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-   -   NFL Head Coach 09 (http://forums.operationsports.com/fofc//showthread.php?t=64049)

Balldog 08-14-2008 08:35 PM

Finally got a chance to play this. I wasn't really feeling it at first but the more I played it the more I enjoyed it. I really like how when I was playing as the Lions, Kitna was throwing the ball high to Calvin Johnson on routes across the middle.

What is the deal with the playbooks? There are not very many plays!!

CleBrownsfan 08-15-2008 06:33 AM

Quote:

Originally Posted by Balldog (Post 1809335)
Finally got a chance to play this. I wasn't really feeling it at first but the more I played it the more I enjoyed it. I really like how when I was playing as the Lions, Kitna was throwing the ball high to Calvin Johnson on routes across the middle.

What is the deal with the playbooks? There are not very many plays!!


You can d/l all the user created playbooks you want. Then you'll just have to learn/master them...

NoSkillz 08-15-2008 07:48 PM

Well, I cracked and picked up the C.E. after work today.

I fiddled around in the 'Coach Now' module, coaching the Bills versus the Dolphins.

Are any of you using different sliders than default? There were *zero* penalties during the three quarters I played and Trent Edwards was 14 of 14 in passing.

That's Trent Edwards, not Tom Brady.

I assume this can be rectified with some slider adjustments?

ShaneTheMaster 08-16-2008 12:17 AM

Quote:

Originally Posted by NoSkillz (Post 1810023)
Well, I cracked and picked up the C.E. after work today.

I fiddled around in the 'Coach Now' module, coaching the Bills versus the Dolphins.

Are any of you using different sliders than default? There were *zero* penalties during the three quarters I played and Trent Edwards was 14 of 14 in passing.

That's Trent Edwards, not Tom Brady.

I assume this can be rectified with some slider adjustments?


Realistic Penalty Sliders:

Offsides,False Start 100
Holding 51
Off/Def Int 52
Facemask 51

Everything else you can probably leave at default - be careful - Holding is broken and if you put it higher than 52 you will get a holding call every play.

Raiders Army 08-16-2008 06:56 AM

You can easily get sucked into this game for hours. I started playing yesterday and it just keeps going and going. I think it's because the time never stops and there's always something else to do.

Big Fo 08-16-2008 07:49 AM

How is the running game playing out for you guys? I bumped up run blocking and running back ability to 60 since it wasn't all that effective in the games I've played, it has helped a little bit.

Raiders Army 08-16-2008 08:59 AM

I haven't bumped up the run blocking at all, but I signed Faneca and other O-Linemen and drafted Run DMC so I'm not sure if it's a product of good players that they're doing well.

Balldog 08-16-2008 10:15 AM

I haven't had much luck running with Kelvin Smith but I can get Tatum Bell going when I spread the field. I think Smith just has poor awareness or something, a lot of times he will miss the hole and try to bounce to another hole to only get stuffed.

NickSaban 08-17-2008 08:35 AM

I got fired after my first preseason game while running the Dolphins. Is that a record??

Icy 08-17-2008 09:31 AM

Quote:

Originally Posted by NickSaban (Post 1810668)
I got fired after my first preseason game while running the Dolphins. Is that a record??


Did they fire you or did you promise them to rebuild the team in a few years and then decided to move to coach a college team?

MizzouRah 08-17-2008 01:22 PM

Oh my goodness! I started my coaching career with the Rams at 8am this morning and it's now 1:15pm? Talk about having time fly.. I need to take a week off. :)

SAVE OFTEN SAVE OFTEN SAVE OFTEN!!!!

I cannot stress that enough.. I was in the 4th quarter of my first preseason game when I got the dirty disk read error..really pissed me off.. so SAVE OFTEN!!! Maybe my Xbox is about to die, who knows?

I absolutely love this game, sure it has some goofy issues, like me kicking a FG on a 4th and goal in a preseason game and my approval rating goes down from a 48 to a 40, WTF!

I'm starting to learn who I can show emotion too and who I can't.. yeah I'm talking to you Adam Carriker!

I signed Terry Glenn and John Lynch and they looked great in the first preseason game, in fact the owner wanted Lynch to get at least 50 plays from scrimmage.

Took me awhile to manage my time properly in-game as I now call the offensive plays and let Haslett call the defensive plays for the most part. Seems to be working thus far.

There is just so many cool things this game has to offer and I'm totally hooked. I made myself quit, but I wanted to play my next preseason game. :)

Pumpy Tudors 08-17-2008 01:28 PM

OK, now I am thisclose to buying Madden CE. Jeez.

Ironhead 08-17-2008 01:58 PM

Quote:

Originally Posted by Pumpy Tudors (Post 1810758)
OK, now I am thisclose to buying Madden CE. Jeez.


I'll go in half with you Pumpy. You take Madden, I'll take Head Coach. :D

rowech 08-17-2008 02:02 PM

16 more days I'll have to wait.

LionsFan10 08-17-2008 02:03 PM

For those of you playing Head Coach 09, over at Operation Sports there has been quite a substantial bug found during the free-agency period.

It seems that if you save your Career anytime during the free-agency period, when you re-load your Career at a later time, the low-end free agents (we're talking low 70's overall ratings and below) will be asking for outrageous one year salaries. To the tune of $7 million to $8 million dollars for one year, and that's just the starting bid, of course the computer-AI drives the price up, and these guys are being signed.

There seems to be a couple of workarounds right now, one of them being to set-aside a few hours to go straight through free-agency without saving/shutting down your console, the other one being if you go into the free agent pool from the roster menu on your clipboard, apparently the issue gets fixed and the low-end guys begin asking for normal salaries (around $800k a year), though I haven't confirmed that the second work-around actually works, as of yet.

The lead developer for Head Coach says he will be looking into the issue, come Monday.

And of course, the link to the original thread ...

hXXp://www.operationsports.com/forums/nfl-head-coach/263214-huge-issue-career-mode.html

Icy 08-17-2008 02:21 PM

Can't wait for tomorrow when the DHL guy will bring me Madden CE.

