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st.cronin 04-21-2007 09:39 AM

I've opened some room in my pm box.

st.cronin 04-21-2007 09:40 AM

The best lawyer in Rome is:

Narcizus Lispus

The second best lawyer in Rome is:

Tyrus Ithus

st.cronin 04-21-2007 09:42 AM

The following services are available in the Forum today:

Gallus Clarus, ex-legionnaire
Titus Ludius, ex-legionnaire
Durus Pimpus, dealer in sexual slaves
Animus Sentus, person rumored to be affiliated with the Priesthood
Furius Lucius, former warlord of Gaul, enslaved and now freed
Lexus Postus, owner of many horses
Blakus Fortunatus, owner of many horses

and of course,

Narcizus Lispus
Tyrus Ithus

Poli 04-21-2007 09:44 AM

Hi, Narc. How are you doing?

st.cronin 04-21-2007 09:49 AM

Primer:

Today you must vote to execute either Anxiety or Mustang.

Additionally, you must elect two new Consuls today.

Narcizo 04-21-2007 10:28 AM

Ardent was good.

Execute Anxiety. Three times a charm.

Poli 04-21-2007 10:51 AM

What in the heck are you talking about? I can't play by the rules?

Autumn 04-21-2007 11:05 AM

Sorry guys, I don't know what happened. My arrest order didn't go through. Not that it matters, I think Anxiety's the guy we need to get. I'm trying to catch up ....

Autumn 04-21-2007 11:07 AM

I'm sending a note to St. CRonin to see if we can clear up the problem, I think he didn't notice my arrest order in e-mail.

Frankly, I'm dubious about Narcizo's claim on Ardent. Unfortunately we can't scan him this turn.

st.cronin 04-21-2007 11:12 AM

Quote:

Originally Posted by Autumn (Post 1448022)
I'm sending a note to St. CRonin to see if we can clear up the problem, I think he didn't notice my arrest order in e-mail.

Frankly, I'm dubious about Narcizo's claim on Ardent. Unfortunately we can't scan him this turn.


correct, email was read incorrectly, my fault ... editing posts

Narcizo 04-21-2007 11:53 AM

Quote:

Originally Posted by Narcizo (Post 1448009)
Ardent was good.

Execute Anxiety. Three times a charm.


I've edited this post but please believe that it has nothing to do with the game. I'd also like to apologise to Ardent.

Autumn 04-21-2007 12:06 PM

OK, so now that the arrest went through --

I arrested Mustangus Sallyus. After Ardent and Anxiety I don't have a lot of strong suspects. Mustang was the best I could come up with. It's mostly just based on his play style - he's hung on this far being mostly under the radar, popping in for some pointed comments and then going. At this point in the game that makes me suspicious. He publicly used the sword guy to kill Antmeister, which is a bold move by a traitor, but still. I was glad to have Antus dead, as I suspected him strongly, but given our track record who knows.

I admit it's not much to go by. My main hope was to get Anxiety in jail, so I"ll be voting for him anyway. Give me arrest ideas for today, as we need to dig up somebody.

VOTE TO EXECUTE ABEUS ANXIETUS

Narcizo 04-21-2007 01:17 PM

Vote Chief Rum to Consul
Vote Ironhead to Consul

Chief Rum 04-21-2007 01:40 PM

I'll go with that for now, too, for seasons Narcizo doesn't even know about. I had him as my service from last night, and had him investigate Ironhead. It just didn't seem like we had truly cleared him, and he had been around in a position of wealth and influence without really being cleared.

My investigation turned up no wrongdoings on the part of Ironhead. I specifically went back to cronin and asked him if that was referring to last night alone or the whole game, and cronin said the whole game. I don't remember if anyone ever asked that question before about lawyer scans. IMO, that moves them into an even higher realm of importance, especially with the body of evidence that would have been gathered at this point.

VOTE IRONHEAD CONSUL
VOTE CHIEF RUM CONSUL

Once again, I will have to submit my votes early if I win this, as I work both jobs on Monday and Tuesday. But Nracizo is ineligible, and I'm not sure who else we trust at this point.

VOTE EXECUTE ANXIETY

Does he have nine lives? I guess we'll see.

I attempted to bid for the sword killer today and lost.

BTW, Narcizo beating ardent in a lawsuit suggests post counts aren't the way lawsuits are determined. ardent is ahead of everybody on that scale by two to one.

st.cronin 04-21-2007 01:55 PM

GM note: I am accepting nightfall votes for this day.

Narcizo 04-21-2007 02:01 PM

Vote Nightfall

Autumn 04-21-2007 02:18 PM

Those seem like good choices, I can go with that.

ELECT IRONUS HEADUS TO CONSUL
ELECT CHIEFUS RUMUS TO CONSUL

VOTE NIGHTFALL

Autumn 04-21-2007 02:36 PM

Chief, thanks for scanning Ironhead. Getting some real info to go by helps. If you guys are both traitors we're done for any way :-) I'm willing to trust it.

Abe Sargent 04-21-2007 03:13 PM

Vote Mustang

And Nightfall



Neither really need any explanation

Mustang 04-21-2007 03:29 PM

Vote Anxiety Execute

Although.. at this point I'm about ready to pull a Thelma and Louise and just jump with Anxiety.

Mustang 04-21-2007 03:31 PM

Quote:

Originally Posted by Chief Rum (Post 1448083)
BTW, Narcizo beating ardent in a lawsuit suggests post counts aren't the way lawsuits are determined. ardent is ahead of everybody on that scale by two to one.


Overall but, what about on that day?

path12 04-21-2007 04:09 PM

ELECT IRONHEAD AND CHIEF RUM CONSUL

TOSS ANXIETY

NIGHTFALL


This game is like one of those dreams where you just cannot get where you're going.

Ironhead 04-21-2007 04:15 PM

Quote:

Originally Posted by path12 (Post 1448153)
This game is like one of those dreams where you just cannot get where you're going.


QFT.

VOTE IRONHEAD FOR CONSUL
VOTE CHIEF RUM FOR CONSUL

TOSS ANXIETY OFF THE ROCK

Ironhead 04-21-2007 04:16 PM

dola

NIGHTFALL

st.cronin 04-21-2007 04:20 PM

I can end the game now. The Tarquins have won.

The Original 5:

Antmeister
Barkeep49
Grammaticus
Narcizo
Path12


And the convert:

Autumn

Either Mustang or Anxiety was due to get lynched. The Tarqs had control of the assassin and were planning on targeting Passacaglia. The only possible way the game could have been extended is if Ironhead had guarded Passacaglia - and he guarded himself.

st.cronin 04-21-2007 04:23 PM

Mechanics

The lawsuits were based on posts, in a rotating system. The following metrics were used: Total number of game posts, first post after some post made by me, or ratio of game posts to forum posts. The precise metric varied each day, but it was the same for everybody each day.

