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Reposting here now that the thread's reappeared:
Whenever I try to open my current game, I get booted to the desktop (with FM still open, as if I'd alt-tabbed) and see an error message saying "rule group has empty discipline rules". Try to get back into the program, same error message appears again. My other saves open perfectly normally. Has anyone seen anything like this? |
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Is than an add-on to get their Attributes that are 15+ to be green? |
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None of my players have 15+ attributes so what difference?
;) |
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How do you customize them? I just used the Stone Skin. |
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something that looks like this: Code:
colour name="low attribute" blue="255" red="255" green="255"/ wsith < and > around the code lines... change the numbers to fit your taste... FM |
awwww now i feel bad. my 13-0 aggregate drumming (5-0 at home and 8-0 away) of Real Sociedad in the Spanish Cup is going to get their manager canned.
LOL |
Fyi,
discovered one negative about WSM 2006 - the digidownload, in any case. It seems that you can't use the MCFM editor on it- it refuses to recognize the game as FM 2006, which is dissapointing. |
A couple of things..
First I want to thank all the guys that have helped me with FM. With your assistance FM has become second only to ootp on my game play list. What can I say I love baseball :) Now onto what is happening with my Kettering team. We are almost through the preseason. I let my assman schedule my friendlies which may end up leading to some morale issues when the regular season starts. Seems he wanted me to play my last two matches against some tough competition. One against Bolton(? IIRC) who is expected to contend for promotion to the Premier leaue and a Premier team that is expected to be in a relegation battle. While my Kettering club was promoted to the Conf National and will be trying to fend off relegation this year. So I play Bolton in a home friendly and give them a good match. I made some tactical changes since they are far superior to my club. I slowed my tempo, went to short passing, increased time wasting, decreased my width, and pulled my defensive line back while slowing my front line from their usual attacking mode to a slow normal. I then sat back to watch the match, all 90 minutes as it helps me to learn the game, my players and I happen to enjoy it. The game is great and the tactical changes are working very well. My back line frustrates attack after attack and when they do get through my goalkeeper makes incredible stops. I have to say though that the Bolton club is impressive. I'm amazed at how fast they can close down making it very hard for me to even get close to getting a shot. Twice my MF is able to get a pass to one of my strikers over the top where he can beat the defense to the ball and looks to have a one on one with the goalkeeper. But they have such a speed advantage that they catch him before he can get off a shot. And yet my lads fight on never caving under the pressure. Still at 0-0 in the 84th minute when Bolton finally breaks through with a goal. I'm a little disappointed but still proud of what my guys have done. Then at the 88th minute after several subs have come in they score one more time to win 2-0. Still not bad for a relegation battler from Conf National against a team that should challenge to get to the Premier. Simply a great game to see and be a part of. Too me, it really showed off what this game can do when adjusting my tactics to the opposition. My only real disappointment was the hit my team's morale took due to the loss. IRL I'm sure there would be disappointment amongst the players that they lost. However I think that would be countered in the knowledge of how well they played against a vastly superior club. Not a rant or anything like that, I can accept it as part of the game. It would be nice though to have an opportunity to have a post game team talk so I could tell them how well I thought they played against a superior team to help keep up the morale even though we lost. Anyway thanks again to all that take the time to help us new players. It's taken a bit of time and effort for this American to get a grasp on this game but it has been well worth it. You were indeed right about how this game can eat into one's free time. My wife is beginng to like FM as much as she does OOPT :D |
I am sure this has been posted before but...
I am thinking of getting the digital version of FM 06. I was going to wait till I got a new computer, but I am bored and want something new to do. I can install it on another computer, correct? |
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Then go ahead and order yourself a hard copy of FM/WWSM. Or not. If masochism is your thing. |
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(also bear in mind that having a brilliant result snatched away from players is sometimes (especially for younger players who aren't used to heartbreak) harder to take than losing 3-0 and going 1-0 down after 5 minutes) |
Probably been asked before, but what's the deal with this Harchester I see in preferences? I also see the team(?) mentioned at the SI forums quite a bit as well.
