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-   -   Werewolf XXXVII: Middle-Earth - GAME ENDS. Who Won? Check it out! (https://forums.operationsports.com/fofc//showthread.php?t=53934)

Abe Sargent 11-16-2006 12:55 AM

55?

DaddyTorgo 11-16-2006 01:05 AM

just wondering what i've done to fall on your list of untrusted alan? i hope LSG scans me and survives so she can clear me and put you at rest.

we may have someone who was cleared who has since been converted too...we need to keep that in mind

Abe Sargent 11-16-2006 01:08 AM

*Looks over the night actions and dice results*


Hmmm

Alan T 11-16-2006 01:14 AM

Quote:

Originally Posted by DaddyTorgo (Post 1308347)
just wondering what i've done to fall on your list of untrusted alan? i hope LSG scans me and survives so she can clear me and put you at rest.

we may have someone who was cleared who has since been converted too...we need to keep that in mind


Nothing really. its just there isnt really many people left. I fully accept the possibility that someone I trust might have been converted, but I'm not going to even worry about who that might be yet if there is anyone. There still are at least 2 sauron members who were bad at the start of the game. As best I can tell it has to be among you three. If you are good, then the other two are bad. I have no way to know which is why LSG is important for tonight.

Alan T 11-16-2006 01:16 AM

By the way, I'll be flying in the morning. If I'm still alive I'll be around tommorrow afternoon. I'll check in during the morning for a minute or two before I catch my flight just to see whats up, but I likely wont be a big part of any conversation till later in the day.

DaddyTorgo 11-16-2006 01:16 AM

Quote:

Originally Posted by Alan T (Post 1308352)
Nothing really. its just there isnt really many people left. I fully accept the possibility that someone I trust might have been converted, but I'm not going to even worry about who that might be yet if there is anyone. There still are at least 2 sauron members who were bad at the start of the game. As best I can tell it has to be among you three. If you are good, then the other two are bad. I have no way to know which is why LSG is important for tonight.


fair nuff. unless we're wrong about the #'s

Abe Sargent 11-16-2006 01:17 AM



Once again you retire for the night. Another night has fallen and another curtain of doubt and fear comes with it. What will tonight bring.

You are asleep or restless in your respective beds, when you hear it again. Another roar of a giant bear echoes through the town and you immediately leave your houses. After so many restless night, tonight you wore clothes that would immediately allow you to go outside and confront or observe events.

You dash over to a nearby Inn where you see the largest bear you’ve ever seen standing over a body. You can’t tell who it is, because the body is face down. It’s been mangled and bloodied severely and blood is on the paws and jaw of the bear.

The sight affects you severely. After all of the blood and trauma you have experienced, now someone is in front of you. Something tangible that you can see and attack. All of your fears, shame, and guilt coalesce on the bear, and as one you grab tools, draw weapons, and begin to close on the bear.

The bear sits on its haunches and then begins to change. Within a few seconds, standing before you is not a bear, but a man! Lafe Eriksdotter sits on the ground, with the same bloodies spots on his mouth and hands.

He smiles at your warmly as you froze. “Can’t you feel it?” he asks. “It’s gone.”

Coming out of the shadows is Pariel Gildenhoof, one of your own. She confirms that the darkness is gone.

It took much of your soul and all of your innocence, but you have successfully scoured the shadow from Bree. Maybe tomorrow will bring sunshine that, for once, will not need to stave off your darker thoughts. Maybe tomorrow will bring happiness. For now, most of you feel merely hollow and sad at the great loss Bree has endured. Yet, Bree has endured, and that is enough for tonight.


Major Victory to the Rangers and Townsfolk and Beorning.



-Anxiety

Alan T 11-16-2006 01:17 AM

Quote:

Originally Posted by DaddyTorgo (Post 1308354)
fair nuff. unless we're wrong about the #'s


You think there is a possibility that Sauron's side started with less than 2 people? I figued i was being conservative with that number.

Alan T 11-16-2006 01:19 AM

Lol... well gee I guess I was wrong on the number??

Izulde 11-16-2006 01:19 AM

WHOOHOO!

WE WON!!!!!

Alan T 11-16-2006 01:20 AM

So who was the last bad guy? I thought the good guys were in the driver seat, but I didnt have any idea we were only one night from winning... wow

Alan T 11-16-2006 01:21 AM

By the way nice job Schmidty with the block.. who did you protect? LSG I assume?

Izulde 11-16-2006 01:22 AM

This is so awesome... the very first time I survive more than a few days in a game, I'm part of the winning side! :)

Abe Sargent 11-16-2006 01:22 AM

My personal GM vote for Game MVP goes to DaddyTorgo who was by hismelf on the Sauron Faction since Night Two and did a great job at inserting himself into the good guy circle and was always, until tonight, one step ahead of Schmidty.

Swaggs 11-16-2006 01:22 AM

MVP to Schmidty! :)

Abe Sargent 11-16-2006 01:23 AM

Faction primers to follow

Abe Sargent 11-16-2006 01:24 AM

Rangers:

The original three Rangers were Izulde, AlanT and Grammaticus. Here is their primer:

Ranger Primer:

You are the Rangers of the North. You are here to protect the citizens of Bree, but more importantly, to ferret out the Agents of Darkness and defeat them. You are warriors bred and raised, and have several powers related to this. Each night, the leader of the Rangers must pm the Gamemaster with any Ranger actions taken that night. Each night, the Rangers can take one action as a group.

When choosing an action, a Ranger must be chosen as the actor of the action, in addition to a target. A proper pm might look like this, “Night One, Ranger Action Target”

Rangers may pm each other freely.

Scout – Rangers can scout a player for information about that player. They will find out the player’s official role name, but not faction or side affiliation.

Strike – Once an Agent of Darkness has been found, a Ranger can attack the agent and try to kill him or her at night. A Ranger can attack a suspected Agent, but, if this attack is ever done on a person who not affiliated with the darkness, all Rangers are forced to retreat from Bree and will leave that evening, abandoning Bree and losing the game for the Rangers.



And their roles:

Revlir Hightower – You are the Leader of the Rangers. You are one of the three rangers stationed to assist the town in ridding the town of the scourge of darkness. You have the normal abilities of all Rangers.

As the leader, you must submit any nightly Ranger action to me via pm.

Your distant cousin is one of the Townsfolk of Bree, but you do not know who. Your quest to search for her or him is why you requested assignment to Bree. A Ranger of your skill and experience would normally be more valuable elsewhere. Each night, you can submit a “Search for my Cousin” action and try to locate your cousin. Choose a target, for the pm. (for example, an acceptable pm might read, “Night One, Search for my Cousin on SkyDog.”)

You will be informed by pm if you find him or her.



Danforth III – You are a Ranger. You are one of the three rangers stationed to assist the town in ridding the town of the scourge of darkness. You have the normal abilities of all Rangers.

You are the contact for the local Ranger Sympathizer. Your identity as a Ranger is known to the Ranger Sympathizer, but you do not currently know who he or she is. Each night, you can send me a Message PM no longer than 8 words. That pm will be passed along to the Sympathizer. You may of course, discuss what to put in the message with your fellow Rangers.


Jalen – You are a Ranger. You are the Ranger Marksman. You are one of the three rangers stationed to assist the town in ridding the town of the scourge of darkness. You have the normal abilities of all Rangers.

As an expert at range combat, whenever you are chosen to perform a Ranger action, you can do the action from a distance. This gives you a heightened chance of survival.

Swaggs 11-16-2006 01:24 AM

I'm interested to see what exactly SnDvls was...