There was one fake bodyguard available each day, and one real - I flipped a coin each day to decide which one was which. The same for the messengers - one of them would deliver the message, the other would get lost.

st.cronin 04-21-2007 04:27 PM

Lawyers

The lawyers effect on the treason trials changed as the game went on. I had a formula to change the votes, and one of the elements was the total number of murders. The effect was that, early in the game, ANY player with a lawyer would have been acquitted. Late in the game, ANY player being prosecuted by a lawyer would be convicted.

Murders
Each of the original Tarqs were allowed to make one kill each. After that they would need to hire an assasin, and rely on the lynch.

After they had used all their kills, they were also allowed to pool their resources, for a single bid.

Ironhead 04-21-2007 04:27 PM

Defo had my suspicions of Path and Narcizo. Wouldn't have pegged the others though.

st.cronin 04-21-2007 04:28 PM

Observations: Every single game day, there were players who did not submit bids. Also, every day there were services that NOBODY bid for. Example, on day 2, nobody bid on a single lawyer, even though it was now clear what they did. This game was definitely winnable for the village, had they talked a little bit more about this element of the game. The wolves were also very disorganized, sometimes bidding against each other.

I am interested in hearing everybody's comments - I think this game was maybe a little bit TOO hard for some people.


Chief Rum 04-21-2007 04:33 PM

Quote:

Originally Posted by Mustang (Post 1448125)
Overall but, what about on that day?


True, I don't know that. Do you think st. cronin is keeping track of that?

Chief Rum 04-21-2007 04:36 PM

Quote:

Originally Posted by Chief Rum (Post 1448178)
True, I don't know that. Do you think st. cronin is keeping track of that?


lol, okay, ignore that.

Chief Rum 04-21-2007 04:46 PM

Quote:

Originally Posted by st.cronin (Post 1448159)
I can end the game now. The Tarquins have won.

The Original 5:

Antmeister
Barkeep49
Grammaticus
Narcizo
Path12


And the convert:

Autumn

Either Mustang or Anxiety was due to get lynched. The Tarqs had control of the assassin and were planning on targeting Passacaglia. The only possible way the game could have been extended is if Ironhead had guarded Passacaglia - and he guarded himself.


I'll never trust Narcizo again. Ouch. Every time I tried to talk myself into buying that he was bad or Gramm was bad (yes, had my suspicions there, too), I thought I found someone better. I kept doing the "we can check out Narc another day".

Obviously, Narc was lying about the duke ability. That should have been another indicator to me. He didn't necessasrily do it to save Anxiety. He did it to save path. He probably put in his bid hours before the deadline, knowing that if path got tossed and came up bad, it could be the final first key step we villagers needed.

If I had followed that logic backward, it would have been obvious. But I didn't, and that just brought us down.

I would like to see the bids made every day. Most of the Tarqs were not rich enough through most of the game to nab some of the services I feel they did.

st. cronin, I do think this game was too hard and the lack of information played right into Tarq hands. It was winnable for the village, yes, but I think it was a mistake to not give hard reveals. There was next to no concrete information in this game. I basically we feel we had almost no chance in this game unless we got a lucky break.

I'm not taking anything away from the masterful plays of the Tarqs, particularly Narcizo, but this was bent toward them far too much, IMO.

I enjoyed much of the experience, but I will admit I got very tired of things in the last few days.Thanks for running a game as intriguing as this. I don't know how many more of these games I could take, though.

Chief Rum 04-21-2007 04:47 PM

I particularly want to know what happened on the day the top two were Anxiety and ardent and Anxiety bid for the sword killer and didn't get him, and ardent didn't bid at all. How did the sword killer get past Anxiety? Was that the day the Tarqs pooled their resources?

hoopsguy 04-21-2007 04:51 PM

When was Autumn converted?

Chief Rum 04-21-2007 05:00 PM

Quote:

Originally Posted by Chief Rum (Post 1441447)
Okay, here is the game opening wealth list. I have included notes on who is dead and who hired Day One services:

****

The wealthiest men in Rome are:

Bulletus Spongeus-- DEAD (vouched to be good by AE & Schmidty)-- Won service of legionnaire
Dodgus Erchickus-- won service of Ardent
Imus Thecrewus-- DEAD (vouched to be good by AE)--claimed to not bid on any services

The following Senators are known to be extremely wealthy:

Coffeus Yakus Warlordus-- won service of Swaggs
Ironsus Headus-- won service of priests
Lonestarus Girlus-- not too active
Marcus Vaughnus (replaced by Passacaglia)-- not too active
Schmidtyus Schmidtyus-- DEAD (definitely good)

The following Senators are known to be moderately wealthy:

Abeus Anxietus-- won service of horse owner
Antus Meisterus
Autumnus Leavus
Barkeepus Valerius Fortynineus
Pathus Twelveus
Peregrinus Barbarus
Snus Dvlus-- DEAD (definitely good)
Westvus Fanus (replaced by Mustang)

The following (remaining) Senators are of ordinary wealth for the Senatorial class:

Alanus Teeus-- DEAD (definitely good)-- won service of horse owner
Ardentus Enthusiastus-- Won service if legionnaire
Chiefus Rumus
Daddyus Torgous
Grammus Atticus
Hoopus Guyus
Kayus Whitus
Narcizus Lispus
Neonus Chaosus
Saldanus Lathumus-- DEAD (unknown)
Swaggus Swaggus-- DEAD (definitely good)
Tyrus Ithus

From hoops, services gired below:

Services won for Day One

Day 1:
Gallus Clarus, ex-legionnaire (Ardent)
Titus Ludius, ex-legionnaire (Bullet)
Durus Pimpus, dealer in sexual slaves
Animus Sentus, person rumored to be affiliated with the Priesthood (Ironhead)
Furius Lucius, former warlord of Gaul, enslaved and now freed
Lexus Postus, owner of many horses (Alan)
Blakus Fortunatus, owner of many horses (Anxiety)
Swaggus Swaggus (Coffee)
Ardentus Enthusiastus (Dodgerchick)

*****

Some of this guesswork, but I don't think there is anything above we are assuming too much here. We know where most of the services went. We know wealth is how service hiring is determined. We're fairly certain the ex-warlord is the sword killer, seemingly confirmed now by Coffee Warlord, if we had a doubt. The only dead person we have a real doubt on for allegiance is saldana, and he was too low on the wealth totem pole at the beginning to be likely to win a service anyway.

