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Abe Sargent 03-21-2009 08:22 PM

Quote:

Originally Posted by PurdueBrad (Post 1974883)
I have a ring of +2 strength, if you look up at my character inventory, should I use it instead of the free action one? Also, where the hell are the good cloaks?!?! I can't find any, just base level.


I would. You get Free Action from the sword so anything is better

Abe Sargent 03-21-2009 08:23 PM

Brodda dropped nothing when I killed him. Ah well

Thomkal 03-21-2009 08:31 PM

Quote:

Originally Posted by PurdueBrad (Post 1974883)
I have a ring of +2 strength, if you look up at my character inventory, should I use it instead of the free action one? Also, where the hell are the good cloaks?!?! I can't find any, just base level.


Yep you might as well use it instead of the free action ring, but keep that in your house in case you need to swap it back in later. Cloaks are usually pretty easy to come by given their base value. My guy still has the basic [+0, +0] one though. There's also a couple artifact cloaks out there that come to mind and are usually amongst the earlier artifact finds.

Thomkal 03-21-2009 08:34 PM

Quote:

Originally Posted by Abe Sargent (Post 1974910)
Brodda dropped nothing when I killed him. Ah well


Bummer hate when that happens with uniques. Looks like you got a good run going though taking him out along with the others. I've encountered Smeagol, but haven't beaten him yet. Can't see him unless I case a detect evil spell and that's for one round and I can't do enough damage to him before he steals/blinks away.

Thomkal 03-21-2009 09:09 PM

Ah hello there Bullroarer, thanks for that +2, +6 Tulwar.

Abe Sargent 03-21-2009 09:52 PM

Quote:

Originally Posted by Thomkal (Post 1974914)
Bummer hate when that happens with uniques. Looks like you got a good run going though taking him out along with the others. I've encountered Smeagol, but haven't beaten him yet. Can't see him unless I case a detect evil spell and that's for one round and I can't do enough damage to him before he steals/blinks away.


Yay for Gnomes with Infravision AND Free Action.

Killed a few a more uniques with no drops.

I just arrived on a level with a "superb" feeling. Gotta explore this!

I'm currently rocking a +8 +6 short sword of lightning. Crackle!

Abe Sargent 03-21-2009 09:55 PM

It's an orc pit. Boring

Abe Sargent 03-22-2009 01:21 AM

Rar - my first non-Phial artifact off Golfimbul at 600'. Paurhach, gauntlets

Abe Sargent 03-22-2009 01:24 AM

Too bad I can;t use Paurhach. I can only use gloves that give me dex bonus or free action, or else they interfere with my spell casting.

Ah well

Thomkal 03-22-2009 06:33 AM

ugh Abe that's awful-an artifact you can't even use. Well at least they sold for a pretty penny. :)

Abe Sargent 03-22-2009 10:37 AM

I found the level feeling for this version on the Angband forums. They are below in the spoiler tag.

Abe Sargent 03-22-2009 10:38 AM

Spoiler

Thomkal 03-22-2009 10:54 AM

thanks abe, some of those are the same as in any other angband game, but the most common ones are different. Not sure why they did that.

Abe Sargent 03-22-2009 11:54 AM

Finally found a good weapon at 800'. A Holy Avenger. But it s Lucerne Hammer, wayyy too big for me.

Thomkal 03-22-2009 01:29 PM

it's two times your size probably LOL.

Abe Sargent 03-22-2009 01:52 PM

Hah - Found a Cutlass of Extra Attacks. Now I just need to get some scrolls to make it good.

Thomkal 03-22-2009 02:05 PM

cool that should help a lot, how many extra attacks? Still haven't found any special weapons here, currently using a Lucerne Hammer +3, +6 :)

Abe Sargent 03-22-2009 02:13 PM

+2 attacks. It was just +3,+3 when I found it but now its +9,+3 and I'mm loojing for damage scrolls

Abe Sargent 03-22-2009 02:14 PM

Hello surperb feeling at 800

Abe Sargent 03-22-2009 02:19 PM

Orc pit. Grrr

Thomkal 03-22-2009 02:27 PM

Yes I have finally defeated that pesky Smeagol. My reward? a Main Gauche of Slay Dragon (+1, +5). Yawn.

Thomkal 03-22-2009 02:28 PM

Quote:

Originally Posted by Abe Sargent (Post 1975225)
Orc pit. Grrr


Bummer, but cool on the +2 attacks

Thomkal 03-22-2009 02:29 PM

I'm Lvl 16, but only at 400', I guess I should dive a little

Thomkal 03-22-2009 02:52 PM

Oooh got my first "You feel there is something special here" message. (preserve mode off). Alas it looks to be an orc pit.

Abe Sargent 03-22-2009 02:59 PM

Orc pits blow. Not much XP in them

Abe Sargent 03-22-2009 03:00 PM

With my Cutlass and Haste Self spells I can tear through an Orc Pit in 2 minutes and get just a few hundred XP. Not worth it

Abe Sargent 03-22-2009 03:00 PM

Quote:

Originally Posted by Thomkal (Post 1975229)
Yes I have finally defeated that pesky Smeagol. My reward? a Main Gauche of Slay Dragon (+1, +5). Yawn.


Awesome. Wormy gives ya the good stuff though. Killed Farmer Maggot? Sometimes I get good drops from him.

Abe Sargent 03-22-2009 03:04 PM

Another Superb Feeling at 800'!

Abe Sargent 03-22-2009 03:08 PM

Jelly pit..Ugh. EVen worse than the orcses

Abe Sargent 03-22-2009 03:42 PM

[Angband 3.1.0 beta Character Dump]

Sex Male Age 62 STR: 16
Race Gnome Height 42 INT: 18/70
Class Mage Weight 84 WIS: 9
Title Evoker Social Unknown DEX: 18/60
HP 108/108 Maximize Y CON: 10
SP 66/66 CHR: 16


Level 26 Armor [15,+76] Saving Throw 66%
Cur Exp 27467 Fight (+4,+1) Stealth Very Good
Max Exp 27467 Melee (+13,+6) Fighting Good
Adv Exp 38750 Shoot (+4,+0) Shooting Good
MaxDepth 850' (L17) Blows 3/turn Disarming 65%
Turns 6673221 Shots 0/turn Magic Device Heroic
Gold 42343 Infra 40 ft Perception 1 in 17
Burden 63.5 lbs Speed Normal Searching 22%

You are one of several children of a Gnome Prankster. You are the
black sheep of the family. You have brown eyes, wavy brown hair, and
a very dark complexion.


Acid:......+.+.... Confu:.............
Elec:........+.... Sound:.............
Fire:........+.... Shard:.......+.....
Cold:...+....+.... Nexus:.............
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............+ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
Fear:............. Might:.............