Alan T 11-16-2006 01:24 AM

Quote:

Originally Posted by Anxiety (Post 1308362)
My personal GM vote for Game MVP goes to DaddyTorgo who was by hismelf on the Sauron Faction since Night Two and did a great job at inserting himself into the good guy circle and was always, until tonight, one step ahead of Schmidty.


Just for the record, Izulde and Gramm can back me up on this.. I suspected DaddyTorgo was bad a very long time ago :) We just played it safe to see what roles meant in this game. We came to the conclusion about half way not very much :)

Abe Sargent 11-16-2006 01:25 AM

Agents of Saruman.

The original two where Thomkal and Sublime 2. Here is their primer:

Agents of Saruman Primer:

You are the Agents of Saruman. Unlike those shortsighted Agents of Sauron, your focus is on long term planning and manipulation. Each night, the Agents can make one Night Action from several options. It is the responsibility of the leader of the Agents to pm the Gamemaster during the night what the Saruman Agents are doing with their action.

When choosing a Night Action, in addition to choosing a target, you must also select which Agent of Saruman is going to take the action.

The Agents of Saruman may pm each other freely.

Night Actions:

Dark Conversion – You can target a player, and if they are already on the side of Darkness, they will convert to Saruman’s side. This may only be used twice in the game.

Silent Death – This silent attack is a combination of sorcery, stealth and skill. It takes a lot to prepare and can only be performed every third night. However, it is very effective at killing. It is unavoidable through normal means, even if someone could normally hide or evade the attack. Supernormal means may be effective, however, against this attack.

Quick Death – When a quick attack is called for, you can, if necessary, create a quick attack. With rangers and others out there, you are not comfortable doing this every night, since you fear what failure would bring. It may not work, and it may out one of your Agents, but in an emergency, it is there for you to use.

Manipulate Vote – As a Night Action, you may select someone, and during the following day, you can move that person’s vote to any person you want. The person will know that their vote was changed, but it will only be changed at the deadline, not earlier. They will not normally know who manipulated them.

Disturb Power – Any normal player who has a special power will have that power (typically a Night Action) disrupted for the evening on which you use this power.



And their roles:


Agonar Thistleroot – You are the Keeper of one of the Stables, in town, the Cloven Shoe. When the Black Riders arrived a few days ago, all of your animals were killed or ran away, and now you have no income, no way of making money, and all of your animals that ran away were your investment. Devastated, you have turned to the powers of Darkness. You are an Agent of Saruman.

As an agent of Saruman, you have access to all of the powers of the agents. You have no additional powers or roles.


Antaria Lodestock – You are a local farmer who has long been a secret member of the Agents of Saruman. As an Agent, you have worked long to cultivate Saruman’s power here. You are the leader of the Agents of Saruman. As such, it is your responsibility to pm me each Night with the Agents of Saruman Night Action.

Additionally, as a night action, once per night you can submit a Dark Scrying. Select a person via pm. (“Night One, Dark Scrying SkyDog,” for example, would work.) Then, you will receive, in a pm, what that person’s side affiliation is (Light, Darkness, etc).

Izulde 11-16-2006 01:25 AM

Yep, Alan T is correct in his statement. :)

Abe Sargent 11-16-2006 01:26 AM

Agents of Sauron.


The original two Agents of Sauron were BrianD and DaddyTorgo. Their primer:

Agents of Sauron Primer

You are the Agents of Sauron. Unlike those narrowminded Agents of Saruman, your focus is on quick gain and having fun while doing it. You are all about getting power now. Each night, the Agents can make one Night Action from several options. It is the responsibility of the leader of the Agents to pm the Gamemaster during the night what the Sauron Agents are doing with their action.

When choosing a Night Action, in addition to choosing a target, you must also select which Agent of Sauron is going to take the action.

The Agents of Sauron may pm each other freely.

Night Actions:

Dark Conversion – You can target a player, and if they are already on the side of Darkness, they will convert to Sauron’s side. This may only be used twice in the game.

Vicious Murder – You can target a player and kill that player.

Torture Citizen – You can spend the evening torturing a player. If that player has any information about anything in the game, there is a good chance you will get it. The tortured player will be reported as missing from Bree, and the following night you must give an execute order. Therefore, it essentially takes two nights to torture and kill a player.



And their roles:

Bill Ferny – You are a local farmer and worker of husbandry who is in the service of Sauron. As the leader of the Agents of Sauron in Bree, it is your responsibility to actively ferret out the rangers and try to kill them. You were promoted to the leader of the Agents after conversing with the Black Riders and informing them of Baggins’ location. They gave you the creep, but gained power.

As the leader of the Agents of Sauron, you are required to turn in your faction’s Night Action to me each night. Additionally, as a result of your new role, you have learned a new power.

Each night, in addition to the Agents of Sauron action, you can, as a Night Action, use Dark Intuition on any target (An example of a suitable pm message would be, “Night One, Dark Intuition SkyDog”). You will learn what that person’s side affiliation is (Light, Darkness, etc)


Ventrick the Lost – You are one of the beggars and homeless of Bree. No one has ever given you anything other than table scraps and pity, which you do not want! As a result of your horrid condition, you have turned to service to Sauron, and are one of his Agents.

You are a recent recruit to the Agents of Sauron, and have all of the abilities of an Agent of Sauron, but no additional ones.

Izulde 11-16-2006 01:27 AM

Ahh! So there *was* an evil seer on Saruman 's side, just like I thought!

Lorena 11-16-2006 01:27 AM

Wow, I'm a bit surprised it's over... I wasn't expecting it. So, question as I go to bed, why kill me on night Five?

Great job guys!!

Abe Sargent 11-16-2006 01:27 AM

Neutrals:

SnDvls was a Neutral with the following role:

Antalia Daverheft – You are an Adventurer from abroad. You have holed up in Bree for a while now, preparing to enter and investigate The Barrow Downs. You are neither Light nor Dark, and belong to no faction. Starting on Night One, you can choose to Enter the Barrow Downs. Many things can happen to you down there, including injury or death, so be careful. You will be informed as to what happens each night you choose to Enter the Barrow Downs.

Should you remain unaligned with a side for the entirety of the game, you will gain a major victory if you survive, no matter which side wins.


Here are his rules, unbeknowingst to him:

Explore Barrow Downs:

1 – Die
2 – Injured (May not go again for 1d6 nights)
3 – 4 Find Item
5 – 6 Find Nothing

1 – Convert Good
2 – 5 – Nothing
6 – Convert Evil

Item:

1 – Shield with one safe protect then used
2 – Sword that kills whoever kills you
3 – Gold which you can use to buy a vote – get an extra vote for the rest of the game
4 – Ring that prevents lynching once and then the power is used up
5 – Orb which can be used to seer once and then the power is used
6 – Amulet which allows you to now if you are scanned and choose what you want to scan as.

Abe Sargent 11-16-2006 01:29 AM

Other Un-Aligned:


I had one Darkness unaligned:


Silvos – You are Silvos, the Dark Adept. You are an Agent of Darkness, but are currently aligned with neither Sauron nor Saruman. On Night Three, if still alive, you must, as a Night Action, send me a pm choosing whether to join Sauron’s cause or Saruman’s. At that time, you will learn the powers of your masters and be initiated into their service.


And one Light unaligned, ties with the Neutral Adventurer for my favorite role:

Lafe Eriksdotter – You are a Beorning. Beorn is a great man whose ancestry is lost in time. Beorn learned the art of skin-shifting into a Bear and is a great leader of many men, including his own descendants and locals. He has taught a few of you the art of skin-shifting, including yourself. You are on the side of Light, but are neither townsfolk nor ranger.

