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But I assume that Barkeep only PMs us with what we find out from looking at the evidence. Therefore, a pirate could view evidence (or not view it at all) and lie to us about what he saw. |
I don't think RA is dead necessarily. We would just need to set up a buddy system to make sure he is watched or hidden.
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What I don't understand is how my role is that good. If I don't know the exact path people are going, how am I supposed to watch them? |
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Give: A player may give another player an item or gold. Both players must be in the same square. The person receiving the item is not charged an AP. This action may also be used during the Afternoon and Evening Cycles, without any AP cost. However, if used during the Afternoon or Evening Cycles it should be posted in the thread and is considered public information, except that the pirates may pass their knife from one to another by PM'ing me. So we could designate someone to post bail every day and give them 1 gold during the Afternoon or Evening cycle without costing ourselves an AP. The obvious problem is that nothing stops the pirates from following them to the jail and killing them there with the 7 gold, right? |
I also find it ironic that I'm asking you guys to read my posts carefully to see the sneaky part when I didn't read the directions and posts carefully. :D
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I haven't seen much talk on the monopoly. We need 100 gold. Right now we have 16 people left in the game. More than likely only 12 or 13 are treasure hunters.
Going on the assumption that we have 13: If each treasure hunter avg. 3 gold per day that would mean we would need at least 3 days worth of gold to reach 100. We would be at 117 and that is without spending our GP on any items or services. Each day we will likely lose a treasure hunter making our job harder since we will only be able to travel one or two spots away from the hut in order to use multiple dig AP's. Making the Pirates job easier since we will be easier to find if we are close to the hut. |
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If you got 3 gold lastnight, then I definitly need a better place to mine. |
Last night i went to C5 and dug there...i saw three figures in C5, but recieved no names. Seeing as how sndvls died in C6, i have to assume two of the three were sn and his killer
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Strategically, does it make sense for us to share where we dug last night and how much gold we got per turn?
Pros: We can narrow down the best places to dig, getting us closer to the monopoly. Cons: The pirates learn the best places to dig too. |
Heh, sounds like we're thinking along the same lines, Blade.
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You got 1 gold total? |
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How many digs? |
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Heres a nice question. Sndvls died at a river...what does that tile have as signifigance...we know mountains take 2 AP, but what do rivers do? Im betting its not there just for scenery(anyone catching my drift...think about gold mining in cali) |
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I used AP1 to hide from the pirates in case they tried to watch/stalk me(figured it would counter it), moved to C5, then dug to mostly no avail |
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What did you do for the other 3 turns? |
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As I understand it, it costs 1AP to enter a river square, but 2AP to go past it (i.e. cross the river). |
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Rivers cost 2 AP to move across. You can move from 1 dock to the other dock for 2 GP for only 1 AP. however since I don't think anyone had money last night, I am sure that is not what happened here. As for sharing how much we made digging, I worry giving that information will put bullseyes on the chests of people who made the most gold. Pirates want that gold as much as we do, so why broadcast who to hit? |
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You posted your gold total at the exact same time I posted the question about sharing our digging success. I posted that before I saw your post, so it was like we were thinking along the same lines. |
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Alan found some gold! :D |
About the sharing, I don't think it's a good idea to share results at this point. It makes more sense to work to establish a smaller group of trustworthy people and then buy walkie talkies or communicate privately in some other way.
By sharing at this point all we do is provide the Pirates with plot points as to where we likely will and will not go. As well as telling them where the good and bad mining spots are, obviously. |
As for raiders, if hes not a wolf hes as good as dead by them...so if we have a bodyguard, he might be a good target *wink wink* I cant imagine they would allow the investigator(seer) to live once hes revealed...he is by far the biggest threat
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Hence why i hid on AP1, hoping to throw this role off if they targeted me |
Blade: So you dug 3 times and only got 1 gp?
