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Eaglesfan27 07-07-2007 06:59 PM

Quote:

Originally Posted by DeToxRox (Post 1496324)
How long is it generally until the rosters are up?



The fast few years it seems like they have been up within 2-3 days of the game release. Some years he manages to get it early and has rosters out on release day.

DeToxRox 07-07-2007 07:01 PM

Quote:

Originally Posted by Eaglesfan27 (Post 1496327)
The fast few years it seems like they have been up within 2-3 days of the game release. Some years he manages to get it early and has rosters out on release day.


Excellent I appreciate it. Where'd you pick yours up at? The data card I mean.

Ironhead 07-07-2007 07:01 PM

Sense has got the better of me and I am going to hold off on getting a 360 for at least 2 weeks after this has been out. That tends to be when the intial wow factor wears off of EA games and the problems start coming out. I don't expect it to be perfect, but as long as there is not some huge problem with dynasty mode then I will go ahead and get it.

Eaglesfan27 07-07-2007 07:15 PM

Quote:

Originally Posted by DeToxRox (Post 1496328)
Excellent I appreciate it. Where'd you pick yours up at? The data card I mean.



I picked up the data transfer kit and a memory card at my local Gamestop.

DeToxRox 07-07-2007 07:17 PM

Quote:

Originally Posted by Eaglesfan27 (Post 1496335)
I picked up the data transfer kit and a memory card at my local Gamestop.


Excellent to hear. I am thinking of buying my system there. I plan to pony up 49.99 for the year warranty to be safe, did you buy yours at GS, and if so, is it something I should do?

Eaglesfan27 07-07-2007 07:20 PM

I had preordered my 360 at Gamestop and got it on launch day. That is the only reason I bought it there. I don't think it matters where you get your system. I didn't buy the warranty at the time, but I probably would so now even with the 3 year warranty from Microsoft on the red rings.

DeToxRox 07-07-2007 07:22 PM

Quote:

Originally Posted by Eaglesfan27 (Post 1496337)
I had preordered my 360 at Gamestop and got it on launch day. That is the only reason I bought it there. I don't think it matters where you get your system. I didn't buy the warranty at the time, but I probably would so now even with the 3 year warranty from Microsoft on the red rings.


Appreciate the help. I'll look forward to battling you in 08.

Eaglesfan27 07-07-2007 07:23 PM

Quote:

Originally Posted by DeToxRox (Post 1496338)
Appreciate the help. I'll look forward to battling you in 08.


Glad to help. I'll look forward to playing you, too.

rowech 07-07-2007 07:33 PM

Will a flash drive/mp3 player work instead of the memory card?

Eaglesfan27 07-07-2007 07:35 PM

Quote:

Originally Posted by rowech (Post 1496348)
Will a flash drive/mp3 player work instead of the memory card?



I don't think so, but I'm not sure.

gstelmack 07-07-2007 08:32 PM

Quote:

Originally Posted by Eaglesfan27 (Post 1496337)
I didn't buy the warranty at the time, but I probably would so now even with the 3 year warranty from Microsoft on the red rings.


I bought my extended warranty for my launch box right away. Knowing it was the first set off the line + having paid $400 for it, no way I wasn't extending the warranty on that puppy. May be the only extended warranty ever I was happy to have.

Ksyrup 07-07-2007 09:05 PM

More than likely, the 3-year warranty on the RROD will be extended for the period of your extended warranty, meaning if you bought a 1-year extended warranty, you'll get 2 years' total coverage on the unit and 4 years' coverage on the RROD issue. It's still a work in progress, since the units are all no older than 18 months, meaning the first RROD warranty expiration is still no earlier than 18 months away.

EDIT to clarify that I'm referring to the Microsoft extended warranty only.

cartman 07-07-2007 09:08 PM

Quote:

Originally Posted by rowech (Post 1496348)
Will a flash drive/mp3 player work instead of the memory card?


Quote:

Originally Posted by Eaglesfan27 (Post 1496350)
I don't think so, but I'm not sure.


I've copied MP3s to my 360 via USB sticks, so I think they would work for rosters as well. I just know that Marketplace content can't be copied onto them.

kingnebwsu 07-07-2007 10:56 PM

The Datel transfer kit is a cheap little toy ($10 at EB Games/Gamestop) and your local store can do a store search to see which area stores have them in stock. I believe it's been discontinued, so it won't be in every store. There's another device you can use (forget what it's called) and the memory stick thing may work too. 9 days and 2 minutes from the midnight opening ;)

CraigSca 07-07-2007 10:59 PM

Quote:

Originally Posted by kingnebwsu (Post 1496469)
The Datel transfer kit is a cheap little toy ($10 at EB Games/Gamestop) and your local store can do a store search to see which area stores have them in stock. I believe it's been discontinued, so it won't be in every store. There's another device you can use (forget what it's called) and the memory stick thing may work too. 9 days and 2 minutes from the midnight opening ;)


Kingneb - you going to the midnight opening? I admit, I'm too "mature" for that (I fall asleep) - ha. Seriously, I have no problem picking it up the next day shortly after they open, though the package doesn't say closed for long - I end up reading the manual on the way home.

nilodor 07-08-2007 12:36 AM

Quote:

Originally Posted by rowech (Post 1496348)
Will a flash drive/mp3 player work instead of the memory card?