You were returning from a trade mission from the Elves of Lindon and were staying the night in Bree when the Black Riders came through. Your heightened sense of smell noted the continued presence of darkness in the town. You have chosen to remain here to assist the locals in ridding the taint from their streets forever.

Each night, as a Night Action, you can skinshift and Protect a person. You will need to submit a pm to me telling me who you want to protect. (Night One, Protect SkyDog). While Protecting someone, they will be immune to harm. You will attack any servants of darkness that come to disturb the one you protect. You might even wound or kill the Agents of Darkness. You can sense if someone wants to see your ward for the evening with good intentions, and will let them by with you unseen. Only darkness will be stopped. Because you be in the form of a bear, you may be able to identify any Agents, but they will be unable to identify you.

Because of your ability, you can easily handle people. If you are lynched, instead of dying, you will skinshift, knock around some townsfolk, and leave the city to its fate.

As long as you are alive, you need three Agents of Darkness to Overwhelm you and win the game. You may not reveal this last piece of information about taking three Agents to succumb to the group, since you know Agents of Darkness are out there and refuse to reveal any weakness, as Beorn taught you.

Alan T 11-16-2006 01:29 AM

Quote:

Originally Posted by Izulde (Post 1308369)
Yep, Alan T is correct in his statement. :)


I think we scanned DaddyTorgo night 2.. the information we got from our scans were so unhelpful though we didnt want to act on it and just let him sit to see how things went. The big mistake I made was we assumed at least 2 more bad guys. So with that assumption we figured ntn and Mr.W had to likely be bad as well.. didn't think there would only be 1 of the 3 bad.

Abe Sargent 11-16-2006 01:30 AM

And the Townsfolk roles:



Barliman Butterbur: You are Barliman Butterbur, the keeper of the Inn of the Prancing Pony and one of the Townsfolk of Bree. You are the one who met Mr. Underhill, the ranger Strider, and eventually remembered to give Gandalf’s letter, introducing Strider and sending the hobbits and the ranger off after helping with the Black Riders.

After they’ve gone, you have become one of the town leaders in attempting to excise the obvious wound of darkness in the village. You have begun to use your contacts and years of running the Inn to other purposes.

One per night, no more than every other night, you may submit a person’s name and post number to determine if that person is telling the truth or not. You may only submit a person’s post if it occurred during that day’s actions. If multiple statements are made, you will need to specify which statement you are investigating.

For example, suppose SkyDog made the following post:

Post Number 197:

I am neither an Agent of Sauron, nor of Saruman. I am a mere townfolk.

If you wanted to use you ability that night to investigate the truth of SkyDog’s claim, you could, but there are three separate claims of fact here. You will need to inform me which claim you are interested in. When you pm me, you could say:

Night One Action – Investigate SkyDog’s post, 197, where he says that he is a mere townsfolk.

That would be sufficient.


Nob: You are Nob, a hobbit Servant of Barliman Butterbur in the Inn of the Prancing Pony. You are one of the Townsfolk of Bree. As a hobbit, you are a slippery little fellow. At night, if you are the target of any action, there is an even chance of you being elsewhere or successfully hiding from whoever is looking for you. You are a bit paranoid, so you will automatically try to hide from anybody who searched for you at night, even someone you know and trust.

You do not need to tell me to use this ability, but you can, as a Night Action, choose not to hide from anyone, if you so desire.


Hob: You are Hob, a Stableworker, hobbit servant of Barliman Butterbur in the Inn of the Prancing Pony. You are one of the Townsfolk of Bree. As a hobbit, you are a slippery little fellow. At night, if you are the target of any action, there is an even chance of you being elsewhere or successfully hiding from whoever is looking for you. You are a bit paranoid, so you will automatically try to hide from anybody who searched for you at night, even someone you know and trust.

You do not need to tell me to use this ability, but you can, as a Night Action, choose not to hide from anyone, if you so desire.


Sirrion Huddlestump – You are a member of the Town Guard. You are one of the Townsfolk of Bree. You are the husband of Flawuria Huddlestump, so you know, that, at the beginning of the game, she is completely on the side of light, although who knows what darkness lays in front of the city or your family. You love Flawuria so much that you are not sure what would happen if she were to die.


Flawuria Huddlestump – You are a member of the Townsfolk of Bree. You are the wife of Sirron Huddlestump, so you know, that, at the beginning of the game, he is completely on the side of light, although who knows what darkness lays in front of the city or your family. You love Sirrion so much that you are not sure what would happen if he were to die.

Tavin – You are a local Propriator of the General Store. You are aligned with light and the Townsfolk of Bree. You sell various goods from your shop to everybody, bit you are too engrossed in your work to really get involved in the town. You have no additional responsibilities.


Canae Hightower – You are a member of the Townsfolk of Bree. You are the local Miller. You do not know where your family came from, having been found in a local village as a babe. As far as you, you have no special powers or role.


Valen Gutters – You are one of the Townsfolk of Bree. You are a bit crazy and you sometimes talk to yourself. This gives you a reputation as the local Crazy Person. You are wholly unremarkable in every way. Except you sometimes think you are a hobbit, much to the amusement of actual hobbits have your size.


Celestia Avenspring – You are a local Farmer. In addition to belonging to the Townsfolk of Bree, you also specialize in growing Peppers. You are a simple Farmer.


Anya Thistledown – You are a Tomato Farmer on the outskirts of Bree, but you still are considered one of the Townsfolk of Bree. You are just a humble farmer.


Astard Varn – You are one of the Townsfolk of Bree. You are a Descendant of the Lossoth, the people of the far north who live in the Weathered Heath and Forochel. You still have a bit of their dark hair and dark eyes. You have no additional abilities or roles.


Grum Rumblebelly – You are one of the Townsfolk of Bree. You are an old dwarf, who has retired in Bree after a life of minor adventures. You are the local Storyteller. Other than regaling young children with stories of dragons and your youth, you have no abilities.


Imelda – You are Imelda Francis, the Bree Herbalist. You are a member of the Townsfolk of Bree. You own and operate the Mortar and Pestle, a local apothecary. As a result of your abilities and supplies, you can help out with the wounded and with healing. Whenever someone dies as a result of a Night Action, as long as you are alive, there is a small chance of their complete recovery. This chance is doubled for yourself, should you die as the result of a night action. This ability will not work for people who are lynched.


Pariel Gildenhoof – You are Pariel Gildenhoof, the local Onieromancer. You have kept your powers a secret from the others, because you know that they would scorn you and possibly exile you from Bree should they find out, and you have a two year old child to care for.

Once a night, as a Night Action, you can choose to Dreamwalk a person. You will designate that you are doing so by pm’ing me. (i.e., “Night One, Dreamwalk SkyDog”) As a result of your action, you will know a person’s side (light or dark) and faction, if any. You will not be able to uncover any special roles or abilities they might have.


Senethal Sidesword – You are the Ranger Sympathizer. You are a member of the Townsfolk of Bree, since you are one of the local guardsmen. As a Ranger Sympathizer, you help and assist them in the town, but this is not known to the townfolk. As such, at the beginning of the game you know who one of the Rangers is, (and can even be given messages by the Rangers. However, you cannot communicate with the Rangers through pm in any way, you can only receive their messages.

Abe Sargent 11-16-2006 01:30 AM

And the Townsfolk roles:



Barliman Butterbur: You are Barliman Butterbur, the keeper of the Inn of the Prancing Pony and one of the Townsfolk of Bree. You are the one who met Mr. Underhill, the ranger Strider, and eventually remembered to give Gandalf’s letter, introducing Strider and sending the hobbits and the ranger off after helping with the Black Riders.