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Barkeep said some places only had a limited amount of gold in them. So if you dig a ton of times, you might not end up with any more gold than just 1 or 2 digs. (Especially if multiple people dig on your square that night). Blade's luck isn't much worse than mine, he just used more digging turns than I did. Some people obviously were luckier than I was though, since some people already have more gold bid on necklaces than I do to feed myself! |
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AP1:Hide AP2:Move to C5 AP3:Dig AP4:Dig AP5:Dig My PM told me when i moved to C5(2nd action) i saw 3 people...two were moving in the same direction, but seperated by a long distance. The other i saw breifly before he left my sight. "You started digging and found 1 gp"...i didnt quote it all, for obvious rule reasons...Im assuming the two moving in the same direction were sndvls and his killer, while the third person either dug in C5 as well or moved to a different square...id assume the first as it didnt say he was moving. |
LOL, that damn smily code.......it says ap3, dig; dig....etc...using a different colon
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But he is implying that C5 is already tapped out. This is something that would be very easy to check out. If someone digs in C5 today and gets gold, then it's clear he is lying and did something else that he isn't telling us about. |
What the hell, franklinnoble is viewing this thread? I haven't seen him around here in ALONG time.
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I'm not clearing Blade and think that it is very possible that he could have gone to C6 to kill Sndvls then go back to C5 and dig once and get gold. However just because C5 might have been tapped out last night, does not mean it is tapped out tonight. Barkeep said there is a replinishment rate on these when i asked. What -would- be interesting to find out though is if someone goes to C5 and tries to dig three turns in a row, if they got similar results. Even if C5 did get replinished, I do not see it getting replinished more than morning1. Maybe getting 2 gold there on 3 digs would be believable, but if you got 3 gold on 3 digs the next day, something else contributed to him only getting one gold. |
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everyone wants to make it rich. There's gold in dem hills |
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I have to go, class is over...see you all tonight |
nm, i actually have time...next class was cancelled
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I'm just looking at you because I was surprised when you said you dug 3 turns but only got 1 gold. I was surprised that a location had been tapped out so early. I was expecting it to take a number of turns (even with multiple people digging) to tap out a location. No real reason for that expectation, but my initial thoughts about the game lead me to believe that we'd have a couple of turns before places became empty of gold. |
UNVOTE RAIDERS ARMY
I had multiple dig actions and received the same result each time. That, coupled with the fact that someone is vouching for Raiders, is driving the unvote action at this time. If anyone else had an experience with inconsistent results digging in the same square I would love to see those posted right now. Just in case people wonder which way I'm leaning at the moment. Also, who do we want to designate to view the jailed person tonight? I would prefer to use my give action during the afternoon/evening since it won't cost an AP point. |
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But think it through...why put myself soo close to the crime(even claiming to have seen him, or if not a major coincidence)...it doesnt make sense unless you think im a flubbering idiot(quite possible really ;) ). I just think we need to look at the people who have either not mentioned a word about where they went, or who have and have no one vouching for them or claiming to vouch for someone else. I KNOW there is someone else in C5 who should have known i was there...i can quote at least 3-4 people who claim no one knows where they went and they dont know where anyone else went...and im the suspicious one...gotta love life
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I'm thinking more of revealing the amounts found since that tells them where to go to dig and also who to rob. I also hid on AP1. |
Factions forming:
1.) Raiders + Pennywise - vouching on PMs received 2.) Blade + Alan T - Alan providing explanations for Blade's dig results Blade, I would like to be able to prove that you are working with our (TH) interests here. Do you care to rephrase how much gold you collected last night? Or how many times you dug last night? I've seen you play this way to gain an advantage as a villager before, but if you are not inclined to be forthcoming at this point then it may be best for us to throw you in jail and get a role reveal on you. I want you on my side this game, but I don't want to be having a ton of doubt like I do at this moment. And normally I feel like I've got a pretty good read on you when you are a villager (role or no role). |
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You answered your own question. At least, it's a possible reason. It's possible that you knew that someone saw you in the area and you wanted to go ahead and post your location and actions before they said they saw you. I'm not saying it's what happened, but it's a possible reason for you to say it. There has not been much info to go on. You gave us very specific information that was surprising to me (that a gold source was tapped out already). That warrants a further look, IMO. |
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And i wanted to say to raiders, thanks for the chat last game...id imagine the way things are going with these villagers and accusing roles they shouldnt we will get to chat quite soon again, out of game this time though
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OK, just know that if you are a treasure hunter then I think that I'm offering you a possible out for your situation. So if we are on the same side I would prefer you play along rather than let the masses decide your fate. Because the story you have out there at the moment doesn't stand up very well without someone coming out and saying they got inconsistent results on digs in the same square last night.