Someone hired the warlord on Day One, someone who used that warlord to murder Swaggs. A Tarq. It had to be someone with enough wealth to outbid others. It would help us tons if we knew of anyone we can confirm as good as having bid on the warlord and failed on Day One. We can then eliminate everyone below that person as being the Day One sword killer patron (although certainly not as a Tarq).

The top tier is pretty clear. DC said she hired AE. No one has denied this. She hasn't said anything to my knowledge that hasn't checked out.

Bullet and ITC are both almost certainly good, and the only way they aren't is if ardent is bad. I think that's a stretch right now (that ardent is bad), because he would have had to be playing a brilliant game so far to get this far without more suspicion. Plus, Schmidty is guaranteed good (killed by Tarqs), and he confirmed bullet's goodness. Finally, ITC himself stated he didn't bid on any services on Day One (or Day Two or Day Three, way to go). So the sword killer patron is not in the top tier.

In the next tier, Coffee Warlod's hirng of Swaggs was confirmed by st. cronin. Schmidty, as mentioned, is confirmed good. Ironhead has a lot of evidence in his favor for being good, and everything he has said that could be has checked out. That leaves Marc Vaughan and LSG from this tier. LSG posted on Day One and not since. She may have put in an order for the killer and used it and then gone away (for whatever reason), but regardless, she is already under arrest. I think we should throw her off the rock anyway; this possibility she is the sword killer patron is only a further excuse to do it. MV hasn't posted at all, or maybe once, and now he has been replaced by Pass. Pass also stood in for him on Day One. It's possible Pass sent in a bid and kill order for MV. But if MV was a wolf, I believe, he would have been repalced sooner than four days in. My point is, I think LSG and MV are longshots to be the sword kilelr patron (but possible).

That puts us into the next group, and the group I think we need to make our primary focus as being where our sword killer patron is hiding. Anxiety claimed to hire horses and no one denied it. Did he send a message and someone confirmed? I forget. But I believe he hired the horse owner. SnDvls is confirmed good by death at the hands of the Tarqs. And WVU Fan was a consul and didn't do a thing and was replaced. I think it's unlikely he was the sword killer patron from Day One.

That leaves this group: Anthmeister, Autumn, Barkeep, Path12 and Peregrine.

Some of these guys have already been bandied about abit. Barkeep's unfortunate circumstance tonight certainly muddies his waters as well. We have a Tarq in this group, guys, at least one. I almost guarantee it. I think Alan T was extremely fortunate to nab a service in the tier lower than that. He got lucky with that. I doubt greatly the warlord fell past this group.

I have given five (plus Passacaglia if you think he could have put in a kill order for MV on Monday). I would welcome discussion of all five as potential Tarqs. Two of them should be the targets of our arrests. Two others should be the targets of our scans.


Note, this is my post detailing my analysis of who could have hired the Day One sword killer. This is probably the only post int he whole thread that ahd the Tarqs shitting their pants. Three of the five originals are here, and if Autumn was converted, he's here, too.

Of course, I was only thinking there was one. I believe Antmeister was eventually killed because of this post, so I guess I can take a little credit for that.

I am grasping for any victory straws I can pull out.

st.cronin 04-21-2007 05:00 PM

Quote:

Originally Posted by Chief Rum (Post 1448186)
Obviously, Narc was lying about the duke ability. That should have been another indicator to me. He didn't necessasrily do it to save Anxiety. He did it to save path. He probably put in his bid hours before the deadline, knowing that if path got tossed and came up bad, it could be the final first key step we villagers needed.

If I had followed that logic backward, it would have been obvious. But I didn't, and that just brought us down


Actually Narc did not use his veto. Mustang had purchased the clerical official, and used that to force a veto.

st.cronin 04-21-2007 05:03 PM

Quote:

Originally Posted by hoopsguy (Post 1448189)
When was Autumn converted?


He was converted the same time DaddyTorgo was arrested, I believe day VII.

Chief Rum 04-21-2007 05:03 PM

We were hurt also by Narcizo's schedule. His absences were easily explainable in RL, being in Sweden. So he didn't have to explain why his reveals always came after ardent's. Everyone knew he wouldn't check in until late at night.

MVP has to go to Narcizo and Autumn in second. Barcizo for obvious reasons. Autumn was the only one of the six I never seriously suspected (although like Ironhead if I had gotten another lawyer scan, he might have been scanned next).

Chief Rum 04-21-2007 05:05 PM

Quote:

Originally Posted by st.cronin (Post 1448196)
Actually Narc did not use his veto. Mustang had purchased the clerical official, and used that to force a veto.


Wait a sec. So the priest doesn't compel a vote, it compels a decision?

So Mustang could have controleld someone else's service usew if he knew what it was and so desired? He could have forced the arrest of someone different?

Ironhead 04-21-2007 05:08 PM

I made a mistake that could have probably changed the course of the game for the village. The night that Anxiety and DaddyTorgo were in jail I had the services of Ardent. I arrested Path12 that night, ordered a scan on him with Ardent and also assigned Ardent to the senate to prosecute DT. St.Cronin PMed and told me I had to chose how I wanted to use Ardent. I decided to use him to prosecute DT because up to then we had no info on how lawyer use really worked. :-(

st.cronin 04-21-2007 05:08 PM

Quote:

Originally Posted by Chief Rum (Post 1448187)
I particularly want to know what happened on the day the top two were Anxiety and ardent and Anxiety bid for the sword killer and didn't get him, and ardent didn't bid at all. How did the sword killer get past Anxiety? Was that the day the Tarqs pooled their resources?


If Ardent had bid for the sword he would have won it. The way the "pooling" worked was - take the highest rated Tarq and subtract 3, 1.5, and .5 for each successive contributor. The number would never go lower than 1.5. Anxiety was 2. There was another day when KWhit thought he was 1, but was actually 2 (DC I think was 1).

st.cronin 04-21-2007 05:10 PM

Quote:

Originally Posted by Chief Rum (Post 1448205)
Wait a sec. So the priest doesn't compel a vote, it compels a decision?

So Mustang could have controleld someone else's service usew if he knew what it was and so desired? He could have forced the arrest of someone different?


No, the veto was considered a type of VOTE.

Chief Rum 04-21-2007 05:14 PM

Quote:

Originally Posted by st.cronin (Post 1448210)
If Ardent had bid for the sword he would have won it. The way the "pooling" worked was - take the highest rated Tarq and subtract 3, 1.5, and .5 for each successive contributor. The number would never go lower than 1.5. Anxiety was 2. There was another day when KWhit thought he was 1, but was actually 2 (DC I think was 1).


Huh? Not sure I follow that. Could you explain the wealth system?