MizzouRah 08-17-2008 03:08 PM

Thanks LionsFan10 for that workaround, I'll keep that in mind after the season!

Anyone else scream out loud when your team scores a TD? 2nd round pick WR Donnie Avery scores on a nice out pattern and I was estatic.. this kid along with Holt and newly signed WR Terry Glenn should make for nice targets for Marc Bulger.

I ABSOLUTELY love how you can add to your playbook by downloading plays during your franchise!

My 3rd string QB looks absolutely lost out there on the field.. some of his passes are to ghost players.. I'm like who the F was that to?

Penalties are finally plentiful.. 15 min acc clock seems perfect so far, oh and injuries to key players make you grit your teeth as a backup comes in and tries to play.

I totally have that FPS feel where decisions I make to the final roster will be because I actually see these guys play right in front of my eyes and as the HC I can mentally make decisions.

Also, does anyone have a scratch pad sitting next to them while they play this game?

Time for some more game time baby!!!

DaddyTorgo 08-17-2008 03:23 PM

a big FU to EA for not putting this out for PC.

NoSkillz 08-17-2008 03:32 PM

Quote:

Originally Posted by MizzouRah (Post 1810804)
Thanks LionsFan10 for that workaround, I'll keep that in mind after the season!

Anyone else scream out loud when your team scores a TD? 2nd round pick WR Donnie Avery scores on a nice out pattern and I was estatic.. this kid along with Holt and newly signed WR Terry Glenn should make for nice targets for Marc Bulger.

I ABSOLUTELY love how you can add to your playbook by downloading plays during your franchise!

My 3rd string QB looks absolutely lost out there on the field.. some of his passes are to ghost players.. I'm like who the F was that to?

Penalties are finally plentiful.. 15 min acc clock seems perfect so far, oh and injuries to key players make you grit your teeth as a backup comes in and tries to play.

I totally have that FPS feel where decisions I make to the final roster will be because I actually see these guys play right in front of my eyes and as the HC I can mentally make decisions.

Also, does anyone have a scratch pad sitting next to them while they play this game?

Time for some more game time baby!!!


You talk about penalties being plentiful...did you make adjustments to any of your sliders? Just trying to get things as close to realistic as possible before starting a career.

Tasan 08-17-2008 03:48 PM

Quote:

Originally Posted by DaddyTorgo (Post 1810816)
a big FU to EA for not putting this out for PC.


+1000000000000000000

And crap, why can't a game like this come out for the Wii, it seems MADE for something like the Wii. I'm stuck with only getting a Wii for this generation because my kids have tons of GC stuff that will all move over to a Wii, and my wife doesn't want to spend the $$ for another seperate console. Gah.

Antmeister 08-17-2008 04:37 PM

Quote:

Originally Posted by DaddyTorgo (Post 1810816)
a big FU to EA for not putting this out for PC.

I wonder how well this will sell when it is the Head Coach standalone. Something tells me that they may discontinue this product if it doesn't do well. Although I have a PS3 (due to the fact that I need to find a blu-ray player), this is the type of game that seems better served for a PC for the simple fact that 3rd party utilities could have been created to support and bolster the game and this is the type of game that seems less attractive to a console crowd.

I really hope it does well and they continue to improve this, but I wouldn't be surprised if they dropped it because they don't believe they see a huge return for the amount of resources they had put into it.

TCY Junkie 08-17-2008 04:50 PM

How much credit is HC going to get for CE sales? Is there anything else included in the CE? Anyway its hard to argue you didn't buy it for HC when you buy the stand alone version which I plan to do when it is released.

Izulde 08-17-2008 05:17 PM

I got the CE just for Head Coach 09. Damn marketing gig. I'll try it tonight probably. :)

MizzouRah 08-17-2008 06:01 PM

Quote:

Originally Posted by NoSkillz (Post 1810820)
You talk about penalties being plentiful...did you make adjustments to any of your sliders? Just trying to get things as close to realistic as possible before starting a career.


I haven't adjusted anything yet and I've coached a total of 5 games now counting my 3 coach now games. I'm seeing all kinds of offsides, delay of games, and holding.. not to mention face masks as well.

Maybe it seems like a ton because they never call them in NCAA or Madden. :lol:

kcchief19 08-17-2008 08:08 PM

Well, I cracked and my experience has been mixed thus far.

Pros: I like the off-season scheduled and the way free agency and the draft works. Having a spreadsheet would make somethings much easier but it works better than I expected. My statistical results have thus far been somewhat realistic. In-season practices are implemented surprisingly well and making good decisions during the week seems to make a difference on Sunday.

I also like the ratings generally and the challenges regarding finding booms and busts. I drafted Xavier Ormon from Northwest Missouri State and he's now rated 68/91 after I think originally having ratings in the mid-50s. He fumbles all the time but the coaches love him. I also drafted Will Franklin (Missouri homer) and he's developing nicely -- his ratings keep going up and he's gone from being the ninth best WR on my team in the preason to No. 4 now. All he did in the preseason was making catches so even though he had a rating under 60 I kept him ast my fifth wideout. He's now rated 68 and keeps going up every week it seems.

Cons: A continuity error but an error nonetheless. My first home game of the season in week 2 in Kansas City wsa played in a driving snowstorm. I understand many of you aren't familiar with the area, but a snowstorm in early September in Kansas City would be the result of an asteroid striking the Earth and plunging us into a permanent winter, so I doubt football would be on the schedule.

Second big error occured regarding Brian Waters. During the preseason I got the bad news that Waters had torn his triceps and would be out four to nine months. I do the math and realize that even if he's only out four months he won't be back before September and I just can't justify the roster spot for him so he goes on the IR. Three weeks later, I get the message from NFL Network that Waters went to a holistic healer and is back and ready for action. We'll dismiss the idea that Waters had a torn triceps injury repaired in three weeks. More disturbing is that he's now back on my depth chart and playing -- even though I was told when I put him on IR he would be gone for the season, as he should be. I haven't gone through my roster to see if someone disappeared to make room for him, but he's back.