It does for the PS3.

Hoya1 07-08-2007 08:29 AM

Quote:

Originally Posted by nilodor (Post 1496551)
It does for the PS3.


where do you get stuff for PS3?

nilodor 07-08-2007 01:43 PM

Quote:

Originally Posted by Hoya1 (Post 1496631)
where do you get stuff for PS3?


hxxp://www.psxsports.com/

Anthony 07-08-2007 05:19 PM

i can see the appeal for downloaded rosters, but since this is a college game and you only get players for about 4 years then after that it's all game-created draftees i don't see the point in buying extra accessories and going through the hassle of transporting from PC to console. if there was a way to download via XBL by some user-created content system i'd do it. i don't follow the college game all that much to know anyone outside of the top 5 or so guys. i can see this being more of a value to a diehard college fan, though.

MJ4H 07-08-2007 05:37 PM

When I used to play NCAA 200x I would always find a way to get real rosters. An unintended consequence of playing with real rosters is I became more familiar with more real players when watching real college football because I had seen their names popping up in the leaderboards on the game.

DeToxRox 07-08-2007 05:43 PM

Quote:

Originally Posted by Hell Atlantic (Post 1496833)
i can see the appeal for downloaded rosters, but since this is a college game and you only get players for about 4 years then after that it's all game-created draftees i don't see the point in buying extra accessories and going through the hassle of transporting from PC to console. if there was a way to download via XBL by some user-created content system i'd do it. i don't follow the college game all that much to know anyone outside of the top 5 or so guys. i can see this being more of a value to a diehard college fan, though.


Yeah, I am a die hard fan which is why I find them essential.

Another thing is for people who play Madden as well, its great to be able to import all your guys in as opposed to waiting 5 years for all the #'ed guys to get out of the game.

Eaglesfan27 07-08-2007 05:49 PM

Also, even though it is only 4 years of game time, if you play out your games that can be months of using "real players."

BigMak 07-08-2007 08:10 PM

I don't know. While I think it would be great to have real players, I cannot see spending an additional $50 so I can get the right names.

TroyF 07-08-2007 08:27 PM

Quote:

Originally Posted by Hell Atlantic (Post 1496833)
i can see the appeal for downloaded rosters, but since this is a college game and you only get players for about 4 years then after that it's all game-created draftees i don't see the point in buying extra accessories and going through the hassle of transporting from PC to console. if there was a way to download via XBL by some user-created content system i'd do it. i don't follow the college game all that much to know anyone outside of the top 5 or so guys. i can see this being more of a value to a diehard college fan, though.



I always sim through 5 years of recruiting and get a team full of players I've recruited. Entirely ficional universe and I'm not pissed off that player X isn't performing like he should be.

Only time I play with the stock rosters is multiplayer or some of the all time great teams.

MizzouRah 07-08-2007 08:55 PM

I have media center and my pc connects to my Xbox 360, I'm going to see if I can find a way to get that roster file onto my 360 somehow.

Phototropic 07-08-2007 09:24 PM

Quote:

Originally Posted by BigMak (Post 1496986)
I don't know. While I think it would be great to have real players, I cannot see spending an additional $50 so I can get the right names.

I'm in the same camp. I just put all my own team's names in before I start.

Ironhead 07-08-2007 09:28 PM

I think that if I planned on buying a number of college sports titles it would be worth it. But for just NCAA 08, probably not. I will just randomize all names and then go through and name at least my own team and then probably my division opponents.

BigMak 07-08-2007 10:21 PM

Quote:

Originally Posted by MizzouRah (Post 1497044)
I have media center and my pc connects to my Xbox 360, I'm going to see if I can find a way to get that roster file onto my 360 somehow.


Good idea. Let us know if you have any luck.

vex 07-08-2007 10:32 PM

Quote:

Originally Posted by MizzouRah (Post 1497044)
I have media center and my pc connects to my Xbox 360, I'm going to see if I can find a way to get that roster file onto my 360 somehow.


That would be awesome.

Eaglesfan27 07-08-2007 10:39 PM

I can understand the reasoning behind not wanting to spend 40-50 dollars, but the memory card does have other uses. For example, it gives me an extra save slot in Dead Rising which only allows 1 save slot on the Hard Drive and 1 additional slot on the memory card (my biggest gripe with that game.) Also, I've already used it for 07 Football, Basketball and will use it for the 08 version of both games this year. By that time, I think it will have been worth it to me and it should last for quite a few more years beyond this one.