After they’ve gone, you have become one of the town leaders in attempting to excise the obvious wound of darkness in the village. You have begun to use your contacts and years of running the Inn to other purposes.

One per night, no more than every other night, you may submit a person’s name and post number to determine if that person is telling the truth or not. You may only submit a person’s post if it occurred during that day’s actions. If multiple statements are made, you will need to specify which statement you are investigating.

For example, suppose SkyDog made the following post:

Post Number 197:

I am neither an Agent of Sauron, nor of Saruman. I am a mere townfolk.

If you wanted to use you ability that night to investigate the truth of SkyDog’s claim, you could, but there are three separate claims of fact here. You will need to inform me which claim you are interested in. When you pm me, you could say:

Night One Action – Investigate SkyDog’s post, 197, where he says that he is a mere townsfolk.

That would be sufficient.


Nob: You are Nob, a hobbit Servant of Barliman Butterbur in the Inn of the Prancing Pony. You are one of the Townsfolk of Bree. As a hobbit, you are a slippery little fellow. At night, if you are the target of any action, there is an even chance of you being elsewhere or successfully hiding from whoever is looking for you. You are a bit paranoid, so you will automatically try to hide from anybody who searched for you at night, even someone you know and trust.

You do not need to tell me to use this ability, but you can, as a Night Action, choose not to hide from anyone, if you so desire.


Hob: You are Hob, a Stableworker, hobbit servant of Barliman Butterbur in the Inn of the Prancing Pony. You are one of the Townsfolk of Bree. As a hobbit, you are a slippery little fellow. At night, if you are the target of any action, there is an even chance of you being elsewhere or successfully hiding from whoever is looking for you. You are a bit paranoid, so you will automatically try to hide from anybody who searched for you at night, even someone you know and trust.

You do not need to tell me to use this ability, but you can, as a Night Action, choose not to hide from anyone, if you so desire.


Sirrion Huddlestump – You are a member of the Town Guard. You are one of the Townsfolk of Bree. You are the husband of Flawuria Huddlestump, so you know, that, at the beginning of the game, she is completely on the side of light, although who knows what darkness lays in front of the city or your family. You love Flawuria so much that you are not sure what would happen if she were to die.


Flawuria Huddlestump – You are a member of the Townsfolk of Bree. You are the wife of Sirron Huddlestump, so you know, that, at the beginning of the game, he is completely on the side of light, although who knows what darkness lays in front of the city or your family. You love Sirrion so much that you are not sure what would happen if he were to die.

Tavin – You are a local Propriator of the General Store. You are aligned with light and the Townsfolk of Bree. You sell various goods from your shop to everybody, bit you are too engrossed in your work to really get involved in the town. You have no additional responsibilities.


Canae Hightower – You are a member of the Townsfolk of Bree. You are the local Miller. You do not know where your family came from, having been found in a local village as a babe. As far as you, you have no special powers or role.


Valen Gutters – You are one of the Townsfolk of Bree. You are a bit crazy and you sometimes talk to yourself. This gives you a reputation as the local Crazy Person. You are wholly unremarkable in every way. Except you sometimes think you are a hobbit, much to the amusement of actual hobbits have your size.


Celestia Avenspring – You are a local Farmer. In addition to belonging to the Townsfolk of Bree, you also specialize in growing Peppers. You are a simple Farmer.


Anya Thistledown – You are a Tomato Farmer on the outskirts of Bree, but you still are considered one of the Townsfolk of Bree. You are just a humble farmer.


Astard Varn – You are one of the Townsfolk of Bree. You are a Descendant of the Lossoth, the people of the far north who live in the Weathered Heath and Forochel. You still have a bit of their dark hair and dark eyes. You have no additional abilities or roles.


Grum Rumblebelly – You are one of the Townsfolk of Bree. You are an old dwarf, who has retired in Bree after a life of minor adventures. You are the local Storyteller. Other than regaling young children with stories of dragons and your youth, you have no abilities.


Imelda – You are Imelda Francis, the Bree Herbalist. You are a member of the Townsfolk of Bree. You own and operate the Mortar and Pestle, a local apothecary. As a result of your abilities and supplies, you can help out with the wounded and with healing. Whenever someone dies as a result of a Night Action, as long as you are alive, there is a small chance of their complete recovery. This chance is doubled for yourself, should you die as the result of a night action. This ability will not work for people who are lynched.


Pariel Gildenhoof – You are Pariel Gildenhoof, the local Onieromancer. You have kept your powers a secret from the others, because you know that they would scorn you and possibly exile you from Bree should they find out, and you have a two year old child to care for.

Once a night, as a Night Action, you can choose to Dreamwalk a person. You will designate that you are doing so by pm’ing me. (i.e., “Night One, Dreamwalk SkyDog”) As a result of your action, you will know a person’s side (light or dark) and faction, if any. You will not be able to uncover any special roles or abilities they might have.


Senethal Sidesword – You are the Ranger Sympathizer. You are a member of the Townsfolk of Bree, since you are one of the local guardsmen. As a Ranger Sympathizer, you help and assist them in the town, but this is not known to the townfolk. As such, at the beginning of the game you know who one of the Rangers is, (and can even be given messages by the Rangers. However, you cannot communicate with the Rangers through pm in any way, you can only receive their messages.

Schmidty 11-16-2006 01:30 AM

Woot!!!

Tyrith, thank you so much for your last post:

Quote:

Originally Posted by Tyrith (Post 1308169)
At this point I believe that keeping the rangers alive is almost more important than getting more scans, considering the way our CoTs have been developing. Keep guarding whoever you think might be a ranger in mind.


It sounded so vague and innocent, and that was what I was looking for.

I got lucky!!!!! :D

DaddyTorgo 11-16-2006 01:31 AM

GOSH DARN YOU SCHMIDTY!!! I figured I had to take out LSG or Tyrith tonight and I thought Schmidty had been swayed to protect LSG in order to get her viewing through on tomorrow to narrow things down so I figured I had a shot at Tyrith and taking out another ranger tonight.

GRRRR. bad play by me. I should have gone with my initial thought, which was going after Jon tonight.

FWIW...I acquired an amulet on night 2, so I would have scryed as a normal townsfolk on the light side to LSG.

Tyrith 11-16-2006 01:31 AM

YES! MY ABILITY TO GET ATTACKED MEANS I'M AN ALL-STAR!

Abe Sargent 11-16-2006 01:33 AM

DaddyTorgo would have gone farther if LSG has just scanned him.

SnDvls had found, that night, the Amulet of Obfuscation, and that allowed him to choose what to be scanned as. I gave DT a 50/50 chance of discovering the amulet when he killed SnDvls, and he passed. He choose to scan as Light/Townsfolk, but was never scanned by LSG.

Alan T 11-16-2006 01:33 AM

Wow.. so with 3 rangers left and schmidty, it would require 8 evil guys to have won not even counting the other villagers alive on the last day.. we were even better off than I thought when we pulled the trigger on thomkal

DaddyTorgo 11-16-2006 01:33 AM

Quote:

Originally Posted by Dodgerchick (Post 1308372)
Wow, I'm a bit surprised it's over... I wasn't expecting it. So, question as I go to bed, why kill me on night Five?

Great job guys!!


just random really. needed to off someone, wanted to stay away from people who might be protected, and as i alluded, thought i might hit a ranger

Izulde 11-16-2006 01:35 AM

I have to say, I was really sweating it there when it looked like I was going to be lynched that one night... and I'm really surprised the Dark sides never tried attacking me. :)

Alan T 11-16-2006 01:35 AM

Quote:

Originally Posted by Anxiety (Post 1308381)
DaddyTorgo would have gone farther if LSG has just scanned him.