[Character Equipment]

a) a Cutlass of Extra Attacks (1d8) (+9,+5) (+2)
+2 attack speed.
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 10.5 against normal creatures.
b) (nothing)
c) a Tortoise Shell Ring of Protection [+12]
d) a Topaz Ring of Ice [+7]
Provides resistance to cold.
Cannot be harmed by cold.
When activated, it grants cold resistance for d20+20 turns and cre
ates a cold ball of damage 75.
It takes d50+50 turns to recharge after use.
e) a Bronze Amulet of Charisma (+2)
+2 charisma.
Sustains charisma.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-sensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) a Robe of Resist Acid [2,+8]
Provides resistance to acid.
Cannot be harmed by acid.
h) a Cloak of Protection [1,+9]
Provides resistance to shards.
Cannot be harmed by acid, electricity, fire, cold.
i) a Leather Shield of Resistance [6,+12]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
j) a Metal Cap of Intelligence [3,+9] (+2)
+2 intelligence.
Sustains intelligence.
k) a Set of Leather Gloves of Agility [1,+8] (+5)
+5 dexterity.
l) a Pair of Leather Boots [2,+8]


[Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Purple Potions of Cure Critical Wounds
f) 6 Scrolls titled "sa er gallabo" of Word of Recall
g) a Zinc-Plated Rod of Treasure Location
h) a Rapier of Westernesse (1d6) (+10,+7) (+2)
+2 strength, dexterity, constitution.
Prevents paralysis.
Grants the ability to see invisible things.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 19.5 against orcs, 19.5 against trolls, 19.5
against giants, and 12.5 against normal creatures.


[Home Inventory]

a) 4 Purple Potions of Cure Critical Wounds
When ingested, it heals you a large amount (1/4 of your wounds, mi
nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.
Provides nourishment for about 75 turns under normal conditions.
b) a Gold Speckled Potion of Healing
When ingested, it heals you a really large amount (35% of max HP,
minimum 300HP), heals cut damage, and cures stunning, poisoning, b
lindness, and confusion.
Provides nourishment for about 100 turns under normal conditions.
c) 2 Clear Potions of Restore Strength
When ingested, it restores your strength.
d) a Misty Potion of Restore Constitution
When ingested, it restores your constitution.
e) 2 Icky Green Potions of Restore Life Levels
When ingested, it restores your experience.
f) 2 Scrolls titled "sa er gallabo" of Word of Recall
When read, it returns you from the dungeon or takes you to the dun
geon after a short delay.
g) an Eucalyptus Staff of Confuse Monsters (11 charges)
When used, it confuses all non-unique creatures within line of sig
ht.
h) 2 Mistletoe Staffs of Slow Monsters (20 charges)
When used, it slows all non-unique monsters within line of sight.
i) Soft Leather Armour of Resist Lightning [4,+9]
Provides resistance to lightning.
Cannot be harmed by electricity.

j) The Set of Gauntlets 'Paurhach' [3,+14]
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.

When activated, it creates a fire bolt with damage 9d8.
It takes 8 turns to recharge after use.
k) a Rapier of *Slay Dragon* (1d6) (+4,+4) (+2)
+2 constitution.
Provides resistance to fear.

With this weapon, you would currently get 1 blow per round,
averaging a damage of 22.5 against dragons, and 8.5 against normal
creatures.
l) a Short Sword of Lightning (1d7) (+8,+10)
Provides resistance to lightning.
Cannot be harmed by electricity.

With this weapon, you would currently get 1 blow per round,
averaging a damage of 23 against electricity-vulnerable creatures,
and 15 against normal creatures.
m) a Lucerne Hammer (Holy Avenger) (2d5) (+8,+3) [+2] (+2)
+2 wisdom.
Provides resistance to fear.
Sustains dexterity.
Blessed by the gods.
Grants the ability to see invisible things.

With this weapon, you would currently get 1 blow per round,
averaging a damage of 16 against evil creatures, 22 against
demons, 22 against undead, and 10 against normal creatures.
n) a Short Bow (x2) (+5,+3)
o) 25 Arrows (1d4) (+5,+5)
p) 34 Arrows (1d4) (+5,+4)

Thomkal 03-22-2009 05:17 PM

Quote:

Originally Posted by Abe Sargent (Post 1975249)
Awesome. Wormy gives ya the good stuff though. Killed Farmer Maggot? Sometimes I get good drops from him.


Yeah he showed up one of the first times I was in town, think I got some leather boots from him, nothing special.

Thomkal 03-22-2009 05:18 PM

Quote:

Originally Posted by Abe Sargent (Post 1975247)
Orc pits blow. Not much XP in them


well not if your level 26 no. :) But in your teens they are a nice, if somewhat boring xp gainer

Thomkal 03-22-2009 05:22 PM

Looks like I can post a character dump here after all, so here's mine.

[Angband 3.1.0 beta Character Dump]
Sex Male Age 19 STR: 13 +0 +3 +0 16
Race Human Height 72 INT: 14 +0 -3 +0 11
Class Paladin Weight 164 WIS: 14 +0 +1 +0 15
Title Defender Social Well-liked DEX: 14 +0 +0 +0 14
HP 199/199 Maximize Y CON: 14 +0 +2 +0 16
SP 20/21 CHR: 14 +0 +2 +0 16

Level 17 Armor [14,+42] Saving Throw 45%
Cur Exp 3115 Fight (-1,+1) Stealth Poor
Max Exp 3115 Melee (+2,+7) Fighting Superb
Adv Exp 3915 Shoot (+17,+7) Shooting Excellent
MaxDepth 500' (L10) Blows 1/turn Disarming 28%
Turns 464445 Shots 1/turn Magic Device Excellent
Gold 5304 Infra 0 ft Perception 1 in 38
Burden 95.7 lbs Speed Normal Searching 12%
You are the illegitimate and unacknowledged child of a Landed Knight.
You are a credit to the family. You have brown eyes, curly black
hair, and a dark complexion.

Acid:........+.... Confu:.............
Elec:........+.... Sound:.............
Fire:........+.... Shard:.............
Cold:........+.... Nexus:.............
Pois:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:...+.........
PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............

[Character Equipment]
a) a Lucerne Hammer (2d5) (+3,+6)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 13 against normal creatures.
b) a Long Bow of Accuracy (x3) (+18,+7)
c) a Marble Ring of Protection [+13]
d) a Carnelian Ring of Feather Falling
Feather Falling.
e) (nothing)
f) a Wooden Torch (4013 turns)
Radius 2 light, reduced when running out of fuel.
g) Studded Leather Armour (-1) [6,+7]
h) a Cloak [1,+5]
i) a Wicker Shield of Resistance [2,+13]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
j) a Hard Leather Cap [2,+0]
k) a Set of Leather Gloves of Free Action [1,+0]
Prevents paralysis.
l) a Pair of Leather Boots [2,+4]

[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 7 Orange Speckled Potions of Cure Serious Wounds
e) a Clear Potion of Neutralize Poison
f) a Purple Speckled Potion of Berserk Strength
g) 2 Scrolls titled "pulpern beo" of Word of Recall
h) a Brass Rod of Door/Stair Location (charging)
i) a Titanium Rod of Trap Location (charging)
j) a Rusty Rod of Light
k) a Tin-Plated Wand of Stinking Cloud (5 charges)
l) a Cast Iron Wand of Confuse Monster
m) a Zinc Wand of Wonder
n) a Sycamore Staff of Identify (3 charges)
o) an Alexandrite Ring of Searching (+5)
+5 searching.
p) 7 Wooden Torches (5000 turns)
Radius 2 light, reduced when running out of fuel.
q) a Wicker Shield of Resist Cold [2,+5]
Provides resistance to cold.
Cannot be harmed by cold.
r) a Pair of Iron Shod Boots [3]
s) a Main Gauche of Slay Dragon (1d5) (+1,+4)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 14 against dragons, and 8 against normal
creatures.
t) a Shovel (1d2) (+0,+0) (+1)
+1 tunneling.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 2.5 against normal creatures.
u) 32 Arrows (1d4) (+0,+0)
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 28.5 against
normal creatures.
35% chance of breaking upon contact.