Chief Rum 04-21-2007 05:15 PM

Quote:

Originally Posted by Chief Rum (Post 1448212)
Huh? Not sure I follow that. Could you explain the wealth system?


Oh, and are you saying the Tarqs did pool that day or didn't?

st.cronin 04-21-2007 05:19 PM

Quote:

Originally Posted by Chief Rum (Post 1448212)
Huh? Not sure I follow that. Could you explain the wealth system?


For example, on the last day, the ranking looked like this:

1 Grammaticus
2 Autumn
3 Ironhead
4 Tyrith
5 Narcizo
6 Anxiety
7 Chief Rum
8 Mustang
9 Path12
10 Passacaglia

So if Ironhead (3) and Tyrith (4) bid for the same item, Ironhead would win (lower #). Its a pretty simple system, but apparently hard to explain, as most of the players asked me to clarify at some point.

So the way the "pooling" might work is that if Narcizo and Path bid for that same item, they would win instead (subtract 3 from 5 (Narcizo's #), and get 2, lower than 3 (Ironhead's #).

st.cronin 04-21-2007 05:22 PM

The Tarqs pooled every day that they could, but the exact way the bonus worked was kept from them. I think they only pooled ALL their resources on one item once, but they pooled in some way every day.

Chief Rum 04-21-2007 05:23 PM

Quote:

Originally Posted by st.cronin (Post 1448214)
For example, on the last day, the ranking looked like this:

1 Grammaticus
2 Autumn
3 Ironhead
4 Tyrith
5 Narcizo
6 Anxiety
7 Chief Rum
8 Mustang
9 Path12
10 Passacaglia

So if Ironhead (3) and Tyrith (4) bid for the same item, Ironhead would win (lower #). Its a pretty simple system, but apparently hard to explain, as most of the players asked me to clarify at some point.

So the way the "pooling" might work is that if Narcizo and Path bid for that same item, they would win instead (subtract 3 from 5 (Narcizo's #), and get 2, lower than 3 (Ironhead's #).


But they could only pool once in the game, right? What hapepened if they bid on the same item again? And how much of all this did the Tarqs know to start?

st.cronin 04-21-2007 05:25 PM

Quote:

Originally Posted by Chief Rum (Post 1448217)
But they could only pool once in the game, right? What hapepened if they bid on the same item again? And how much of all this did the Tarqs know to start?


No. They could pool every day starting on day VI. There were 5 original Tarqs - each with one kill.

When they had used all their kills they got a notice that they could then start pooling their bids.

Chief Rum 04-21-2007 05:26 PM

Quote:

Originally Posted by st.cronin (Post 1448215)
The Tarqs pooled every day that they could, but the exact way the bonus worked was kept from them. I think they only pooled ALL their resources on one item once, but they pooled in some way every day.



They could pool in some form every day? Wow, st. cronin, that is just way too powerful. Not only could they put ina strong bid for a critical service every day, but it simply blows up any attempt to use the public rule set on wealth and service bidding to logically analyse the results.

Perhaps if we knew about the pooling possibility, that might have been better. But without that, there was no chance we could put the bidding information together to make things make sense. It also means all the work I put into getting that plan going and implemented was basically worthless. Ouch. :(

Chief Rum 04-21-2007 05:27 PM

We're obviously cross posting here, BTW. Sorry if posts put out ehre are coming after you have answered the question as it related to a previous post.

st.cronin 04-21-2007 05:30 PM

Quote:

Originally Posted by Chief Rum (Post 1448220)
They could pool in some form every day? Wow, st. cronin, that is just way too powerful. Not only could they put ina strong bid for a critical service every day, but it simply blows up any attempt to use the public rule set on wealth and service bidding to logically analyse the results.

Perhaps if we knew about the pooling possibility, that might have been better. But without that, there was no chance we could put the bidding information together to make things make sense. It also means all the work I put into getting that plan going and implemented was basically worthless. Ouch. :(


I was very surprised that

- none of the Tarqs asked me if they could pool their resources before I told them they could, and

- that nobody publicly speculated that it was a possibility.

To me, it seemed a very obvious scenario.

Keep in mind, that ALL of the resources were potentially valuable, and for them to pool their resources would mean giving up shots at something else. EVERY DAY there were lawyers that weren't hired, and on several days NO lawyers were hired. That was catastrophic for the village.

Chief Rum 04-21-2007 05:37 PM

Quote:

Originally Posted by st.cronin (Post 1448223)
I was very surprised that

- none of the Tarqs asked me if they could pool their resources before I told them they could, and

- that nobody publicly speculated that it was a possibility.

To me, it seemed a very obvious scenario.

Keep in mind, that ALL of the resources were potentially valuable, and for them to pool their resources would mean giving up shots at something else. EVERY DAY there were lawyers that weren't hired, and on several days NO lawyers were hired. That was catastrophic for the village.


It may havee been obvious to you, but 28 players missed it. I have a feeling that while the conclusion could have been made, it was a little less obvious than you think. Also, we knew from your early explanations that wealth didn't work in any traditional "I have X pieces of gold" system. Without a base unit of currency, I don't think it would occur to anyone that pooling could be used.

I figured out we were scattershot missing services early on. That's why I devised the plan. To control the services. If the village had bought into it better after the first day or so, we might have been able to help ourselves much more. Of course, that was based on the assumption that the wealthy were the wealthy and the poor the poor, and the wealthyw ould always win the service, as in the rule set. The introduction of pooling, with no hints as to its existence, really undercuts any such plan or attempt to analyse bidding and the wealth system. Just my opinion, of course.

st.cronin 04-21-2007 05:46 PM

Quote:

Originally Posted by Chief Rum (Post 1448226)
It may havee been obvious to you, but 28 players missed it. I have a feeling that while the conclusion could have been made, it was a little less obvious than you think. Also, we knew from your early explanations that wealth didn't work in any traditional "I have X pieces of gold" system. Without a base unit of currency, I don't think it would occur to anyone that pooling could be used.

I figured out we were scattershot missing services early on. That's why I devised the plan. To control the services. If the village had bought into it better after the first day or so, we might have been able to help ourselves much more. Of course, that was based on the assumption that the wealthy were the wealthy and the poor the poor, and the wealthyw ould always win the service, as in the rule set. The introduction of pooling, with no hints as to its existence, really undercuts any such plan or attempt to analyse bidding and the wealth system. Just my opinion, of course.


Also keep in mind that by the time the Tarqs were pooling their resources, they had NO ability to kill. They HAD to hire an assassin to kill somebody.