SnDvls had found, that night, the Amulet of Obfuscation, and that allowed him to choose what to be scanned as. I gave DT a 50/50 chance of discovering the amulet when he killed SnDvls, and he passed. He choose to scan as Light/Townsfolk, but was never scanned by LSG.


That would really have messed us up if that had happened. I assumed there were at least 2 sauron guys.. so DT showing up good would have pushed me to going after Mr.W and ntn moreso. THen with them good, my only option left would had been LSG..

Guess Schmidty really is the mvp.

Alan T 11-16-2006 01:36 AM

I hear by proclaim that schmidty no longer can claim to be the world's worst WW player :)

Tyrith 11-16-2006 01:37 AM

Great game everyone.

This afternoon was interesting...I had to convince Alan to lynch Thomkal :) Stupid BS reveal kept us going for days, nice job Thomkal on being just brave enough and giving just enough hints to stop us from killing you :P

Although we would have gotten you _eventually_ daddy, after we killed ntn...and mr.w...and lsg...

DaddyTorgo 11-16-2006 01:37 AM

grrrr...i misplayed that end. shoulda stayed away from tyrith AND lsg on this night instead of picking one.

if you suspected me rangers, why not move on me earlier? and i figured i would start to draw a little heat, but i was really hoping LSG would scan me and clear me for everyone.

Abe Sargent 11-16-2006 01:38 AM

Okay, I got pm questons about this and expect it to be aasked here, so here goes:

What happens when AofSaurman uses a planned, magical kill against a target that Schmidity guards? Magic on Magic?

50/50 chance they use magic to sneak past Schmidty and get the kill off. Schmidity won this roll:

50/50 chance that the sorcery will Schmidty or that his body in ursine form wil fight it off. Schmidty won this roll

Then the normal chances:

50/50 that the attacker will be injured/killed or escape. Sublime 2 won this roll. DT failed last night. Then a 50/50 roll to see if injured or dead. Schmidty won this roll tonight and killed DT. If injured, unable to take a NA for 1d6 nights

50/50 that Schmidity will ID attacker if esacpes. Schmidty won this roll against Sublime, but actually failed against DT, so did not know who he killed under post-death.

Abe Sargent 11-16-2006 01:39 AM

Interesting - BrianD recommended not to disrupt or kill LSG ont eh night she scanned him, thinking that DT would. DT ended up offing DC choosing to stay far away from revealed seers. If the agents of Saruman has disrupted LSG and preevnted the Brain scan, or just killed LSG (Schmidty was elsehwere that night) BrainD is never outed and teh fall of Saruman's agenst is delayed for a while.

Abe Sargent 11-16-2006 01:41 AM

Okay, I'll check back in a few to see if you had any other questions.


I LOVED hosting this game and you guys were great. It was a grteat game from a pm and public perspective, and I wanted to thank each of the original 25 plus DC for stepping in there early.

-Abe

DaddyTorgo 11-16-2006 01:41 AM

Quote:

Originally Posted by Tyrith (Post 1308387)
Great game everyone.

This afternoon was interesting...I had to convince Alan to lynch Thomkal :) Stupid BS reveal kept us going for days, nice job Thomkal on being just brave enough and giving just enough hints to stop us from killing you :P

Although we would have gotten you _eventually_ daddy, after we killed ntn...and mr.w...and lsg...


but my endgame was going to play like this: kill you tonight tyrith, then get LSG to scan and clear me, knock off izulde or alan or jon as you two went after NTN and weds. and that would have the numbers down pretty well.

unfortunately i got nabbed tonight.

i found this game REALLY hard on me though, as Brian tried to kill Thom on night 2 and got converted so I was all by myself the entire game making all the "violent" night kills and fearing that the saruman side would move on me at any moment.

Alan T 11-16-2006 01:41 AM

Quote:

Originally Posted by DaddyTorgo (Post 1308388)
grrrr...i misplayed that end. shoulda stayed away from tyrith AND lsg on this night instead of picking one.

if you suspected me rangers, why not move on me earlier? and i figured i would start to draw a little heat, but i was really hoping LSG would scan me and clear me for everyone.


I think I suspected you moreso than Izulde and Gramm did. THe problem we had was you were a very early scan for us, and your role came back not good, but not bad.. we were left scratching our heads without knowing for sure what it meant. I still felt you were likely bad, but we had no way to prove it to non-rangers without totally outing ourselves way too early. So we just sat on the information and kept gathering more info.

By a few days later we realized the info we received about roles wern't going to tell us much at all for the majority of people. The most sinister Role description we got back was actually the one for LSG, but we felt for the most part she was likely telling the truth. We basically played more passively than anything (weird sounding as vocal as I was) and mainly tried to steer people away from lynching possible important roles so we could nail down our CoT.

Big things for us along the way were:

-Gramm figuring out who his cousin was so we could convert Tyrith in to the rangers.
-Us figuring out day 2 that Jonathan was the ranger sympathizer.

We had a 5 person CoT fairly early in the game which gave us the ability to take good risks on other votes. We knew from Swaggs' role he was likely good and same thing when Schmidty came out.

At the end we really had it down to a handful of people that could be the bad guys

Schmidty 11-16-2006 01:42 AM

Quote:

Originally Posted by Alan T (Post 1308386)
I hear by proclaim that schmidty no longer can claim to be the world's worst WW player :)


No that is, and always shall be, my official title. :)

Tyrith 11-16-2006 01:42 AM

Quote:

Originally Posted by DaddyTorgo (Post 1308393)
but my endgame was going to play like this: kill you tonight tyrith, then get LSG to scan and clear me, knock off izulde or alan or jon as you two went after NTN and weds. and that would have the numbers down pretty well.

unfortunately i got nabbed tonight.

i found this game REALLY hard on me though, as Brian tried to kill Thom on night 2 and got converted so I was all by myself the entire game making all the "violent" night kills and fearing that the saruman side would move on me at any moment.


With the numbers in this game there wasn't really a way they could ever move on you without screwing themselves. I honestly expected there to be two more bad guys than there were.

Alan T 11-16-2006 01:44 AM

Just a note to Jonathan, I already told Tyrith, but we never told you about Tyrith and never told Tyrith about you just in case of the small chance one of you two got converted along the way. We wanted a safe guard to protect the good guys from corruption on the inside. I know my PM messages to you got rather uninformative about midgame.. we just got to a point where we were working on figuring out which seer was which and trying to bring Tyrith over to our side.

Abe Sargent 11-16-2006 01:44 AM

Quote:

Originally Posted by Alan T (Post 1308395)
By a few days later we realized the info we received about roles wern't going to tell us much at all for the majority of people. The most sinister Role description we got back was actually the one for LSG, but we felt for the most part she was likely telling the truth.




Oneiromancer - one who divines or reads meanings into dreams.


If that doesn't scream, I'm the seer....


:)



-Anxiety

Swaggs 11-16-2006 01:45 AM

DT, did you kill me because you knew I would check your statement for truth the following day?

Alan T 11-16-2006 01:45 AM

Quote:

Originally Posted by Schmidty (Post 1308396)
No that is, and always shall be, my official title. :)


Sorry bud, you ruined it here with clutch bodyguard work :)

DaddyTorgo 11-16-2006 01:48 AM

Quote:

Originally Posted by Swaggs (Post 1308401)
DT, did you kill me because you knew I would check your statement for truth the following day?


yeah. i was hoping you wouldn't get a chance to check it fore you kicked off.

Abe Sargent 11-16-2006 01:48 AM

Quote:

Originally Posted by Swaggs (Post 1308401)
DT, did you kill me because you knew I would check your statement for truth the following day?