[Home Inventory]
a) 9 Magenta Potions of Cure Light Wounds
When ingested, it heals you a small amount (15% of your wounds, mi
nimum 15HP), heals some cut damage, makes you a little less confus
ed, and cures blindness.
Provides nourishment for about 75 turns under normal conditions.
b) a Black Potion of Restore Strength
When ingested, it restores your strength.
c) a Violet Potion of Restore Intelligence
When ingested, it restores your intelligence.
d) a Green Speckled Potion of Restore Dexterity
When ingested, it restores your dexterity.
e) a Metallic Green Potion of Restore Constitution
When ingested, it restores your constitution.
f) a Brown Speckled Potion of Restore Life Levels
When ingested, it restores your experience.
g) 3 Coagulated Crimson Potions of Heroism
When ingested, it restores 10 hit points, removes fear and grants
you resistance to fear and +12 to-hit for 1d25+25 turns.
h) 2 Scrolls titled "eardi an voldo" of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.
i) a Sling (x2) (+1,+4)

[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : yes (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : yes (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

Abe Sargent 03-22-2009 05:32 PM

Superb at 1000'

Abe Sargent 03-22-2009 05:39 PM

I'm currently getting my you know what handed to me by an out of depth pukelman

Abe Sargent 03-22-2009 05:46 PM

Hello "Dethanc"

Thomkal 03-22-2009 07:07 PM

Quote:

Originally Posted by Abe Sargent (Post 1975315)
Hello "Dethanc"


I take it you survived the Pukelman. :) Nice find with Dethanc for your class.

PurdueBrad 03-22-2009 07:24 PM

Quick question as I can't find any info on it. I have a potion of contemplation. Anybody know what it does?

Thomkal 03-22-2009 07:55 PM

Quote:

Originally Posted by PurdueBrad (Post 1975373)
Quick question as I can't find any info on it. I have a potion of contemplation. Anybody know what it does?


I can't seem to find anything on it. What does Shift + (the letter I) tell you when you examine the potion?

PurdueBrad 03-22-2009 07:57 PM

HA, never knew that I could do that! It raises wisdom at the expense of another random attribute. Doesn't sound like a great idea to me.

Thomkal 03-22-2009 09:09 PM

heh sorry keep forgetting that you don't know every command like me. :) I've seen a couple other potions like that now-like brawn that raises strength at the cost of another stat. If it were me, and Wisdom was my main stat-which it wouldn't be for your fighter, I'd take my chances and do it. Otherwise I'd probably pass on it.

PurdueBrad 03-22-2009 09:44 PM

I do have the brawn potion, maybe I'll do that though and take the chance.

Abe Sargent 03-22-2009 11:19 PM

Got The Beaked Axe of Hurin off Shagrat.

Abe Sargent 03-22-2009 11:19 PM

Quote:

Originally Posted by PurdueBrad (Post 1975468)
I do have the brawn potion, maybe I'll do that though and take the chance.


I think it's worth the shot

Abe Sargent 03-22-2009 11:26 PM

Got the Cloak "Holcolleth" on the same level from a Scroll of Acquirement!

Thomkal 03-23-2009 06:48 AM

Quote:

Originally Posted by PurdueBrad (Post 1975468)
I do have the brawn potion, maybe I'll do that though and take the chance.


yeah go for it I'd say-maybe it'll hit your unneeded charisma :)

Thomkal 03-23-2009 06:48 AM

Quote:

Originally Posted by Abe Sargent (Post 1975526)
Got the Cloak "Holcolleth" on the same level from a Scroll of Acquirement!


woohoo! I am so jealous now.

Thomkal 03-24-2009 02:13 PM

Hey, what's this doing on page 2? :) Just took care of Brodda the Easterling, pretty easily really especially since I still don't have a good weapon. He dropped the first arrows with bonuses on them I've seen all game.

Thomkal 03-24-2009 03:00 PM

Boldor King of the Yeeks dropped a nice Long Bow of Power (+11, +17) that doubled the damage my arrows do.

thesloppy 03-24-2009 03:07 PM

muhahhaha...this thread inspired me to dink around in ToME, and I just found something nice: a market with a speed ring shop, and after a little five finger discount:


Thomkal 03-24-2009 03:12 PM

Same level also had Grishnakh, the Hill Orc lurking. That shiny new Long Bow of Power helped take him out a lot easier. And he dropped my very first artifact, the Pair of Iron Shod Boots, 'Anwethlu [3, +10]. Gives resistance to acid and feather falling, plus it can activate for a lightning bolt for 6D6 damage. Too cool. :)

Thomkal 03-24-2009 03:14 PM

That's awesome Sloppy, that might be the highest Speed I've seen on a character.

thesloppy 03-24-2009 03:20 PM

Quote:

Originally Posted by Thomkal (Post 1976714)
That's awesome Sloppy, that might be the highest Speed I've seen on a character.


It's definitely the highest I've ever had.....but he'll surely die soon, I don't play cautiously enough, and that always catches up with me one way or another around level 30. I'm always 5 keystrokes too late in figuring things out....you mean I SHOULDN'T have been whacking on that thing for the last ten turns???

Thomkal 03-24-2009 03:24 PM

And speaking of awesome, this has been an awesome level for me, One of Grishnakh's escort orcs dropped this beauty finally giving me a good weapon:

A Beaked Axe (Holy Avenger) (+3 wisdom)
resist fear, sustain strength, blessed by the gods, see invisible. Does either 23, 30, or 37 damage depending on what I'm fighting.

Feeling pretty strong now, which likely means I'm going to die a horrible death soon. :)

Thomkal 03-24-2009 03:26 PM

Quote:

Originally Posted by thesloppy (Post 1976720)
It's definitely the highest I've ever had.....but he'll surely die soon, I don't play cautiously enough, and that always catches up with me one way or another around level 30. I'm always 5 keystrokes too late in figuring things out....you mean I SHOULDN'T have been whacking on that thing for the last ten turns???


heh yeah been there done that, and there's so many things you can do around that level that you forget some things, usually the thing that can save your life.

Thomkal 03-24-2009 03:37 PM

And the hits keep on coming. Ufthak of Cirith Ungol is ALSO on this level. This if the fourth unique on this level, no wonder I got a "Very Good" level feeling. The bastard only dropped a Metal Cap [3,+6] though. :(

Thomkal 03-24-2009 03:47 PM

Weapon lying on the ground on that level was a good one too, quarterstaff of *Slay Dragon* (+5, +4) +2 to CON, resist fear

Abe Sargent 03-24-2009 03:53 PM

Quote:

Originally Posted by Thomkal (Post 1976700)
Boldor King of the Yeeks dropped a nice Long Bow of Power (+11, +17) that doubled the damage my arrows do.


