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-   -   Alright boyz, here we go!!! Civ 5 first impressions & tips thread! (https://forums.operationsports.com/fofc//showthread.php?t=79261)

Buccaneer 09-23-2010 11:01 AM

Regarding game speed, I believe you take the speed you played Civ4 and go down one. In other words, Epic players like me should play Civ5 at Normal.

Buccaneer 09-23-2010 11:03 AM

SkipIntroVideo = 0

Making this change will produce a black screen for about 30 seconds with no activity before you get to the main menu.

Buccaneer 09-23-2010 11:08 AM

Glad to see Ben and the others here, sort of like a civvers support group.

One of the fears I had with Steam was them preventing me from playing. Once I had a message that it was too busy so I couldn't start up my SP game. That frightens me. I now have it in off-line mode so hopefully I won't see that again.

The other thing is downloading mods. Instead of users being able to control what and when mods are downloaded, we are now at the mercy of @%#$! Steam. Kael has provided one of my requested mods of having single-unit graphics but Steam is having problems allowing some to download it. I haven't checked this morning but I'll get into the game for real once I am able to do that.

Cringer 09-23-2010 11:43 AM

City-states got even better for me when earlier this morning I saw them all band together and declare war on America for being to aggressive towards them. Short time after I attacked one that I had two allied City-states wanting crushed, and I got a warning that the rest of the City-states were watching me to see if I kept attacking them (I had captured one early in the game already).

JetsIn06 09-23-2010 12:02 PM

Wow, I'm absolutely loving this game. I'm having one problem though.

I'm playing as America, and I started off on a continent with Rome and Greece. I took care of Greece quickly, and got into a few battles with Rome but eventually we shook hands and signed a peace treaty.

Now, the issue is, it's almost 200 turns later, and after Rome attacked my buddy city-state of Oslo, I wanted to kick their ass. But it wouldn't let me, saying I can't declare war until our peace treaty is over.

I went into the Diplomacy Overview and we do not have a peace treaty anymore. It must have expired at LEAST 150 turns or so ago.

Is this a bug, or am I missing something?

the_meanstrosity 09-23-2010 12:04 PM

Quote:

Originally Posted by Buccaneer (Post 2353504)
Glad to see Ben and the others here, sort of like a civvers support group.

One of the fears I had with Steam was them preventing me from playing. Once I had a message that it was too busy so I couldn't start up my SP game. That frightens me. I now have it in off-line mode so hopefully I won't see that again.

The other thing is downloading mods. Instead of users being able to control what and when mods are downloaded, we are now at the mercy of @%#$! Steam. Kael has provided one of my requested mods of having single-unit graphics but Steam is having problems allowing some to download it. I haven't checked this morning but I'll get into the game for real once I am able to do that.


Bucc,

Can you download the mod from a third party site and then install it into the appropriate directory? I know TF2 and L4D allow that with maps.

Buccaneer 09-23-2010 01:22 PM

Quote:

Originally Posted by the_meanstrosity (Post 2353525)
Bucc,

Can you download the mod from a third party site and then install it into the appropriate directory? I know TF2 and L4D allow that with maps.


No, there are only two files in the database - both pre-made maps. Perhaps they are forcing some mods to only be accessible through Steam.

Galaril 09-23-2010 01:24 PM

Quote:

Originally Posted by Cringer (Post 2353515)
City-states got even better for me when earlier this morning I saw them all band together and declare war on America for being to aggressive towards them. Short time after I attacked one that I had two allied City-states wanting crushed, and I got a warning that the rest of the City-states were watching me to see if I kept attacking them (I had captured one early in the game already).


Just as a note since someone mentioned City states were spammed in game if you go to advanced game options you can change almost anything even the weather on the map from hot to wet to cold. You can also change how many city states there are, resource seeding amount etc among many other variables before the map gets generated from there.

McLovin 09-23-2010 02:10 PM

Quote:

Originally Posted by JetsIn06 (Post 2353523)
Wow, I'm absolutely loving this game. I'm having one problem though.

I'm playing as America, and I started off on a continent with Rome and Greece. I took care of Greece quickly, and got into a few battles with Rome but eventually we shook hands and signed a peace treaty.

Now, the issue is, it's almost 200 turns later, and after Rome attacked my buddy city-state of Oslo, I wanted to kick their ass. But it wouldn't let me, saying I can't declare war until our peace treaty is over.

I went into the Diplomacy Overview and we do not have a peace treaty anymore. It must have expired at LEAST 150 turns or so ago.

Is this a bug, or am I missing something?


Thinking a bug..I'm playing as Germany and wanted to attack England with my new bud Japan but then I noticed England had armies on my land. I thought I had an open borders treaty with them but I didn't , it expired over 150 turns ago

Ben E Lou 09-23-2010 02:12 PM

I'm seeing a fair bit of talk about difficulty levels being too easy. I'm not sure what the default one is. Where should I start?

Greyroofoo 09-23-2010 02:22 PM

I would start at least one difficulty level above where you usually play.

Schmidty 09-23-2010 02:22 PM

I'm assuming that this has been discussed, but isn't there waaaaay too many city-states in the normal game setup?

Alan T 09-23-2010 02:22 PM

Quote:

Originally Posted by Ben E Lou (Post 2353585)
I'm seeing a fair bit of talk about difficulty levels being too easy. I'm not sure what the default one is. Where should I start?



The default level of Chieftan is super easy. I'm now trying Prince but haven't had enough time to play it through yet. So far it is better, but still might be easy.