I thought this was either inspired or lucky. I never told him this, but his amulet would not have worked against your soothsaying powers. I like, in all of my games, for there to be checks. I don't like introducing something that somebody doesn't have a silver bullet for.

In this case, the amulet specifically said that it allowed you to scn as a faction and affiliation. Your roles does not check that. The two dark seers and LSG did, but you did not. Therefore, your sooth powers would not have been affected by the Amulet.

Alan T 11-16-2006 01:50 AM

Quote:

Originally Posted by Anxiety (Post 1308400)
Oneiromancer - one who divines or reads meanings into dreams.


If that doesn't scream, I'm the seer....


:)



-Anxiety


Well thats the catch.. none of us were familiar with the term.. so doing research we found where in many games an Oneiromancer is one who performs mind control action on others.

That was what slowed us down for a while midgame.. we really went back and forth on who the real seer was in our private conversations. I think most of the time we felt THomkal was either lying or was the world's worst seer though. I think we gave LSG the benefit of the doubt alot more than she probably felt we did. We were a bit untrusting of her in public but alot of that we were hoping at least for a few days the bad guys would leave her be in case of keeping their own guy alive that much longer. We didn't have a good grasp on about 8 or so people then so having the seer a little longer was important to us.

There were a few times that LSG made a move that left us scratching our heads and doubt her again, but in the end the big thing for us was i knew that she knew izulde and I were rangers.. and the fact neither of us had been killed while she knew that information left us feeling she most likely was good. Alot of what we said about distrust on her and trust on thomkal was somewhat smokescreens and a small part wanting to be absolutely sure before making a move there.

That is what I was hinting at last night when I said we felt LSG was good based on the hint she dropped. It didnt make any sense for her to be bad and Izulde and I still be alive. She knew my role reveal was entirely made up and BS and didnt go on it at all.

Abe Sargent 11-16-2006 01:50 AM

I created all but four of these characters, and I felt like crying when I did the write up for the triple kill night. That was my best prose section in the game, for my money.

DaddyTorgo 11-16-2006 01:52 AM

i sort of divined that it wouldn't work, as you said scrying, and soothsaying is different from scrying.

i was hoping he wouldn't get the chance to check it before he died.

aaargh, i was pretty much back-against-the-wall there at the end hmm? a whole bunch of rangers and me+ntn+weds+lsg were the only ones not communicating with each other hmm? don't see how i could have gotten out of that.

Alan T 11-16-2006 01:52 AM

Quote:

Originally Posted by Anxiety (Post 1308407)
I created all but four of these characters, and I felt like crying when I did the write up for the triple kill night. That was my best prose section in the game, for my money.


Poor saldana, can't ever buy a break!

Schmidty 11-16-2006 01:53 AM

Quote:

Originally Posted by Alan T (Post 1308402)
Sorry bud, you ruined it here with clutch bodyguard work :)


Pure guesswork, man.

I was 99% sure that LSG wouldn't get attacked again, since it was "obvious" that I'd be defending her, so there was no way I was going to actually protect her.

Toward the very end, I was not-so-subtley begging people to give me a reason to protect them, while at the same time hoping that they wouldn't make it sound TOO obvious. Tyrith's post delivered, and that's really what won us the game.

I'm just happy to have helped at all.

Alan T 11-16-2006 01:53 AM

Quote:

Originally Posted by DaddyTorgo (Post 1308408)
i sort of divined that it wouldn't work, as you said scrying, and soothsaying is different from scrying.

i was hoping he wouldn't get the chance to check it before he died.

aaargh, i was pretty much back-against-the-wall there at the end hmm? a whole bunch of rangers and me+ntn+weds+lsg were the only ones not communicating with each other hmm? don't see how i could have gotten out of that.


Well I wonder who LSG sent in to scan.. if LSG scanned ntn, and he turned up good, we would have probably gone after you or mr.W not sure which way the wind would go with that.

If LSG scanned you, it would have set us back a bit for sure and possibly gotten LSG killed along the way.. I knew for sure that you three is where the bad guys were hiding.. I just assumed more than 1 left is all.

Schmidty 11-16-2006 01:54 AM

Thanks SO much for an amazing game, Abe. You were absolutely great as a GM. I hope I didn't disgrace your favorite role too much.

I am totally in your next game. :)

DaddyTorgo 11-16-2006 01:54 AM

that triple-kill was pure luck, but man did it give me a big boost of confidence. and FWIW I think that was the best write-up of the game Anxiety, although I couldn't gush over it too much then.

Alan T 11-16-2006 01:56 AM

Oh and just for the record.. there was a big discussion about using the Ranger night kill ability to off LSG before she did her role reveal. We came to our senses about that though and didnt follow through. That could have really wrecked the game for us :) I had alot of fun playing with Gramm and Izulde on this though. Was fun trading ideas on them, and the best moment was the excitement Gramm showed when he figured out Tyrith was our lost ranger.

Even though we wanted to disown Tyrith after his premature reveal. We were trying to dangle Tyrith as bait to get someone to bite on.. but no one ever did.

Alan T 11-16-2006 01:56 AM

Quote:

Originally Posted by Schmidty (Post 1308414)
Thanks SO much for an amazing game, Abe. You were absolutely great as a GM. I hope I didn't disgrace your favorite role too much.

I am totally in your next game. :)


I enjoyed the game alot as well. Thanks for running it for us anxiety :)

Abe Sargent 11-16-2006 01:56 AM

Quote:

Originally Posted by DaddyTorgo (Post 1308408)
i sort of divined that it wouldn't work, as you said scrying, and soothsaying is different from scrying.

i was hoping he wouldn't get the chance to check it before he died.

aaargh, i was pretty much back-against-the-wall there at the end hmm? a whole bunch of rangers and me+ntn+weds+lsg were the only ones not communicating with each other hmm? don't see how i could have gotten out of that.


With some difficulty, but I was rotting for ya after Thomkal died!

Night 8 - NK a ranger
Day 9 - Lynch Mr. W, LSG clears ntndeacon
Night 9 - You are cleared by LSG, NK a ranger
Day 10 - Lynch? LSG probably
Night 10 - Kill a Ranger

Current number of people - 0 Rangers, 1 Sauron, 1 Schmidty, 3 Townsfolk (or could be 1 Ranger, 1 Sauron, 1 Schmidty, 2 Townsfolk and you are still looking at the endgame)

Now you are suddenly in a position of power, and everybody is doubting everbody. Happens that if you go long, people's memories of things fade and they latch on to the new. You;d have an ability to move with strength here. Who knows if they won;t lynch Schmidity because no verified seer ever cleared him, you NK a villager or the other Ranger and its a win as you Overwhelm the remaining two villagers.

DaddyTorgo 11-16-2006 01:56 AM

Quote:

Originally Posted by Alan T (Post 1308413)

If LSG scanned you, it would have set us back a bit for sure and possibly gotten LSG killed along the way.. I knew for sure that you three is where the bad guys were hiding.. I just assumed more than 1 left is all.


that's what i was hoping. i didn't think you had that many rangers left TBH. I figured 2 more, not 4 of you. I think evil was really set back by Brian being converted to Saruman instead of us Sauron guys being able to convert people to OUR side and get more night action going on. It really put me behind the 8 ball because I had NO conversion ability, just kill or torture.

Swaggs 11-16-2006 01:57 AM

I really thought we were heading for a loss until I woke up on (I think) Day 5 and Alan listed a near identical set of players as those that I had checked from Thomkal's statement.

I had been fishing so hard for the first few days to get anyone to just come out and say they were on the side of light. I couldn't find one statement worthy of using from Day 1, which sucked, because I lost a day there. Finally, Lathum said something on day 2.