If that information is not forthcoming, then you are lying. Why? 1.) working an angle (50% likelihood, much higher chance for you than just about any other player in the game) 2.) you are a pirate (30% likelihood, although you don't normally trip yourself up like this) 3.) some possibility that I have not yet considered (20%) |
"inconsistent results on digs in the same square"
Not that this doesn't have to be C5, just someone who dug two or more times in the same place (any of the 49 squares) with different results on at least one of their attempts. |
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Not me. I got the same thing on each dig attempt. |
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I had more than one dig with the same result each time. |
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Is there any benefit in not jailing somebody today? Since we don't have a clear cut pirate candidate to lock up would it be better to have all our TH's out watching and digging?
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I think we need to jail somebody today. It will give us helpful voting information we can use later in the game. |
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Blade, the good news in this game is that a lynch could help clear you for the next day. So you can play the rest of the game as a known good, although it will make you a target for the pirates. But I'm guessing you were already on the top half of the pirate target list if you are a treasure hunter.
I'm not trying to get a role reveal from you at all. What I'm asking is if you want to change your story about actions yesterday, in terms of movements or results from digging. Because from everything I see so far 3 digs should not equal 1 GP. As far as me, anyone can ask me whatever they want. Path has already revealed what my first two actions were for last night by giving the coordinates after I said that I vouched for him on his first two moves (posts #275 and #294). The fact that he is bidding me up on the necklace makes me pretty certain that our actions entirely mirrored each other. But trying to double back around and killing SnDvls from this spot would be impossible (would need fleet + an extra AP over perfect terrain but not looking up the map right now). |
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Not sure which way is best at this point. But I think that the more information we have later on the better we'll be. At some point, we're going to find a pirate. When we do, the voting history for him and the history of who voted/did not vote for him become powerful weapons for us to use to find the other pirates. I'll admit that the presence of the monopoly rule makes it a good discussion to have, but I still think jailing someone today is the way to go. |
I agree, jailing is key every day...but the question comes in finding their roles...it costs gold to do so, so we would have to feed gold to someone and trust them to tell us the right role. So while i agree jailing is key, the question comes in spending the gold to find out roles or just save for 100. Every reveal puts us 7 back i believe, while every night kill puts them X up...just wondering about numbers really. Can we afford role reveals with them having 2-3 digging away and getting the gold from every person they kill. Just discussing ideas with you, as in my mind they have far better odds going for 125 over a 1-1 ratio.
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I think the easiest way would be to put people in jail and then bribe the police into letting us know any evidence against them, and then lynching any pirates. 100GP sounds like a ton, plus, with some of us getting killed off here or there, I think that number could be almost unreachable. Just my $.02. |
A couple of things...