Alan T 09-23-2010 02:23 PM

Quote:

Originally Posted by Schmidty (Post 2353593)
I'm assuming that this has been discussed, but isn't there waaaaay too many city-states in the normal game setup?



I actually like that aspect myself.

Ben E Lou 09-23-2010 02:31 PM

Hmmm....game is crashing when I try to play a random map custom game, huge map. Is there a known crash with certain kinds of larger maps or custom games or something? My PC should be able to handle pretty much anything (quad-core, 4GB RAM, etc. etc. etc.)

Ben E Lou 09-23-2010 02:34 PM

Maybe it's random maps. Worked fine with Continents and all same settings. I did dial down the graphics as well. (Had everything maxed out.) *shurg*

Cringer 09-23-2010 02:43 PM

Haven't read up on known problems at all. The only problem I have had so far is 10 minutes into my first game the graphics started going wacky on me and when I scrolled the screen there would be a million of everything, the game was still going though so I saved and shut it down. Started it back up and had it open for 9 hrs with no problem. Yesterday I had it happen twice in a row. They all three happened with different graphic settings. Things have been stable where i have them now, which actually isn"t the lowest I have had things set to. No idea...............

Galaril 09-23-2010 03:23 PM

Quote:

Originally Posted by Schmidty (Post 2353593)
I'm assuming that this has been discussed, but isn't there waaaaay too many city-states in the normal game setup?


Like I said earlier you can change to how ever many you wnat to apear in game. I had a standard map continents and turned it down to 8 from the 12 that was the default.

PadresFan104 09-23-2010 03:26 PM

Took a day off from work yesterday, and played for 10 hours, finishing (winning) my game in 2050 on the default (Chieftain) level. Yeah, I know it's for beginner's - but I wanted an easy go of it since I hadn't played a Civ game in a while. Surprisingly, it was still kinda challenging for a bit, so I obviously am on the low end of the Civ learning curve.

I played as America, and found myself on a large continent with Russia and the Aztecs. I was wary of the Aztecs and made it a point to build up my military in order to take care of them sooner rather than later. After taking 2 of their 3 cities I acquiesced to their call for peace. Big mistake. First of all, during my war with the Aztecs, Russia was expanding big time. Second, as soon as the war was over the Aztecs started re-expanding into lands I wanted, but hadn't secured.

As soon as the peace treaty was over, I decided to make a final push for the Aztec capital, but as luck would have it, the only way I could get to it was by going through Mother Russia's territory. The bitch Catherine wouldn't grant me access, but I was focused on wiping our the Aztecs. So I thought I would just quickly rush my troops through, wipe out the Aztecs, then apologize to Catherine.

My plan didn't work too well, as I was being besieged by Russia's overwhelming land forces before I reached the Aztec capital. And Catherine wasn't taking any of my pleas for peace. Said she needed to teach my war-mongering ass a lesson, or something like that. When the fighting finally ended, I had lost 2 cities.

I eventually took the tech lead and steamrolled over Russia around 1990 (they had conquered the Aztecs in the years prior), and every Russian 19th century unit that died at the wrong end of my mechanized infantry muzzles felt especially gratifying. Great animation for these sequences by the way. Love it when the sword-men rush the armored vehicles and start banging away in vain! Funny stuff...

I eventually won on points alone, but I think I could have won the UN Vote, if I had only known to pay-off the remaining city states. Lesson learned.

So I was engrossed for those 10 hours, which I think is a high complement to Civ 5, since I have owned every version of Civ, but have probably finished less than 15 games total. No crashes in 10 hours of gameplay, and the only bug I noticed was that one of my cities didn't have any "City Tile" graphics, although it worked just fine.

Can't wait to try a game at the next level up!

SackAttack 09-23-2010 03:35 PM

I'm curious if this POS computer could handle Civ 5 on the 'strategy' overlay view, although I have my doubts.

How do I turn that on?

spleen1015 09-23-2010 03:40 PM

Quote:

Originally Posted by SackAttack (Post 2353624)
I'm curious if this POS computer could handle Civ 5 on the 'strategy' overlay view, although I have my doubts.

How do I turn that on?


It is one of the buttons down there by the mini map.

SackAttack 09-23-2010 04:11 PM

I just got almost three times as far in strategy mode as I ever did in 'regular,' so apparently that doesn't tax the hardware nearly as much. I'd still be playing, 'cept I got a phone call that required me to use my browser and didn't wanna leave the game running in the background.

Hot diggity.

CleBrownsfan 09-23-2010 04:25 PM

Anyone get the "special edition" game on Steam? If so, could you tell me how to get the sound track?

Buccaneer 09-23-2010 04:28 PM

C:\Program Files\Steam\steamapps\common\sid meier's civilization v\Assets\DLC\DLC_Deluxe\Soundtrack

CleBrownsfan 09-23-2010 04:51 PM

Thanks Bucc

ColtCrazy 09-23-2010 05:11 PM

I'll definitely have to change my plans a little. I'm not a huge warmonger in the game. I play defensively and like to build up my cities production. I might assist others to keep the balance of power aligned, but mostly don't do a lot of wars until later in the game.

Can't do that now. Messed around far too long with some city-states and didn't build up fast enough. Watched Japan become a major power. I didn't roll over in a war with them, lost only one city, but after a 7 hour game, I wasn't where I usually am and that's a cool thing. AI is much better.

I'm playing on Epic, which is tedious early on, but I like being able to stay in an era for a very long time. I've seen some impressive early armies around.