Ironhead 04-21-2007 05:51 PM

I can at least say that I bid on something every day and used a service if I had it. I think it really hurt the village that we had 3 players drop from the game from not participating, several of whom started the game high in the wealth chain.

Something I still don't understand is why the village players in the game were not more forthcoming with the services they won. Perhaps it was because they just weren't bidding and didn't want to be seen as bad.

I enjoyed the game, although it got frustrating near the end.

KWhit 04-21-2007 05:56 PM

All I have to say is:

HOW MANY TIMES DID I HAVE TO HAVE SOMEONE CLEAR ME BEFORE YOU PEOPLE WOULD BELIEVE IT!?!?!?!??!?!

Chief Rum 04-21-2007 05:58 PM

Quote:

Originally Posted by st.cronin (Post 1448234)
Also keep in mind that by the time the Tarqs were pooling their resources, they had NO ability to kill. They HAD to hire an assassin to kill somebody.


I think the lack of knowledge regarding pooling and what it could do with the one set of information we really had (the bidding and wealth table) far outweighs the lack of an automatic kill. We had no way of really pinning down the Tarqs. And that's above and beyond the fact we also had no clue outside of lawyers of questionable allegiance as to which side the dead were on--and that was only if they were tossed from the rock.

st.cronin 04-21-2007 06:02 PM

Quote:

Originally Posted by Chief Rum (Post 1448242)
I think the lack of knowledge regarding pooling and what it could do with the one set of information we really had (the bidding and wealth table) far outweighs the lack of an automatic kill. We had no way of really pinning down the Tarqs. And that's above and beyond the fact we also had no clue outside of lawyers of questionable allegiance as to which side the dead were on--and that was only if they were tossed from the rock.


As KWhit points out, people kept using the lawyers to clear the same people, and nobody ever tried to use a lawyer to investigate somebody who was certain to be on trial.

The lawyers were seriously under-utilized. Basically the game had 2 seers, and the village just collectively decided to ignore that. Ardent said repeatedly that he had no knowledge of the process - and that was true. If Narcizo had been hired to investigate path12, they BOTH would have turned up bad. But for several days in a row nobody hired Narcizo.

Coffee Warlord 04-21-2007 06:05 PM

Quote:

Originally Posted by KWhit (Post 1448240)
All I have to say is:

HOW MANY TIMES DID I HAVE TO HAVE SOMEONE CLEAR ME BEFORE YOU PEOPLE WOULD BELIEVE IT!?!?!?!??!?!


I'm a trend setter, what can I say.

Chief Rum 04-21-2007 06:05 PM

Quote:

Originally Posted by KWhit (Post 1448240)
All I have to say is:

HOW MANY TIMES DID I HAVE TO HAVE SOMEONE CLEAR ME BEFORE YOU PEOPLE WOULD BELIEVE IT!?!?!?!??!?!


There were a lot of reasons, but what it came down to was, we had nothing concrete to go on. There was no out and out definite way to say you were good. We had to rely on the people saying they had cleared you. Then there was the wording of the scan "not guilty of wrongdoing", which was suggestive of individual wolves being responsible for kills, so we had to hit the right wolf on a given night. And then there was the oddity that no one to my knowledge before I did, just today, ask st. cronin if the wrongdoing referred tot that night or the whoel agme. It was my first time winning the lawyer and using him for a scan. I wish I had done it sooner. I am surprised no one asked it before me. If we knew it was a blanket statement of wrongdoing, we would have been far more likely to buy into those scans.

And then you basically got screwed by the wealth system and lack of information about how pooling was involved. We had no idea it existed and had to trust the rule set. So the wealthy looked unreasonably guilty when the bad guys gained the ability to pool. And that was right about the time I got us started on the plan. If we had done it sooner, more trends would have been obvious and true (such as my Day One analysis of the first sword killer hire).

A lot of people were wronged in this game, such as Dodgerchick, yourself, Anxiety and ardent enthusiast. And I honestly believe it was because we didn't have as much information as we should have had.

st.cronin 04-21-2007 06:09 PM

Quote:

Originally Posted by Chief Rum (Post 1448246)
There were a lot of reasons, but what it came down to was, we had nothing concrete to go on.


That was exactly how I wanted the game designed - nothing concrete. But if you have a seer scan available to you, do you use it on the guy who has already been at least pseudo cleared, or do you use it on somebody that nobody is talking about?

If somebody had just once scanned one of the wolves, the mechanic would have been a lot clearer.

The most important thing, though, was that people just refused to hire the lawyers (for the most part.)

Abe Sargent 04-21-2007 06:09 PM

As I mentioned, the COT was wiped out. Crazy to think that in a game with little information, the villagers would allow the wolves to point them in the direction of the only COT we were going to have and take down every single member.

Chief Rum 04-21-2007 06:10 PM

Quote:

Originally Posted by st.cronin (Post 1448244)
As KWhit points out, people kept using the lawyers to clear the same people, and nobody ever tried to use a lawyer to investigate somebody who was certain to be on trial.

The lawyers were seriously under-utilized. Basically the game had 2 seers, and the village just collectively decided to ignore that. Ardent said repeatedly that he had no knowledge of the process - and that was true. If Narcizo had been hired to investigate path12, they BOTH would have turned up bad. But for several days in a row nobody hired Narcizo.


They both would have turned up bad? How could we possibly know that?

And by the time someone gets information about someone on trial, they are already tried.

I agree the lawyers were seriously underutlized. I won the lawyer twice from the bottom wealth scale.

I think I would have made the lawyers out of game charatcers like you did with the other services. We also lost the use of lawyers because of kills, and their deaths also severely limited our ability to geta nd confirma lelgiances of the dead in the firts few days.

Abe Sargent 04-21-2007 06:10 PM

I want to thank cronin for taking hte time to run ad admittedly complex game. THis had to have been a lot of work. Thanks!

st.cronin 04-21-2007 06:10 PM

Quote:

Originally Posted by Anxiety (Post 1448249)
As I mentioned, the COT was wiped out. Crazy to think that in a game with little information, the villagers would allow the wolves to point them in the direction of the only COT we were going to have and take down every single member.


Yes. I couldn't believe that YOU kept getting arrested.

Chief Rum 04-21-2007 06:16 PM

Quote:

Originally Posted by st.cronin (Post 1448248)
That was exactly how I wanted the game designed - nothing concrete. But if you have a seer scan available to you, do you use it on the guy who has already been at least pseudo cleared, or do you use it on somebody that nobody is talking about?

If somebody had just once scanned one of the wolves, the mechanic would have been a lot clearer.

The most important thing, though, was that people just refused to hire the lawyers (for the most part.)


