SirFozzie |
07-29-2005 07:38 PM |
Alien Roles:
Sectoid Leader (Blade6119): You are a Sectoid Leader, who somehow managed to sever his link with the mother brain moments before a hail of fire blew it to smithereens. You managed to use what little alien technology remained after the Cydonia mission to take over the body of a wounded XCom soldier. You gathered a couple members of your fellow slave races, and "acquired" human bodies for them to use.. but you know that you are not safe. You want to take over the X-Com base and use it to hide from the world, and to replenish your numbers for some day to attack the impudent humans again....
Your special Ability: PSIONICS. During any night action, you may view one member of the X-Com forces and learn their role. However, they will feel the psionic energy and know they have been "scanned", although they will not know WHO scanned them. As long as you live, your fellow alien members may communicate via IM/PM. Should you be killed, the aliens will no longer be able to communicate. (NOTE: After the Qwikshot fiasco, I thought it really screwed things up the aliens to lose communications because of MY screwup (making sure folks did not quote me in PM.. so I had them find a Psi-Amp, and was able to communicate that way)
Chryssalid (Neon_Chaos): Once you were the feared shock troop of the alien incursion. Now.. you're the last of your kind. That's ok. Get enough of the meatshields around you, and soon you'll have your brothers and sisters again. If it means you have to hide in a human body, you'll bear it.. although you don't like it.
Special Ability: Zombie Takeover. Once every two days, you may ambush somebody, and attack them. If your attack is not defended against, you turn the target into a Chryssalid-Zombie, effectively boosting your ranks, as they join your side.
TurnCoat (Fouts): You were a lowly research technician at a base, when it was attacked. They found you in a corner, cowering, begging them not to kill you. They made you a deal. They would spare your life, and you would inform your new masters of what X-com was doing. When they found you after Cydonia, you thought they would torture you to death for not informing them of the final attack, but instead, they want you to work with them once again. They've Promised to let you go after this final mission. You just want to live, still.
Special Ability: Under the Radar. Any attempt to view you will indicate that you are human and a member of X-Com. You are the perfect spy.
Alien Cultist (Raiders Army) : Your father was a member of one of the governments that went over to the aliens in the final frantic days of the war. After news came of X-Com's victory, your father spirited you away to avoid the retribution that everyone knew was coming from humankind. He brought you to a secret enemy base, and then turned you over to a sectoid doctor.. who modified you to what you are today. Your blood is now a virulent poison. Anyone who takes you out will find that he shares your fate.
Special Ability: POISON BLOOD If you are blasted, that night, you may PM me the name of one member of the group that voted against you. They have contracted your poison, and unless tended to by a medic, will die that night as well.
X-Com Roles:
Grunt: You were one of the X-Com agents who spent mission after mission blasting the bad guys. You thought that after Cydonia, that things would finally be over. But it looks like not all the bad guys truly died after the final mission, and your mission is to make sure the world stays safe from the alien menace. Screw this up, and all your friends and comrades sacrifices might mean nothing except a delay from an awful fate.
Special Ability: None, but there's more of you then there are of them. At least, you hope.
(VINCE, hoopsguy, Schmidty, Mr. Wedensday, Peregrine))
Jack of All Trades. (Qwikshot)
Once per night, you may break into the room of any person who has died previously, learning their role, and if they had a special X-Com Role, you have the ability to assume that role. (Note: You may only have one speciality, so if you pick up a role, you lose the Jack of All Trades ability)
Courier (JeeberD): You were one of X-Com's Couriers officers, tasked with finding alien bases and determining which nations could go over to the aliens. Now, your skill at dropping messages may be your salvation, or it might be the thing that dooms you. You just have to determine who's on your side.
Special Ability: DEAD DROP. Once per night, you may choose a player and a message to give them. It can be no more then 100 characters, and you may choose to sign it or not. I will then pass on the message to the person you chose.
Hacker (Swaggs): You were one of X-Com's elite computer agents. You followed the money trail to determine which nations were covertly funding aliens. You also raided some nations secret funds on months where funding ran dry. You were hoping that you could get a message out to the world about the coming threat, but all communications are locked down. But you still have one backdoor left in the system. Should they try to blast you, you'll blast them first.
Special Ability: COMPUTER OVERRIDE. If you are chosen to be blasted, you may activate this one time override, and choose another target to be blasted. YOU MAY ONLY USE THIS ONCE.
Veteran of the Psychic Wars (digamma): When you joined X-com, you expected to spend your time using high ordinance to blow up the enemy. Little did you know that your weapon of choice would be a Psi-Amp. You've not used the ability too often since the Cydonia battle, but you have a feeling that if you can just see the bastards, you'll still know what they are.
Special Ability : PSI-AMP trained: Once per night turn you may "view" a person and reveal their nature (human or alien), and you may share this dream (note: you don't have to), with one other member. They will not realize where the dream is coming from, however. The person you scan will know that they have been "scanned", but will not know who did it.
Medic (kingfc22): You were one of X-Com's field agents tasked with keeping your fellow teammates alive. Now, with the numbers against you, your skills may be all that keeps your teammates alive. If you're at the right place at the right time.
Special Ability: MED PACK: Each night, you may PM me the name of a person you wish to protect. If they are attacked by the aliens, you may heal them and ave them from death, although they will be obviously wounded. (NOTE: This may not work against certain attacks, although you will be aware of the circumstances should it happen)
Cydonian Veteran (Coffee Warlord): You were one of the best soldiers, even in an elite organization like X-Com. You went on mission after mission. You even battled the Alien Brain on Cydonia. You were there for the salvation of Mankind. And you'll be damned if you're going to let the aliens steal that salvation away.
Special Ability: Double-Edged Sword. Your many battles on Cydonia turned you into the perfect soldier, but it also tainted you slightly. Once per night, you may protect any one person. If they are attacked, you will either drive them off (most attacks), or kill them outright (Under certain circumstances which I will go into should they become necessary.) However, your time battling on the alien moon has tainted you with a Ecto-Plasmic aura.. you will add to the bad guy count that the computer keeps (it won't be able to determine details, just how many folks have a ecto-plasmic aura). So even when the battle is over, you may still have to convince your teammates NOT to kill you.
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