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Glad we are all on the same page.
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I think clearly we're going to need a lot of things, but starting with a biodome seems the most sensible, assuming that means creating a safe living environment that might produce food and water. Can't imagine we can do without that.
For leader, not knowing anything about characters in the game, I'm going to nominate JAG. He was the best at getting us organized in the Spawn game, and I think he is perfect for the job. I will put my name out for medical officer, as that is my specialty back on earth. |
Post 1 instructions from EF...
"First you must get the living quarters powered and establish the solar collectors that will provide unlimited power (that is what you have been told at least). Then you need to get the greenhouse pod working so that you can have a supply of food that you can replenish into the future." That is what you have been told at least. Has to be a clue, right? I certainly have some scientific background and can try to pinpoint if a solar collector could provide energy or not. Something must if we are to produce anything.. including water or food. |
Didn't realize that we are making our decisions based upon previous games...
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I've had experience with leading large groups of successful people back on earth, which is why I decided to come to Mars and help lead colonization.
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I spent two years as an engineer on the ISS. I'm willing to handle the engineering aspects of our projects.
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I agree that establishing the BioDome should be our priority. Without food we won't be able to sustain ourselves. We can probably sleep on the ship until food source is established, so shelter is at least temporarily in place.
Seems DanGarion, Grover, Autumn and I are in agreement on BioDome, so far? |
I am going to throw my hat into the ring to be the leader. I ran one of the most successful companies back on Earth. I have the experience and the ability to manage personalities while making sure things run smoothly and effectively.
I am Zinto and I approve this message. |
For the sake of argument, I believe we should consider the biodome as a secondary task. We have supplies on us already, and it is highly likely that we will find necessary supplies from the first crew. A surplus of supplies will not make our colony successful.
What we do not have is a system of governing ourselves once we have landed. I strongly feel that establishing the government should be our number one priority. Without this we may find ourselves falling into chaos. With that being said, I would like to toss my name into the fold for Sheriff. You, my fellow crewmates, did not know me on Earth, but I have countless years of experience enforcing justice. |
Shoveler... I agree on a quick form of government so that we can proceed with the colony. Leaders will go a long way to start that process and maybe enough to have some cohesion in place. Great thought!
We are not sure on how long our supplies will last... we should have some contingencies in place. Seeing no scientists yet I can volunteer my services for that role. My life on earth was spent in the scientific field. |
I'd much rather be safe than sorry. We don't know if we will find the food from the previous mission and having a excess of supplies and food is much safer for the whole than running out of food while we deal with other tasks that could have waited.
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Shoveler, to counterpoint: Sure we have supplies, but don't you want a little personal space?
Also, how likely is it that we will get to the first crew? How far away is their landing site? I don't think we're in a position to make an excursion before we're safely in a living space. We all probably need to decompress a little bit before we get going. Once we establish our Biodome, I think we can easily set up the ranks of leadership and go from there. I feel strongly about going headstrong from our new location to our predecessor's location without knowing their fate. Do we wish to go there and suffer the same fate as them? Let's set up a home, set up our heirarchy and then plan an excursion. |
Poor some leader on meeeeeeeeeeeeeeeeh
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Hahha I missed your posts CF |
General Thomkal here:
Greetings men. I look forward to working with you to establish mankind's presence on this brave new world. For that we need to provide for our own security and safety-since we do not know yet what has befallen the first mission to this planet. Tasks that accomplish that should be our first priorities. I suggest everyone inform us of what areas they can help the most with and then form groups to work on these priorities. I am well suited to working with a diverse group of personalities and backgrounds given my military experience and leadership skills. I am eager to make the acquaintance of any current/former members of the armed services with us now as I know what skills you bring to the table already. |
I agree with Mr. Shoveler. A government can take us on a strong and stable path. We already have the supplies needed to survive for a time and after we have the proper structure we can focus on providing good infrastructure for our colony.
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We may indeed find food supplies from the first crew, but when? We do not know the location of that ship - it may even take months to discover. Even if we do find it, we have no idea what remains of it. If there is no food there, then what? We're not prepared to venture out until we know we have adequate supplies.
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I too think we should focus on the biodome first.