Well, that was the maddening part. WW is a game based on analysis and the utilization of facts. We essentially had no facts in this game. There was nothing we could say for sure about anyone. And that meant anyone could argue themselves out of bad situations or sow suspicion. And anyone could lead people to believe things that were toally false--because we couldn't confirm anything whatsoever.

I admire that you attempted a game like this to make it work, but if I ever see another game with "nothing concrete" involved in it, I am going to step out of it. It was maddening. I'm okay with some mystery--but when everything is complete guesswork, it takes all the fun out. The bad guys knew who were bad and good and had several tools to help them. The good guys had numbers and shots in the dark, with information systems in the lawsuits where we knew nothing about how they were judged, or that we weren't even knowledgeable of all the rules regarding the wealth/bidding system.

We were like fish in a barrel, and not one Tarq was standing outside the barrel, but six.

Chief Rum 04-21-2007 06:19 PM

Quote:

Originally Posted by Anxiety (Post 1448249)
As I mentioned, the COT was wiped out. Crazy to think that in a game with little information, the villagers would allow the wolves to point them in the direction of the only COT we were going to have and take down every single member.


What exactly was there to trust? At no point was there concrete information on which to base your COT, which we have seen set up in this manner in previous games only to turn out to be very false.

We shot ourselevs in the foot with you twice because it was villagers that let you go both times. If we had killed you sooner, we might have been able to get to the real Tarqs that much sooner.

Autumn 04-21-2007 06:21 PM

Quote:

Originally Posted by st.cronin (Post 1448196)
Actually Narc did not use his veto. Mustang had purchased the clerical official, and used that to force a veto.


Ah-hah!! That one had us crapping our pants. We had you guys finished at that point and suddenly our assassination didn't go through, AND the vote got vetoed mysteriously. We started thinking Narcizo had gotten converted back!

Chief Rum 04-21-2007 06:23 PM

Quote:

Originally Posted by Autumn (Post 1448258)
Ah-hah!! That one had us crapping our pants. We had you guys finished at that point and suddenly our assassination didn't go through, AND the vote got vetoed mysteriously. We started thinking Narcizo had gotten converted back!


What do you mean with the assassination not going through? You mean you had control of the sword killer that day, sent in a kill order, and it didn't happen?

Autumn 04-21-2007 06:23 PM

Quote:

Originally Posted by Ironhead (Post 1448209)
I made a mistake that could have probably changed the course of the game for the village. The night that Anxiety and DaddyTorgo were in jail I had the services of Ardent. I arrested Path12 that night, ordered a scan on him with Ardent and also assigned Ardent to the senate to prosecute DT. St.Cronin PMed and told me I had to chose how I wanted to use Ardent. I decided to use him to prosecute DT because up to then we had no info on how lawyer use really worked. :-(


Definitely we (the traitors) got lucky with some of the lawyer use. The last couple days when the lawyer got used to prosecute, and then to scan Ironhead I breathed a big sigh of relief.

But there were a lot of things that could have turned the tide. We, the traitors, made a couple big blunders at the end too that could have ended this sooner.

Autumn 04-21-2007 06:25 PM

Quote:

Originally Posted by Chief Rum (Post 1448220)
They could pool in some form every day? Wow, st. cronin, that is just way too powerful. Not only could they put ina strong bid for a critical service every day, but it simply blows up any attempt to use the public rule set on wealth and service bidding to logically analyse the results.

Perhaps if we knew about the pooling possibility, that might have been better. But without that, there was no chance we could put the bidding information together to make things make sense. It also means all the work I put into getting that plan going and implemented was basically worthless. Ouch. :(


I agree, the pooling of bids was the biggest thing to throw a wrench in the works. When I got converted and found out about that ... AH-HA! Suddenly, things made sense. But without somebody thinking of htat spontaneously it was just too easy to confuse the villagers about the bids.

On the other hand, if there were more loyal people towards the end talking we might have been able to piece that together. With half of the active contributers being traitors, it was easy to derail conversations that were heading the wrong way, and keep the focus on Ardent and Anxiety, for instance.

Autumn 04-21-2007 06:27 PM

Quote:

Originally Posted by Chief Rum (Post 1448226)
I figured out we were scattershot missing services early on. That's why I devised the plan. To control the services. If the village had bought into it better after the first day or so, we might have been able to help ourselves much more. Of course, that was based on the assumption that the wealthy were the wealthy and the poor the poor, and the wealthyw ould always win the service, as in the rule set. The introduction of pooling, with no hints as to its existence, really undercuts any such plan or attempt to analyse bidding and the wealth system. Just my opinion, of course.


I agree. I had pushed doing a bidding plan from day one, but people started suggesting I may be a traitor becuase of it (back when I wasn't). So I kind of backed off. I didn't want to get lynched day one in my first game. Looking back, that would have caught some wolves.

st.cronin 04-21-2007 06:27 PM

Quote:

Originally Posted by Chief Rum (Post 1448256)
What exactly was there to trust? At no point was there concrete information on which to base your COT, which we have seen set up in this manner in previous games only to turn out to be very false.


This is exactly my point - there WOULD have been good information if the village had made any attempt to play the game within the rules. Besides the lawyers not being hired, nobody ever really thought to use the lawyers in conjunction with who was likely to be jailed. Nobody ever tried to investigate the Tribune, who could NOT be arrested. Once you have a player who can't be arrested cleared, you make sure he gets bodyguarded, and work out from there.

Autumn 04-21-2007 06:28 PM

Quote:

Originally Posted by KWhit (Post 1448240)
All I have to say is:

HOW MANY TIMES DID I HAVE TO HAVE SOMEONE CLEAR ME BEFORE YOU PEOPLE WOULD BELIEVE IT!?!?!?!??!?!


LOL, sorry about that. I gotta tell you, it felt kind of dirty the way we kept encouraging people to pile onto the three of you.

Autumn 04-21-2007 06:30 PM

Quote:

Originally Posted by Ironhead (Post 1448239)
I can at least say that I bid on something every day and used a service if I had it. I think it really hurt the village that we had 3 players drop from the game from not participating, several of whom started the game high in the wealth chain.

Something I still don't understand is why the village players in the game were not more forthcoming with the services they won. Perhaps it was because they just weren't bidding and didn't want to be seen as bad.

I enjoyed the game, although it got frustrating near the end.


I agree, I think having so many inactive players was deadly for the villagers. I felt like I couldn't get anywhere when I was a villager, because so many people were not contributing. It was an energy sap trying to figure out if they were actually playing or not. That was real bad luck. That and the few blunders we had especially at the beginning of the game, wtih duplicate arrests, missed PMs, etc.

hoopsguy 04-21-2007 06:38 PM

Cronin, you haven't revealed how the lawsuits worked yet, have you?