My third complaint has more to do with just my gut feeling. My first two regular season games went down to the wire and we're both decided by "defining moments." I was leading at the Patriots with 3 minutes left in the fourth quarter up by a FG at their 15 yard line on fourth and short. I decided to go for it because I was concerned that I wouldn't be able to keep New England out of the end zone and a field goal wouldn't really do me any good. I missed, New England got the ball and scored quickly to take the lead. I managed to drive back into field goal range and would have won if I had kicked the field goal earlier.

At home against the Raiders, I was trailing the Raiders big time when I rallied and got back into it and this time chose to kick the field goal for the winning margin in the final minutes. I can't help but feel that so far my play calling has little to do with my success and I'm just being artificially moved to "defining moment" decisions. I have no evidence to prove this, just a gut feeling.

If it weren't for the glaring issues like snow in Kansas City in September, the fact that it has rained or snowed for my first three games and the IR issue, I'd give a more glowing review. I have my concerns. We'll see

I wasn't aware I could let my coordinators call plays and I could just be the "head coach." I might try that and see if I feel better about it.

And I too have difficulty running. I think if you want to run the ball you either have to have a great line/back and/or work on the running game during the week. I seem to be able to throw the ball well regardless of what I do but running the ball seems to require a lot of work.

MizzouRah 08-17-2008 08:28 PM

Yeah, I think the weather is a known issue.. just like in NCAA..in RL it's sunny and 75 in Columbia, but I had a rain storm in my first game.

The big problem with console games, is once the game is released to the public.. the little bugs start to show up, but patching is difficult.. unlike games on the pc. :(

I'm having a blast though, even with some goofy things that pop up from time to time.

Big Fo 08-17-2008 09:08 PM

I just coached Rivers to over 400 yards passing while Tomlinson had 15 carries for 27 yards. Time to bump up the running sliders a bit further I guess.

I like being able to choose a play to steal from the other team each game, that has helped to fill some holes in my playbook.

Does anyone know if there is a way to setup an auto-sub at a certain fatigue % like in Madden? Right now I'm not sure if my second-string guys ever see the field.

Mota 08-18-2008 05:39 AM

Quote:

Originally Posted by Tasan (Post 1810825)
+1000000000000000000

And crap, why can't a game like this come out for the Wii, it seems MADE for something like the Wii. I'm stuck with only getting a Wii for this generation because my kids have tons of GC stuff that will all move over to a Wii, and my wife doesn't want to spend the $$ for another seperate console. Gah.


I don't think this is a grandma friendly game.

Definitely a far step away from the All-Play strategy that EA has with the Wii.

Mota 08-18-2008 05:42 AM

Quote:

Originally Posted by TCY Junkie (Post 1810842)
How much credit is HC going to get for CE sales? Is there anything else included in the CE? Anyway its hard to argue you didn't buy it for HC when you buy the stand alone version which I plan to do when it is released.


From an interview I read, even the HC producer doesn't know how his sales will be measured. EA has to think that the hardcore fans went out and bought the CE for this game, and hopefully they will count AT LEAST a portion of these sales in the measurement of Head Coach's success. I definitely am hoping that there will be more.

A-Husker-4-Life 08-18-2008 08:06 AM

I'm getting very good sim results with these sliders;

This game is very close to being the FPS:football 99 we never got, try them out and tell me how they are working.

7 or 8 minutes you choice

Hum/Cpu

off
5/5
50/50
5/5
59/62
50/50

def
all default at 50

st
60/60
20/20
52/52
25/25
50/50

penalty

99
99
52
52
99
99
52
51
99
99
50

other notes;

I let my d. coordinator call plays and I have the team practice defending the pass throughout the week. I only call offense and special teams, plus I sub out guys when needed.

One last note, Have fun with it and don't freak out if everything doesn't happen the way you'd like it to. Remember it's a video game and it's the closest thing we have to FPS: Football.

Icy 08-18-2008 08:56 AM

I received it today and i must say i love the game flow, ow all he important decisions come to you and you don't need to search for them.

I have started a Dolphins career, let's see if i can do anything.

Btw, how the heck do you cut a player from your roster? do you need to wait for the cut day message to appear? can't you cut them anytime?

Icy 08-18-2008 09:00 AM

Dola, found it.

miami_fan 08-18-2008 09:20 AM

Quote:

Originally Posted by Icy (Post 1811144)
I received it today and i must say i love the game flow, ow all he important decisions come to you and you don't need to search for them.

I have started a Dolphins career, let's see if i can do anything.

Btw, how the heck do you cut a player from your roster? do you need to wait for the cut day message to appear? can't you cut them anytime?


Can't get John Beck off the team fast enough can you;)

LionsFan10 08-18-2008 11:23 AM

Quote:

Originally Posted by A-Husker-4-Life (Post 1811118)
I'm getting very good sim results with these sliders;

This game is very close to being the FPS:football 99 we never got, try them out and tell me how they are working.

7 or 8 minutes you choice

Hum/Cpu

off
5/5
50/50
5/5
59/62
50/50

def
all default at 50

st
60/60
20/20
52/52
25/25
50/50

penalty

99
99
52
52
99
99
52
51
99
99
50

other notes;

I let my d. coordinator call plays and I have the team practice defending the pass throughout the week. I only call offense and special teams, plus I sub out guys when needed.

One last note, Have fun with it and don't freak out if everything doesn't happen the way you'd like it to. Remember it's a video game and it's the closest thing we have to FPS: Football.


Thanks for the sliders, I'll definitely have to try those out, because as it stands I get about 10 clipping penalties a game. Not very fun.

Two other quick questions for you, or for anybody who knows what I'm doing wrong, I tried letting my defensive coordinator call the plays, but right now I still have to go to "ask coach," and then select a play from the one(s) suggested. Is that how you let the defensive coordinator "call the play"? In my team philosophy, I have it set to let the defensive coordinator call the plays, but as I said earlier, I still have to manually ask the coach, and then select a play.

The second question is substitutions, I might be missing something there as well because the only time I see a sub is if it shows up on the clipboard, is there somewhere else I can go to keep the players a little more fresh? By the time the "Sub (Player)" thing shows up on the clipboard, usually the player has little to no stamina left. Is there a way to keep fresh guys in faster?