Pumpy Tudors 07-08-2007 10:41 PM

I don't know how NCAA 2008 is going to operate, but if I remember correctly, NCAA 2007 could only read the roster files from a memory card. That's why people weren't transferring the rosters onto their 360s any other way.

I kind of like having the real names of the players, but I can live without them. I do have the Datel transfer kit, so I'll use that to update my rosters. I'm one of those people who don't absolutely need it, though. The big reason that I got the transfer kit was for the College Hoops games. I really don't like playing College Hoops without the real player names in it.

Good luck to those of you who will try alternate methods to transfer the rosters. Maybe NCAA 2008 will behave differently (or maybe I'm just wrong about how NCAA 2007 worked).

Doug5984 07-09-2007 12:32 AM

Quote:

Originally Posted by Pumpy Tudors (Post 1497249)
I don't know how NCAA 2008 is going to operate, but if I remember correctly, NCAA 2007 could only read the roster files from a memory card. That's why people weren't transferring the rosters onto their 360s any other way.

I kind of like having the real names of the players, but I can live without them. I do have the Datel transfer kit, so I'll use that to update my rosters. I'm one of those people who don't absolutely need it, though. The big reason that I got the transfer kit was for the College Hoops games. I really don't like playing College Hoops without the real player names in it.

Good luck to those of you who will try alternate methods to transfer the rosters. Maybe NCAA 2008 will behave differently (or maybe I'm just wrong about how NCAA 2007 worked).


I was able to get the roster from my memory card to the xbox so I didn't have to have the memory card plugged in for it to read and load the rosters, not sure how I did it- but it must have been pretty easy for me to figure it out.

Balldog 07-09-2007 04:21 AM

I was able to have my roster on my HD for 360.

Pumpy Tudors 07-09-2007 07:58 AM

OK, I suppose I was wrong about how NCAA 2007 handled it. It must not have been possible to just use a USB drive for some reason, though, because then nobody would have run out to buy the Datel kit.

MizzouRah 07-09-2007 10:59 AM

Quote:

Originally Posted by BigMak (Post 1497231)
Good idea. Let us know if you have any luck.


Will do.

Eaglesfan27 07-09-2007 03:01 PM

Word is that a demo on the 360 will be up by tomorrow evening at the latest.

Kodos 07-09-2007 03:18 PM

Woot!!!!!!!!!!!

I guess I will have to reconnect my 360 to the Internets!

Anthony 07-09-2007 03:27 PM

wow, having a demo tomorrow nite will be awesome if this turns out to be true.

rowech 07-09-2007 03:51 PM

Quote:

Originally Posted by Eaglesfan27 (Post 1497838)
Word is that a demo on the 360 will be up by tomorrow evening at the latest.


Where did you hear/see this? I'm extremely hopeful this might be the case.

Eaglesfan27 07-09-2007 04:05 PM

Quote:

Originally Posted by rowech (Post 1497882)
Where did you hear/see this? I'm extremely hopeful this might be the case.



I first read it on OS, but it is on multiple sites. It's likely to coincide with Microsoft's E3 Presentation which is tomorrow morning.

Edit: Actually their presentation is tomorrow evening.

gstelmack 07-09-2007 05:46 PM

Quote:

Originally Posted by Eaglesfan27 (Post 1497838)
Word is that a demo on the 360 will be up by tomorrow evening at the latest.


Too bad most of my 360 time right now is wrapping up unlocking everything for my 4-year-old in the Cars video game (a very underrated 360 offering if you ask me...)

kingnebwsu 07-09-2007 06:09 PM

Cars was a well-reviewed game overall, especially compared to most movie/game tie-ins.

Demo tomorrow sounds good to me. Everyone let us know if you see anyone breaking street date. OS will probably be a spot for full info on that though. 7 days and 5 hours!!!

MizzouRah 07-09-2007 06:50 PM

A demo?!? YES!!!!!!!!!!!!!!!!!

Mike1409 07-10-2007 04:30 AM

DEMO IS UP ON MARKETPLACE NOW!!!

Icy 07-10-2007 04:53 AM

Quote:

Originally Posted by Mike1409 (Post 1498244)
DEMO IS UP ON MARKETPLACE NOW!!!


On days like today is when i miss the Xbox360 that i sold to buy a PS3... but on days like today is also when i need to remember that if i'll be able to play NCAA08 in the release day is just because i sold the Xbox360 to buy the PS3, that is region free and the only way for us Europeans to play USA games like NCAA and College Hoops.

Damn Microsoft and the region lock for games :mad:

Damn Sony and the long times to update the downloadable demos :mad:

WVUFAN 07-10-2007 05:29 AM

Boy, you can tell this is 60 FPS. Very smooth, although I'm not liking a few of the tackles.