Schmidty 11-16-2006 01:57 AM

Quote:

Originally Posted by DaddyTorgo (Post 1308408)
i sort of divined that it wouldn't work, as you said scrying, and soothsaying is different from scrying.

i was hoping he wouldn't get the chance to check it before he died.

aaargh, i was pretty much back-against-the-wall there at the end hmm? a whole bunch of rangers and me+ntn+weds+lsg were the only ones not communicating with each other hmm? don't see how i could have gotten out of that.


I never communicated with anyone in the game. At all.

Izulde 11-16-2006 01:57 AM

Yeah this was an awesome game, Abe. I don't think I can go back to simple games now. :D

In fact, I want to take a turn in the GM list now. :)

Abe Sargent 11-16-2006 01:58 AM

NP guys. I loved how Tyrith outed himself to the Rangers when he revealed his real name. I was wondering if that would happen when I wrote the roles.

Alan T 11-16-2006 01:59 AM

Quote:

Originally Posted by DaddyTorgo (Post 1308419)
that's what i was hoping. i didn't think you had that many rangers left TBH. I figured 2 more, not 4 of you. I think evil was really set back by Brian being converted to Saruman instead of us Sauron guys being able to convert people to OUR side and get more night action going on. It really put me behind the 8 ball because I had NO conversion ability, just kill or torture.


Yeah.. we sat back most of the game trying to protect the numbers and be the base of a CoT.

That reminds me though.. what happened the night i was attacked.. why did it fail, or what exactly happened?

DaddyTorgo 11-16-2006 01:59 AM

Quote:

Originally Posted by Anxiety (Post 1308418)
With some difficulty, but I was rotting for ya after Thomkal died!

Night 8 - NK a ranger
Day 9 - Lynch Mr. W, LSG clears ntndeacon
Night 9 - You are cleared by LSG, NK a ranger
Day 10 - Lynch? LSG probably
Night 10 - Kill a Ranger

Current number of people - 0 Rangers, 1 Sauron, 1 Schmidty, 3 Townsfolk (or could be 1 Ranger, 1 Sauron, 1 Schmidty, 2 Townsfolk and you are still looking at the endgame)

Now you are suddenly in a position of power, and everybody is doubting everbody. Happens that if you go long, people's memories of things fade and they latch on to the new. You;d have an ability to move with strength here. Who knows if they won;t lynch Schmidity because no verified seer ever cleared him, you NK a villager or the other Ranger and its a win as you Overwhelm the remaining two villagers.


yeah. but being this was my first game as evil and up against several strong WWers I doubted that I could have made that work. But that would be the general idea, yeah.

lil help clearing me by LSG would have been amazingly helpful, but alas I didn't get that help!

Izulde 11-16-2006 01:59 AM

Quote:

Originally Posted by Alan T (Post 1308416)
Oh and just for the record.. there was a big discussion about using the Ranger night kill ability to off LSG before she did her role reveal. We came to our senses about that though and didnt follow through. That could have really wrecked the game for us :) I had alot of fun playing with Gramm and Izulde on this though. Was fun trading ideas on them, and the best moment was the excitement Gramm showed when he figured out Tyrith was our lost ranger.

Even though we wanted to disown Tyrith after his premature reveal. We were trying to dangle Tyrith as bait to get someone to bite on.. but no one ever did.


Oh yeah, I was pushing really, really hard for me to Strike kill LSG on the night it looked like I was going to be either lynched or night-killed.

I was super sure she was Bad.

But actually I think the major distrust LSG and I had going back forth in the early to mid game helped prevent either one of us from getting night killed.

Alan T 11-16-2006 02:01 AM

Quote:

Originally Posted by Anxiety (Post 1308425)
NP guys. I loved how Tyrith outed himself to the Rangers when he revealed his real name. I was wondering if that would happen when I wrote the roles.


That was a big day for us.. if I remember right it was also when the seers all revealed and swaggs revealed and such.. That day just from the reveales opened things up big time for us. It let us focus on only 5 or 6 of the remaining 13 or so players really.

Abe Sargent 11-16-2006 02:01 AM

Quote:

Originally Posted by Izulde (Post 1308422)
Yeah this was an awesome game, Abe. I don't think I can go back to simple games now. :D

In fact, I want to take a turn in the GM list now. :)




Excellent!!!

Alan T 11-16-2006 02:02 AM

Quote:

Originally Posted by Izulde (Post 1308428)
Oh yeah, I was pushing really, really hard for me to Strike kill LSG on the night it looked like I was going to be either lynched or night-killed.

I was super sure she was Bad.

But actually I think the major distrust LSG and I had going back forth in the early to mid game helped prevent either one of us from getting night killed.


Well I wasn't going to come out and say it was you who wanted to night kill her! :) But Im glad we didnt end up doing that. :)

DaddyTorgo 11-16-2006 02:03 AM

Quote:

Originally Posted by Alan T (Post 1308426)
Yeah.. we sat back most of the game trying to protect the numbers and be the base of a CoT.

That reminds me though.. what happened the night i was attacked.. why did it fail, or what exactly happened?


it wasn't me that attacked you.

i never went after anyone and failed until this night (or wait, there was a night i tried to kill schmidty but failed because he was out....grrr that would have turned the game nicely).

i never attacked you or izulde or lsg EXACTLY because I had that amulet and i was hoping the seer (once i knew it was lsg) would clear me and slip me into the CoT. And you and izulde didn't have me on the radar for so long, it benefitted me to keep you alive and going after others.

although TBH you were wearing out your welcome alan and you were prolly next on the list.

stupid stupid me...shoulda gone after you tonight, but i didn't think you were a ranger and i wanted to get that # down even more.

Abe Sargent 11-16-2006 02:03 AM

Quote:

Originally Posted by Alan T (Post 1308426)
Yeah.. we sat back most of the game trying to protect the numbers and be the base of a CoT.

That reminds me though.. what happened the night i was attacked.. why did it fail, or what exactly happened?




When the Agents of Saruman try a quick kill, there is a 50/50 chance of success. If successful, just a 25% chance of discovery, when failed, 75% chance of discovery. I believe your attacker rolled a 16 on a d20 and just barely made their evasive roll. I alluded to their just barely making it out in the prose.

Swaggs 11-16-2006 02:04 AM

This game was strange because both Spleen and Tyrith made full reveals, both of which ended up being 100% true, at odd times. Both of those (obviously Spleen's, especially) really threw me, because neither seemed to be on the chopping block at the time.

Good game, Abe. A lot of interesting roles.

Abe Sargent 11-16-2006 02:04 AM

Quote:

Originally Posted by DaddyTorgo (Post 1308433)
it wasn't me that attacked you.

i never went after anyone and failed until this night (or wait, there was a night i tried to kill schmidty but failed because he was out....grrr that would have turned the game nicely).

i never attacked you or izulde or lsg EXACTLY because I had that amulet and i was hoping the seer (once i knew it was lsg) would clear me and slip me into the CoT. And you and izulde didn't have me on the radar for so long, it benefitted me to keep you alive and going after others.

although TBH you were wearing out your welcome alan and you were prolly next on the list.

stupid stupid me...shoulda gone after you tonight, but i didn't think you were a ranger and i wanted to get that # down even more.




Actailly, you tried to Torture Schmidty. There was a night he forgot to turn in a night action. That would have been a good time to have killed/tortured him.

I really wanted one toture from you, maybe on a Ranger to out their whole team. I would have LOVED to have written up that a person was kidnapped durign the night and you can;t find him!