Nicely done!

Abe Sargent 03-24-2009 03:54 PM

Quote:

Originally Posted by Thomkal (Post 1976712)
Same level also had Grishnakh, the Hill Orc lurking. That shiny new Long Bow of Power helped take him out a lot easier. And he dropped my very first artifact, the Pair of Iron Shod Boots, 'Anwethlu [3, +10]. Gives resistance to acid and feather falling, plus it can activate for a lightning bolt for 6D6 damage. Too cool. :)


Nice!

Thomkal 03-24-2009 03:54 PM

So this is how Sir Derrick looks after all the new stuff he found:

[Angband 3.1.0 beta Character Dump]
Sex Male Age 19 STR: 15 +0 +3 +1 18/10
Race Human Height 72 INT: 14 +0 -3 +0 11
Class Paladin Weight 164 WIS: 14 +0 +1 +3 18
Title Warder Social Well-liked DEX: 13 +0 +0 +0 13
HP 251/251 Maximize Y CON: 14 +0 +2 +0 16
SP 32/32 CHR: 13 +0 +2 +2 17

Level 21 Armor [19,+62] Saving Throw 51%
Cur Exp 7912 Fight (+0,+5) Stealth Fair
Max Exp 7912 Melee (+5,+16) Fighting Superb
Adv Exp 9180 Shoot (+11,+17) Shooting Excellent
MaxDepth 700' (L14) Blows 1/turn Disarming 31%
Turns 637758 Shots 1/turn Magic Device Excellent
Gold 33992 Infra 20 ft Perception 1 in 38
Burden 99.9 lbs Speed Normal Searching 12%
You are the illegitimate and unacknowledged child of a Landed Knight.
You are a credit to the family. You have brown eyes, curly black
hair, and a dark complexion.

Acid:........+..+. Confu:.............
Elec:........+.... Sound:.............
Fire:........+.... Shard:.............
Cold:........+.... Nexus:.............
Pois:............. Nethr:.............
Fear:+............ Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:...........+.
PLite:.....+....... Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.............
Invis:+............ Infra:....+........
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............

[Character Equipment]
a) a Beaked Axe (Holy Avenger) (2d6) (+5,+11) [+3] (+3)
+3 wisdom.
Provides resistance to fear.
Sustains strength.
Blessed by the gods.
Grants the ability to see invisible things.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 30 against evil creatures, 37 against
demons, 37 against undead, and 23 against normal creatures.
b) a Long Bow of Power (x3) (+11,+17)
c) a Marble Ring of Protection [+13]
d) a Bronze Ring of Strength (+1)
+1 strength.
Sustains strength.
e) a Sea Shell Amulet of Infravision (+2)
+2 infravision.
f) a Wooden Torch of Brightness (2071 turns)
Radius 3 light, reduced when running out of fuel.
g) Studded Leather Armour (-1) [6,+7]
h) a Cloak of Stealth [1,+2] (+2 stealth)
+2 stealth.
i) a Wicker Shield of Resistance [2,+13]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
j) an Iron Helm of Beauty [5,+8] (+2)
+2 charisma.
Sustains charisma.
k) a Set of Caestus of Free Action (+0,+3) [2,+6]
Prevents paralysis.
l) The Pair of Iron Shod Boots 'Anwethlu' [3,+10]
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling.
When activated, it creates a lightning bolt with damage 6d6.
It takes 6 turns to recharge after use.

[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 8 Bubbling Potions of Cure Critical Wounds
e) a Scroll titled "manen augal" of Teleportation
f) 3 Scrolls titled "pulpern beo" of Word of Recall
g) a Brass Rod of Door/Stair Location
h) 2 Titanium Rods of Trap Location
i) a Sycamore Staff of Identify (6 charges)
j) 5 Wooden Torches (5000 turns)
Radius 2 light, reduced when running out of fuel.
k) a Shovel (1d2) (+0,+0) (+1)
+1 tunneling.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 6.5 against normal creatures.
l) 9 Arrows (1d4) (+2,+5)
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 73.5 against
normal creatures.
35% chance of breaking upon contact.
m) 30 Arrows (1d4) (+0,+0)
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 58.5 against
normal creatures.
35% chance of breaking upon contact.

[Home Inventory]
a) 10 Orange Speckled Potions of Cure Serious Wounds
When ingested, it heals you a fair amount (1/5 of your wounds, min
imum 25HP), heals cut damage, and cures blindness and confusion.
Provides nourishment for about 75 turns under normal conditions.
b) a Black Potion of Restore Strength
When ingested, it restores your strength.
c) a Violet Potion of Restore Intelligence
When ingested, it restores your intelligence.
d) a Tangerine Potion of Restore Wisdom
When ingested, it restores your wisdom.
e) a Green Speckled Potion of Restore Dexterity
When ingested, it restores your dexterity.
f) a Metallic Green Potion of Restore Constitution
When ingested, it restores your constitution.
g) a Brown Speckled Potion of Restore Life Levels
When ingested, it restores your experience.
h) 2 Titanium Rods of Trap Location
When used, it detects all traps in the surrounding area.
It takes 50 turns to recharge after use.
i) a Sling (x2) (+1,+4)

Abe Sargent 03-24-2009 03:55 PM

I had a four unique level too and Shagrat and Gorbag were in the same room, Nar was two rooms away and Azog was four rooms down.

I thought it awesome that Shagrat and Gorbag were in the same room, each with their own escorts.

Abe Sargent 03-24-2009 03:59 PM

I had never seen a 4 unique level before unless it had a vault. Maybe its something with the code?

Thomkal 03-24-2009 04:00 PM

Oh another helpful tip here-cast spells you've just learned, even if it isn't needed at the moment-you get xp when you cast it successfully the first time. Just got 200-300 xp for casting the four spells I picked up on that level due to getting my wisdom increased by my weapon.

Thomkal 03-24-2009 04:02 PM

Quote:

Originally Posted by Abe Sargent (Post 1976752)
I had never seen a 4 unique level before unless it had a vault. Maybe its something with the code?


I think I've had four uniques before on a level in other versions, but not often, sounds like something they've done with the code. One or more could have popped up after the level was generated too. Getting two in the same room with their escorts though that has to be a first and something that likely needs fixed. Or not I guess if you want to have fun with it. :)

Abe Sargent 03-24-2009 04:03 PM

I thought, since it was Shagrat and Gorbag together, which makes stroyline sene, that it might be coded.