The difference is night and day from last year's version.

Logan 07-10-2007 06:51 AM

Guys, please...I'm not getting my 360 until Sunday. More impressions are needed.

rowech 07-10-2007 07:45 AM

I didn't have last year's version but I have to say I'm not really all that impressed. This went from a definite buy to I'll have to wait and see. Other than the graphics, it really doesn't seem any different than the PS2 version used to be.

Anthony 07-10-2007 07:55 AM

i'm not reading any impressions. i always pick up a game, seem to have some fun with it, then read all these critiques and nitpicks and i start to view the game differently. these are video games - if you want ultra realism then get off your fat nerd asses and go play the real game.

Mizzou B-ball fan 07-10-2007 08:12 AM

This should be an interesting thread over the next couple of days. Nothing funnier to read than an EA game release thread as it goes through the paces.........

Kodos 07-10-2007 08:16 AM

Quote:

Originally Posted by Mizzou B-ball fan (Post 1498300)
This should be an interesting thread over the next couple of days. Nothing funnier to read than an EA game release thread as it goes through the paces.........


Or where one man defends the PS3 and everyone else tears it a new one. :)

Eaglesfan27 07-10-2007 08:18 AM

Not surprisingly, the impressions on OS are overwhelmingly favorable. The vast majority of people say the 60 FPS on the 360 makes a huge difference from last year in how smooth the controls are. Also, the computer is actually missing FG's now. People are reporting the blocking is much better and player size seems to have more of an effect. Looking forward to trying the demo tonight.

Kodos 07-10-2007 08:30 AM

Yep. People have been mostly favorable over at OS.

Ksyrup 07-10-2007 08:43 AM

Is there a decent site (or thread at another board) that details exactly what the PS2 version has/doesn't have, and any PS2-specific quirks/bugs? I'm still on the fence about getting this, or whether I should just wait until the fever hits me and start up a new career on 2007.

Mizzou B-ball fan 07-10-2007 09:02 AM

Quote:

Originally Posted by Kodos (Post 1498302)
Or where one man defends the PS3 and everyone else tears it a new one. :)


Yes, because we all know EA roster updates didn't start until this generation...... :)

Mike1409 07-10-2007 09:25 AM

My Impressions after playing the demo once. I love the graphics, they are much improved from last year. I had both versions last year and the 360 was very choppy and felt clumsy. This year it feels next gen. The QB auto drops and there appears to be a pocket to step into. On one play the DE went inside and the LT stepped out to pick up a blitzing LB or CB. I picked off 2 passes but both were thrown under pressure, and I even threw a pass over the middle that was not knocked down by a MLB.

Icy 07-10-2007 09:40 AM

Release day is 17th right? too bad as i'll be already in holidays else i would preorder it. This will be a good way to be patient, will read impressions and will decide once i get back in August.

Eaglesfan27 07-10-2007 09:45 AM

Quote:

Originally Posted by Icy (Post 1498355)
Release day is 17th right? too bad as i'll be already in holidays else i would preorder it. This will be a good way to be patient, will read impressions and will decide once i get back in August.


Yes, the official release day is the 17th.

MizzouRah 07-10-2007 09:49 AM

Can't wait to check this out tongiht. I was in the "control of players stink" camp last year.

WVUFAN 07-10-2007 01:22 PM

Quote:

Originally Posted by Logan (Post 1498266)
Guys, please...I'm not getting my 360 until Sunday. More impressions are needed.


What do you want to know about the demo?

kingnebwsu 07-10-2007 01:36 PM

The first thing I noticed is the 60 FPS thing...it sure makes a huge difference initially. Time to play a full demo game now ;)

Eaglesfan27 07-10-2007 01:41 PM

Quote:

Originally Posted by kingnebwsu (Post 1498531)
The first thing I noticed is the 60 FPS thing...it sure makes a huge difference initially. Time to play a full demo game now ;)



I'm interested in hearing your thoughts and WVUFan's (and whoever else) on fumbles in the demo. That seems to be the biggest complaint on OS while others on there are reporting zero fumbles. I'm wondering how much the "cover up" button will prevent fumbles. Less than 4 hours until I get home to try this for myself.

rowech 07-10-2007 01:46 PM

Quote:

Originally Posted by Eaglesfan27 (Post 1498541)
I'm interested in hearing your thoughts and WVUFan's (and whoever else) on fumbles in the demo. That seems to be the biggest complaint on OS while others on there are reporting zero fumbles. I'm wondering how much the "cover up" button will prevent fumbles. Less than 4 hours until I get home to try this for myself.


I had one fumble in two games and it was probably a "legit" fumble.

Kodos 07-10-2007 02:03 PM

In the one quarter that I've played, I had two guys get dinged with minor injuries.