Loving this game so far, there's definitely some bugs (like missing two chipshot field goals from inside the 20), but I can look past it.

Deattribution 08-18-2008 12:35 PM

Quote:

Originally Posted by LionsFan10 (Post 1811227)

Two other quick questions for you, or for anybody who knows what I'm doing wrong, I tried letting my defensive coordinator call the plays, but right now I still have to go to "ask coach," and then select a play from the one(s) suggested. Is that how you let the defensive coordinator "call the play"? In my team philosophy, I have it set to let the defensive coordinator call the plays, but as I said earlier, I still have to manually ask the coach, and then select a play.


I've always just pushed B and dismissed the play calling option on the clipboard and whichever coordinator will call the play automatically.

As far as the substitutions, you can flip thru the clipboard and there are some other options to sub I think.

DaddyTorgo 08-18-2008 02:04 PM

seriously - mega "fuck you" to EA for not releasing this for PC. This fucking game was MADE for PC. Think of all the delicious mods they could do with it.

boberot 08-18-2008 03:27 PM

Quote:

Originally Posted by Tasan (Post 1810825)
+1000000000000000000

And crap, why can't a game like this come out for the Wii, it seems MADE for something like the Wii. I'm stuck with only getting a Wii for this generation because my kids have tons of GC stuff that will all move over to a Wii, and my wife doesn't want to spend the $$ for another seperate console. Gah.


My situation exactly.

This is pretty much the game I've been praying for for the past two decades.

What a colossal cocktease.

Mota 08-18-2008 06:49 PM

Quote:

Originally Posted by boberot (Post 1811338)
My situation exactly.

This is pretty much the game I've been praying for for the past two decades.

What a colossal cocktease.


Rumor is that you'll be able to get a Xbox 360 Arcade next month pretty cheap. Would probably be worth it. Plus you'd have access to a whole ton of games that will never come out on Wii.

sabotai 08-18-2008 08:04 PM

I created several plays and uploaded them. It was the only way I knew how to get them into my career.

My username is Atenkanre for those who want to see them. Just 6 Play Action bootleg plays so far.

Big Fo 08-18-2008 08:07 PM

Quote:

Originally Posted by Mota (Post 1811425)
Rumor is that you'll be able to get a Xbox 360 Arcade next month pretty cheap.


$199

Noble_Platypus 08-18-2008 11:06 PM

EA Forums: Issues with the game as a whole? ...

Icy 08-19-2008 02:01 AM

Are you guys watching each game? at 15 minutes per Q, 1 hour per game, i won't finish a season in months, so i'm tempted to just supersim and play more as GM.

stevew 08-19-2008 02:15 AM

Isn't it 15m with accelerated clocks though? I guess it would take like an hour or more to play each game after you call the plays.

Mota 08-19-2008 06:12 AM

Takes me just over an hour. I also freeze the plays for a few seconds to check out the formations and coverage, this is really the first time that I get out of GM mode and into coaching so a lot of these things are still new to me.

I love the feel of the game, but I also find that substitutions are difficult with the limited time between plays.

sabotai 08-19-2008 12:09 PM

I think it takes me about an hour to play a game. Haven't timed it, but accelerated clock + clock stoppages I would think roughly evens out.

sabotai 08-19-2008 12:15 PM

Quote:

Originally Posted by Noble_Platypus (Post 1811510)


I agree with his first point. Players zig zag WAY too much when they are running with the ball. They make far too many 90 degree and 120 degree cuts, at full speed, several at a time. I have no problem with a running back trying to force a run outside when there's a hole inside. It happens. In HC, it does happen a bit too much, but I've seen running back, typically the young, speed backs, try to cut something to the outside when the inside was open.

As for his other points, I haven't gotten out of preseason yet (and I'll be waiting for a patch until I start a real career), so I can't comment on a few of them. I found the Draft and the scouting leading up to the draft fine. Not perfect, but good enough. I guess his just sucks at scouting if he couldn't find enough info about his targets.

And as for coaching points, I guess he wants to be able to max out his coach by year 3 or 4. I played 2 preseason games, but I was up to about 3300 skill points (500 leftover from creation). After the 3rd preseason game, I had 4000 something. I can't remember, but it was enough to upgrade something already. Seems like a good rate to me so far.

rowech 08-19-2008 12:42 PM

Quote:

Originally Posted by sabotai (Post 1811794)
I agree with his first point. Players zig zag WAY too much when they are running with the ball. They make far too many 90 degree and 120 degree cuts, at full speed, several at a time. I have no problem with a running back trying to force a run outside when there's a hole inside. It happens. In HC, it does happen a bit too much, but I've seen running back, typically the young, speed backs, try to cut something to the outside when the inside was open.

As for his other points, I haven't gotten out of preseason yet (and I'll be waiting for a patch until I start a real career), so I can't comment on a few of them. I found the Draft and the scouting leading up to the draft fine. Not perfect, but good enough. I guess his just sucks at scouting if he couldn't find enough info about his targets.

And as for coaching points, I guess he wants to be able to max out his coach by year 3 or 4. I played 2 preseason games, but I was up to about 3300 skill points (500 leftover from creation). After the 3rd preseason game, I had 4000 something. I can't remember, but it was enough to upgrade something already. Seems like a good rate to me so far.


He and the guy after him are both posting for the 1st time ever? No thanks.

jonesz 08-19-2008 01:12 PM

So, I'm kind of getting the feeling I'm going to experience what I go through with every EA release.

Stage 1 - Get the game, play it, it seems awesome..Wow, everything is new an pretty. A lot of new stuff to try. I could spend 24 hours straight playing this.

Stage 2 - OK, there's a bug, that's a little annoying. Oh, well, I'll just try and ignore it. Seems like a few other bugs are popping up as well with others who are playing.

Stage 3 - These damn bugs are frustrating beyond belief. How could they not have caught these before release?! If only it didn't have this stupid (insert word here from previous EA games: interceptions, missed tackles, penalties not being applied correctly, injuries not healing correctly, quirky graphics, etc.) bug it would be playable. But it makes it completely unplayable/non-realistic and ruins the game. What a waste of time.