SackAttack 09-23-2010 05:36 PM

spleen1015 is my new favorite poster.

bhlloy 09-23-2010 05:39 PM

Quote:

Originally Posted by ColtCrazy (Post 2353679)
I'll definitely have to change my plans a little. I'm not a huge warmonger in the game. I play defensively and like to build up my cities production. I might assist others to keep the balance of power aligned, but mostly don't do a lot of wars until later in the game.

Can't do that now. Messed around far too long with some city-states and didn't build up fast enough. Watched Japan become a major power. I didn't roll over in a war with them, lost only one city, but after a 7 hour game, I wasn't where I usually am and that's a cool thing. AI is much better.

I'm playing on Epic, which is tedious early on, but I like being able to stay in an era for a very long time. I've seen some impressive early armies around.



This exactly mirrors the way I have played in the past and my thoughts on the new game. You can't just skate by ignoring the military side and buying people off through diplomacy to avoid going to war anymore. If you are weak and the AI can take advantage of it, they are going to. It's a bit unsettling at first but in terms of a challenging game, it's pretty awesome.

Buccaneer 09-23-2010 05:52 PM

rah's strategy on using City-States

Apolyton Civilization Site - CITY STATES, who's your buddy

RainMaker 09-23-2010 06:16 PM

I'm tempted to read that but think I'm going to have more fun figuring out strategies on my own. I was a big fan of going through forums and reading how people played and while it helped a lot, it also made me grow out of the game faster.

spleen1015 09-23-2010 06:21 PM

Quote:

Originally Posted by SackAttack (Post 2353703)
spleen1015 is my new favorite poster.


Glad to help!

spleen1015 09-23-2010 06:24 PM

I am having a problem seeing how happiness is effected by certain things. For example, I was I believe at 2 :) and I built a new city. Then I went to 1 :(. In Civ 4, I had the ability to see that doing certain things would create unhappiness. Am I missing it here some where?

SackAttack 09-23-2010 06:32 PM

Quote:

Originally Posted by spleen1015 (Post 2353744)
I am having a problem seeing how happiness is effected by certain things. For example, I was I believe at 2 :) and I built a new city. Then I went to 1 :(. In Civ 4, I had the ability to see that doing certain things would create unhappiness. Am I missing it here some where?


Building cities and population growth both drain from the happiness pool. I think it's one or two unhappiness for building a city and one for each new point of population, if memory serves.

Atocep 09-23-2010 06:53 PM

Quote:

Originally Posted by spleen1015 (Post 2353744)
I am having a problem seeing how happiness is effected by certain things. For example, I was I believe at 2 :) and I built a new city. Then I went to 1 :(. In Civ 4, I had the ability to see that doing certain things would create unhappiness. Am I missing it here some where?


Hover your mouse over the happy face and you get a detailed breakdown of what's providing both happiness and unhappiness.

Sack is correct, 2 unhappiness for each city and 1 for each population point in your Civ.

henry296 09-23-2010 08:26 PM

Here are some of my first impressions from my 1st game. Started on Warlord since I normally played Prince in Civ4. Standard sized continents map as Japan (random). I like it... up late that last 2 nights.

1. The AI expands slowly. I had about 5 cities and they only had 2. Still plenty of land for more.
2. I like city-states. I had one just to my north who I quickly allied who served as a cushion between my only AI rival.
3. Later another city-state asked for help on a 3rd so I tested the new combat system. With few units it was just a matter of wearing down their city which I dead.
4. I later got samuri and declared war on Siam my only AI rival. Between Samuri and Horseman and barely need to use ranged attack to wipe them out. However, now I have a happiness problem but I have Colosseum's and Circuses under construction which should help.
5. Just now waiting to discover the other civs.
6. I can launch the game from my desktop and Steam is not open in my taskbar.

So far, so good.

Atocep 09-23-2010 08:53 PM

Quote:

Originally Posted by henry296 (Post 2353834)
1. The AI expands slowly. I had about 5 cities and they only had 2. Still plenty of land for more.


Rapid expansionism isn't as important as it was in previous Civ games. There's actually significant downsides to it. Your Civ will have to produce a lot more culture to get Social Policy points, maintenance on roads can add up, and the 2 unhappiness per city and 1 per population point can be a pain.

The upsides are still there, but I like how it's just as viable to win the game with 3-4 cities as it is with 9-10 now. Different routes to get there, but at least there is a route for a small civ to take to victory.

henry296 09-23-2010 09:11 PM

I seemed to be doing okay on the happiness front until I took over their 4 cities. I'll see how this large empire does.

Cringer 09-23-2010 09:17 PM

Quote:

Originally Posted by Atocep (Post 2353841)
Rapid expansionism isn't as important as it was in previous Civ games. There's actually significant downsides to it. Your Civ will have to produce a lot more culture to get Social Policy points, maintenance on roads can add up, and the 2 unhappiness per city and 1 per population point can be a pain.

The upsides are still there, but I like how it's just as viable to win the game with 3-4 cities as it is with 9-10 now. Different routes to get there, but at least there is a route for a small civ to take to victory.


I think even if you expand a lot in this game it will never really match previous versions. In Civ IV I would often go after the domination win, over 36% of world population and over 50% of land....something like that. The whole game became a race to expand as fast as possible many times.

I think this game makes it a touch more realistic. It is the 1700's AD and I don't have 30 cities, there is still a ton of space for everyone to expand.