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You spent two years working for ISIS? That place is nuts. YOu did it with Pam Poovey didn't you! ![]() |
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I'm hungry like something that isn't a wolf. |
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If this is a quote from your mailbox please do not do that. It will probably hurt you if you do. It's usually against the rules and most stuff like that you probably want to keep secret for your own good. |
I accept that I have sacrificed the little things in life to be a part of this colonization mission. Lack of personal space in these first days on the new planet is something small and easily overcome.
As for the first crew, they crashed during landing, we all know this. Once we have successfully touched down on the planet we cannot face the same fate as the first mission. Regardless of the distance, we have a known location for supplies which I believe will close to double our current stockpile. Everything they brought with them should be available to us assuming it survived the crash. A biodome is important, I will concede that point, but without a system of governance we may run into pressing matters that we are not fit to handle in our present state. |
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A hippo? |
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sorry... quote from post 1 of this thread. Should have quoted it some other way maybe. My bad. |
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We need to attract Pauly Shore. Then we win. We need this. ![]() |
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He was quoting Post #1 |
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He is quoting EagleFan - public post #1 in this thread. |
who was he quoting? I don't understand.
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YOU SON OF A GUN. |
Items 1 through 5 first maybe... seems like we have a lot of conversation on item 6. Item 1 may help that a bit.
1. Elect a leader. JAG? DanGarion? Zinto? 2. Elect a primary doctor. Autumn? 3. Elect a primary scientist. Timmae? 4. Elect a primary engineer. Grover? 5. Elect a Sherriff. Shoveler? |
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CrimsonFox, go back and read your comment to Timmae in post 121. You thought he was posting something from his PMs, but he was not. He was quoting EagleFan's public post (found in post #1) |
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Are you participating in this game or not? |
I'm willing to throw my hat in for the leader vote as well. I've already lived in space for two years, I know what it takes to survive in this element. I've got some priorities that have been shared with other members in: DanGarion, Raven, Suicane75 and Autumn.
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lol, I love this game already! You guys are the breast!
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Those priorities, obviously, being to build a BioDome before we a) take unprepared trips to Crash Site A, b) build a government.
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Autumn, you're a doctor?
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I think we don't have enough information to know the optimal route. Let's say we crank out the bio dome right away. But then without a system of government the hidden thugs among us (suspicion of one non-colonist at least) takes the extra food and there is no system to punish them properly, among the rest of the chaos that a lack of government could cause. It's possible getting the scientific research going would give us the means of growing twice as much food thanks to improved techniques as well as the other benefits it would provide. We're the other colonists killed off by a plague? Wish we had had that medical facility built.
I personally prefer a non-biodome strategy on the basis that we have at least some supplies to begin (I doubt EF would kill us this quickly) but to improve our efficiency, we need better research and a system of laws, as well as a facility that will let us heal players rather than losing them to injuries. I'm leaning towards research for now, but I'm also ok with medical or government. What are we thinking regarding giving some general information out about what tasks we would be good at? On one hand, we don't want to randomly sign people up for leadership roles they would be lousy at based on their skills, but we also don't know the consequences of revealing that information. |
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heh I know I was teasing because 3 people answered. :) Glad it was that. Mainly I told you because you guys said you were new and needed to know that if you quote things from PMs you might give something away and get killed by others (or the mod) |
I see the need for a biodome... But this is a dangerous place. We need a place to heal or we may face the same fate as the last group. I am also of the medical profession and would be a fine doctor for the group.
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I'm an automechanic so I can work on the Moon BUggy. Did anyone remember to pack the moonbuggy?
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wouldn't that be a mars buggy?
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I want to throw my hat in the ring for lead scientist. I was a farmer back home and I can lead the job getting the BioDome up and running.
Vote for Raven and all your wildest dreams will come true. |
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Your efforts don't go unnoticed or unappreciated buggyman! |
Doctors always wanna be doctorin
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pffff now that's silly. who ever heard of a mars buggy. |
Poli can you be my bartender? I'll pay you 5 cents an hour
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Back on earth I was a prominent man in the political community so I'm here to offer any help I can in regards to getting our goverment up and running if that's what we choose to do. But I really think getting a place set up from all other things can spring forth is our best course of action.
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1. Elect a leader.