Now, I hope I'm wrong, but after reading through the last 4 or so pages of posts, I'm seeing this progression again. It will be interesting to see if the general feelings/enthusiasm of posts change over the next couple of weeks.

Eaglesfan27 08-19-2008 01:20 PM

That pattern is why I'm holding off on offering Astrofan 60 for his CE addition of Madden. I almost would pay 60 for head coach alone right now, but I'm just going to wait and see what other problems arise before the mass release.

Fidatelo 08-19-2008 01:58 PM

I'm actually glad the solo version of Head Coach isn't available yet, as it is allowing me to see how the game holds up for the early adopters before making my decision. I know for a fact that I would have given in and bought it a few days ago if it had been an option.

stevew 08-19-2008 02:12 PM

yeah, im very tempted by this game now. And I don't even have EF27 and his mad game hype skills to blame for it this time ;)

GrantDawg 08-19-2008 03:08 PM

Quote:

Originally Posted by jonesz (Post 1811844)
So, I'm kind of getting the feeling I'm going to experience what I go through with every EA release.

Stage 1 - Get the game, play it, it seems awesome..Wow, everything is new an pretty. A lot of new stuff to try. I could spend 24 hours straight playing this.

Stage 2 - OK, there's a bug, that's a little annoying. Oh, well, I'll just try and ignore it. Seems like a few other bugs are popping up as well with others who are playing.

Stage 3 - These damn bugs are frustrating beyond belief. How could they not have caught these before release?! If only it didn't have this stupid (insert word here from previous EA games: interceptions, missed tackles, penalties not being applied correctly, injuries not healing correctly, quirky graphics, etc.) bug it would be playable. But it makes it completely unplayable/non-realistic and ruins the game. What a waste of time.

Now, I hope I'm wrong, but after reading through the last 4 or so pages of posts, I'm seeing this progression again. It will be interesting to see if the general feelings/enthusiasm of posts change over the next couple of weeks.



I always find it funny that people think EA tests these games or that they actually care. Time and time again, they have proven otherwise.

GrantDawg 08-19-2008 03:11 PM

Quote:

Originally Posted by DaddyTorgo (Post 1811295)
seriously - mega "fuck you" to EA for not releasing this for PC. This fucking game was MADE for PC. Think of all the delicious mods they could do with it.



I agree in a way, but then again it probably saved me $40-50 bucks on buying another EA game just for there to be a bug that blows the whole game, and having them never patch it.

DaddyTorgo 08-19-2008 03:24 PM

Quote:

Originally Posted by GrantDawg (Post 1811939)
I agree in a way, but then again it probably saved me $40-50 bucks on buying another EA game just for there to be a bug that blows the whole game, and having them never patch it.



true. but the beauty of PC is that in a lot of cases the community of modders can fix the bug.

SegRat 08-19-2008 04:14 PM

As far as quick substitutions go, when you are in your playbook just before you pick your play hit the X button(360). Then you can do a quick sub.

A-Husker-4-Life 08-19-2008 06:06 PM

Quote:

Originally Posted by SegRat (Post 1811971)
As far as quick substitutions go, when you are in your playbook just before you pick your play hit the X button(360). Then you can do a quick sub.


thank you very much.

Mota 08-19-2008 06:54 PM

Quote:

Originally Posted by jonesz (Post 1811844)
So, I'm kind of getting the feeling I'm going to experience what I go through with every EA release.


I don't know where you're seeing this in this thread. People may be talking about some little problems but overall this game appears to be solid.

I think at this point, the only chance of this being a turd is if there's some sort of long term progression problem, which makes the whole point of spending all this time on the draft useless. I don't think anybody has really made it up to this point yet.

Mota 08-19-2008 06:56 PM

Quote:

Originally Posted by SegRat (Post 1811971)
As far as quick substitutions go, when you are in your playbook just before you pick your play hit the X button(360). Then you can do a quick sub.


Does this reset on the next series, or do you need to quick sub the starter back in?

I'm just concerned because with 22 positions to manage it must get pretty confusing.

SegRat 08-19-2008 07:23 PM

Quote:

Originally Posted by Mota (Post 1812117)
Does this reset on the next series, or do you need to quick sub the starter back in?

I'm just concerned because with 22 positions to manage it must get pretty confusing.


I believe it keeps the sub in on the formation you subbed the starter out of. So you need to sub for each formation, and the sub again to put the starter back in. However you do have plenty of time to sub using the quick sub feature.

Johnny Slick 08-19-2008 09:51 PM

Quote:

Originally Posted by ShaneTheMaster (Post 1810137)
Realistic Penalty Sliders:

Offsides,False Start 100
Holding 51
Off/Def Int 52
Facemask 51

Everything else you can probably leave at default - be careful - Holding is broken and if you put it higher than 52 you will get a holding call every play.

FWIW, face masks are similarly broken. I think clipping has a number like this as well.

jonesz 08-20-2008 08:18 AM

Quote:

Originally Posted by Mota (Post 1812115)
I don't know where you're seeing this in this thread. People may be talking about some little problems but overall this game appears to be solid.

I think at this point, the only chance of this being a turd is if there's some sort of long term progression problem, which makes the whole point of spending all this time on the draft useless. I don't think anybody has really made it up to this point yet.


Again, just the sense I'm getting after reading many of these threads over the last few years around an EA release. They seem to always follow the same progression. Right now we're still in Phase 1, with some moving to Phase 2. It will be interesting to see how the tone is in a few weeks when more people have a chance to really play it a lot.

Mizzou B-ball fan 08-20-2008 09:43 AM

Looks like Bill Harris is going to do a series of write-ups on Head Coach '09. The initial post heaps a lot of praise on the game. Harris usually doesn't praise a game that often, so it speaks volumes............

