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MizzouRah 08-02-2008 05:57 PM

From Bill Abner's blog:

The Nut and the Feisty Weasel

Quote:

The NEW Head Coach has the potential, although it is still extremely early in the review process, to be an absolute first rate coaching simulation complete with sharp visuals and tense gameplay. It is the kind of game on the surface at least, that I wanted the original to be.

Let's run down the list of complaints from the first game:
  • Games locked at 5 min quarters: fixed. It uses 15 minutes with the fast clock. Takes a little over an hour to play a game.
  • Plagued by INT: Fixed. My preseason game against the Jets saw 1 pick.
  • Lack of Dline sacks: Fixed. Ask Ken Dorsey how that went against New York...yikes 'twas not pretty.
  • The worst user interface in the history of videogames: Fixed. It still screams for a PC UI, but this is pretty darn easy to navigate and in the game you can quick sub players with the press of a button and you no longer have that silly "2 task per week" thing. It moves MUCH quicker and is nowhere near as tedious. There still might be things you choose to simulate during the week to week grind, but it moves along at a nice clip.
  • CPU never returns a punt: Fixed
  • FA signings: Dunno yet. I do know that during the first preseason week I got into a bidding war over Travis Henry (and lost the bid war, thankfully).
OK the Browns won the pre season opener 31-24. Here's some numbers:
Anderson 7/12 105 yards
Quinn 6/7 70 yards
Dorsey 2/6 26 yards
Clemens: 6/11 91 yards
Pennington 17/29 303 yards 1 TD 1 INT
Lewis: 10 carries 90 yards (one run was for 43)
Wright: 8 for 54
Harrison 7 for 6 and a fumble
Quinn scrambled 5 times for 23 yards

Jones: 16 for 70 yards
Washington 9 for 3 yards

Josh Cribbs ran a kick back 98 yards for a TD. Cribbs -- if you know the Browns -- is the MAN on special teams.

A lot of players were dinged up during the game and all came back as fine except old man Willie McGinest is down for 2 months and Winslow hurt his knee and will miss the rest of preseason.

The final drive even though it had nothing but backups shows you how tense just calling plays can be. I use the Overhead Cam angle which shows me as much of the field as possible. NY had the ball on my 10 yard line, :04 secs left down 7. They had moved from the 50 to the 7 in under a minute. My backups were helpless and TIRED. Checking the fatigue, these boys were huffing and puffing.

I decided to blitz both OLBs. Pennington dropped back and the OLB (Peek) came in untouched and was just about to drill him but Pennington avoided the rush; he stepped up in the pocket to get away from Peek and ran right into reserve lineman Lewis Leonard. Game over. Great call. :)


You'll see dropped passes, sacks, overthrows, passes broken up, missed tackles, hard hits that dislodge potential catches, blitzers getting picked up and blizters coming in like madmen, wide open receivers and times when the QB will tuck and run, missed blocks, pancakes, deep passes from the AI, bad reads by the QB, fumbled pitches, missed FGs, kickoffs returned for a TD, hurry up offenses, blown coverages, kickoffs returned for 20 yards...I saw ALL of that stuff in one full game of Head Coach.

After only messing with it for one day -- this thing has the potential, and again I stress potential based on the small sample size, to be up there with FPS: Football in terms of combining graphics with gameplay.

How's that for a first impression?

VERY VERY EXCITED for Head Coach..

Balldog 08-02-2008 06:11 PM

Yea this game is keeping me from cancelling my preorder of Madden CE. I can't wait to check this out with the Lions.

MizzouRah 08-02-2008 08:31 PM

Quote:

Originally Posted by Balldog (Post 1798840)
Yea this game is keeping me from cancelling my preorder of Madden CE. I can't wait to check this out with the Lions.


I've cancelled mine and I'm sure I'll have a hard time waiting another month. :)

Although.. I'd rather pay $50 for Head Coach instead of $90 if Madden is bad.

TLK 08-02-2008 08:37 PM

I want to make love to this game. :)

CleBrownsfan 08-02-2008 09:48 PM

So if you get the CE for Madden you get HC a month before the release date?

dbd1963 08-02-2008 09:51 PM

But you spend $90 for it.

If Head Coach is good, I'm definitely getting it. But I'm not getting Madden unless it's good, so I'll gladly wait.

(Plus you know it'll show up 2nd hand before Sept.)

Ironhead 08-02-2008 11:09 PM

Have to say my interest level in this game was zilch before today. After reading Abner's blog post and checking out some posts on OS this will get at least a rental.

Terps 08-03-2008 12:30 AM

I wonder if I could buy the Madden CE to get Head Coach and then return Madden.

Balldog 08-03-2008 05:47 AM

I'll probably end up putting Madden on Ebay and getting $40-50 for it. Plus I had a $20 off coupon I used for preordering.

CleBrownsfan 08-03-2008 08:09 AM

Quote:

Originally Posted by CleBrownsfan (Post 1798962)
So if you get the CE for Madden you get HC a month before the release date?