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from what I understood, Harchester are a fictional football (soccer) team in a TV show in the UK. Not sure but I think the show is called Dream Team over there and Footballer's Wives around here, but I may be wrong on that. The general instruction is that you need to leave the two boxes in preferences TICKED if you don't want these players to appear in your game. I had started a game with the boxes unticked and suddenly there were these unknown players that EPL teams were bidding big money on... FM |
Thanks
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Well now don't I feel like a moron :o Believe me I have RTFM from cover to cover and I have pages of things I have printed out from the SI tactics forum to help me learn the game. Along with that I have been searching the net to try to learn more about real life football tactics. Since buying WSM I am actually becoming quite the football fan and trying to learn as much as I can. If you know of any books out there that might help me in my quest for knowledge into the tactical side of football feel free to share. However while overloading myself with information I guess I missed the fact that you do indeed have an end of the match talk. I'll excuse myself since reading the manual was the first thing I did before expanding my studies to the boards and net :insert moron icon here: :) So to answer Karim, yes my ass-man is assigned the halftime talks, and as I have now learned also the post match talks too. It just seemed so many at the SI boards suggested letting the ass-man do it since the morale pre-patch seemed, for lack of a better word, touchy. I'll remedy that today and take over the talks myself. Something I had intended to do soon anyway. Marc your "brilliant result snatched away" comment does make a lot of sense and is one of the things that makes your game so real. It is the exact reason I was looking for a way to tell the team that they shouldn't be hanging their heads but should be proud of what they accompished. I've just pounded so much new information into my head since buying your game a couple of months ago that the ability to do so slipped past me :o So thanks Karim and Marc for your replies, very helpful as usual. |
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Dream Team has some smokin hot chicks on it.
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Ok, I'm entering my 16th season in my current career but am getting increasingly frustrated with the lack of players that are transfer listed. I've always used a Normal-sized database, never dabbled with the Large, and in this year's game as compared to past years it seems that the pickings are always slimmer. Is this because:
1) I have about 8 other countries/leagues, other than England, running on basic detail rather than normal. Does this prevent the number of players that are transfer listed? 2) Was a conscious effort made to restrict the number of transfer listed players when using the normal-sized database? 3) Or, is it a factor that I'm not aware of? I'm thinking of starting a new career but would like to know first what the optimal settings would be. |
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You can always purchase non-transfer listed players, you might have to pay a little more but generally the ones on the transfer list aren't the best players anyway (as they're the rejects from a team). |
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I'm aware that you can go after players that aren't listed but sometimes that becomes an exercise in futility when you're playing with clubs like Portsmouth. My favorite situation that I've run into this year is going after players that have minimum release fees in their contracts and then the player doesn't want to sign with you. Welcome to Portsmouth!! :) So are you saying that having these other leagues on Basic detail isn't affecting the number of players that are available via the transfer list? Maybe I should try a game using the Large database? |
To be honest it'd be unrealistic to have lots of these transfer listed - generally the quality players are only listed if they're aging and the club is looking to cut the wage bill or they fall out big-time with their managers.
Purchasing players is an 'art' in itself - there are a number of factors which will make a club more ameniable to an offer (or indeed not allow them to reject one) - such as the time left on a players contract, whether he's happy currently and suchlike. If I'm a small club then I tend to poach players from larger clubs who are young and on the fringe but impatient for first team football, sometimes they'll initially say no - if so then consider trying to take them on loan at your club ... if you can and they do well then this will (depending on their personality) sometimes make them more favourably inclined towards you and your club ... paving the way for signing them later. |
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I think Marc kind of skipped around your last question. Yes, using basic detail absolutely restricts the number of transfer listed players. For example, in my universe which has England on basic detail, Premiership teams average about 12-14 non-gray players, whereas in on normal detail they'd have 20-30 in their first team plus loads in the reserve squads. So if you start a new career and want a little more movement, etc. I suggest running more leagues on "Normal" detail. I think the "Normal" database size should be Ok -- that's what I have and I haven't really noticed a shortage of players being available. |
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I don't think the database size will do much to the AI that lists or doesn't list players on the market. Yeah, you'll have many more players available in the game, but they will not all be transfer listed. As for available players straight up, I'll quote a post I made way back when I first got WSM2006 and I was testing some things: Quote:
It can at least give you an idea of how it differs in terms of players from one setup to another. You could even test your current game, do the search like I did and see how many hits you get... FM |
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Thanks RPI, that's what I thought. |
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Meant to add this in -- the players that are on these "Basic Detail" teams are usually starters and thereby ones who typically wouldn't be likely to be transfer listed. So I'm not sure why you aren't seeing the Ronaldinho's of your universe listed, but having "Normal Detail" leagues would get more players in the E5-10m range I think. |
ok finally got enough money, now I just need to find a place to get it from, and since I seemingly suck at searching the internet I thought I'd ask for help. The only place I can find so far with fm or wwsm is amazon for 29.99, has anyone had any trouble ordering from amazon?