Dubious Quality: Head Coach: the Return of the Notebook Game (part one)

Pumpy Tudors 08-20-2008 11:37 AM

bill harris tell me how my ass taste

Mizzou B-ball fan 08-20-2008 11:50 AM

Quote:

Originally Posted by Pumpy Tudors (Post 1812656)
bill harris tell me how my ass taste


You're flexible enough. Take a taste for yourself so no one else has to obiterate their taste buds.

Pumpy Tudors 08-20-2008 11:54 AM

Seriously speaking, I'm enjoying the game. I took over as the coach of the Broncos and chose to start the game before free agency. For comedy value, I signed a bunch of running backs. I've got Kevan Barlow, Mewelde Moore, and Samkon Gado all on the roster with holdovers Selvin Young and Andre Hall. Then I went and drafted Johnathan Stewart out of Oregon. Then I signed undrafted free agent Xavier Omon. I've got seven halfbacks on the roster, along with Mike Bell at fullback. There's no way that there'll be enough playing time for even half these guys, so I will have to decide who to cut. I stopped playing right before my first preseason game. My early gut feeling is that I'll cut Barlow, Hall, and Omon. I have very little money tied up in those guys, so they can go. Stewart's attributes are not impressing me, but he's a draft pick. I don't want to throw him away yet.

Frankly, I'm having a lot of fun so far. I've enjoyed the scouting, the free agency, the draft, the trading, etc., etc., etc. I also coached half a game in "Coach Now" mode just to see how that worked out, and the only thing that irked me was that screen passes don't work (as mentioned earlier in this thread, I believe). I may have to create plays that are "sort of" like screen passes to replace the useless ones already in my playbook. Other than that, I like the game a lot.

Mizzou B-ball fan 08-20-2008 11:54 AM

Here's the workaround for the salary bug that some people have noticed. From the developer..........

Quote:

I've confirmed the salary bug, and have come up with a workaround.I'd like to say thanks for everyone's patience on all of the issues we've had so far. This bug sucks, and the bottom line is that we have no excuse for it.

=== The bug ===

After loading a career, free agents and players with expiring contracts will request huge salaries.

=== The cause ===

Some statistical data is failing to initialize properly after loading a career.

=== The workaround ===

The easiest rule of thumb is to always save on Friday night. The bad data will be correctly recalculated in time for the next round of signings. The following are also safe, with noted exceptions (for the exceptions, save your game on Friday night):

* Immediately before and/or after your game, unless it's a Thursday game.

* Saturdays and Sundays, except in preseason week 4 (uggh).During the off season, it is always safe to save on Saturday and/or Sunday and this will solve all issues.During the season, this will solve all re-signing issues and 99% of free agency issues.

=== Notes ===

A good rule of thumb is to save when the "Game Reminder" comes up before your game, and/or when the "Box Score" comes up after your game. The only exception to this is Thursday games. Don't use autosave. It unfortunately saves on Tuesday morning, which is the worst time to save in regards to this bug. The issue is loading, not saving. If you save in the middle of the week, don't worry. Just play on until the weekend and save again.I take full responsibility for this bug. It's unacceptable. I hope that the workaround is not too hard to keep in mind and is sufficient to keep the game fun.

Pumpy Tudors 08-20-2008 11:55 AM

Quote:

Originally Posted by Mizzou B-ball fan (Post 1812660)
You're flexible enough. Take a taste for yourself so no one else has to obiterate their taste buds.

daaaaaaaaaamn ice cold imo

astrosfan64 08-20-2008 12:44 PM

Quote:

Originally Posted by jonesz (Post 1811844)
So, I'm kind of getting the feeling I'm going to experience what I go through with every EA release.

Stage 1 - Get the game, play it, it seems awesome..Wow, everything is new an pretty. A lot of new stuff to try. I could spend 24 hours straight playing this.

Stage 2 - OK, there's a bug, that's a little annoying. Oh, well, I'll just try and ignore it. Seems like a few other bugs are popping up as well with others who are playing.

Stage 3 - These damn bugs are frustrating beyond belief. How could they not have caught these before release?! If only it didn't have this stupid (insert word here from previous EA games: interceptions, missed tackles, penalties not being applied correctly, injuries not healing correctly, quirky graphics, etc.) bug it would be playable. But it makes it completely unplayable/non-realistic and ruins the game. What a waste of time.

Now, I hope I'm wrong, but after reading through the last 4 or so pages of posts, I'm seeing this progression again. It will be interesting to see if the general feelings/enthusiasm of posts change over the next couple of weeks.



Yep, that is exactly how I feel with head coach. I can tell you one thing. If EA would patch head coach the way Jim patches FOF or Arlie patches bowl bound it would be a no brainer to keep the game. But, I know there won't be any patches or if there is a patch it will only fix the injury bug.

Hopefully head coach will be better next year. :(

INDalltheway 08-20-2008 05:20 PM

OK, so I feel a little lost during the season. Is there an online guide or is official guide worth the $20? I can't for the love of me find the round players are drafted on their card or anywhere else.. Can I find this information?

sabotai 08-20-2008 05:49 PM

What guide is worth $20? There's good bits of info here and there in the guide, but it's mostly just a rundown of things you already know. I mainly got it because I was confused at first with play creation. The guide did not help (but it is not the fault of the guide that the play creation system is bad)

WSR 08-20-2008 10:19 PM

I will probably pick this up once it is released separately. I don't plan on buying Madden this year.

Deattribution 08-22-2008 12:57 PM

Good news that they're doing a patch...


Quote:

It's official...we are doing a patch!
I got the Ok to officially say that we are doing a patch. I've wanted to say that for a week, but we had to make sure of a few things first.

Here's an update on our progress with the patch:

* We have fixed the Play Creator/Injury Bug.

* We have added the ability to call plays during the 2 minute drill. You guys better thank Bekins for this. Normally, this would have been a feature that would have taken forever to get in, but the kid killed himself to put it in there to help everyone out.

* We have added Favre's stats back in the game.

* We fixed a bug you guys didn't know about that allows me to change team philosophies in the roster update. Woo-Hoo! This lets me get the teams where I think they should be and correct some ratings issues that way.

* We fixed the contract bug (where scrub players would ask for a ton of money when re-signing).