Anybody?

Eaglesfan27 08-03-2008 09:51 AM

Quote:

Originally Posted by MizzouRah (Post 1798927)
I've cancelled mine and I'm sure I'll have a hard time waiting another month. :)

Although.. I'd rather pay $50 for Head Coach instead of $90 if Madden is bad.


Ditto. It'll be rough if the game is great and I'm reading glowing reviews here, but I'll manage to wait the few weeks.

Icy 08-03-2008 09:53 AM

Sounds good, at the end i won't cancel my Madden CE preorder just to get this sooner. I'll use Madden some for some SS mode.

Eaglesfan27 08-03-2008 09:53 AM

Quote:

Originally Posted by CleBrownsfan (Post 1798962)
So if you get the CE for Madden you get HC a month before the release date?


Yes. Ironically, there was speculation when they did that it was to increase Head Coach sales because it might be a crap game like the first. Now, I think it is to try to boost Madden's sales which might not be as high if Head Coach wasn't included in that version.

rowech 08-03-2008 10:38 AM

When I've seen interviews with the guys working on Head Coach, I actually felt like I believed what they were saying. With the Madden games, it's always feeling like salesmanship.

MizzouRah 08-03-2008 02:08 PM

Looks like Bill is going to post some more on HC later today:

Quote:

I have my Sunday basketball game in about 50 minutes so I'll be brief.

I started a new career in HC and started from the FA period and into the draft. I started at 9:50 this morning, thinking I'd run through it..and an hour and 20 minutes later and I am JUST starting Draft Day. The scouting stuff is really cool, and I'll have a more in depth post about the FA period and the scouting later today. I love how we get the real rookies.

There's some good, some I need more info on, and some things about this part of the game that I'm not a big fan of (basically I have no idea when a trade offer comes in what the guy's current contract is...unless I'm missing something) -- but we'll get to all that later.

SirFozzie 08-03-2008 07:52 PM

After reading the Madden preview at Abner's site (and sportsgamerblog.com as well), I just cancelled my Madden CE preorder, and I preordered HC. I'm not going to pay double for a shit Madden game to get what I really want right now

Big Fo 08-03-2008 08:13 PM

Maybe you'll be able to get Head Coach on ebay before September 2 if people pick up the CE and sell that.

After it's out for a few days if people are feeling really good about HC 09 and Madden is merely disappointing (comparable to pre-patch NCAA 09) as opposed to a total stinker it might be hard for me to resist getting the CE.

I can't remember, is there a next version of FOF coming or any other company currently making a pro football sim game?

MizzouRah 08-03-2008 09:00 PM

My neighbor is getting Madden CE for his birthday and has no interest in HC.. looks like I'll trade him GOW for HC. :)

jonesz 08-04-2008 07:25 AM

Anybody know if Head Coach will be available for the Wii?

Mizzou B-ball fan 08-04-2008 08:40 AM

Quote:

Originally Posted by rowech (Post 1799154)
When I've seen interviews with the guys working on Head Coach, I actually felt like I believed what they were saying. With the Madden games, it's always feeling like salesmanship.


It should also be noted that Head Coach is a relatively new franchise. Yes, they use the Madden engine for displaying gameplay, but most of the underlying code has been built from the ground up. It should be given far more leeway than a Madden franchise that has significant problems 20 years in.

Three more relatively positive posts about HC are up on Abner's blog.........

The Nut and the Feisty Weasel: NFL Head Coach 2008 Draft Round 1

The Nut and the Feisty Weasel: Round 2 Quick Note

The Nut and the Feisty Weasel: Draft Over -- Notes

CleBrownsfan 08-04-2008 09:03 AM

On the 12th I'll be playing HC before Madden for sure!! Really looking forward to playing this!

Eaglesfan27 08-04-2008 09:58 AM

Quote:

Originally Posted by Mizzou B-ball fan (Post 1799839)
It should also be noted that Head Coach is a relatively new franchise. Yes, they use the Madden engine for displaying gameplay, but most of the underlying code has been built from the ground up. It should be given far more leeway than a Madden franchise that has significant problems 20 years in.


That clearly wasn't the case with the first version which was obviously just an add-on to Madden's code with many of the same logic problems.

Mizzou B-ball fan 08-04-2008 10:23 AM

Quote:

Originally Posted by Eaglesfan27 (Post 1799921)
That clearly wasn't the case with the first version which was obviously just an add-on to Madden's code with many of the same logic problems.


Yes, which is why it was such a mess. As Abner has noted, they made a lot of changes to move away from the Madden game modes and engine, which appears thus far from his impressions to be a great move on their part.

spleen1015 08-04-2008 10:55 AM

Abner's blog post about the 2nd round of the draft, how scouting works, really has me pumped for HC.