With basically one drive to go on, I like it so far.

kingnebwsu 07-10-2007 02:07 PM

So yeah, just played my first game and I dunno...we'll see how the final version is. This one is a bit buggy (I know it's a demo). Just unpolished in some spots (like having your play selection menu open on top of the instant replay). Also there was slowdown in between plays (like going out of the huddle). The long passing seems really sensitive. I had a guy open a few times and couldn't complete the big one. I lost the game 14-7 when michigan got a pick-6 with no time left. My guy was ready to catch the ball, but the CB stepped in front and grabbed it. I threw 2 picks and recovered one fumble in my first demo game.

Sideline players are running at 30 FPS and looks like barely passable PS2 graphics. No commentators really changes the feel of a game. Guys look really funny when they're out of breath, they look like they're struggling to breathe big-time.

Eaglesfan27 07-10-2007 02:23 PM

Quote:

Originally Posted by kingnebwsu (Post 1498564)
So yeah, just played my first game and I dunno...we'll see how the final version is. This one is a bit buggy (I know it's a demo). Just unpolished in some spots (like having your play selection menu open on top of the instant replay). Also there was slowdown in between plays (like going out of the huddle). The long passing seems really sensitive. I had a guy open a few times and couldn't complete the big one. I lost the game 14-7 when michigan got a pick-6 with no time left. My guy was ready to catch the ball, but the CB stepped in front and grabbed it. I threw 2 picks and recovered one fumble in my first demo game.

Sideline players are running at 30 FPS and looks like barely passable PS2 graphics. No commentators really changes the feel of a game. Guys look really funny when they're out of breath, they look like they're struggling to breathe big-time.


I'm glad to hear that the long passing game is much more challenging with QB's being inaccurate which is a great thing in my opinion. As far as the commentary, I'm sure you know this, but it was left out only for the demo to decrease the size of the download. Hopefully, the other issues are cleaned up for release.

kingnebwsu 07-10-2007 02:36 PM

Played again and USC crushed michigan 18-0. I can still see the long-FG issue from before. michigan's K just missed a 57-yarder. I mean, barely. My kicker nailed a 47-yarder that was just inside the upright but had distance to spare.

No game stats/user instant replay is a bummer.

There are definite frame-rate issues when the play is not going on. Every time I call a play and my team breaks the huddle, there's about a 1-second delay when the game freezes. This hopefully is fixed in the real game.

Secondary seems improved overall, even though my CB did the classic break-your-coverage-to-jump-and-miss-tipping-a-pass-which-leads-to-a-TD in the first game. They seem to react better overall. A lot of batted balls (including getting batted multiple times).

My running game just crushed the AI. I just used the sprint/stiff arm tackles and ran it right up the gut for solid gains. I think my RB's averaged like 8 YPC. I know it's probably on varsity level.

I've had one punt return and my four blockers stopped 1 guy and let another one through to tackle me after a 2 yard return.

WVUFAN 07-10-2007 02:51 PM

Quote:

Originally Posted by Eaglesfan27 (Post 1498541)
I'm interested in hearing your thoughts and WVUFan's (and whoever else) on fumbles in the demo. That seems to be the biggest complaint on OS while others on there are reporting zero fumbles. I'm wondering how much the "cover up" button will prevent fumbles. Less than 4 hours until I get home to try this for myself.


I've played 3 games so far, the first I did a normal combination of run/pass, and it was very hard to complete a long pass (I was Michigan). The DB's are quite a bit smarter in this version as the last one. I had a fumble on the kickoff which the booth reviewed and it was overturned. I won 21-14, when I intercepted a really, really bad pass (Booty got nailed as he hit it, and the ball was really off).

The second game I ran nearly exclusively. Fumbled 5 times, and lost 21-3. Hart had a tendency to fumble, especially when he got gang tackled.

Pros:
-- The game runs much, MUCH smoother and faster. As others have said, you can really tell this is 60 fps, as the game runs better.

-- I like the camera angles on the challenges.

-- The secondary AI is dramatically improved.

-- Others say differently, but I think the graphics are better. No, there's no helmet reflections, but things are brighter and shadows (unlike last year's version) are correct.

-- Gang tackles are in the game. This is a good and bad thing for me, but I do like the increased variety of tackles as opposed to last year.

-- Line blocking is much better. You can see the pocket, and lineman sliding down for blocks. On runs, there's a nice bit of downfield blocking, so the lineman don't just stop on initial hits.

-- I didn't see "jump the snap" on the demo. The Y button is now back to secondary audibles. This may just be a demo thing, though.

Cons:

-- There is an issue with fumbles, but it might be due to this being a demo. Interceptions seem to be right on par, especially if you throw into coverage like I did a few times.

-- I do not like the new playcalling screen. It gives you only 4 plays per screen to choose from, and on a standard TV it's very hard to see details on the plays. May be just my TV, though.