* We fixed the Draft Day trading bug (where you could force every team to trade their pick by asking them to trade and then backing out)

* We fixed the ability to change a QB to WR and change him back to QB again.

* We fixed the bug where teams would not kick a FG at the end of the half.

* We are investigating a fix to make fumbles better. Staymates found out that a fatigued player would be getting larger penalties than expected to their attributes, including their carry rating. We are greatly reducing this so that fumbles should happen less. This is going to need some more testing since a lot of different factors influence fumble chances.

* We are also investigating a fix for CPU teams subbing out fatigued players quicker in-game so that backups get some carries. Our thresholds for subbing a guy out were too low, so we are raising those. This also needs mucho testing.

* We are fixing any crashes we can reproduce including the issues found on PS3.

I don't have a date for when this will be delivered to you (we are working very quickly). Once we are done with it, it typically takes a couple of weeks to get through everybody else before it makes it's way to you.

As I've said before, I'm sorry for these bugs. As you can see, we are making it right.

Eaglesfan27 08-22-2008 01:03 PM

Excellent news, particularly the fumble fix as this has been the worst issue from a lot of the impressions that I've read.

Pumpy Tudors 08-22-2008 01:04 PM

I've actually been pretty pleased with the game out of the box. Seeing that they'll be patching stuff is a very nice surprise. I'm impressed.

Flasch186 08-22-2008 01:09 PM

amazing attention the developers are giving this and hopefully shows that Hc is something that they can grow.

Fidatelo 08-22-2008 01:13 PM

Isn't there a crazy bug where if you save the game on certain days and then load it all kinds of bad things happen? I'm surprised to see no mention of that in his post about the patch.

Fidatelo 08-22-2008 01:13 PM

Dola

I'm an idiot, that's the huge salary bug.

sabotai 08-22-2008 01:31 PM

Glad to see the Play Creator/Injury bug is going to be fixed. Everything else I could have worked around or lived with, but I really want to be able to create and add plays to my play books and evolve them over time.

DaddyTorgo 08-22-2008 02:08 PM

GRRRRRR

I WANT THIS GAME TO BE FOR MUTHAFUCKING PC!!!!!

Izulde 08-22-2008 07:03 PM

Going through a preseason game after a wild and wacky offseason I noticed two things:

1) The running game is indeed borked.

2) It doesn't matter if you select Calm or Emotional response, the damned thing reacts as if you made an Emotional response even when you didn't. :banghead:

Deattribution 08-22-2008 07:34 PM

Quote:

Originally Posted by Izulde (Post 1814092)
Going through a preseason game after a wild and wacky offseason I noticed two things:

1) The running game is indeed borked.

2) It doesn't matter if you select Calm or Emotional response, the damned thing reacts as if you made an Emotional response even when you didn't. :banghead:


#2 - from what I've seen it varies player to player, like Mcfadden likes to be calmly congratulated on a TD, while Leinart likes an emotional response on my team. While a big play Leinart likes calm, but Mcfadden likes emotional.

From what I can tell, it's suppose to make you 'get to know' your players.

As for the running game, it seems like alot of the more athletic backs try to juke and dance too much.

Izulde 08-22-2008 07:50 PM

Quote:

Originally Posted by Deattribution (Post 1814101)
#2 - from what I've seen it varies player to player, like Mcfadden likes to be calmly congratulated on a TD, while Leinart likes an emotional response on my team. While a big play Leinart likes calm, but Mcfadden likes emotional.

From what I can tell, it's suppose to make you 'get to know' your players.

As for the running game, it seems like alot of the more athletic backs try to juke and dance too much.


I know what's it for.

What I'm saying is, it doesn't matter if you select Emotional or Calm as your response.

The PS3 version popup afterwards every time is Emotional Response reaction even if you picked calm.

And as for the running game, I know it's small sample size, but Ronnie Brown in the first preseason game had a yard for his biggest gain and was tackled for loss or no gain on pretty much every time he ran the ball.

astrosfan64 08-22-2008 08:04 PM

Quote:

Originally Posted by sabotai (Post 1814005)
Glad to see the Play Creator/Injury bug is going to be fixed. Everything else I could have worked around or lived with, but I really want to be able to create and add plays to my play books and evolve them over time.


If you are good at creating plays, your plays will dominate the cpu so bad it won't be worth playing at all.

Eaglesfan27 08-22-2008 10:10 PM

Quote:

Originally Posted by Izulde (Post 1814108)
I know what's it for.

What I'm saying is, it doesn't matter if you select Emotional or Calm as your response.

The PS3 version popup afterwards every time is Emotional Response reaction even if you picked calm.

And as for the running game, I know it's small sample size, but Ronnie Brown in the first preseason game had a yard for his biggest gain and was tackled for loss or no gain on pretty much every time he ran the ball.


Accroding to the developers, "Emotional response" is the name of the feature and is not actually an indication that you picked "emotional" as your response. In retrospect, they said they should have done it differently as it can be very confusing. However, try watching your coaches' actual animations - from what I've read it is quite different when you select emotional vs calm.

rowech 08-22-2008 10:18 PM

Operation Sports review...

NFL Head Coach 09 Review (Xbox 360) - Operation Sports

sabotai 08-22-2008 10:36 PM

Quote:

Originally Posted by astrosfan64 (Post 1814120)
If you are good at creating plays, your plays will dominate the cpu so bad it won't be worth playing at all.


Well, I've created several plays on both offense and defense and they haven't been dominating. I guess I suck at it.

WSR 08-23-2008 12:43 AM

Apparently, the developers are going to release a Patch for this game. According to Bill Abner's blog, here is the list of fixes:

Quote:

From designer Josh Looman:

I got the Ok to officially say that we are doing a patch. I've wanted to say that for a week, but we had to make sure of a few things first.