Thomkal 03-24-2009 04:16 PM

Quote:

Originally Posted by Abe Sargent (Post 1976757)
I thought, since it was Shagrat and Gorbag together, which makes stroyline sene, that it might be coded.


could be, I'll let you know if I make it to Shagrat and Gorbag. :)

Abe Sargent 03-24-2009 04:31 PM

I sold a bunch of stuff, including Cutlass of Extra Attacks and Axe of Hurin to be able to afford the following item from the Black Market:


Robe of Permanence: [2, +26]

Sustain all stats
Resist Fire
Resist Lightning
Resist Acid
Resist Cold
Resist Fear
Hold Life


Awesome. Robe, so its light. Resist all four basic elements, so I can swap my shield later. Sustain all six stats is awesome. Fear resist is okay. And, of course, Hold Life will quickly be essential. 98k in the Black Market.

thesloppy 03-24-2009 05:10 PM

...and I'm dead. Killed by a Hru. R.I.P. Corkboard, the Kobold Zombie Assassin.

Abe Sargent 03-24-2009 05:13 PM

sux

Thomkal 03-24-2009 07:48 PM

Quote:

Originally Posted by Abe Sargent (Post 1976762)
I sold a bunch of stuff, including Cutlass of Extra Attacks and Axe of Hurin to be able to afford the following item from the Black Market:


Robe of Permanence: [2, +26]

Sustain all stats
Resist Fire
Resist Lightning
Resist Acid
Resist Cold
Resist Fear
Hold Life


Awesome. Robe, so its light. Resist all four basic elements, so I can swap my shield later. Sustain all six stats is awesome. Fear resist is okay. And, of course, Hold Life will quickly be essential. 98k in the Black Market.


That is awesome Abe. So what are you using for a weapon then? Your bare hands? :)

Thomkal 03-24-2009 07:49 PM

Quote:

Originally Posted by thesloppy (Post 1976774)
...and I'm dead. Killed by a Hru. R.I.P. Corkboard, the Kobold Zombie Assassin.


awwww too bad. Not very familiar with Hru, but I'm guessing they are pretty bad-ass?

Abe Sargent 03-24-2009 08:52 PM

Quote:

Originally Posted by Thomkal (Post 1976848)
That is awesome Abe. So what are you using for a weapon then? Your bare hands? :)


Rapier of Westernessee with which I get three attacks with my strength and dex

Thomkal 03-26-2009 03:26 PM

Found a scroll of deep descent so jumped me from 900 to 1000 feet. Have all four basic resistances plus free action and see invisible, so should be good to go a little deeper from here. Don't have confusion or blindness resistance yet, nor maxed stats-that's the next "goal" for how deep I should go.

Thomkal 03-26-2009 03:33 PM

I really hate water hounds. Lose more stuff to them then anybody I think, at least early on.

Thomkal 03-26-2009 03:39 PM

And what did I find after I just finished off a second pack of them? An Amulet of Resist Acid. Sometimes the RNG (Random Number Generator) has a sense of humor.

Thomkal 03-26-2009 03:53 PM

ack my first Q! summoned a black dragonfly which you guessed it, breathed more acid on me before I could kill it. My poor armor...

path12 03-26-2009 04:18 PM

Quote:

Originally Posted by Thomkal (Post 1978057)
I really hate water hounds. Lose more stuff to them then anybody I think, at least early on.


Hounds in general just suck. But the water ones are the worst.

I tried to get this setup a few days back and was having trouble getting the screen sized right with the graphic tiles, plus I realized I had forgotten all the commands... This thread will eventually suck me back in.

Thomkal 03-26-2009 04:38 PM

Quote:

Originally Posted by path12 (Post 1978106)
Hounds in general just suck. But the water ones are the worst.

I tried to get this setup a few days back and was having trouble getting the screen sized right with the graphic tiles, plus I realized I had forgotten all the commands... This thread will eventually suck me back in.


"Come back to the Dark Side Luke...." :devil:

Yeah for whatever reason, it seems like you have to fidget with every version of Angband to get the right screen size and tiles that you like. I currently have old tiles and 12 X 24 font size. And you can find the commands through the nifty ? button for help :)

Thomkal 03-27-2009 11:28 AM

Quote:

Originally Posted by Abe Sargent (Post 1976749)
I had a four unique level too and Shagrat and Gorbag were in the same room, Nar was two rooms away and Azog was four rooms down.

I thought it awesome that Shagrat and Gorbag were in the same room, each with their own escorts.


Killed Gorbag on this level, no sign of Shagrat so far. Gorbag dropped a measly cutlass (+2,+3) which is just ridiculous. :(

Abe Sargent 03-27-2009 12:54 PM

Ah well, maybe it was coincidence.

Thomkal 03-27-2009 02:51 PM

Finished the level (damn air hounds), and no Shagrat, so looks like it was just a fun coincidence.

Abe Sargent 03-27-2009 05:57 PM

I haven't been able to play too much this week, but here is my character currently



[Angband 3.1.0 beta Character Dump]

Sex Male Age 62 STR: 18/61 -1 -5 +2 18/21
Race Gnome Height 42 INT: 18/34 +2 +3 +2 18/104
Class Mage Weight 84 WIS: 9 +0 +0 +5 14
Title Evoker Social Unknown DEX: 16 +2 +1 +2 18/30
HP 114/114 Maximize Y CON: 11 +1 -2 +2 12
SP 113/113 CHR: 18/01 -2 +1 +6 18/51


Level 28 Armor [11,+96] Saving Throw 68%
Cur Exp 63692 Fight (+4,+13) Stealth Superb
Max Exp 63692 Melee (+14,+22) Fighting Good
Adv Exp 77500 Shoot (+22,+8) Shooting Very Good
MaxDepth 1250' (L25) Blows 2/turn Disarming 68%
Turns 11973140 Shots 2/turn Magic Device Heroic
Gold 22583 Infra 40 ft Perception 1 in 17
Burden 50.4 lbs Speed 2 Searching 22%

You are one of several children of a Gnome Prankster. You are the
black sheep of the family. You have brown eyes, wavy brown hair, and
a very dark complexion.


Acid:......+++.... Confu:.........+...
Elec:......+.+.... Sound:.............
Fire:......+.+.... Shard:.............
Cold:......+.+.... Nexus:...........+.
Pois:............. Nethr:.............
Fear:......+...... Chaos:........+....
Lite:..........+.. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:...........+.

PLite:..........+.. Aggrv:.............
Regen:............. Stea.:.......++....
Telep:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+.........+.+ Tunn.:.............
HLife:......+...... Speed:.......+.....
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
Fear:............. Might:.............


[Character Equipment]

a) a Rapier of Westernesse (1d6) (+10,+9) (+2)
+2 strength, dexterity, constitution.
Prevents paralysis.
Grants the ability to see invisible things.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 32.5 against orcs, 32.5 against
trolls, 32.5 against giants, and 25.5 against normal creatures.
b) a Short Bow of Extra Shots (x2) (+18,+8) (+1)
+1 shooting speed.
c) a Tortoise Shell Ring of Protection [+17]
d) a Ruby Ring of Damage (+0,+10)
e) a Bronze Amulet of Charisma (+3)
+3 charisma.
Sustains charisma.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) a Robe of Permanence [2,+26]
Provides resistance to acid, lightning, fire, cold, fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, intelligence, wisdom, dexterity, constitution,
charisma.
Stops experience drain.
h) The Cloak 'Holcolleth' [1,+7] (+2)
+2 intelligence, wisdom, stealth, speed.
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it puts to sleep the monsters around you.
It takes 55 turns to recharge after use.
i) a Wicker Shield of Elvenkind [2,+13] (+1 stealth)
+1 stealth.
Provides resistance to acid, lightning, fire, cold, chaos.
Cannot be harmed by acid, electricity, fire, cold.
j) The Metal Cap of Thengel [3,+12] (+3)
+3 wisdom, charisma.
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.
When activated, it fires a magic missile with damage 3d4.
It takes 2 turns to recharge after use.
Radius 1 light.
l) a Pair of Leather Boots of Stability [2,+9]
Provides resistance to nexus.
Feather Falling.


[Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Mordenkainen's Escapes]
Cannot be harmed by acid, electricity, fire, cold.
f) 2 Pungent Potions of Cure Serious Wounds
g) a Violet Speckled Potion of Restore Mana
h) a Zinc-Plated Rod of Treasure Location
i) a Zirconium Rod of Recall
Cannot be harmed by electricity.


[Home Inventory]

a) 4 Purple Potions of Cure Critical Wounds
When ingested, it heals you a large amount (1/4 of your wounds, mi
nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
dness, and confusion.
Provides nourishment for about 75 turns under normal conditions.
b) 2 Gold Speckled Potions of Healing
When ingested, it heals you a really large amount (35% of max HP,
minimum 300HP), heals cut damage, and cures stunning, poisoning, b
lindness, and confusion.
Provides nourishment for about 100 turns under normal conditions.
c) 2 Clear Potions of Restore Strength
When ingested, it restores your strength.
d) a Grey Potion of Restore Dexterity
When ingested, it restores your dexterity.
e) a Misty Potion of Restore Constitution
When ingested, it restores your constitution.
f) 2 Icky Green Potions of Restore Life Levels
When ingested, it restores your experience.
g) a Topaz Ring of Ice [+7]
Provides resistance to cold.
Cannot be harmed by cold.

When activated, it grants cold resistance for d20+20 turns and cre
ates a cold ball of damage 75.
It takes d50+50 turns to recharge after use.
h) a Tortoise Shell Ring of Protection [+14]
i) a Cloak of Protection [1,+10]
Provides resistance to shards.
Cannot be harmed by acid, electricity, fire, cold.

j) a Metal Cap of Intelligence [3,+9] (+2)
+2 intelligence.
Sustains intelligence.

k) a Set of Leather Gloves of Agility [1,+8] (+5)
+5 dexterity.

l) The Dagger 'Dethanc' (2d4) (+4,+6)
Provides resistance to lightning.
Cannot be harmed by acid, electricity, fire, cold.

When activated, it creates a lightning bolt with damage 6d6.
It takes 6 turns to recharge after use.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 33 against
electricity-vulnerable creatures, and 23 against normal creatures.
m) a Short Bow of Power (x2) (+11,+20)

path12 03-27-2009 07:46 PM

OK. Boris the Dwarf Paladin is on the scene.

Boris the First to be specific. I'm sure there will be successors.

Thomkal 03-27-2009 07:54 PM

woohoo Boris! Of course he will never be as good as Sir Derrick the Paladin, but I wish him well. :)

Abe Sargent 03-27-2009 11:26 PM

GL Pat!

Thomkal 03-28-2009 11:06 AM

Sweet just picked up The Long Bow of Carim (+3) (+10, +9) from Ulfast, son of Ulfang. +3 to charisma, sustains charisma, +3 shooting power, +3 searching, resistance to dark and shards. Take that dark and earth hounds!

path12 03-28-2009 01:50 PM

Bullroarer got me a measly pair of Leather boots 2,+4. Bastard.

Abe Sargent 03-28-2009 02:25 PM

Quote:

Originally Posted by Thomkal (Post 1979357)
Sweet just picked up The Long Bow of Carim (+3) (+10, +9) from Ulfast, son of Ulfang. +3 to charisma, sustains charisma, +3 shooting power, +3 searching, resistance to dark and shards. Take that dark and earth hounds!


Awesome!!

Thomkal 03-28-2009 03:38 PM

Quote:

Originally Posted by path12 (Post 1979418)
Bullroarer got me a measly pair of Leather boots 2,+4. Bastard.


welcome to the club :)

path12 03-28-2009 04:22 PM

Made up for it by finding a Wicker Shield of Elvenkind at 150'. Resistance to acid, lightning, fire, cold and nether and +2 stealth, nice for my noisy-ass dwarf.

Thomkal 03-28-2009 06:50 PM

Quote:

Originally Posted by path12 (Post 1979508)
Made up for it by finding a Wicker Shield of Elvenkind at 150'. Resistance to acid, lightning, fire, cold and nether and +2 stealth, nice for my noisy-ass dwarf.


you're wearing a cloak of ELVENkind? And you call yourself a dwarf? :) (nice find)

Thomkal 03-28-2009 09:17 PM

oooh my first "excellent feeling" this game....Bolg, son of Azog was there and dropped a measly Pike (+2, +8)...my first gelatinous cube this game (shiver), and a orc pit, and a Tulwar of Westernese (+12, +11) (+2 to str, dex, and con) see invis and free action. Guess that's the main reason for the excellent feeling, but my Holy Avenger is still slightly the better weapon. Anybody want to trade for it? :)

Thomkal 03-29-2009 04:06 PM

at 1100' now and a "special feeling" level, and I have my first vault. Can't get a good screenshot of it to show you though. It's a small one with a two thin rectangles on top of each other seperated by a corridor and two small square rooms. A corridor surrounds most of the vault and it looks like I have 3 different ways in. Did a detect evil scan and I get a bunch of Mirkwood spiders to watch out for, plus a Tengu which can create havoc if it teleports me, a Master Rogue, Werebear, and a Troll Priest as the major baddies. Plus anything that doesn't come up on a detect evil spell. I'm saving it till I clear the rest of the level and till after dinner, so don't hold your breath. :)

Thomkal 03-29-2009 04:21 PM

tried to post a map of the vault here, but didn't work alas.

Thomkal 03-29-2009 09:29 PM

cleaned out the vault, fire hounds, uruk, dark elf mage, a Pukelman, and some low level creatures. The Spiders and hounds were annoying, thankfully protection from evil and resist fire and cold spells help there. Master Rogue stole some 5000 gold from me which sucked.

In the vault were quite a few items: a small iron chest which I thought might have great stuff had a flask of oil and some assorted gold. :( A Mace of Venom, assorted plus and negative weapons and armor and finally an artifact, Leather Scale Mail of Elevor [10, +18] [+1 stealth], resist fire, cold, acid, dark, and nexus and speeds regeneration. Swapped out my other artifact armor I was wearing that gave me a wisdom bonus for the much needed Armor Class boost and resist nexus.

path12 03-30-2009 12:04 AM

That armor is nice!