-- This is more than likely a demo issue, but the after-play celebration animations are buggy as all hell, and not apt in every situation. (Hart gets a 2 yard gain, and celebrates like he just scored a TD)

-- The game has a much more arcady-ish feel than any version I've played before, even current-gen.

-- Entirely too many broken tackles.

Hope this is helpful. Overall, this is a much better experience than last year, but there are some bugs that might need to be worked out.

gstelmack 07-10-2007 03:02 PM

Quote:

Originally Posted by WVUFAN (Post 1498615)
(Hart gets a 2 yard gain, and celebrates like he just scored a TD)


So it IS realistic (along with the other comment about CBs going for the INT, missing, and giving up a TD) :D

sabotai 07-10-2007 03:03 PM

Quote:

Originally Posted by WVUFAN (Post 1498615)
-- The game has a much more arcady-ish feel than any version I've played before, even current-gen.

-- Entirely too many broken tackles.


These two might (hopefully) be the result of having to play on an easy difficulty setting in the demo. I'm just about finished downloading it to see for myself.

WVUFAN 07-10-2007 03:08 PM

dola --

In the demo, it shows the gamewinning or big play from the game you just played at the end. Not a big deal, but a nice touch.

sabotai 07-10-2007 03:48 PM

One thing I have noticed that's annoying is that pulling linemen are constantly getting stuck on other OL players.

EDIT: Of course, just as I post this, I run an outside play where the guard pulls flawlessly. :)

Balldog 07-10-2007 06:35 PM

How the heck do you throw a bomb with some air under it? I tried 3 long passes by tapping the button and all I get is a bullet.

Eaglesfan27 07-10-2007 07:02 PM

FWIW, a guy at OS is "confirmed" to have an early release copy and is answering questions. He reports that in a regular length game there was only 1 fumble. My wife forgot to tell me that we were babysitting for her friend tonight, so I won't get a chance to try the demo until tomorrow. So, I'm still looking around for impressions.

jbmagic 07-10-2007 07:06 PM

Has the fatigue bug been fix?

BigMak 07-10-2007 07:12 PM

I played about 3 quarters before work this morning. I forced one fumble. I was a LB and sacked the QB. I blocked the 1 FG attempt against me. Gang tackling is finally part of EA which is very nice and much needed. I thought the gang tackling looked realistic.

One thing I did not like was the CPU threw a pass to the TE. He was wide open and running and out to the sidelines. Seemed to get stuck in an animation and went out of bounds. I thought this was fixed.

Pumpy Tudors 07-10-2007 07:14 PM

Quote:

Originally Posted by jbmagic (Post 1498788)
Has the fatigue bug been fix?

Are you sure you don't have NCAA confused with Madden here?

Emiliano 07-10-2007 07:23 PM

Quote:

Originally Posted by Pumpy Tudors (Post 1498791)
Are you sure you don't have NCAA confused with Madden here?


Yeah, I think Madden had it in last year's 360 version. NCAA never had that problem, I'm sure. At least, not in the current-gen version.

Kodos 07-10-2007 07:24 PM

How the AI

TroyF 07-10-2007 07:26 PM

Just played a quick game as Michigan.

My first play was a counter and Hart ran for 75 yards and a TD. Had a sack and fumble that was overturned on a replay. Long passes aren't tougher, they are damned near impossible. Everything I throw is a bullet. Either it's a bug or I'm doing something wrong.

Two fumbles in the game. One was on a kickoff return. (USC fumbled, I recovered) The other was late in the game while I was nursing a lead. Hart slammed into the middle of the line and lost the ball. I recovered that one too, but wasn't real happy with Mr. Hart. (I wasn't covering it up, probably my fault)

Plusses -

--- In the middle of a play the gameplay is smooth.

--- I like the graphics this year. Brighter colors, less worry about reflections all over the place.

--- USC kicker missed 2 kicks against me

--- seems like the game is taking snapshots of huge plays throughout the game. I wonder if there will be some sort of a photo album after a game or what that is all about.

Minuses

--- Lag between plays is a bit annoying

--- I HATE the new play calling screen. I mean hate it. Seeing four plays at a time is ridiculous. EA took a major step back here IMHO. Not a dealbreaker, but it could have been so much better.

--- Still seeing the MLB knock down to many passes. (both sides)

--- Did I mention how much I hate the play calling screen?

jbmagic 07-10-2007 07:41 PM

Bugs you guys see in the demo will most likely carry over to the retail version.

I hope you guys don't think it will be fix before the release.

EA hardly comes out with fixes after the game is release. Just roster updates.

rowech 07-10-2007 07:52 PM

Glad I wasn't the only one that hated the playcalling screen. I think that's just awful.

I'm wondering how much different a demo can really be from a game though?