Here's an update on our progress with the patch:
  • We have fixed the Play Creator/Injury Bug.
  • We have added the ability to call plays during the 2 minute drill. You guys better thank Bekins for this. Normally, this would have been a feature that would have taken forever to get in, but the kid killed himself to put it in there to help everyone out.
  • We have added Favre's stats back in the game.
  • We fixed a bug you guys didn't know about that allows me to change team philosophies in the roster update. Woo-Hoo! This lets me get the teams where I think they should be and correct some ratings issues that way.
  • We fixed the contract bug (where scrub players would ask for a ton of money when re-signing).
  • We fixed the Draft Day trading bug (where you could force every team to trade their pick by asking them to trade and then backing out)
  • We fixed the ability to change a QB to WR and change him back to QB again.
  • We fixed the bug where teams would not kick a FG at the end of the half.
  • We are investigating a fix to make fumbles better. Staymates found out that a fatigued player would be getting larger penalties than expected to their attributes, including their carry rating. We are greatly reducing this so that fumbles should happen less. This is going to need some more testing since a lot of different factors influence fumble chances.
  • We are also investigating a fix for CPU teams subbing out fatigued players quicker in-game so that backups get some carries. Our thresholds for subbing a guy out were too low, so we are raising those. This also needs mucho testing.
  • We are fixing any crashes we can reproduce including the issues found on PS3. I don't have a date for when this will be delivered to you (we are working very quickly). Once we are done with it, it typically takes a couple of weeks to get through everybody else before it makes it's way to you.As I've said before, I'm sorry for these bugs. As you can see, we are making it right.


astrosfan64 08-23-2008 10:00 AM

Quote:

Originally Posted by sabotai (Post 1814235)
Well, I've created several plays on both offense and defense and they haven't been dominating. I guess I suck at it.


If you have a fast defensive end, do some stunts and push 3 linemen to one side. Have two LB's blitz up the middle through the gap. Then have the far end rush to the outside. Works really well.

MizzouRah 08-23-2008 10:29 AM

First NCAA, now Head Coach?

Wow.. I'm going to hold off until the patch is out, then restart my Rams career.

Izulde 08-23-2008 10:30 PM

I'm tempted to write a dynasty on this with the Dolphins once the patch comes out.

MizzouRah 08-23-2008 11:06 PM

Quote:

Originally Posted by Izulde (Post 1814650)
I'm tempted to write a dynasty on this with the Dolphins once the patch comes out.


I might as well considering I take notes when I play the game. :D

Mr. Olympia 08-24-2008 04:58 AM

I am hoping the stand alone version of Head Coach due out in September will have all these problems fixed.


At $45 is there any reason to wait?

Madden NFL 2009 20th Anniversary Collector's Edition - PS3 only - $44.98 at Target
Madden NFL 2009 20th Anniversary Collector's Edition - PS3 only - $44.98 at Target B&M YMMV - SlickDeals.net Forums

MizzouRah 08-24-2008 09:04 AM

Quote:

Originally Posted by Mr. Olympia (Post 1814753)
I am hoping the stand alone version of Head Coach due out in September will have all these problems fixed.


At $45 is there any reason to wait?

Madden NFL 2009 20th Anniversary Collector's Edition - PS3 only - $44.98 at Target
Madden NFL 2009 20th Anniversary Collector's Edition - PS3 only - $44.98 at Target B&M YMMV - SlickDeals.net Forums


That would be a no-brainer for me if they had that for the 360.

dervack 08-24-2008 10:33 AM

Quote:

Originally Posted by MizzouRah (Post 1814790)
That would be a no-brainer for me if they had that for the 360.

Demo is out on the PS3. I stopped by a couple of targets today, no dice at that price. Will check again tomorrow though at 8am sharp.

Eaglesfan27 08-24-2008 10:36 AM

Quote:

Originally Posted by MizzouRah (Post 1814790)
That would be a no-brainer for me if they had that for the 360.


No kidding, considering the stand alone head coach is 49.99 at most stores.

Deattribution 08-24-2008 11:58 AM

Quote:

Originally Posted by Mr. Olympia (Post 1814753)
I am hoping the stand alone version of Head Coach due out in September will have all these problems fixed.


At $45 is there any reason to wait?

Madden NFL 2009 20th Anniversary Collector's Edition - PS3 only - $44.98 at Target
Madden NFL 2009 20th Anniversary Collector's Edition - PS3 only - $44.98 at Target B&M YMMV - SlickDeals.net Forums


I'd say the only disadvantage is that from what I've read and is listed in the patch notes is that there is a freezing issue with the PS3 version. I've got the 360 version, so maybe someone else can elaborate a little more.

twothree 08-24-2008 01:34 PM

Quote:

Originally Posted by Mr. Olympia (Post 1814753)
I am hoping the stand alone version of Head Coach due out in September will have all these problems fixed.


At $45 is there any reason to wait?

Madden NFL 2009 20th Anniversary Collector's Edition - PS3 only - $44.98 at Target
Madden NFL 2009 20th Anniversary Collector's Edition - PS3 only - $44.98 at Target B&M YMMV - SlickDeals.net Forums


I might have to look for that, since I just purchased a new non-BC 80 GB PS3 today. From what I read (a post on the OS forums) the stand alone version of Head Coach is the exact same version included in the Madden Collector's Edition along with all the bugs. I still can't believe it took a game like Head Coach to help persuade me to buy either an XBOX360 or a PS3. I went with the PS3 because Disgaea 3 is coming out in a few days, and that will end up being the first game I purchase for the PS3 unless I find this deal at a local Target store.

MizzouRah 08-24-2008 06:30 PM

I have a 360 and have had freezes in the 2nd half of a few of my games.

rowech 08-25-2008 06:52 PM

Quote:

Originally Posted by Mizzou B-ball fan (Post 1815570)
EF27 posted this in the Madden thread. Sounds like some issues may be cropping up in the 2nd and 3rd years. Pretty disappointing if true. Was going to buy the stand alone game....

Front Office Football Central - View Single Post - Madden 09 - The Hype Machine kicks in


I believe that post is in reference to Madden and not Head Coach

SirFozzie 08-25-2008 07:00 PM

Quote:

Originally Posted by rowech (Post 1815583)
I believe that post is in reference to Madden and not Head Coach


Yup. The link is to OS's Madden forum, not HC


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