So, here's where Boris is at after the weekend:

[Angband 3.1.0 beta Character Dump]

Sex Male Age 42 STR: 16 +2 +3 +1 18/40
Race Dwarf Height 49 INT: 12 -3 -3 +0 6
Class Paladin Weight 138 WIS: 16 +2 +1 +0 18/10
Title Defender Social Unknown DEX: 16 -2 +0 +0 14
HP 183/183 Maximize Y CON: 14 +2 +2 +0 18
SP 33/33 CHR: 10 -3 +2 +0 9


Level 20 Armor [17,+43] Saving Throw 59%
Cur Exp 7907 Fight (+0,+3) Stealth Excellent
Max Exp 7907 Melee (+3,+12) Fighting Superb
Adv Exp 8370 Shoot (+14,+11) Shooting Excellent
MaxDepth 750' (L15) Blows 3/turn Disarming 32%
Turns 636939 Shots 1/turn Magic Device Excellent
Gold 13350 Infra 50 ft Perception 1 in 38
Burden 133.1 lbs Speed Normal Searching 19%

You are one of two children of a Dwarven Miner. You are the black
sheep of the family. You have dark brown eyes, straight black hair, a
four foot beard, and a dark complexion.


Acid:........+.... Confu:.............
Elec:........+.... Sound:.............
Fire:......+.+.... Shard:.............
Cold:........+.... Nexus:.............
Pois:............. Nethr:........+....
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:....+........
Blind:............+ Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.......++..+.
Telep:.........+... Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............


[Character Equipment]

a) a Main Gauche of Slay Undead (1d5) (+3,+9)
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 21 against undead, and 15
against normal creatures.
b) a Sling of Accuracy (x2) (+14,+11)
c) a Jet Ring of Protection [+10]
d) an Obsidian Ring of Strength (+1)
+1 strength.
Sustains strength.
e) a Ruby Amulet of Slow Digestion
Slows your metabolism.
f) a Lantern (13812 turns)
Cannot be harmed by fire.
Radius 2 light.
g) Hard Leather Armour of Resist Fire (-1) [8,+3]
Provides resistance to fire.
Cannot be harmed by fire.
h) a Cloak of Stealth [1,+5] (+2 stealth)
+2 stealth.
i) a Wicker Shield of Elvenkind [2,+9] (+2 stealth)
+2 stealth.
Provides resistance to acid, lightning, fire, cold, nether.
Cannot be harmed by acid, electricity, fire, cold.
j) a Hard Leather Cap of Telepathy [2,+6]
Grants telepathy.
k) a Set of Leather Gloves [1,+5]
l) a Pair of Iron Shod Boots of Stealth [3,+5] (+2)
+2 stealth.


[Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 5 Oily Yellow Potions of Cure Serious Wounds
e) 5 Silver Speckled Potions of Cure Critical Wounds
f) 7 Orange Potions of Speed
g) 6 Light Blue Potions of Heroism
h) 7 Scrolls titled "po quorrus" of Word of Recall
i) 3 Steel Rods of Door/Stair Location
j) 2 Gold Rods of Trap Location
k) a Lead-Plated Wand of Stinking Cloud (9 charges)
l) a Chromium Wand of Stone to Mud (3 charges)
m) an Ivory Staff of Confuse Monsters
n) 3 Runed Staffs of Identify (16 charges)
o) an Obsidian Ring of Strength (+1)
+1 strength.
Sustains strength.
p) a Pair of Leather Boots [2,+3]
q) a Cutlass (1d8) (+5,+4)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 11.5 against normal creatures.
r) a Bastard Sword (3d4)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 10.5 against normal creatures.
s) 2 Shovels (1d2) (+2,+6) (+1)
+1 tunneling.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 10.5 against normal creatures.
t) 17 Iron Shots (1d4) (+0,+5)
Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 37 against
normal creatures.
25% chance of breaking upon contact.


[Home Inventory]

a) 2 White Spotted Mushrooms of Fast Recovery (squelch)
When ingested, it heals cut damage, and cures stunning, poison and
blindness.
Provides nourishment for about 250 turns under normal conditions.
b) 2 Dark Red Mushrooms of Stoneskin (squelch)
When ingested, it turns your skin to stone briefly, which grants a
n extra 40AC but slows you down.
Provides nourishment for about 250 turns under normal conditions.
c) 2 Vermilion Potions of Restore Strength
When ingested, it restores your strength.
d) 2 Azure Potions of Restore Intelligence
When ingested, it restores your intelligence.
e) an Icky Green Potion of Restore Wisdom
When ingested, it restores your wisdom.
f) a White Potion of Restore Dexterity
When ingested, it restores your dexterity.
g) 4 Blue Potions of Restore Constitution
When ingested, it restores your constitution.
h) a Magenta Potion of Restore Charisma
When ingested, it restores your charisma.
i) 2 Scrolls titled "ex adesior" of Enchant Weapon To-Hit
When read, it attempts to magically enhance a weapon's to-hit bonu
s.
j) 4 Scrolls titled "co ma prae" of Recharging
When read, it tries to recharge a wand or staff, destroying the wa
nd or staff on failure.
k) a Wooden Torch of Brightness (294 turns)
Radius 3 light, reduced when running out of fuel. Can refill
another torch, up to 5000 turns of fuel.
l) a Long Bow of Extra Might (x3) (+8,+10) (+1)
+1 shooting power.

m) 10 Iron Shots of Frost (1d4) (+2,+3)
Cannot be harmed by cold.

Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 99 against
frost-vulnerable creatures, and 33 against normal creatures.
25% chance of breaking upon contact.
n) 99 Iron Shots (1d4) (+0,+4)
Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 35 against
normal creatures.
25% chance of breaking upon contact.


[Options]

Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

Thomkal 03-30-2009 09:57 AM

Nice start there Path with Sir Boris. Some general comments/opinions:

-need to raise that INT and especially CHR since that's a Paladin basic stat. Otherwise your stats are looking good for your level.
-use those enchant to hit scrolls on your nice main gauche there-3 attacks is sweet. Unless you've decided to hold on to them until you get a better weapon. Enchant Armor scrolls can be hard to find in thie store in this version, but be on the lookout for them.
-good start on your resistances. Have the four basic ones covered so should slowly make your way to 1000'. I think you have stealth well covered. :)
-love that telepathy cap. Hope to find some telepathy item for my paladin soon.
-should probably carry those Iron Shots of Frost with you rather than keep them at home. I have some arrows of acid on my guy that I save for potentially nasty mobs-like spellcasters like Illusionists, Druids, and Priests. Either takes them out in one shot or very close to it.
-looks like you have a good handle on the "utility" items you need-rods, potions. Can probably drop that stone to mud wand though if you need space, don't really need it with the shovels.

Hopefully you will find some artifacts/better ego items soon. Need to find a weapon that does more damage eventually, and better shoes, gloves, cloak, armor, and amulet too but good for where you are at now. Good luck!