Phototropic 07-10-2007 08:42 PM

I loved last year's game despite the occasionally poor collision detection and DB AI. After playing the new demo, I'm thinking of cancelling my preorder. Some of these have been mentioned, but here are my thoughts:

Pros

- Obviously the frame rate is huge.
- Tackling all-around is better -- gang-tackles and regular. I liked the additional broken tackles because it always seemed like someone was there to finish off the play.
- DB AI seems improved and collision detection didn't seem to be an issue during plays.

Cons

- In my first game Michigan started the first 3 drives with picks. Turnovers on both sides are out of control but maybe that is just a demo issue.
- The playcalling screen is horrid. Not only do you have to scroll side to side to change formations, but you can no longer use the bumpers to quick-flip which means 2 or 3 button presses just to get to a new page.
- While gang-tackles are cool, they are mainly just clean up work, ie the defender is trying for an extra yard and you come in to knock him back.
- The ball physics on incompletions seemed weird. The ball was pinballing around receivers' hands and making loud thud sounds. This might have been in last year's game and I just didn't notice it as much.
- I'm seeing a lot of slowdown between plays when the screen transitions.


Some other frustrating notes on my first game (which I won 16-14) besides the 3 initial picks were:

Opening kickoff returned against me after running through a pile of 4 guys.
On one of my PATs the ball went through my holder, and the play was called dead.

I'm pretty disappointed as I was really looking forward to this game, but I'm hoping that this was a really early build used in the demo.

TroyF 07-10-2007 08:50 PM

Quote:

Originally Posted by jbmagic (Post 1498824)
Bugs you guys see in the demo will most likely carry over to the retail version.

I hope you guys don't think it will be fix before the release.

EA hardly comes out with fixes after the game is release. Just roster updates.


jb,

I'm not sure there are a lot of "bugs" in the demo. The only real one that's bothering me is the passing and that is even something that can usually be fixed with slider tweaks.

The demo to me was just ok. Not great, not horrific. Blah. OK.

If the full game comes out like that, I'll probably be OK. There isn't any other NCAA game to turn to and I'm sure I'll get my 60 bucks worth out of it. If it comes with more bugs, then it could be a dealbreaker. We'll just have to see.

sabotai 07-10-2007 10:07 PM

I don't think the play calling screen is that bad. I think it's better than the old style (not last year's next-gen system which I didn't get much of a chance to get used to).

The demo was "meh". Not that much better than last year's, but like others said, it's Varsity difficulty level with default sliders. The gameplay is actually better than I'd expect with those settings. I'm confident we'll get a pretty good football game on higher dif. levels and slider changes.

Wasn't looking for too much in this demo. Just to make sure the collision detection was fixed (seems to be), and that the controls were smoother (seems to be). The stutters between plays are annoying, but nothing that will keep me from buying the game.

bhlloy 07-10-2007 10:49 PM

Quote:

Originally Posted by TroyF (Post 1498810)

--- Still seeing the MLB knock down to many passes. (both sides)



Frickin' EA. How long has this been an issue now in their football games? Pathetic, and I'll still give them my hundred bucks this year because there's nothing else out there.

Phototropic 07-10-2007 11:12 PM

I did play once more and have a really solid 3-6 game without any noticeable gameplay issues.

BYU 14 07-10-2007 11:12 PM

Grrrr...no PS3 Demo....

TroyF 07-10-2007 11:18 PM

After playing a few more games, I'm getting a much better feel for passing. Even completed a few deep balls. In one terrific game I drove down the field in the fourth and hit my TE with a perfect crossing route. He broke one tackle and took it 26 yards for a TD.

A couple of keys that I've found to passing:

1) Let the AI drop your QB back. Just concentrate on the receivers from the snap to a two count or so. If it isn't out by 2 or 3 at the most, you'd better look at the line and get prepared to make something happen.

2) If you do scramble, make sure you set the QB's feet. I haven't completed a single ball on the run. I think they may have overcorrected the issue of QB's being able to throw accurately on the run. Could just be the setting of the two QB's though. (both are much better pocket passers IRL)

3) If the MLB or the safety has his back to you, you can get it over their head for a completion a decent amount of the time. If they are facing you when you throw the ball? You are screwed.

Overall, the more I played it tonight, the more I enjoyed it. That's always a good sign. (until day 3 when I scream in frustration at some asinine bug they let pass anyway)

CraigSca 07-10-2007 11:18 PM

Just played my first game - seemed like '07 Next-Gen for me, only better. I use the call play screen differently, as I don't use it by formation (by type of play), so it really didn't affect me. I was Michigan and we defeated USC, 9-0. Each team threw a pick (mine was horrible, I panic in the pocket - ha). I was barely able to run the ball, but running's not my strong suit. I like the game a lot, but I'm not a hardcore player like a lot of others. Defnitely liked it and can't wait to see the added depth in the retail version.

Oh, and unlike others, the slight hitch when players head to the line of scrimmage didn't bother me a bit. I had to remind myself to look for it, in fact. If it were to happen in the middle of the play, that would be a problem, but it doesn't happen then.