Big Fo 09-23-2010 09:36 PM

Maritime city-states are very useful. I am allied with two of them, both give me +3 food in all of my cities at this tech level (and +5 food in the capital). That helps newer cities get to size 5-6 really quickly which is nice. Plus you can skip granaries and some of the other food boosting buildings and focus on the ones that increase production/happiness/culture.

NevStar 09-23-2010 10:26 PM

Played first game into early Industrial Era, but now my save is corrupted.

Load Game is disabled, I get a "Currently enabled mods are not compatible with this save game" message, but I don't have any mods downloaded. :(

Get the same problem with most autosaves, but one from 1300 AD works. But I don't want to lose about 100 turns. Guess I'll start over. Meh.

Flasch186 09-24-2010 06:42 AM

Im just about at the AD mark and the laptop is slowing down quite a bit. Guess ill turn down on the greed and lower most of my graphics settings :)

Galaril 09-24-2010 10:02 AM

Geez, played first game about 4 hours on standard map on the third level Chieftain I think with 10 city-states, ab undant resources and continents. I was America and quickly built three cities got them up and running and got them all linked with roads. I played peaceful not attacking anyone just so I could grow and that worked good until 1220 AD when damn Russia a real war monger that had been in a long 500 year long confrontation with German who we had sided with alittle attacked us. When she attacked she really brought. Russia attacked two of our cities including the capital with a couple units each and I had not seen it coming so I have very little combat units to battle them. I guess I will be firing up the war machine to deal with this threat. One question:We had just started sending out ships to navigate the oceans and found some new lands owned by France who we traded with. I am not sure if we immediately get those resources for our empire or if we have to get the ship back to one of our maritime cities for it to kick in?

Ksyrup 09-24-2010 10:21 AM

I can't wait to have some time to really play this. Been on the road and work/life in general, all I've really been able to do is make sure it works and play 5-10 turns just to see how tthings function.

I'll be on vacation the week of the 4th, though. Just in time for Jim to release a new FOF. :cool:

MizzouRah 09-24-2010 12:44 PM

FedEx, please deliver my copy today.

CleBrownsfan 09-24-2010 12:54 PM

Nice to have the weekend to really dig into a game. Can't wait!!

Jughead Spock 09-24-2010 03:40 PM

Picked it up tonight. Loaded, runs, that's as far as I've gotten. But this weekend is GONE.

Ben E Lou 09-24-2010 04:02 PM

Oh yeah: I am going to be at a client site over next weekend. I only have to work three hours on that Saturday, none on Sunday. My wife-God bless her wonderful soul-is letting me take her souped-up laptop with me so I can play Civ 5 in the evenings and over that weekend while I'm away.

MizzouRah 09-24-2010 06:33 PM

Mine has arrived!

Installed and played the first 2 tutorials.. going to be a nice Sunday night/early Monday morning.

Vince, Pt. II 09-24-2010 07:19 PM

So my first real crash happened today. Not really sure what it was related to. At the end of a turn right around the BC/AD switch. About to fire it back up to see where my recent auto-save put me.

Playing as France, and I'm really enjoying the culture bonus early on. I was placed on a small piece of a continent completely cut off from the rest by mountains, and I share my piece with a maritime city-state. I too am unused to the lack of expansionism that has been so prevalent in prior editions of Civ, so I quickly grabbed up the expansionist Civics and started expanding. Once I realized that you didn't need to expand quite so quickly, I had already popped out three cities and had a third settler on the way. I expanded across the channel near me to a small island that had nothing but another city-state on it, and I'll probably curb my expansion there.

It looks as if Japan and Arabia are jumping all over the Songhai on the other end of my continent, and they have convinced one of the city-states to jump with them. Arabia seems to be the stronger civ, but the Japanese have a solid 5 cities and a slightly better backbone of land to develop on. The Songhai are only two cities (one recently developed), so I expect them to get steamrolled pretty quickly.

I've decided to start girding myself up militarily - since I'm isolated I have a very weak military at the moment - but I find myself with access to only 2 units of Iron. Looking around, it seems that the only Iron available is WAY over on the other end of my continent, right by a city-state. Happily enough, that very same city-state started asking for The Colossus the very next turn. I churned up the production in one of my coastal cities and managed to knock out the Colossus in about 7 turns (Golden Age fortuitously timed as well). Completing the wonder garnered me about 40 reputation with the city-state, and a nice large gold donation after kicked me way up to 115/60 on the friendship meter, making the city-state my ally and giving me access to the 4 Iron resources that they have! Sadly, this is precisely where my game crashed, so I'll have to see how far back I'm going to have to go to get back up to speed.

I absolutely LOVE the strategy that the city-states have added into the game. Being able to acquire a strategic resource that I otherwise would not have access to simply by garnering favor with the AI - and it wasn't exactly a trivial amount of favor, 500 gold and building a wonder of the world - is incredible. I wonder how City-states work in multi-player? I mean, if I snag this city-state as an ally because of the Iron, I'm certain other civs would be interested in it as well. Can the city-state be allied with more than one civ? I can't wait to explore the game more :)

tyketime 09-24-2010 08:08 PM

Quote:

Originally Posted by Ben E Lou (Post 2354167)
Oh yeah: I am going to be at a client site over next weekend. I only have to work three hours on that Saturday, none on Sunday. My wife-God bless her wonderful soul-is letting me take her souped-up laptop with me so I can play Civ 5 in the evenings and over that weekend while I'm away.