-Anxiety

Fouts 11-16-2006 02:05 AM

I got nothing out of this game. Sounds like some others had fun though. :(

DaddyTorgo 11-16-2006 02:06 AM

Quote:

Originally Posted by Anxiety (Post 1308436)
Actailly, you tried to Torture Schmidty. There was a night he forgot to turn in a night action. That would have been a good time to have killed/tortured him.

I really wanted one toture from you, maybe on a Ranger to out their whole team. I would have LOVED to have written up that a person was kidnapped durign the night and you can;t find him!

-Anxiety


brian and i had talked about doing tortures, and actually i was eyeing alan for a torture at one point. but once it got down to just me all by myself i didn't feel that that was a wise investment of my time, figured i needed to keep bringing the #'s down...

DaddyTorgo 11-16-2006 02:07 AM

Quote:

Originally Posted by Fouts (Post 1308437)
I got nothing out of this game. Sounds like some others had fun though. :(


sorry fouts. you were a victim of our "nail a strong vet early" strategy

Fouts 11-16-2006 02:08 AM

Quote:

Originally Posted by DaddyTorgo (Post 1308440)
sorry fouts. you were a victim of our "nail a strong vet early" strategy


Wrong choice. Alan is the strong vet. --->>

DaddyTorgo 11-16-2006 02:09 AM

Quote:

Originally Posted by Fouts (Post 1308441)
Wrong choice. Alan is the strong vet. --->>


but he was also vocal and off on wild-goose chases. a good combination

Schmidty 11-16-2006 02:10 AM

Quote:

Originally Posted by Anxiety (Post 1308436)
Actailly, you tried to Torture Schmidty. There was a night he forgot to turn in a night action. That would have been a good time to have killed/tortured him.


Yeah, that still makes me mad. It was like night 2. My first WW game in awhile, and I screwed up the deadlines. :o

DaddyTorgo 11-16-2006 02:11 AM

Quote:

Originally Posted by Schmidty (Post 1308444)
Yeah, that still makes me mad. It was like night 2. My first WW game in awhile, and I screwed up the deadlines. :o


you're right. i did try to torture schmidty. that was right after people were like "schmidty has an important role." course i wouldn't have gotten much out of anyone on night 2, was hoping he was a ranger though and would out the others...

Lorena 11-16-2006 02:13 AM

Quote:

Originally Posted by Anxiety (Post 1308392)
Okay, I'll check back in a few to see if you had any other questions.


I LOVED hosting this game and you guys were great. It was a grteat game from a pm and public perspective, and I wanted to thank each of the original 25 plus DC for stepping in there early.

-Abe


No problem at all!! It was SOO much fun and a pleasure :). I'm lucky I got the vanilla villager role... who knows what would have happened if I remained in the game (before my kid got sick) with Thomkal's role ;)

DaddyTorgo you bastage, I never, ever suspected you... good job staying alive for this long.

Alan T 11-16-2006 02:13 AM

Quote:

Originally Posted by DaddyTorgo (Post 1308442)
but he was also vocal and off on wild-goose chases. a good combination


I don't think my early suspicions were too too bad. If I remember right the people I highly suspected were BrianD, Mr.W, DaddyTorgo and Tyrith early on.

I was wrong on Tyrith and Mr.W but right on the other two. The middle part of the game was about trying to keep Izulde alive without giving too much away when he was on the voting hotseat. I said I didnt want Izulde or LSG on the lynch for that day so just picked the quietest people as substitutes (being Ntn).

The only vote I really pushed early was the Chief Rum one and was just going on a hunch there. oh well :)

Abe Sargent 11-16-2006 02:13 AM

Quote:

Originally Posted by Fouts (Post 1308437)
I got nothing out of this game. Sounds like some others had fun though. :(


Heya Imelda! I based your character on Ioreth, from LoTR if that makes ya feel better.

Grammaticus 11-16-2006 02:14 AM

Quote:

Originally Posted by Anxiety (Post 1308400)
Oneiromancer - one who divines or reads meanings into dreams.


If that doesn't scream, I'm the seer....


:)



-Anxiety


The description sounded sinister and LSG's play came off as bad guyish. Especially when the threatened to out AlanT. I thought she was a seer, seeing through dreams, but could have just as easily been the bad seer. AlanT thought the role might mean she was a "mind slug" with the possibility of controlling people through dreams. Seems like we settled on seer and decided to get as much info from both to use once one was confirmed.

Seemed to work well.

Fouts 11-16-2006 02:15 AM

Quote:

Originally Posted by Anxiety (Post 1308449)
Heya Imelda! I based your character on Ioreth, from LoTR if that makes ya feel better.


You shoulda told me my chance of reviving someone was 0.001% ;)

DaddyTorgo 11-16-2006 02:16 AM

Quote:

Originally Posted by Alan T (Post 1308448)
I don't think my early suspicions were too too bad. If I remember right the people I highly suspected were BrianD, Mr.W, DaddyTorgo and Tyrith early on.

I was wrong on Tyrith and Mr.W but right on the other two. The middle part of the game was about trying to keep Izulde alive without giving too much away when he was on the voting hotseat. I said I didnt want Izulde or LSG on the lynch for that day so just picked the quietest people as substitutes (being Ntn).

The only vote I really pushed early was the Chief Rum one and was just going on a hunch there. oh well :)


well let me amend that. you weren't publicly pushing for me so it was to my benefit to keep you alive i felt. had i known you were a ranger you would have been dead long ago

Alan T 11-16-2006 02:17 AM

Hehe, well heading to bed. got to get up in 3 1/2 hours for my flight. I should have been to bed long ago, just the end game is my favorite part.. hearing what everyone's master plans were and what happened behind the scenes for everyone. :)

Abe Sargent 11-16-2006 02:18 AM

Quote:

Originally Posted by Fouts (Post 1308451)
You shoulda told me my chance of reviving someone was 0.001% ;)


Oh, you want the numbers? Your chance of revival, remembering it was automatic, was 15%, with 30% for reviving yourself. You failed poorly (I think your rolled in the 80s or something)


-Anxiety

DaddyTorgo 11-16-2006 02:19 AM

i dunno what the heck the saruman force was doing all the time, but i felt like from day 2 i was pretty much playing "lone wolf" as we all figured out early on they didn't have much of a chance of night-killing anyone

Fouts 11-16-2006 02:19 AM

Quote:

Originally Posted by Anxiety (Post 1308454)
Oh, you want the numbers? Your chance of revival, remembering it was automatic, was 15%, with 30% for reviving yourself. You failed poorly (I think your rolled in the 80s or something)


-Anxiety


Boo. I hate the darkness. Could have been great seeing somebody pop back up in the game.

DaddyTorgo 11-16-2006 02:19 AM

oh and sorry DC.

fwiw i did have a twinge of regret when i sent in that night action.

Abe Sargent 11-16-2006 02:20 AM

Anotehr scene I would have lvoed to have written was if SnDvls converted to good during a night foray. I waould have had him captured by teh Barrow Wights deep inteh downs and tehn rescused by some guy named Tom Bombadil....

And the funny part here would be that SnDvls would have no clue what was going on since he's not familiar with teh source material.

Abe Sargent 11-16-2006 02:21 AM

Wow, hello bad seplling. This is what happens when I syat up oast my bestiem. Bad typing rsults.

-Anxiety

DaddyTorgo 11-16-2006 02:21 AM

Quote:

Originally Posted by Anxiety (Post 1308459)
Anotehr scene I would have lvoed to have written was if SnDvls converted to good during a night foray. I waould have had him captured by teh Barrow Wights deep inteh downs and tehn rescused by some guy named Tom Bombadil....

And the funny part here would be that SnDvls would have no clue what was going on since he's not familiar with teh source material.


that woulda been awesome


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