JAG? DanGarion? Zinto? Grover? 2. Elect a primary doctor. Autumn? ntndeacon? 3. Elect a primary scientist. Timmae? Raven? 4. Elect a primary engineer. Grover? 5. Elect a Sherriff. Shoveler? |
I am also in the medical field, which is why I asked Autumn if he is a doctor. I would ask the same of ntndeacon.
I would submit that I am the best person to be the primary doctor. |
Anyone else find the text in EF's initial post a tad bit "interesting"? Should we be focusing on power? He mentions it so I am thinking that has a huge role to play. Thoughts?
Form a loose government with the key positions filled and then focus on some kind of power for food production/travel/etc? |
does that mean you are a doctor, Chief?
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What structure do you believe would provide us with power? |
And by structure I mean which project?
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Because I don't think any of the four provide a clear pick for providing power for us.
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EF's original post mentions solar collector's but then the note that "That's what we've been told at least". Seems like that is an interesting phrase to throw in their at the start of the session. I am thinking we won't be able to obtain power from solar rays. Something else may be needed to get power. or I could just be barking up some crazed tree that EF hangs out in all day. |
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Gotcha... you may be right there. I am just trying to find out a way for the colony to survive past impact until we have clear goals. Just caught in the infinite possibilities here... |
I will also run for Leader.
As a general reminder, though we all have individual goals, if we want to live, it's probably best to place them second to the overall good of the colony. I agree with JAG on the idea that EF will probably not kill us all off immediately if we chose an option other than Biodome. Government and Scientific Research look like good bets to improve efficiency down the line. |
The solar collectors will be part of your automatic day one routine. That was a quote that I forgot to update when I made a couple small changes to the balance. Didn't want to waste a day on what would end up being the only real option.
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Aha! The solar collectors are important! Now I've got nothing..
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Skills
Medical - This will be used when trying to heal players, the better the skill of the lead doctor the better the overall success of healing or treating, as well as the combined average of anyone working in that facility Engineering - The greater the value, the more effective the designs for the various projects Physical - The greater the number the player will be able to perform physical tasks better Scientific - The greater the number of the lead scientist, the greater the discoveries, the average of those working in the scientific research facility will be used as well Social - The greater the number, the higher the likelihood of "influencing" certain votes Achieving the social goal will allow those players to gain points. Achieving the personal goal will allow those players to gain abilities. Also remember, everyone may have a dark secret, and others may know your secret... |
So EF basically admitted there is no 'only' option to pick today, which means they're all viable.
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You're not? |
Scientist: timmae, Raven
Sheriff: SHoveler Leader: Zinto, CrimsonFox, DanGarion, Grover Doctor: Autumn, Rum Engineer: Grover, CrimsonFox |
So Solar collectors today. Biodome tomorrow. Let's get started!
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Scientist: timmae, Raven
Sheriff: SHoveler Leader: Zinto, CrimsonFox, DanGarion, Grover, fontisian Doctor: Autumn, Rum Engineer: Grover, CrimsonFox |
Dearest Modulator, How may we elect said officials? What is the syntax?
How do we go about building our life? |
If anyone else wants to run for position, NOW is the time to say so.
and I nominate general Thomkal for leader and sheriff. |
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Really? having the law run the government? That always ends well.... Might as well make him Judge, Jury, and Executioner as well... |
I'd rather not have Shoveler as Sheriff and would run against him if no one else wanted to.
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Thanks for updating the list CF... I am away for a few hours.
Am I correct in thinking our votes are due tomorrow (Tuesday) night? I think so but just in case I'd like to add that I've spent my life studying science and could add quite a bit to scientific research facility. I think with me as lead scientist and Raven working alongside me (his farming background) it could work out very well. Can't wait to hear which others may have scientific background as they check in.. |
Both Autumn and I have submitted for the Doctor role. I am not sure if ntndeacon is interested in the position, but he said he is a medical profession.
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Considering there appears to be no skills required to be the sheriff, I'll throw my name in that vote as well, but I think I'm most useful as a leader.
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With the personal and group goals getting rewards I think that you should not throw your name into the ring if you will not get some kind of bonus for being an elected official.