Runs perfectly well on my desktop. Not so much on my "souped-up laptop". What kind of specs does your laptop have that allows it to run? Do you run it in DirectX v9 or v10/11?

Ben E Lou 09-24-2010 08:24 PM

I haven't tried it yet on it. I'm just assuming so. It's a month or two old, 4GB RAM, dual core, not sure about the graphics setup, but it *looks* good. I'm going to do the installation on it tomorrow morning.

henry296 09-24-2010 08:58 PM

Is there somewhere to see every Civs score? That is one way I figure out where I stand in terms of size / tech.

Buccaneer 09-24-2010 09:33 PM

Not a standings like in Civ4 apparently. You can see your score on the Victory screen and then go to the Diplomacy screen to see the other civs.

My first game is on Prince and already I have a good lead (score-wise) after 20 or so turns.

MizzouRah 09-24-2010 09:37 PM

The game runs fine on my desktop pc, most of the settings are medium or low, but I can play at 1900x1200 on my 24" monitor without must hesitation so far.

I'm still a n00b though and have tons of questions I keep having to look up answers to. :)

henry296 09-24-2010 10:05 PM

Quote:

Originally Posted by Buccaneer (Post 2354298)
Not a standings like in Civ4 apparently. You can see your score on the Victory screen and then go to the Diplomacy screen to see the other civs.

My first game is on Prince and already I have a good lead (score-wise) after 20 or so turns.


Thanks. The Diplomacy Screen also shows your score so that is what I was looking for.

Buccaneer 09-24-2010 10:28 PM

Quote:

Originally Posted by henry296 (Post 2354311)
Thanks. The Diplomacy Screen also shows your score so that is what I was looking for.


I had thought so but somehow I am not seeing it.

Buccaneer 09-24-2010 10:47 PM

I am loving the idea of a unit-less city being able to defend itself. Had 3 Brutes surrounding my city while I went off and explored the world (very important to do). A passing Ottoman Spears got one of the Brutes and the others splattered themselves silly until I built a Warrior to finish them off. Going to build a War Chariot along with a melee unit to go Brute Encampment hunting.

MizzouRah 09-24-2010 10:57 PM

I really like the interface.. the game has me rattling off hour by hour, that's for sure.

Need to go to bed.. long day tomorrow, but I want more!

Abe Sargent 09-24-2010 11:15 PM

I love the city state thing

Alan T 09-24-2010 11:50 PM

Just finished my second game, this time moved up on Prince difficulty. It obviously was a little more difficult, but still didn't seem that tough to win.

As France this time, won in the 360th turn with a Domination victory. Score of 2095. (about 1700 lower than my previous victory on Chieftain level).

I am finding the Domination victory seems a little too easy to win. Basically one civ took out all of the opponents on his island while I took out all of my opponents on my side. Then I beat him to the punch when we had the only two capitals left.

I actually was going for a United Nations victory this time to try something different, but could only get 8 of the 9 needed votes. I guess the other city states got destroyed before I could get to the other island. A Culture victory was not going to happen, so that left Domination.

I think the big key is getting good strategic position in the beginning. The first 100 or so turns are vital to make sure that you are strong enough military-wise to keep the other civs honest (or better have the other civs on your island go after each other), while trying to expand just a little bit to cover the ground you need.

Not sure if I'll move up from Prince just yet or try another round to see if I just got lucky twice in a row. I never had a feeling that I was going to lose after the first several hundred turns, but it wasn't a cake walk like the first game.

Big Fo 09-25-2010 01:53 AM

I just played my first ever Internet multiplayer Civ game (any version) with a friend of mine. We played a team game against three AI teams of two civs each, it's going pretty well so far. Planning invasions and what we each research and trade is good fun but we probably should have played on King or whatever the level just above Prince is to make up for the team advantage but my friend hasn't had the chance to try any SP yet. Next time we'll do a normal game without teams.

SackAttack 09-25-2010 03:43 AM

Yes, I want the shiny graphics.

No, I'm not finding this game any less addictive for having played the last 200 turns in strategy view instead of "shiny graphics" view.

That, to me, might be the most impressive bit.

Offhand, anybody else getting the 'trade route broken' message from time to time? I figured it meant road degradation, but only once have I found a missing road, and it wasn't even along the path that would've linked my capital to the city claiming trade route loss.

Cringer 09-25-2010 04:09 AM

Quote:

Originally Posted by SackAttack (Post 2354374)
Yes, I want the shiny graphics.

No, I'm not finding this game any less addictive for having played the last 200 turns in strategy view instead of "shiny graphics" view.

That, to me, might be the most impressive bit.

Offhand, anybody else getting the 'trade route broken' message from time to time? I figured it meant road degradation, but only once have I found a missing road, and it wasn't even along the path that would've linked my capital to the city claiming trade route loss.


I have no idea why it does that. I was getting it a good amount with two cities closest to my capital, and they all had roads and harbors.

SackAttack 09-25-2010 04:44 AM

Quote:

Originally Posted by Cringer (Post 2354375)
I have no idea why it does that. I was getting it a good amount with two cities closest to my capital, and they all had roads and harbors.


I do know that the first time I got that message, a road was missing between my capital and a *different* city, and repairing that made the game happy again.

The second time, I couldn't find a single break.