KWhit, jerk, I should be on that list :) Blade and others -- I'm pretty sure (positive, I just went back and checked) SunDvls died on B6. While this is in the same direction as C6, there is a difference. I would agree that some of the people that were seen in C5 were probably the killer and SunDvls. Also, Blade -- if you were to come out and say that you had a lot of gold, I'd call bullshit, because that would draw unneeded attention to yourself if you were a treasure hunter, and would illustrate a lack of caution in making yourself a target, probably implying that you were a pirate. So claiming that you have very little gold convinces me exactly 0% more that you are not a pirate. I'm fairly convinced that RA is what he says he is, but I think that we should put him in jail anyways. If we can correctly ID him, that would go a long way. However, what about pirate strategy at this point? Assuming RA is the investigator, do the pirates want him in jail, and you were a pirate, wouldn't you want him in jail? If RA is in jail, the treasure hunters will be squandering resources trying to id him, and then trying to bail him out -- that's an expensive set of moves there. On top of that, it frees the Pirates to start weeding out others without fear of the investigator watching them, and they can always just off RA once he gets bailed out. I think this is a win-win scenario for the pirates on day one. I hate to predict doom and gloom and not offer a suggestion, but I really don't know what to do. Hopefully some more thought will give me an idea. As for now, I don't think we can afford to keep RA out of jail, even though there are plenty of benefits to the pirates for sending him to jail. The opportunity cost of possibly nailing two pirates (Penny and RA) if RA is actually a pirate is pretty huge. Still considering over here. |
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I just don't know the answer to that yet and it might be a bit too early to decide. It depends on what the gp totals are going to be. I didn't make much last night, but I dug fairly close to the hut. If digging further out means that we can make a good bit more gp per turn, it might be possible to get to 100. |
Barkeep has said that each dig will earn you from 0-6 gold...I think 100 isn't too far out of the realm of possibility, but people just got unlucky on day one. That, or they're lying to keep a target off their back. I think I'm going to keep my gold total close to the vest...though that may just as well paint a target on my back.
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Barkeep: Would it be fair to assume that it would be difficult for a Pirate to kill someone 'in town' (D3, D4, D5, C4, E4) without being noticed by a Blahoopian, and therefore outed? Or should we assume that pirates are inherently sly, and could kill you in an alley or something without notice?
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I have 2 gold right now. All I can tell you about myself (and sorry for implicating you penny) is that wouldn't it be the stupidest ploy ever to say that I'm the investigator when I'm not? I gotta relook the rules again tonight when I get home for work, but just to let you guys know, I won't be around much tomorrow or the next day. DAIG is coming here for an inspection and I have to coordinate everything.
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I'm not saying that claiming you have little gold makes me think you are any more a pirate, just that claiming you have little gold doesn't convince me that you aren't a pirate either. If I were to be public about my gold total, I'd come up with a suitably low number (probably 1 or 2) regardless of how true it was. There is no benefit (that I can see) to claiming you are rich. Even Treasure Hunters can rob others with that Party Mask. |
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I disagree. It would be great to put RA in jail and find out he was a pirate so we could get a two for one, but I think the odds of that are very low. I really don't think a pirate would come out and put their ass on the line to vouch for him this early. There's always time to look at RA later on. I think that a better strategy is to assume he's okay for now, but with the caveat that we might want to give him a second look later on. |
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Way to be 'subtle.' If you're telling the truth, why is it an error (honest question, I'm not totally suspicious of you yet :))?
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I can see where you're coming from... We need to ask ourselves the question -- are we going to try to ID whoever we throw in jail? Why wouldn't we (other than the expense)? We aren't going to learn much if we don't. Personally, I'm happy just going out and digging every day until I have enough gold to throw into a monopoly, and getting the hell out...but I don't know if we'll be able to do that without putting at least a couple of pirates in jail. |
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Blade, if you don't have extra gold then I don't have an out for you right now. Was going to suggest that you bid up the necklace, but you would need 4 GP to get that at this point.
Really wish you had been able to finger the others in the square with you. Although if you could that would potentially make things pretty easy for us in terms of identifying the pirates ... feels like a Barkeep game-balance mechanism if you are telling the truth. |
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Quoting this for kwhit since he was asking about this. This is what Barkeep posted about the square replinishment. He didn't exactly answer my question fully Im guessing to hide some of the game's mechanics behind the scene. |
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I'm not sure how I am forming a faction with Blade when I said he was one of the ones we should look at voting for. Right now I think Blade is acting very mysterious (unlike most games I have seen him in), and that makes me heavily suspicious. More importantly though this is a very complex game, and I just don't want us running down trails without looking at things thouroughly. This game is different than most, in that I don't necessarily think being jailed is always a bad thing for miners. I still am wondering the answer to my question earlier about if miners can be killed while in jail. Right now I still stand by what i said earlier this morning in the list I said we should look at (including Blade on it), and I also am very confident that you have some pirates in your trusted group just based on probability. |
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Blade, this is the second time you've mentioned the bodyguard. I don't see that role anywhere in the list. |
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As far as I know, we don't have a bodyguard type in this game, unless there are hidden roles.