At the point in the game where I died I felt like I was starting to get a handle on the game. In hindsight, I'm not at all sad about the point where I did die as it would have driven me freaking insane trying to figure out the bids and the suits and the lack of attorney success.

Kudos to the Tarqs on being patient with their KWhit/Ardent strategy - letting a couple of potentially powerful people in the game live for days on end created exactly the sort of mistrust they wanted to see in the 2nd week.

Autumn 04-21-2007 06:51 PM

Quote:

Originally Posted by Chief Rum (Post 1448253)
Well, that was the maddening part. WW is a game based on analysis and the utilization of facts. We essentially had no facts in this game. There was nothing we could say for sure about anyone. And that meant anyone could argue themselves out of bad situations or sow suspicion. And anyone could lead people to believe things that were toally false--because we couldn't confirm anything whatsoever.

I admire that you attempted a game like this to make it work, but if I ever see another game with "nothing concrete" involved in it, I am going to step out of it. It was maddening. I'm okay with some mystery--but when everything is complete guesswork, it takes all the fun out. The bad guys knew who were bad and good and had several tools to help them. The good guys had numbers and shots in the dark, with information systems in the lawsuits where we knew nothing about how they were judged, or that we weren't even knowledgeable of all the rules regarding the wealth/bidding system.

We were like fish in a barrel, and not one Tarq was standing outside the barrel, but six.


I think that the lawyers being able to be killed was a problem. If we could always have two lawyers to confirm each other, than the seer role would have been much more robust. I think having the reveals come through the lawyers is an OK mechanic, but with the lawyer deaths it made it easy for the wolves to break.

But I also agree with St. Cronin that the villagers did have a chance, if we had gotten on top of things. If we had made a service bid plan, it wouldn't have been obvious about wealth pooling, but I think we could have caught people. For example, at the end, once I was up towards the top of the wealth chart, but was bidding with the traitors, I was able to get away with just not saying anything about my absent bids. Also we could have made sure the lawyers were being used every time, the bodyguards were being used well, etc.

However there were a lot of challenges for the villagers. It seemed there were just too many good targets. Who to bodyguard when there's lawyers, consuls, a tribune, and veteran active players to choose from?

And the general lack of knowledge about how any of the rules worked - it took us days to figure basic things out like what the services did. And then it was alwyas vague enough that the wolves could issue doubt into it - about how bodygaurds would work, about lawyer scans, etc. If any of these things had been clearly defined that would have been a lot harder.

It's hard to say because we all made some big mistakes, but it definitely felt like the deck was stacked against the villagers. Although even as a traitor we benefited from some real luck. It's hard to say.

Tyrith 04-21-2007 06:52 PM

Honestly, I didn't like this game. As a poor vanilla I was pretty much trying to feed on the crumbs that the other players gave me...NOT HAVING ANY INFORMATION THE ENTIRE GAME IS SERIOUSLY ASS. We blew up an entire CoT because the rival CoT was telling us too and we had no external way of doing so. Not having any idea what's going on IS NOT FUN. Cronin, I think the game was quite innovative, and I really appreciate all the effort you put into it, but it was frustrating as hell.

Autumn 04-21-2007 06:54 PM

Quote:

Originally Posted by Chief Rum (Post 1448261)
What do you mean with the assassination not going through? You mean you had control of the sword killer that day, sent in a kill order, and it didn't happen?


Yes, we targeted Ardent that day. Nothing happened, and I'm not quite sure why. I surmised that it was because he was in jail, we couldn't kill him? But we just didn't know. We could have nearly won that day and all of a sudden we were in a lurch. It was scary there for a bit. We thought maybe several of our guys had gotten converted and were disrupting our orders.

What did happen there, St. Cronin?

st.cronin 04-21-2007 06:54 PM

Quote:

Originally Posted by hoopsguy (Post 1448270)
Cronin, you haven't revealed how the lawsuits worked yet, have you?


I described earlier how they were resolved. After they were resolved, there was a fairly simple formula to recalculate who was wealthiest. Basically, a successful lawsuit, subtract 1.5. Successfully sued, add 1.5. Add these totals to the rankings, and then rerank.

The lawsuits were supposed to be a way to reward activity. With some players, I think it had the opposite effect.

Autumn 04-21-2007 06:57 PM

Quote:

Originally Posted by hoopsguy (Post 1448270)
Kudos to the Tarqs on being patient with their KWhit/Ardent strategy - letting a couple of potentially powerful people in the game live for days on end created exactly the sort of mistrust they wanted to see in the 2nd week.


That did work out well. Much of it was just luck - when Anxiety got out of that execution it was like a miracle - all of a sudden he looked ten times worse! We were lucky to be able to twist those events against them and that kept people from looking elsewhere the rest of the game. Which is good.

If only Ardent had targeted Anxiety with the sword killer - we would have been done right there!

st.cronin 04-21-2007 06:58 PM

Quote:

Originally Posted by Autumn (Post 1448279)
Yes, we targeted Ardent that day. Nothing happened, and I'm not quite sure why. I surmised that it was because he was in jail, we couldn't kill him?


Exactly. This was a colossal blunder, because earlier in the game one of you (I forget who, exactly) had asked me what would happen in that case, and I explained that jail happens first, then kill. And then I believe it was YOU that actually jailed Ardent. I was a bit baffled by that sequence.

st.cronin 04-21-2007 07:24 PM

The main thing I wanted to accomplish with this ruleset was to FORCE the wolves to be active participants, since I consider that to be the most typical "problem" in our games. The wolves were more active than they are in some games, but I don't think I was entirely successful.

Autumn 04-21-2007 07:31 PM

Quote:

Originally Posted by st.cronin (Post 1448282)
Exactly. This was a colossal blunder, because earlier in the game one of you (I forget who, exactly) had asked me what would happen in that case, and I explained that jail happens first, then kill. And then I believe it was YOU that actually jailed Ardent. I was a bit baffled by that sequence.


Yeah, that was a bit dumb I guess. I just didn't really think about it I guess, but I think the idea that you couldn't be killed in jail hadn't occurred to me. We can use services from jail it seemed, so I didn't think about whether you could be murdered there.

In retrospect one of my mistakes was not asking more direct questions of you about how rules worked. I felt unsure about a lot of things, and since often you would answer "try it and see" I think I stopped considering just asking you. Not sure why, but it was a mistake.

Autumn 04-21-2007 07:35 PM

I want to thank everyone, and especially St. Cronin for the game. Itwas my first, and it was a lot of fun (and I got to win!). I hadn't expected Werewolf to be 1) Quite so fun, 2) As attention and time consuming as it was. I had to tear myself away from the browswer and my spreadsheets!