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I don't think he means that Ronaldinho isn't *in* his game, he just doesn't seem to see enough big name players being transfer listed by their club, you know, being made available for you to buy. At least that's how I understand his problem... I cannot comment if it's the case because I only rarely buy players that are actually transfer listed, but my game has plenty of players to choose from with a setup of England (L2 and up), France (top 2), Holland (top league), Scotland (top 2), MLS, all on normal and most top leagues in Europe on basic details with a normal size db. FM |
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Yea', in my quote I said that I didn't know why the Ronaldinho's aren't listed. :) I simply commented that there would be a lot more borderline-international quality players listed in all likelihood if he used Normal detail instead of Basic. |
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You could get the download version off of SI's website, but you'd have to understand that some people have had minor-to-major issues with it. |
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oops, just saw the 's after Ronaldhino :) FM |
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STAY AWAY FROM THAT PIECE OF CRAP!!! Seriously, I'm not recommending the digidownload version although it looks like most of the problems have been worked out. sendit.com has FM2006 for £17.99 + £1.60 for shipping. I think it's the best deal around although I've never done business with them. www.cduniverse.com has it for $30.55. Try a search for either "Football Manager 2006" or "Worldwide Soccer Manager 2006" on shopzilla.com, you should come with many places to order from... FM |
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What he said. I'm still toying with buying FM even though I already have the digidownload FWIW. |
Wow, this was a pleasant surprise...
I guess since some Russian teams have been doing so well in Europe, or something, the number of European places expanded! I had a marvelous finish to last season to move from 15th to 7th, but thought that would leave me just short of Europe. However, I just saw that I'm in the Euro VASE and Russia now gets a total of 8 European slots instead of 6 (the Russian Cup winner also gets one)! |
Looking for a little more advice ;), this time about tempo.
What do you vets use or look at to determine the tempo your club plays at? My first thoughts are to look at pace and stamina for my first eleven. Without good ratings here I would think a high tempo couldn't be sustained for 90 minutes. However I am also keeping in mind that my Kettering club was just promoted to the Conf National and so are thought to be relegation battlers. So I have to believe that most teams are probably at least somewhat better than my club. Should this affect the tempo I try to play at? MY thinking is if I'm an inferior basketball team (a sport I am much more familiar with) that I would tend to slow down the play and not try to run with the better teams. My thoughts are the same would apply to football and I should go with a slower tempo. Thoughts? Thanks Sweed |
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I always use a slow or slow-normal tempo. The only time I increase it is when I'm down and I want to try and create more chances. I'm not a big fan of the frantic high-tempo play where the ball changes hands every two seconds.
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So after a month in League One (England) my lowly Vauxhall Motors squad is in first place. I'm in the last year of my contract, have been severly underpaid for two years, and am starting to think about moving to a bigger club.
The stadium holds 4000 (400 seated), easily the smallest in the league. Attendance started slowly but reached capacity once we started our run up the table. Still, even with ~$85k/match in revenue, it's not enough to cover the ~$2.5 million wage bill. I've unloaded a couple of fringe players but am not willing at this point to transfer list one of my key players. Finances are secure with cash around $6 million, but losses are mounting every month. When I had $7.5 million, I tried to get the board to expand the stadium but no dice. Has anyone had experience with getting larger stadiums and/or increasing the number of supporters? I don't want to stay with a team that has no hope of surviving financially in the long-run without sacrificing quality players. |
In some instances it's not possible to expand the stadiums of certain teams. Not sure if Vauxhall Motors is one of those stadiums or not??
When I started my career with Hinckley, I knew that expanding the stadium to 20,000 or 30,000 was out of the question, so I just used the time with the club to gain experience in hopes of landing a job at a bigger club. I took them to the Championship and then got offered the job at Portsmouth. |
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I don't really have loads to offer with regard to your specific situation, but I suppose mentioning my own might further the general discussion of the topic a bit. My team (as you may have concluded from my post not too long ago), is on the borderline of competing in Europe. However, we've been built up from what was the equivalent of, perhaps, an average English League Two side. I've used the same tactic for years and now I'm really starting to reap results. I plan a quick, up-tempo game with short passing. My reasoning is that the first criteria for signing new players at every position but GK is Pace & Acceleration. If they don't have that they are almost instantly ruled out. As a result, I've ended up with a team full of guys with Pace ~15 and we never have issues with speed. Secondly, the two areas where I really made a focus on bringing in class players are in the center of the midfield and at striker. So, I feel like my offensive players all have very good skills with the ball. I figure this allows them to play in a fast-paced system, where they make quick, incisive passes and can move up the field quickly. |
decision-making would also be key for up-tempo, cuz your players will have to make quick good decisions to play an up-tempo style
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The last time I had a lower league team's stadium capacity increased was CM 00/01. |
I had a few, last one I remember was with tromsdalen in Norway.
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I think this was asked previously, but just to confirm:
I have been offered the Scotland national team manager position. I assume if I accept it I am done with my current team? |
your club team or your national team?
your club team NO your national team YES |
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correct. i am currently coaching a club + national team at the same time.
it has always been this was AFAIK. and as a side-note...FM is back in my CD-drive and I can't see it leaving again for as long as it just did for me to get into Empire at War. My life felt empty there for a couple days without FM! |
Thanks for the replies.
But hmmm...I have no clue what to do with a national team. Any plus/minus thoughts on it? Suggestions? |
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