Chubby 09-25-2010 07:16 AM

just saw something new from diplomacy:

playing a continents map, 4 civs, I'm Japan. Each continent has 2 civs and a bunch of city states on it. My continent has a 1 tile connecting path inthe middle with myself on one endand the Romans onthe other end. Thru exploring early on I saw that at the Roman end of the one tile wide connecting path there was a mountain range that creates a chokepoint getting into the 1 tile wide connecting pathso I set up my 2nd city there but set back so that I could set up a chokepoint path of death for the eventual Roman invasion.

I set up a spearman and 2 archers to defend the chokepoint and lo and behold, that fucker invades me as I just started taking out the only city state on my half of the continent. I lose the spearman quick as I was out-teched, drop one archer into the city and soon lose the other archer. Because of the choke point tho, i hold them off while upgrading the garrisoned archer to a crossbowman.

I made quick work of the city state and moveall my forces (a swordsman, 2 Samurai, a crossbowman and a catapult) where I begin to destroy any Roman forces who dare make it into the chokepoint path of death. This is where I see the thing I have never seen before.

I had been trying to get peace form the start of when Rome declared war on us to no avail. Once I set up the chokepoint path of death I stopped trying to end the war. Eventually, Rome offered peace and I tried to get all their gold (500) and they said no. 5-10 turns later, same thing only this time they had 700 gold but still no dice. Then like 10-15 turns later...

Rome offered peace AND open borders on them only AND pretty much all their gold (800) AND like 25 gold per turn AND all luxury resources AND all their good resources (like 7 iron and all their horses).

I natrually excepted and started a scout to scout their territory for my invasion in 10 turns while I'm still getting all their resources for another 20 turns after that :)

Vince, Pt. II 09-25-2010 12:35 PM

Nice, complete capitulation. I like it.

Galaril 09-25-2010 12:57 PM

Quote:

Originally Posted by Chubby (Post 2354393)
just saw something new from diplomacy:

playing a continents map, 4 civs, I'm Japan. Each continent has 2 civs and a bunch of city states on it. My continent has a 1 tile connecting path inthe middle with myself on one endand the Romans onthe other end. Thru exploring early on I saw that at the Roman end of the one tile wide connecting path there was a mountain range that creates a chokepoint getting into the 1 tile wide connecting pathso I set up my 2nd city there but set back so that I could set up a chokepoint path of death for the eventual Roman invasion.

I set up a spearman and 2 archers to defend the chokepoint and lo and behold, that fucker invades me as I just started taking out the only city state on my half of the continent. I lose the spearman quick as I was out-teched, drop one archer into the city and soon lose the other archer. Because of the choke point tho, i hold them off while upgrading the garrisoned archer to a crossbowman.

I made quick work of the city state and moveall my forces (a swordsman, 2 Samurai, a crossbowman and a catapult) where I begin to destroy any Roman forces who dare make it into the chokepoint path of death. This is where I see the thing I have never seen before.

I had been trying to get peace form the start of when Rome declared war on us to no avail. Once I set up the chokepoint path of death I stopped trying to end the war. Eventually, Rome offered peace and I tried to get all their gold (500) and they said no. 5-10 turns later, same thing only this time they had 700 gold but still no dice. Then like 10-15 turns later...

Rome offered peace AND open borders on them only AND pretty much all their gold (800) AND like 25 gold per turn AND all luxury resources AND all their good resources (like 7 iron and all their horses).

I natrually excepted and started a scout to scout their territory for my invasion in 10 turns while I'm still getting all their resources for another 20 turns after that :)


Holy shit who is there leader Jimmie Carter?

Abe Sargent 09-25-2010 01:12 PM

I had the "Peace Trety, can't DOW for the rest of the game" bug as well in y first go through.

GrantDawg 09-25-2010 04:08 PM

I picked this up today. Any early mod suggestions?

Buccaneer 09-25-2010 05:24 PM

Why are you looking for an early mod? Is there something you would like to see different? That determines what kind of mod to suggest. But I would suggest learning the game and its mechanics, which I am still doing despite some bugs.

GrantDawg 09-25-2010 06:09 PM

Quote:

Originally Posted by Buccaneer (Post 2354567)
Why are you looking for an early mod? Is there something you would like to see different? That determines what kind of mod to suggest. But I would suggest learning the game and its mechanics, which I am still doing despite some bugs.



I was just curiuos if someone had tweaked stuff already. Usually someone will come with a more "real" feeling game within a few days of games like this coming out.

Abe Sargent 09-25-2010 08:32 PM

I'm beginning to miss things like espionage, religion, and government

RainMaker 09-25-2010 09:15 PM

Is there a reason they dumped religion? Seems like an important part of civilization.

Abe Sargent 09-25-2010 09:23 PM

They do have the social values thingie. It sort of replaces governemnt a little, but its really different and only a few are mutually exclusive. I was Communist, Liberty and Freedom all at the same time with it.

I do like them, I just would like to see the names changed and government, religion and especially espionage added back in.

Also, the lack of different land improvements that we had in Civ 4 makes everybody's land look the same after getting improved, and more things there would help.

Buccaneer 09-25-2010 09:41 PM

Quote:

Originally Posted by RainMaker (Post 2354641)
Is there a reason they dumped religion? Seems like an important part of civilization.


It was cheesy and gamey in Civ4, espionage was even worse. But I heard the religions were supposed to be in Civ5 but didn't make the cut. If they do add it for an expansion pack, I hope it would compliment the social policies instead of some generic culture and gold boosts (which the game does not need more of).