Thomkal 03-30-2009 10:02 AM

[Angband 3.1.0 beta Character Dump]
Sex Male Age 19 STR: 15 +0 +3 +2 18/20
Race Human Height 72 INT: 13 +0 -3 +0 10
Class Paladin Weight 164 WIS: 15 +0 +1 +3 18/10
Title Knight Social Respected DEX: 14 +0 +0 +0 14
HP 308/308 Maximize Y CON: 14 +0 +2 +0 16
SP 44/45 CHR: 15 +0 +2 +7 18/60

Level 28 Armor [20,+64] Saving Throw 58%
Cur Exp 52724 Fight (+0,+6) Stealth Good
Max Exp 52724 Melee (+9,+17) Fighting Superb
Adv Exp 67500 Shoot (+10,+9) Shooting Superb
MaxDepth 1100' (L22) Blows 1/turn Disarming 36%
Turns 1091221 Shots 1/turn Magic Device Excellent
Gold 92616 Infra 0 ft Perception 1 in 23
Burden 120.3 lbs Speed Normal Searching 27%
You are the illegitimate and unacknowledged child of a Landed Knight.
You are a credit to the family. You have brown eyes, curly black
hair, and a dark complexion.

Acid:......+.+..+. Confu:.............
Elec:........+.... Sound:.............
Fire:......+.+.... Shard:.+...........
Cold:......+.+.... Nexus:......+......
Pois:............. Nethr:.............
Fear:+............ Chaos:.............
Lite:............. Disen:.............
Dark:.+....+...... S.Dig:.............
Blind:............. Feath:...........+.
PLite:............. Aggrv:.............
Regen:....+.+...... Stea.:......++.....
Telep:............. Sear.:.+...........
Invis:+............ Infra:.............
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.+...........

[Character Equipment]
a) a Beaked Axe (Holy Avenger) (2d6) (+9,+11) [+3] (+3)
+3 wisdom.
Provides resistance to fear.
Sustains strength.
Blessed by the gods.
Grants the ability to see invisible things.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 31 against evil creatures, 38 against
demons, 38 against undead, and 24 against normal creatures.
b) The Long Bow of Carim (x3) (+10,+9) (+3)
+3 charisma, searching, shooting power.
Provides resistance to dark, shards.
Cannot be harmed by acid, electricity, fire, cold.
Sustains charisma.
c) a Bronze Ring of Strength (+2)
+2 strength.
Sustains strength.
d) a Marble Ring of Protection [+13]
e) an Azure Amulet of Regeneration
Speeds regeneration.
f) a Lantern (Everburning)
Cannot be harmed by fire.
Radius 2 light. No fuel required.
g) The Leather Scale Mail of Elevor (-1) [10,+18] (+1)
+1 stealth.
Provides resistance to acid, fire, cold, dark, nexus.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.
h) a Cloak of Stealth [1,+2] (+2 stealth)
+2 stealth.
i) a Wicker Shield of Resistance [2,+13]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
j) a Hard Leather Cap of Beauty [2,+3] (+4)
+4 charisma.
Sustains charisma.
k) a Set of Caestus of Free Action (+0,+3) [2,+2]
Prevents paralysis.
l) The Pair of Iron Shod Boots 'Anwethlu' [3,+10]
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling.
When activated, it creates a lightning bolt with damage 6d6.
It takes 6 turns to recharge after use.

[Character Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 8 Bubbling Potions of Cure Critical Wounds
e) 6 White Potions of Speed
f) 6 Scrolls titled "manen augal" of Teleportation
g) 2 Scrolls titled "pulpern beo" of Word of Recall
h) a Brass Rod of Door/Stair Location (charging)
i) 2 Titanium Rods of Trap Location (1 charging)
j) an Aluminum-Plated Rod of Disarming
k) 4 Sycamore Staffs of Identify (13 charges)
l) a Shovel (1d2) (+0,+0) (+1)
+1 tunneling.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 7.5 against normal creatures.
m) 11 Arrows of Acid (1d4) (+9,+6)
Cannot be harmed by acid.
Fired from your current missile launcher, this arrow will hit targets
up to 180 feet away, inflicting an average damage of 315 against
acid-vulnerable creatures, and 105 against normal creatures.
35% chance of breaking upon contact.
n) 30 Arrows (1d4) (+0,+0)
Fired from your current missile launcher, this arrow will hit targets
up to 180 feet away, inflicting an average damage of 69 against
normal creatures.
35% chance of breaking upon contact.

[Home Inventory]
a) a Holy Book of Prayers [Words of Wisdom]
b) a Holy Book of Prayers [Chants and Blessings]
c) a Holy Book of Prayers [Exorcism and Dispelling]
d) 3 Green Potions of Healing
When ingested, it heals you a really large amount (35% of max HP,
minimum 300HP), heals cut damage, and cures stunning, poisoning, b
lindness, and confusion.
Provides nourishment for about 100 turns under normal conditions.
e) 2 Black Potions of Restore Strength
When ingested, it restores your strength.
f) 2 Violet Potions of Restore Intelligence
When ingested, it restores your intelligence.
g) 2 Tangerine Potions of Restore Wisdom
When ingested, it restores your wisdom.
h) a Green Speckled Potion of Restore Dexterity
When ingested, it restores your dexterity.
i) a Metallic Green Potion of Restore Constitution
When ingested, it restores your constitution.
j) a Dark Red Potion of Restore Charisma
When ingested, it restores your charisma.
k) a Brown Speckled Potion of Restore Life Levels
When ingested, it restores your experience.
l) a Brass Rod of Door/Stair Location
When used, it detects all doors and stairs on the level.
It takes 70 turns to recharge after use.
m) 5 Titanium Rods of Trap Location
When used, it detects all traps in the surrounding area.
It takes 50 turns to recharge after use.
n) a Mithril Rod of Curing
Cannot be harmed by electricity.

When used, it heals cut damage, and cures all stunning, poison, bl
indness and confusion.
It takes 100 turns to recharge after use.
o) a Nickel Wand of Teleport Other (8 charges)
When aimed, it teleports a target monster away.
p) 6 Sycamore Staffs of Identify (30 charges)
When used, it reveals to you the extent of an item's magical power
s.
q) an Amethyst Ring of Free Action
Prevents paralysis.

r) a Copper Amulet of Resist Acid
Provides resistance to acid.
Cannot be harmed by acid.

s) a Wooden Torch of Brightness (4913 turns)
Radius 3 light, reduced when running out of fuel. Can refill
another torch, up to 5000 turns of fuel.
t) The Studded Leather Armour 'Sarned' (-1) [6,+6] (+1)
+1 wisdom.
Provides resistance to acid, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom.

Radius 1 light.
u) a Tulwar of Westernesse (2d4) (+12,+11) (+2)
+2 strength, dexterity, constitution.
Prevents paralysis.
Grants the ability to see invisible things.

With this weapon, you would currently get 1 blow per round,
averaging a damage of 32 against orcs, 32 against trolls, 32
against giants, and 22 against normal creatures.
v) a Long Bow of Power (x3) (+11,+17)

Abe Sargent 03-30-2009 10:13 AM

I don;t think you have enough Rods of Trap Location.

Abe Sargent 03-30-2009 10:21 AM

I really don;t like the crappy artifacts.

I've seen some much better boots than Anwethlu. I prefer mine of Stability with Nexus and Feather Falling as opposed to your Acid and feather falling (And activate for Boot, which I don't need seeing as how I'm a Mage and all)


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