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Recently Barkeep amended this to be 0-6 GP, but how I read this is that each dig acts like a 'roll' against a target number. If you succeed, you find that square's yield. If you fail, you find nothing. So, for example, C5 has a target of three out of six, and a yield of one. Let's say Blade 'rolled' a 1, 2 and 5. The 5 is the only success, so he failed on his first two attempts, and for his success, he gets that square's yield -- 1 gold. That's how I interpreted that rule, though only pulling one piece of gold in three attempts is pretty pathetic. |
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You haven't played many werewolf games with Blade, have you? :D |
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I dug pretty far out myself , and I didn't do any better than you all. In fact it sounds like I did worse than some of you. |
Re-reading that rule, it seems like every time you dig on a certain square, you automatically get the yield until that square runs out of gold.
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So you're saying you lied about the 3 digs? Why would you do that? |
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You might be right. I had read it differently, that there was a set rate in each square (0-6) and each dig would give you that particular number. So in you're example, C5 gives 1 gold per dig and Blade is lying about how many digs he made. |
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Now that I revealed my strategy for the game, I hope I don't die before I get a chance to see if it works. |
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Blade has all but admitted that he lied about his actions. I think (unless someone else can come forward and say that had differing results on digs in the same place) that all digs give the same yield until all gold is gone. |
The only thing I can come up with (outside of him being a pirate) is that Blade is the Paranoid Treasure Hunter, and Barkeep asked him if he wanted to do anything about it after realizing someone was watching him.
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Ding ding ding! We have a winnah! I'm pretty sure at least a few people were thinking the same thing :) |
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This is the biggest issue I'm having right now. At first with the way Penny came out buddying up to me it made me wonder if the pirates were doing my strat on Blade from previous games against me. Which would have told me that Penny + Blade + Raiders were pirates. He did know what direction I went in which is a plus, but he could have shadowed me on purpose for that intent. I honestly have no idea if this is a huge pirate plan thats so crazy that we would discount it because why would they do it this early, or if I am just being ultra-paranoid right now. I still am struggling for where the best place for Raiders might be. If pirate, it would be nice to nab him + Penny. If he isn't,well we don't want our witness (investigator) sitting behind bars while we spend 4 gold on discovering his role and then 11 to bail him out. since the raiders mess ups Blade has come out with what people seem to have outed as a lie (I think I even read where he admitted to lying, I would have to go back to double check). I find it very fish to see someone lying on day 1 near the death scene from this morningwhich is why I was so hard on Raiders earlier. Either way, I don't think people in trouble should be doing role reveals, I DO think we should try to pay police off to find roles though as best as possible. |
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Yeah, when I reread about the replinishment, I think you are right. I understood him saying the rate vs overall total as being replinishment rate. But I think now in rereading it, he meant the rate of discovering gold per dig turn. Basically I asked a question and he answered a different question for me! |
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Good strategy. But I want to point out again, that I don't think mines replenish. First, it doesn't make sense because gold mines don't just grow more gold overnight. But based on the wording of the rules, I think that a mine will produce the same amount of gold on every dig to every player until the gold runs out and then it will be dead for the remainder of the game. I could be wrong, but that's how I read it. |
Why not stop beating around the bush and throw out the name of the person who killed SunDvls?
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You know what? I'm not buying this mysterious role one bit. If you have a role and are a good guy, you're either an Athlete (6 AP instead of 5); a Paranoid (you know you're being watched, no need for wasted AP as far as I can tell, though it seems a very vague benefit by reading the rules); or a Thug (can rob a player once in the game). I tend to believe that Raiders is the Investigator. So with any of those three other roles, I don't see any reason for lying and being all mysterious about what you did last turn. I think you're bad. VOTE BLADE |
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