Alan T 09-25-2010 10:19 PM

Quote:

Originally Posted by Buccaneer (Post 2354649)
It was cheesy and gamey in Civ4, espionage was even worse. But I heard the religions were supposed to be in Civ5 but didn't make the cut. If they do add it for an expansion pack, I hope it would compliment the social policies instead of some generic culture and gold boosts (which the game does not need more of).



It was originally in the game and it got pulled out. Apolyton posted what they found:

Apolyton Civilization Site - Gamefiles show: Religion was removed from Civilization V!

Abe Sargent 09-25-2010 11:07 PM

I think a religious victory would have been mega cool

Eaglesfan27 09-26-2010 12:01 AM

Quote:

Originally Posted by Buccaneer (Post 2353500)
SkipIntroVideo = 0

Making this change will produce a black screen for about 30 seconds with no activity before you get to the main menu.


Also, if you wait about 3-5 seconds and then hit Enter, it will skip past the opening movie.

Abe Sargent 09-26-2010 12:09 AM

I really question some things in this game. For example, roads cost gold to maintain, but forts? Why is that? I don;t get that at all. I mean, I'm sure there is some game based reason for it, like forts suck and are rarely used so let's not make them worse or something, but it feels unnatural.

ISiddiqui 09-26-2010 12:16 AM

Quote:

Originally Posted by Buccaneer (Post 2354649)
It was cheesy and gamey in Civ4


If by "cheesy and gamey" you mean it was really cool, I'd agree :)

SackAttack 09-26-2010 12:27 AM

Quote:

Originally Posted by Abe Sargent (Post 2354694)
I really question some things in this game. For example, roads cost gold to maintain, but forts? Why is that? I don;t get that at all. I mean, I'm sure there is some game based reason for it, like forts suck and are rarely used so let's not make them worse or something, but it feels unnatural.


To keep you from plopping them all over the place, not using them for 2000 years, and then just retreating into them when an army comes by?

A 2000-year old fort with no maintenance in all that time probably wouldn't be all that useful.

Abe Sargent 09-26-2010 12:45 AM

Quote:

Originally Posted by SackAttack (Post 2354697)
To keep you from plopping them all over the place, not using them for 2000 years, and then just retreating into them when an army comes by?

A 2000-year old fort with no maintenance in all that time probably wouldn't be all that useful.


No, SA, my point was that forts DON'T require gold to maintain. Thus the inconsistency I mentioned. To be fair, I wasn't very clear, but the context clues from the last sentance back that.

Abe Sargent 09-26-2010 12:46 AM

I like most of the new stuff though. I adore City States. I love buying land. I enjoy the social policies. And I like natural wonders, even if the game has like 10 and that's it, so I'm seeing the same ones over and over again. Hexes, great idea.

Izulde 09-26-2010 02:45 AM

I downloaded the demo but it won't play. It doesn't show up in Steam even after I go through Setup and when I choose Add Game to Steam, it asks me for a passkey.

...WTF would I have a passkey for a DEMO?

Alan T 09-26-2010 10:16 AM

My third game didn't go as well as the first two.

It led me to two observations:

1) Iroquois really have lousy special unit/building/etc.
2) When there is no iron anywhere near you but everyone else on your continent has plenty of iron it really stacks the cards against you.

I held in until the end, hoping for a culture victory, but just couldn't keep up with the Egyptians, whom ended up finally taking my capital when there were just two of us left.

Ok a third observation: I have yet to see a single game make it until even flight much less space race. Are you all seeing the same? All three games were domination victories.

Vince, Pt. II 09-26-2010 10:25 AM

Quote:

Originally Posted by Alan T (Post 2354787)
My third game didn't go as well as the first two.

It led me to two observations:

1) Iroquois really have lousy special unit/building/etc.
2) When there is no iron anywhere near you but everyone else on your continent has plenty of iron it really stacks the cards against you.

I held in until the end, hoping for a culture victory, but just couldn't keep up with the Egyptians, whom ended up finally taking my capital when there were just two of us left.

Ok a third observation: I have yet to see a single game make it until even flight much less space race. Are you all seeing the same? All three games were domination victories.


I'm still only in my first game, but I can definitely see strategic resources being a major issue. Were any city-states near Iron? In my current (first) game, I only had 2 Iron resources, and I've made an arrangement with a city-state to up that to 8. If I wasn't able to do that (and it's going to be expensive to keep it up), I'd be at a severe disadvantage.

Abe Sargent 09-26-2010 10:28 AM

Quote:

Originally Posted by Alan T (Post 2354787)
My third game didn't go as well as the first two.

It led me to two observations:

1) Iroquois really have lousy special unit/building/etc.
2) When there is no iron anywhere near you but everyone else on your continent has plenty of iron it really stacks the cards against you.

I held in until the end, hoping for a culture victory, but just couldn't keep up with the Egyptians, whom ended up finally taking my capital when there were just two of us left.

Ok a third observation: I have yet to see a single game make it until even flight much less space race. Are you all seeing the same? All three games were domination victories.




I had a diplomatic vicotry in a game where I was a permanent ally of Japan and they took one continent, and I took another, and I didn;t want to wage war against them, so I just found and allied with all of the city states on these various islands. Plus I never conquered the three on my continent, so I won. I had about 12 future techs in that game. Ended 2012

Passacaglia 09-26-2010 11:16 AM

They brought back future techs?

henry296 09-26-2010 11:27 AM

Quote:

Originally Posted by Passacaglia (Post 2354803)
They brought back future techs?