And I want to apologize to all the good and loyal Senators who I mercilessly harassed and slandered in every effort to force their peers to throw them to their death. I did feel quite bad about it.

Although our plan was to kill Ardent the second night Anxiety was supposed to be executed. Then Narcizo could have said Anxiety came up as a traitor. I suppose that was a bit rubbing it in, but it could have been fun for us.

Anyway, thanks!

Alan T 04-21-2007 07:49 PM

I followed along even well after death. I enjoyed the game and how you had to think outside of the box on some parts. I remember when Chief came out with his info about who must have been the swordguy owner from the first kill (Swaggs' death), I was rooting that people would work with him down that path.

I think the only thing I didn't like in this game is something I don't seem to ever like in most games usually. it feels very rough when you just don't know what side someone is on when they die. I don't really have problems with not knowing professions in some games if its setup to be that way. But when you don't know if someone was good or bad after death, you just end up having everyone scratch their heads for days.

Other than that I enjoyed the game, enjoyed reading along, and wish I had stayed alive just a hair longer.

st.cronin 04-21-2007 07:57 PM

Quote:

Originally Posted by Alan T (Post 1448299)
I think the only thing I didn't like in this game is something I don't seem to ever like in most games usually. it feels very rough when you just don't know what side someone is on when they die. I don't really have problems with not knowing professions in some games if its setup to be that way. But when you don't know if someone was good or bad after death, you just end up having everyone scratch their heads for days.


This was partly to discourage villagers from using the assassin willy-nilly. Among the moves in this game that I thought were most questionable was the assassination of saldana, without any sort of evidence against him at all.

Alan T 04-21-2007 08:04 PM

Quote:

Originally Posted by st.cronin (Post 1448304)
This was partly to discourage villagers from using the assassin willy-nilly. Among the moves in this game that I thought were most questionable was the assassination of saldana, without any sort of evidence against him at all.


Even though I am guessing only St.cronin ever saw it, I thought my analysis of Saldana's being good was very well thought out and complete.

Such ashame that entire message was a complete and total waste of time! :)

(I had sent a message to saldana via horsemen but evidentally didn't have a valid horseman).

At my time of death I felt ok about Saldana, Kwhit, Dodgerchick and uhh one other person I don't remember who. I died too early to really have a read on who was bad.

Autumn 04-21-2007 08:08 PM

Although amusingly the only two traitors killed were through fairly random sword kills. Antmeister we had some evidence against, and I was almost certain was bad, but it still was lucky. And barkeep as far as I know was pure luck. I think there were four sword kills by good guys, and 50% right is not too bad.

DaddyTorgo 04-21-2007 08:15 PM

Quote:

Originally Posted by Tyrith (Post 1448277)
Honestly, I didn't like this game. As a poor vanilla I was pretty much trying to feed on the crumbs that the other players gave me...NOT HAVING ANY INFORMATION THE ENTIRE GAME IS SERIOUSLY ASS. We blew up an entire CoT because the rival CoT was telling us too and we had no external way of doing so. Not having any idea what's going on IS NOT FUN. Cronin, I think the game was quite innovative, and I really appreciate all the effort you put into it, but it was frustrating as hell.


" .

At some point I have to admit (sorry villagers) I basically gave up trying when it was clear that we weren't getting any kind of information and it just seemed really broken. I got slightly back into it my last day or something, but still...it wasn't "fun" like other games, cuz there was nothing to go on.

thanks though cronin. must have been a hell of a lot of work

st.cronin 04-21-2007 08:22 PM

Quote:

Originally Posted by DaddyTorgo (Post 1448316)
" .

At some point I have to admit (sorry villagers) I basically gave up trying when it was clear that we weren't getting any kind of information and it just seemed really broken. I got slightly back into it my last day or something, but still...it wasn't "fun" like other games, cuz there was nothing to go on.

thanks though cronin. must have been a hell of a lot of work


Just looking at my notes, you didn't submit a bid on day 1 or day 2. On day 1, nobody bid on the pimp. On day 2, nobody bid on either lawyer.

If you don't play the game, I think you lose the right to complain.

Autumn 04-21-2007 08:31 PM

I know in the beginning of the game I didn't realize what importance the services were going to have. I did bid on some, just 'cause I thought it would be cool to have something to do. But I didn't imagine at that point that it was essential, so I can't blame people who didn't bid at all in the beginning.

Mr. Wednesday 04-21-2007 09:42 PM

On the night that I was murdered, I had bid on ardent's services, although perhaps (based on what cronin has said) I should have bid on Narcizo. Would I have won either?

And who duked me off of path12 onto KWhit?

Mr. Wednesday 04-21-2007 09:42 PM

(Dola, I'm surprised NOBODY picked up on that.)

st.cronin 04-21-2007 10:19 PM

Quote:

Originally Posted by Mr. Wednesday (Post 1448379)
On the night that I was murdered, I had bid on ardent's services, although perhaps (based on what cronin has said) I should have bid on Narcizo. Would I have won either?

And who duked me off of path12 onto KWhit?


I *think* you had won Ardent's services. I'm not sure what you mean with the duking.

Mr. Wednesday 04-21-2007 10:22 PM

Either someone altered my vote, or you made a tabulation error. I had voted for path12, but my vote was shown for KWhit. I didn't bother to raise it since it didn't make a difference either way.

Mr. Wednesday 04-21-2007 10:23 PM

If I had survived to use ardent's services, I'm not sure I actually would have made good use of them... I was thinking along the lines of prosecuting someone, which likely would have succeeded and equally likely (at that point) wouldn't have been a Tarq.

Whereas, if I'd had ardent's services on the day that I was actually alive, I would have prosecuted path12 and things could haved turned out very differently. :)

st.cronin 04-21-2007 10:27 PM

I did make a *lot* of tabulation errors in this game, but, as I said, I don't think I made any that were critical, or even really important at all. Few of the votes were close.

The game was a lot harder to keep track of than I anticipated. I apologize both for the various errors and the way it sometimes took me an hour or so to process the results.

st.cronin 04-21-2007 10:28 PM

One thing which I would like some discussion on was the deadline schedule. Some people I think had a hard time figuring out the game because of the "instantaneous" night cycle, but I also think it allowed some people to have an impact even with schedules that were a bit goofy (thinking of Narcizo and Chief Rum).

Autumn 04-21-2007 10:51 PM

Obviously I don't have anything to compare it to, but I found the schedule worked fine for me.

DaddyTorgo 04-21-2007 11:27 PM

cronin...i did thank you for running the game. It's not like I was trying to pile on you.


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