by Kitridge
Hey Eaglesfan27 or anyone else that has the game, I have a question for you guys... Is the AI always playing the 3-4 against you without fail? I'm curious if it's actually picking something other than 2 or 3 plays based on the 3-4.. So far all 4 games I've played have been against the 3-4 exclusively and it appears that they run the same 3 plays from the basic 3-4 playset all game...


I don't have the game. I strongly suspected there would be a large number of bugs. However, I'm very interested in seeing how Matrix will handle this situation as it will influence my future purchases from them.


Edited to add: I've bought at least 3 games from them in the past off of the top of my head.

jbmagic 03-04-2006 12:36 PM

Quote:

n both games (New York Vs. Cleveland, US default rules, me as NY in 1st game, me as CLE in 2nd game, both games played until halftime), the play from the Shotgun2 Menu, HR X Flag, fun and gun playbook, had me winning by a ton. My second game I just played, I was up 76-0 at halftime with 587 yards passing, 9 touchdowns, all to the same receiver on the same play the entire half.


WOW

This game should never been release. Its not even close to being ready.

Ksyrup 03-04-2006 01:00 PM

I simply cannot believe people would pay money for this game after reading even a tenth of what's been posted here (jokes aside)...not to mention those who have followed this thing closely over at their site. Sure, we want to see indie game developers succeed, but thisis a debacle. And the whole thing's apparently been chronicled on the net fo the past 5 years or so.

EagleFan 03-04-2006 01:05 PM

Quote:

Originally Posted by Ksyrup
I simply cannot believe people would pay money for this game after reading even a tenth of what's been posted here (jokes aside)...not to mention those who have followed this thing closely over at their site. Sure, we want to see indie game developers succeed, but thisis a debacle. And the whole thing's apparently been chronicled on the net fo the past 5 years or so.



Call it a stupid hope that things would work out. I'll take my dunce cap and sit inthe corner. ;)

albionmoonlight 03-04-2006 01:09 PM

fyi,

Login
Message << Older Topic Newer Topic >>
Short list of items I'm addressing. (March 4) - 3/4/2006 5:38:51 PM
David Winter
Moderator



Posts: 624
Joined: 11/23/2004
From: Vancouver, BC
Status: online
Hi.

I've scanned through the support forum and have created a shot list of things to address. These will be handled in the first update. I am sorry I can no provide a date for that yet as I've not done enough analyses of the problems. These are listed, more or less, in order of importance. My goal is (and this is very much subject to outside factors) is that I get an update for the game towards the end of each week for the next few weeks. Any build I create needs to go through our internal QA first and I do not have any estimates on how long that process will last. Microsoft has their 1st Tuesday of the month schedule for Windows updates, the game's will be a little more often during it's first weeks of life. I apologize if this is going to cause inconvenience or confusion.

- Crashes.
Sphar V23 and a couple of others are reporting crashes with the draft and league creation. These are not something that were found during testing that I'm aware of. They sound like they're all related to the creation of a new league. yes?

The various Run Time Errors (RTE) will also be looked at. I've compiled a list of those by reading the support forum.

- Penalties.
No need to mention who reported that because everyone seems to be This is the highest priority game play fix.

- Clock.
The clock not stopping on a 3rd down incomplete pass is a low risk fix. But keep in mind, as per the manual, the clock rules are not currently tied to the league you create. The clock rules are somewhat of a hybrid system right now sharing rules from the various leagues.

- Database needs converting in Access 2k and higher.
This is by design and won't be changed. The version of the JET database engine (the core portion of MS ACCESS) is 2.5. This was chosen specifically for its low memory footprint and ease of distribution. It's the simplest and smallest version of the engine.

Game play related items (I would think most things stats related fall into this area) will be looked at but I can not say if any changes will get into the first update.

- Finally.
Obviously some issues cropped up we were not aware of. I would like to thank those people who are helping out getting other gamers get past these problems for their help and I hope people are finding the game fun regardless of these setbacks. Matrix and I will get them sorted out.

David Winter
Developer.
------------------
Report | Post #: 1
RE: Short list of items I'm addressing. (March 4) - 3/4/2006 6:44:18 PM
Erik Rutins
Administrator



Posts: 6991
Joined: 3/28/2000
From: Vermont, USA
Status: online
I just wanted to add to this that we will be working with David to get the first update out as quickly as possible and will continue to expedite the update process until all priority issues have been addressed, at which point we will take stock and decide on a more normal update process.

I'm sorry these issues slipped through testing. There are number of them that seem system configuration specific which we had no chance to catch and others may have been caused by the rapid changes of the last two weeks and the fact that we did not have a chance to test every possible combination. We did start new leagues during testing, but something obviously is creating a problem with that process now. While I regret these issues made it to release, we take responsibility for that and will fix them as quickly as possible.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development and Business Relations

(in reply to David Winter)
Report | Post #: 2
Page: [1]

SlapBone 03-04-2006 01:21 PM

Maybe they should have tested the combination of installing and then playing the game. That's a combination that would have yielded some accurate test results.

