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DIE OTHER!!!
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I am going to have to take my name off the list of participants for this game. Classes are starting to pick up and I won't have the time to devote to playing. Sorry guys!
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On a serious note I appreciate you telling me and hope your classes go well. |
Back in the saddle again...
Sign me up, barkeep :) |
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Its about time. Aren't you up kinda early? ;) |
Haha, I thought of all the work you had to do, barkeep, and I was going to offer to do it for you...but meh, lol.
Thanks and have fun guys :) |
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Fuck you drunky :) |
can i get an over/under on number of days before vince gets lynched? :)
welcome back! |
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1! |
Well I'm sure SOMEONE would be nice and bail him out of jail. Surely.
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As the topic title says the rules are pretty much finalized. Not set in stone, but certainly written in ink so if you haven't done so you can feel safe reading over the rules now. I think I am going to cutoff signups tomorrow when I get home which should be 6 or so Eastern. Tuesday morning or so will be roles and we will then have a long Morning 1 as we wait for Ardent's game to end. All players will be able to use actions so we'll be jumping into the thick of things, but I think it'll help players feel comfortable with the rules.
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In an attempt to level the playfield I added a way for the Pirates to use gold to win the game, by hiring mercanaries at the Seaport. Roles will be sent out shortly with a Morning 1 Deadline of Tuesday at 11 PM Eastern.
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I see Taz in the thread and he is in the player list this time ...
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All roles should have been sent. If you didn't get a PM let me know.
I apologize, but my availability tomorrow is somewhat limited. I will attempt to come by around 12 Eastern but then won't be available until 7 PM Eastern. Morning Cycle is now on. Deadline is 11 PM Eastern on Tuesday. |
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Standard Treasure Hunter role checking in by the way, ready to bribe my way to victory |
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OK, think I'll probably have a few of these rules clarifications over the next day or two .. So how many hours are there for each cycle? 8 each for morning/afternoon/evening? Just trying to figure out how many points there are to spend between now and tomorrow's deadline. Because right now it looks like about 24 hours of real time ... I bet I could find some serious gold in that time with 24 APs. |
Just you basic Treasure Hunter here, ready to find some gold!
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Well, i think we need discussion(i always do), so despite my feelings on king and alan, i have to go this route for now:
VOTE VINCE God he screwed me up in spawn...i was sooooo lost |
Got asked a couple of good questions:
Everyone has FIVE AP. You are assumed to be walking back to camp during the later morning/afternoon so that you can be inside when it gets hot so no you are not magically transported, but nothing can really happen to you either. |
Sure, try and use "basic" as the code to unlock everyone's role :)
Forgot to post this earlier - treasure hunter here. Simple, basic, vanilla, ordinary, average, random, etc. |
There's no voting in the morning cycle. You're supposed to be digging.
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That's correct. You do Actions during the Morning Cycle and vote during the evening cycle. Normally Morning runs from 8-11 PM and Evening from 9 AM to 8 PM with the remaining time my time to sleep and process the actions.
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So do we need to bank points to walk back or can we use our 5 points to get to where we want to be and start digging? |
So we are in morning till tomorrow night or tonight?
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In Morning til tomorrow night.
You need not allocate any AP to walking back, it's built in. At the end of the 5 AP, in other words, you will automatically return to the hut, unless another condition prevails There will be 1 other way besides camping out that a player will not return at night, but that will be revealed later :) via an auction. |
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EDITED TO FIX QUOTE BRACKETS |
We are under Night 0 if you will, yes. All players have all their roles available to them, so there could be a kill, there could be a pirate caught murdering someone, who knows. That's why I called it Cycle 1 so people wouldn't think that they are necessarily safe.
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Just to clarify based on some other questions I'm getting:
Players may do any combonation of the five below: Buy Dig Give Hide Move Watch Pirates may also Kill. So those are the basic 6 things I would expect to go on. If you watch someone you may not dig that turn. If you dig you may not move, etc. Some things, such as moving through a mountain, cost two turns, leaving you three other turns to do something. |
Moving and mountains, are the 2 APs taken going to the mountain square, leaving a mountain square or both? Will moving from D4 to E3 cost 2 APs? Will E3 to F3 cost 2 APs?
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Another question: Are individual gold totals public information? The answer is not at all. The amount in your bank account may be bought, but otherwise the amount of gold you have is completely secret.
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For my sanity:
When sending in your Morning Cycle please use the following format: AP 1: AP 2: AP 3: AP 4: AP 5: If something costs you more than one AP just do AP 1-2: The seperate lines are crucial for my ability to track everything. Thanks. |
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Was hoping this was a way to verify who was taking actions not involving the collection of gold. Kind of like how the vote totals were public in "crown the king" |
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After rereading the rules and the clarifiers, this treasure hunter is out looking for some gold.
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Well I am off to get my beauty sleep. Will answer any questions I have when I wake up and again at Noon or so eastern.
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When I asked it I was just trying to understand if there was an advantage to be had - I don't like to take advantage of the site mechanics in WW games (who is sending PMs), but I'll certainly try to understand how the rules work so I can best leverage them for pirate hunting.
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Does anyone have a general Strategy? Should we all dig, all watch, a mix? Does anyone really have a real idea whats going on?
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Strategy - going to sleep on this (need to get some zzz's) but my initial thought is that we should attempt to have some coordination of who is digging where and some kind of reporting on what the results are of those digs.
What are the reasons to have a smaller monopoly group? Is the group no good if one of the members is a pirate? Is it better to win with a smaller group of players, thus ensuring a bigger share? Or for game purposes should we just try to win without worrying about the size of the pie? I guess the difference comes in with playing a role (treasure hunter) versus winning a game of werewolf. But if there is something I'm missing in the rules in terms of risks/rewards I would love to see it pointed out. |
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Holy cow. This game is coooooomplicated. I need more time to read the rules (and to finish this crappy APA thing).
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Treasure hunter checking in.
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Basic treasure hunter here. In the rules it sounds like you can't have a monopoly with a pirate in. My question is, what's to stop all the hunters from agreeing to create a monopoly, thereby figuring out who is a pirate by the process of exclusion? |
Treasure hunter here, checking in.
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Sweet, I already have a vote on me, and I haven't even read the rules yet.
I'm going to go digest the rules...but it seems as if my goal is simple enough: get rich, and don't die trying. :) |
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Well the rules say that you have to PM Barkeep all the people in your group. I don't see how you can form a large monopoly from the get go. You would need to trust 14 or 15 people (I'm assuming 3 or 4 pirates) and have everyone agree that those chosen are treasure hunters. If one of them is a pirate, the pirate can just not "Buy Monopoly" and the bid can't be completed. I would also expect that you would not be informed on who didn't Buy Monopoly. |
That makes sense.
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Actually, now that I think about it I still have some questions around this deal. It just seems like a real easy way to peg pirates. Say get a group of 4 or 5, if it gets denied you know that one in the group is a pirate. Then regroup to 3 or 4 and so on. If accepted, everyone is clear. Not trying to be a pain in the ass here, I just want to make sure we have an interesting game. |
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