The pics the game takes of your last play are a good idea but poorly implemented. I'd say about 20% of the pix it takes are relevant. Oh, and to the person who said replays are hard to see because of the play calling overlap - man, you should have seen it last year. Replays were in a TINY window under the play calling screen - ha!

TroyF 07-10-2007 11:20 PM

Quote:

Originally Posted by BYU 14 (Post 1499063)
Grrrr...no PS3 Demo....



One other comment I was going to make. . .

I can't imagine this game at 30 FPS. Maybe the other guys can chime in here on this. I think while the game is smooth that it couldn't deal with a 30 FPS drop and still be enjoyable.

I may be 100% off base, but I don't have the confidence this thing is going to play good at all on the PS3.

CraigSca 07-10-2007 11:20 PM

Oh, and I had one dropped pass tonight to my wide open TE. Not sure if Michigan's TE isn't known as a pass catcher but there was no excuse. I'm going to change his position to punter and let him know I'd be willing to have him transfer :)

CraigSca 07-10-2007 11:21 PM

dola

Late in the game, I noticed that my defensive end (the guy I controlled the entire game) had been subbed out for his backup. I like that - I can't be 100% sure, but it looks like fatigue is accurately portrayed.

BYU 14 07-10-2007 11:23 PM

Quote:

Originally Posted by TroyF (Post 1499073)
One other comment I was going to make. . .

I can't imagine this game at 30 FPS. Maybe the other guys can chime in here on this. I think while the game is smooth that it couldn't deal with a 30 FPS drop and still be enjoyable.

I may be 100% off base, but I don't have the confidence this thing is going to play good at all on the PS3.


I hope you are wrong Troy, I barely play video games, but this one has got me really excited (First one I ever pre-ordered) and it will be a huge letdown if it sucks on PS3.

jbmagic 07-11-2007 12:42 AM

http://www.youtube.com/watch?v=9Gkaz0ACZrA

Video of someone playing the demo

Mizzou B-ball fan 07-11-2007 07:10 AM

Quote:

Originally Posted by TroyF (Post 1499073)
One other comment I was going to make. . .

I can't imagine this game at 30 FPS. Maybe the other guys can chime in here on this. I think while the game is smooth that it couldn't deal with a 30 FPS drop and still be enjoyable.

I may be 100% off base, but I don't have the confidence this thing is going to play good at all on the PS3.


Yes, it was nearly unplayable last year on the 360 at 30 FPS. :rolleyes:

If EA's NCAA 08 isn't a good game, it won't be because of framerates.

Eaglesfan27 07-11-2007 07:28 AM

Quote:

Originally Posted by Mizzou B-ball fan (Post 1499170)
Yes, it was nearly unplayable last year on the 360 at 30 FPS. :rolleyes:

If EA's NCAA 08 isn't a good game, it won't be because of framerates.



Anyone who sees it on a 360 and sees how it is running at 60 FPS is going to be disappointed when they go back and play it on their PS3 and see it running at 30. All of the previewers have said that the 60 FPS makes a huge difference. Heck, guys on here have said that. I'll try the demo tonight myself, after playing a quarter of 07 which ran at 30 FPS just to see how much of a difference it is.

TroyF 07-11-2007 07:29 AM

Quote:

Originally Posted by Mizzou B-ball fan (Post 1499170)
Yes, it was nearly unplayable last year on the 360 at 30 FPS. :rolleyes:

If EA's NCAA 08 isn't a good game, it won't be because of framerates.


I'm telling you, there is a MAJOR difference in gameplay. Maybe someone who doesn't know any better won't be bothered. But someone who has seen and played the game the way it looks on the 360 is going to have a difficult time stomaching 1/2 the frame rate.

Mizzou B-ball fan 07-11-2007 07:59 AM

Quote:

Originally Posted by Eaglesfan27 (Post 1499177)
Anyone who sees it on a 360 and sees how it is running at 60 FPS is going to be disappointed when they go back and play it on their PS3 and see it running at 30. All of the previewers have said that the 60 FPS makes a huge difference. Heck, guys on here have said that. I'll try the demo tonight myself, after playing a quarter of 07 which ran at 30 FPS just to see how much of a difference it is.


Graphics running at 30 or 60 FPS have never been the issue with EA games. They've always looked nice. They've just had the problem that unbelievably stupid bugs continue to appear each and every year. Getting excited over a demo in a EA game is never a good idea. Consider that the demo is a paired-down version of the game. If it's having technical issues without some features in the demo version, well......we'll just see. :)

Kodos 07-11-2007 08:15 AM

I have to say I'm not overwhelmed by the demo. It has some nice things. It feels like it moves too slow. The constant fumbles are annoying. Hart sucks! Even when I held the protect the ball button (right shoulder button, right?). Hoping this is still an early build.


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