Antmeister 03-04-2006 01:32 PM

You know, this game would have done much better if he would have released the game as freeware when he was first developing it and then as he got closer to a much complete product, he could have moved into the shareware arena.

With the length of time it took him to create the game, he would have gotten virtually no heat if he would have gone this route since everyone would have had a chance to both try out his game as well as help him develop it.

As it stands right now, since there is no demo, I can only go by what others are saying and sadly word of mouth is going to hurt sales for this game. I think the smart thing that Matrix did was call this a Football Construction Kit.

Matrix is partially to blame for this, because they annonced the game had "gone gold" and instantly put the pressure on that they had to release it soon. Unfortunately the bugs are not minor things that can be tweaked and I hope this doesn't put a dent in their image.

Erik Rutins 03-04-2006 02:16 PM

Known Issues...
 
I wanted to comment quickly on one perception. We thought the game had no severe issues when we shipped. I had not seen that facemask penalty bug nor seen it reported. We knew there were some minor penalty issues, but with so many reports of that, it must have slipped into one of the last two builds. The new league issues were also an area that had been tested within the last month, but not more recently, unfortunately. Some other issues seem system-specific or only happen on systems that are below spec or with old drivers - that type of stuff we expect.

It was impossible to re-test everything with one or two new builds a day. I regret that these things slipped through and I and the rest of the folks at Matrix take responsibility for that. We're working with David to get these resolved ASAP and we're expediting things as much as possible to get updates out there to the paying customers, weekly if need be.

For those who were wondering, here is the known issues list that we shipped with. These are all noted in the readme as being planned for resolution after release. None of these were of the type that would stop a release or should cause any major problems, given that all severe issues we knew about had been resolved.
Known Issues:

1. Dual monitors. Maximum-Football does not currently support dual monitors. To play Maximum-Football, Right-Click on your desktop and select Properties. Set your display to single display mode. Consult your graphics card manual for more specifics on how to do this.

2. Roster moves are not properly being recorded in the league news.

3. The post play summary can incorrectly report ball position. It sometimes reports that a play gained 4 yards when in fact it may have gained 5. As the post play summary is there to represent what an announcer might say it was decided that being off by one or so yards from time to time was acceptable.

4. High resolution stadium fans may not render. This is due to low video card memory. If you notice that the fans in high resolution stadiums are not being displayed, you may need to use low resolution stadiums.

5. Non North American date time formats. Maximum-Football requires your computer’s date and time format to be Canadian or American format. Date & Time formats for regions such as Germany will cause the game and utilities to crash. Go to Control Panel and Region Settings to change your date time format settings.

6. "My game statistics seem too high(or low)." Due to the wide range of game styles Maximum-Football needs to support, it is possible that the game result statistics may seem either too high or too low for your favourite game play style. Adjusting your leagues player Skill Attributes normally compensates for this. Creating new offensive or defensive plays that better suit your play style may also help.

7. There are some issues with the penalty system that occasionally cause it to give improper penalty distances for different rules combinations.



SlapBone 03-04-2006 02:17 PM

Quote:

Originally Posted by Antmeister71


Matrix is partially to blame for this, because they annonced the game had "gone gold" and instantly put the pressure on that they had to release it soon. Unfortunately the bugs are not minor things that can be tweaked and I hope this doesn't put a dent in their image.


I sort of agree with this but at what point do you release the game just so you can get the shitstorm over with. Kind of like Dreamcatcher holding the latest gold master of Battlecruiser in their hands.

KWhit 03-04-2006 02:40 PM

Quote:

My second game I just played, I was up 76-0 at halftime with 587 yards passing, 9 touchdowns, all to the same receiver on the same play the entire half.

Yikes. That's not good at all.

Senator 03-04-2006 02:45 PM

This is all going to end badly.

SirFozzie 03-04-2006 02:48 PM

going to?

More like..

has, and we knew it would

bbor 03-04-2006 02:55 PM

I don't think it has ended yet.

Deattribution 03-04-2006 03:05 PM

I can see Over-time was thoroughly tested....

Quote:

I simmed a season but decided to let the championship game be computer v. computer. Regulation finished with a tie score, so it went to OT. Team A kicked off. Team B received and ran one play from scrimmage and the game indicated the OT was finished ... gave me the option to continue ... and the scenerio played out again with Team A again kicking off, Team B receiving and running one play (all different outcomes) and again informing me OT was finished. I have that game saved if that will help.

aran 03-04-2006 03:18 PM

So far i've counted at least 3 issues that make this game unplayable and three or four more which make it not worth purchesing.

Well done, Daivd.

I can't believe this guy has disillusioned enough to continue development on this highly flawed game for FIVE YEARS. There's no way that any reasonable person could be playing the game and testing it and saying "this is great. I'm making good progress. I should release this to the public; i'll make a lot of money."