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Shouldn't we hold on this until everyone has had a chance to check in... we've only been up for a few hours. |
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I think we are supposed to elect people to each position before we do anything else. |
And I think that we should also be mindful of making sure that the people pushing certain group goals get tracked. We will want to know who our most skillful community members are
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To answer CF's question about how to elect. |
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...and when they check in they will see they should say something. :) it's not like we're holding elections RIGHT NOW. we don't even know how to? |
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Yes. For Day zero, elect the primary positions and determine your first project. The solar collectors will be automatically done without need for vote for them. What happens Day 1 will be determined by your day zero votes. :) |
Darn... se we need to vote for a goal prior to having a leader. This will be interesting.
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It must be freakin' hilarious running these things, lol... seeing all of us banter about stuff that could be worthwhile knowing most of it is garbage. Darn you EF!!
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To clarify. You don't have to elect everyone on day zero but that will cause a ripple effect.
Example: if you don't have a leader, any work will be less organized and less efficient. If you don't have an engineer but want to build something the results may not be good. If you don't elect a primary doctor and someone is injured the process of treating that person. IF you don't pick a project, well... then you may deserve to drift away into space... :) |
So it is in our best interest to make sure we have all the roles filled.
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Also, if you decide to say, not elect one of the positions but if someone sneaks a vote in for that position today, that would be the only vote counted and would mean the person voted for would get that position.
So how much do you trust everyone? :D |
I am completely against not voting for every position. I think it is counterproductive to us setting up a great colony.
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I apologize for the day zero confusion but once we get past this the decisions will be fewer for each day. (Like do you crate a new facility for research, fix the solar collector or explore the surface looking for the supplies from the first landing attempt)
Those were just examples, not hints or saying they would be exact choices |
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+1 |
We should aim to have a different person for each position, to minimize loses if one is bad.
I would also ask CF and Grover to chose to go for either engineer or leader, whichever they think they would be most helpful at. |
I'm guessing we all have similar skills listed for us. Which means that there are specific skillsets which seem to have some connection with specific positions.
I would highly recommend if you are not certain what position you wish to submit yourself for, that you review your skills and figure out which one fits best. I don't want to get more specific, because I am fear I am treading the line of quoting PMs (and only do so because I don't think what I am saying is revealing any deep, dark secret). |
Added Two items to the item list.
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Yes, I am not only a doctor but a chief of staff at a large hospital, and so think i can handle the duties of being in charge of medicine on this tiny community. am I the best suited? Well, I obviously can't say that, but I can't see how anyone could be better suited. |
Because there is not a particular skill associated with Leading, I am less inclined to vote people for that position based on their character, and instead base it on how effective they will be at actually leading this unruly bunch. that is why I suggest JAG, I know he's good at htat kind of thing, it suits his personality. For the other positions I think we need people who are very good at htat skill to put themselves forward.
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Well, but keep in mind that, while actual leadership in this thread is one thing, but impactful leadership as defined in the game mechanics is something else. I actually do see a skill that could somewhat tie into the leader, and while JAG might be a great actual leader, if his ability in that skill is poor, it could have a negative effect on any efforts requiring the in-game mechanic of Leadership. |
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I'll admit I was not a chief of staff. But I have had a lengthy career working in the high pressure environment of an ER. Your facility running skills may be greater--but I am may be better suited for the types of medical situations we are likely to see. |
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Personally, I am far more inclined to vote for someone like this, who is forthcoming with their past experience, than I am to vote for someone who is vague about their job on Earth. I am skeptical about Chief Rum at this point. He has blatantly asked both Autumn and ntdeacon if they were doctors, but when asked if he too was a doctor, he dodged the question. |
For the role of doctor, do we need to consider medical specialty (a general surgeon would be better than a podiatrist) or is that outside the scope of the game?
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Have you ever thought the skills we have MIGHT actually assist in leading? I'm just saying you need to look at the game instead of real life. I lead the FOFC Facebook and Reddit pages, seems like I could be just as skilled as him especially since I have no experience with his leadership in other games. |
Based on the new EF info, I would like to throw my hat in the ring for Sherriff. I am fairly confident I could be best among us for that position.
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I support JAG's bid for sheriff.
I was a college history professor, I get something out of being leader, and I suspect my abilities will be helpful. |
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I agree, I thought the stats and such were fairly straightforward. Maybe it'll be wrong though. Like maybe a leader in an area needs a decent ability in social to work well with others. The main leader may need to be great in a lot of different areas (maybe a minor benefit to all areas). Head scientist might need points in certain areas to better research them. All just guesses of course, maybe it's straightforward and simple. |
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