They were in Civ4

Passacaglia 09-26-2010 11:59 AM

Quote:

Originally Posted by henry296 (Post 2354812)
They were in Civ4


Ah, okay. I guess I never got that far. The few times I went "all the way" I think the game was won on points before anyone could get to them.

bhlloy 09-26-2010 12:15 PM

I just won a space race victory in about 2040 where at least 7 of the 12 nations still had their capital so it's not necessarily a race to see who can eliminate everyone else on their continent every time. Just seems to be most of the time :D

Alan T 09-26-2010 12:15 PM

Quote:

Originally Posted by Vince, Pt. II (Post 2354792)
I'm still only in my first game, but I can definitely see strategic resources being a major issue. Were any city-states near Iron? In my current (first) game, I only had 2 Iron resources, and I've made an arrangement with a city-state to up that to 8. If I wasn't able to do that (and it's going to be expensive to keep it up), I'd be at a severe disadvantage.


Quote:

Originally Posted by Abe Sargent (Post 2354793)
I had a diplomatic vicotry in a game where I was a permanent ally of Japan and they took one continent, and I took another, and I didn;t want to wage war against them, so I just found and allied with all of the city states on these various islands. Plus I never conquered the three on my continent, so I won. I had about 12 future techs in that game. Ended 2012



The city states don't last long in my three games so far. I tried for a diplomatic victory in my 2nd game and found that every single city state on the other continent had been destroyed, so had to settle for a domination victory when I was one state short.

The only way city states seem to survive in my games is if I destroy the rival civs before they destroy the city states. In my third game with 0 iron, that ended up being impossible for me.

Abe Sargent 09-26-2010 12:23 PM

Quote:

Originally Posted by Alan T (Post 2354829)
The city states don't last long in my three games so far. I tried for a diplomatic victory in my 2nd game and found that every single city state on the other continent had been destroyed, so had to settle for a domination victory when I was one state short.

The only way city states seem to survive in my games is if I destroy the rival civs before they destroy the city states. In my third game with 0 iron, that ended up being impossible for me.


Remember, you can release a City State if you capture it in war from another civ, and then it will always vote for you in a diplomatic victory.

Passacaglia 09-26-2010 12:31 PM

Quote:

Originally Posted by Abe Sargent (Post 2354833)
Remember, you can release a City State if you capture it in war from another civ, and then it will always vote for you in a diplomatic victory.


Probably not if it's destroyed -- seems like you shouldn't be able to destroy a city-state, or at least if you do, there should be some kind of penalty.

Jughead Spock 09-26-2010 01:08 PM

I'm loving the game. But I'm hating that it keeps wanting to not load - ie, freezes as soon as it's at the point of starting a game. Will just keep troubleshooting that part, but the game itself is fun as hell. Love the one unit per hex and limited resources.

Alan T 09-26-2010 01:21 PM

Quote:

Originally Posted by Abe Sargent (Post 2354833)
Remember, you can release a City State if you capture it in war from another civ, and then it will always vote for you in a diplomatic victory.



Ah, yes I keep letting that slip my mind.

Izulde 09-26-2010 02:01 PM

Tried the demo and had a lot of fun. I took Persia and was in the middle of a defensive war with England when time ran out. I was a little disappointed I apparently wasn't the first to discover Writing, as I didn't get the free technology I thought I would (I did, however, get one for the Great Library).

With this new combat system, I don't think I'd ever play any of the previous Civs again. That's how awesome it is and how tedious the stacks of doom would be after that.

I was in the middle of making Dublin my homeboy, working on building a road network from Persepolis to Dublin when the war broke out. Truth is, we probably would have been over-run by sheer numbers because I didn't do an adequate job of army preparation (although I did have a horseman being quickly built in my capital, I probably would have lost my second city).

So tempting to buy the full version...

Big Fo 09-26-2010 02:17 PM

re: how much research progress Civs have made by the end of the game

1st game - Warlord level - I won a Domination Victory in the mid 1900s. I was about halfway through the Modern Era (like bombers and battleships but not jet fighters or missile cruisers) while the other Civs that hadn't been wiped out were in the Industrial Era.

2nd game - Prince level - I won a Scientific Victory in 2041. I had two future techs, two competitors had completed the Apollo Program, a few others were in the Modern Era while the bottom feeders will still in the Industrial Era. Unfortunately nobody would declare war on me late in the game so I didn't get to see the Giant Death Robot in action.

SackAttack 09-26-2010 04:22 PM

Quote:

Originally Posted by Passacaglia (Post 2354837)
Probably not if it's destroyed -- seems like you shouldn't be able to destroy a city-state, or at least if you do, there should be some kind of penalty.


I was under the impression you couldn't, since you can't raze capitals and city-states are kind of de facto capitals.

Alan T 09-26-2010 04:26 PM

Quote:

Originally Posted by Big Fo (Post 2354889)

2nd game - Prince level - I won a Scientific Victory in 2041. I had two future techs, two competitors had completed the Apollo Program, a few others were in the Modern Era while the bottom feeders will still in the Industrial Era. Unfortunately nobody would declare war on me late in the game so I didn't get to see the Giant Death Robot in action.



I just won a Technological Victory in 2025 as Rome. My game sounds different than yours though. As the norm almost everyone was bloodthirsty and it ended up being just myself and one other civ plus a third civ that was barely holding on.

I was the only one to complete the Apollo program, but I also had absolutely 0 coal or uranium (and almost 0 oil) on my continent. So that led my technological victory choice as I didn't really have much in the way of transatlantic fleet without any modern resources.


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