EDIT: Wow.. here are a few real good ones:

Quote:

1) To start learning the game, I jumped into quick-play game, hoping to play with Canadian teams. The game only gave me the options of American teams (I discovered later that you had to go to the league screen to get the Canadian teams to show up), so I continued with two American teams, thinking I would just change the game to Canadian rules. On the rules screen, I selected Canadian rules, but found I could only specify 8 or 11 players. I assumed (correctly, it turns out) that because the teams (i.e. the playbooks) were American, 12 players wasn't an option. When the teams lined up for the kickoff, I realized that I had left the setting on 8 players. So, I had 8 players on a Canadian field, using an 11 player playbook. The computer team drove down the field, and then stalled, so they lined up for a field goal. The screen then when black, and the following was displayed:

subscript out of range in procedure modGame.GoPlay
Press F9 to attempt continue

F9 wouldn't do anything, and everything was hung, so I ended up having to reset the computer. This hasn't happened again.

2) In my second attempt at a quick-play, I had the same setup (American teams, Canadian rules), but used 11 players. In the fourth quarter of that game, the screen froze, and again I had to restart the computer to try again. This may have been a graphics card issue, as I turned down the resolution a bit, and it has not happened again.

3) Also in my second attempt at a quick-play, I also changed the quarter length to 5 minutes. When the second quarter ended, there was no kick off to start the third quarter, the game just continued as if the first or the third quarter had ended.

4) In the quarter-end summary screens, there is never any distance displayed for the punting statistics. It displays the number of punts, but the yardage after the '/' is always 00.

5) In the default Canadian rules setup, it has the line of scrimmage for a 2 points PAT as the 5 yard line, and the line of scrimmage for a 1 point PAT as the 15 yard line. Isn't the 5 yard line used, irregardless of the type of PAT in Canadian rules? Or is that just a CFL thing?

Godzilla Blitz 03-04-2006 03:18 PM

Quote:

Originally Posted by Dutch
You're not alone, that comment practically lept off the page and slapped me in the head.


I thought the game would be weak, but I thought Matrix's influence would have kind of gotten it to a state that it would limp along, somewhat functionally. I didn't think they would release something where so many features simply aren't working. In that regard, I'm surprised that the game seems completely unfinished and untested.

The bugs I expected, but things I've heard that just stun me:
1. A 76-0 game at the half, using default rosters and playbooks?
2. League stats that don't work at all?
3. At the end of each season there is a 40-60 round draft and you have to manually pare your team down? Every year? Somehow this doesn't greatly impact the quality of players on the team?
4. "Long pass" is a money play?

So in that regard, yes, I am surprised that the game is in the state it's in.

Vince 03-04-2006 03:47 PM

You know, for what it's worth, I've been nothing but impressed with Erik's dedication to helping fix things. I'm certainly not about to buy the game, but if they can ignore the constant (and possibly deserved) mudslinging and keep improving the game, at some point it might even be playable.

aran 03-04-2006 03:51 PM

Quote:

Originally Posted by Vince
You know, for what it's worth, I've been nothing but impressed with Erik's dedication to helping fix things. I'm certainly not about to buy the game, but if they can ignore the constant (and possibly deserved) mudslinging and keep improving the game, at some point it might even be playable.


Hmm... That date will probably be somewhere around 2010 at the rate that they're "developing" this game. To releasea piece of software at this quality and expect people to pay $40 for it off the bat is insanity. Especially with no demo.

aran 03-04-2006 03:54 PM

From this thread: http://www.matrixgames.com/forums/tm.asp?m=1077565
Quote:

Are there a few problems? Yes. Are there game killing problems? No. I have played the heck out of it since I bought it yesterday. Is it perfect, no. Buyable right now? Yes in my view. I bought it prepared for a few quirks. So far I have been plesantly surprised.

As far as I am concerned right now it beats the total dog doo out of Madden for what I want to do with a football sim. The AI seems to me to be solid. It runs the right defenses out for the right situations and will surprise me on occasion offensively in it play calling.

As the Mods continue the work that they have already started I think that dollar for dollar, (American or Canadian), you will more than get your monies worth out of this game.

(putting on flak jacket for the negative nay bobers)

Best. Post. Ever.

astrosfan64 03-04-2006 03:56 PM

Quote:

Originally Posted by SlapBone
Maybe they should have tested the combination of installing and then playing the game. That's a combination that would have yielded some accurate test results.


LOL true classic

Bee 03-04-2006 04:30 PM

Just got through reading some of the comments on the Matrix board and catching up in this thread. Looks like the game's as bad as we all feared, despite a couple of the diehard fans trying to grasp at straws. I'm sure with a few patches, they will get the game to function without the RTEs and crashes but I think the AI and some of the other gameplay issues is pretty much there to stay. I'm definitely not surprised by the state of the game, but I'm a little disappointed that we weren't proven wrong because I'd much rather have another football game than to have been right.


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