I am stupid enough to pay $90 to get it early. My son likes to win 100-0 in Madden so at least he'll play it. :)

Mizzou B-ball fan 08-04-2008 11:28 AM

New Abner post up today about gameplay. More positive stuff.

The Nut and the Feisty Weasel: Quick Update: Browns/Giants Preseason game #2

Galaril 08-04-2008 11:42 AM

Now of course I am guessing HC isn't coming out for PC?

Eaglesfan27 08-04-2008 12:17 PM

Quote:

Originally Posted by Galaril (Post 1799980)
Now of course I am guessing HC isn't coming out for PC?


Correct. It is PS3/360 only, at least this year.

Galaril 08-04-2008 01:32 PM

Quote:

Originally Posted by Eaglesfan27 (Post 1800005)
Correct. It is PS3/360 only, at least this year.



:(

MrBug708 08-04-2008 02:04 PM

Damn, this game actually looks fun. Is it a game that is conducive to "fast simmers"

Surtt 08-04-2008 02:37 PM

Quote:

Originally Posted by MizzouRah (Post 1798827)
Let's run down the list of complaints from the first game:

* Games locked at 5 min quarters: fixed. It uses 15 minutes with the fast clock. Takes a little over an hour to play a game.
* Plagued by INT: Fixed. My preseason game against the Jets saw 1 pick.
* Lack of Dline sacks: Fixed. Ask Ken Dorsey how that went against New York...yikes 'twas not pretty.
* The worst user interface in the history of videogames: Fixed. It still screams for a PC UI, but this is pretty darn easy to navigate and in the game you can quick sub players with the press of a button and you no longer have that silly "2 task per week" thing. It moves MUCH quicker and is nowhere near as tedious. There still might be things you choose to simulate during the week to week grind, but it moves along at a nice clip.
* CPU never returns a punt: Fixed
* FA signings: Dunno yet. I do know that during the first preseason week I got into a bidding war over Travis Henry (and lost the bid war, thankfully).



The List doesn't match my list very well...

Eaglesfan27 08-04-2008 03:57 PM

Quote:

Originally Posted by MrBug708 (Post 1800105)
Damn, this game actually looks fun. Is it a game that is conducive to "fast simmers"



I doubt it. The game is only 15 years long and I think a fast simmer would quickly get to the end of that time limit. However, with Bill describing how much time he has taken (and enjoyed) setting up his draft board, playing games, etc it seems like I'll be able to get my money's worth even with that restriction.

Arctic Blast 08-04-2008 04:42 PM

Well, I'm officially 'done' buying in to EA's Madden promises, and will never buy that game again. However, and I never thought I'd say this after the mess the original Head Coach was, I might just be making a purchase there! DEFINITELY keeping my eye on it, at least.

MrDNA 08-04-2008 08:27 PM

Too bad I don't own any systems this is coming out for. Maybe laterz.

TCY Junkie 08-04-2008 08:59 PM

I'm definitely not opening this thread again until a couple days after release. Well thats my plan as of right now. So tempted.

MizzouRah 08-04-2008 10:03 PM

Quote:

Originally Posted by Surtt (Post 1800122)
The List doesn't match my list very well...


Out of the 10 pages, it was a good prelude. :)

Surtt 08-04-2008 11:10 PM

Quote:

Originally Posted by MizzouRah (Post 1800546)
Out of the 10 pages, it was a good prelude. :)




I'm just glad it isn't coming out for the PC.
I don't have a console so I can't be tempted.

twothree 08-04-2008 11:24 PM

I don't have a PS3 or XBOX360 either, but I'm tempted. Head Coach might just be a system seller, at least for me. Naturally, I will wait for some reviews after it is released before purchasing. It is also possible that TCY 2, Bowl Bound Pro Football, or a new FOF patch might get released that will take my interest away from Head Coach and save me from buying either console system.

Terps 08-05-2008 01:56 AM

Quote:

Originally Posted by Terps (Post 1799044)
I wonder if I could buy the Madden CE to get Head Coach and then return Madden.


Nevermind this. The packaging is in a tri-fold DVD case, so the two games don't have seperate packaging for the CE.

Surtt 08-05-2008 09:10 AM

Quote:

Originally Posted by twothree (Post 1800592)
I don't have a PS3 or XBOX360 either, but I'm tempted. Head Coach might just be a system seller, at least for me. Naturally, I will wait for some reviews after it is released before purchasing. It is also possible that TCY 2, Bowl Bound Pro Football, or a new FOF patch might get released that will take my interest away from Head Coach and save me from buying either console system.



If this game is everything it is supposed to be, I might be tempted too.
(I have been thinking about getting one)

But for now, this all reminds me too much of the original launch.

CleBrownsfan 08-05-2008 09:13 AM

Quote:

Originally Posted by Surtt (Post 1800724)
If this game is everything it is supposed to be, I might be tempted too.
(I have been thinking about getting one)

But for now, this all reminds me too much of the original launch.


From Bill's blog (hxxp://nutweasel.blogspot.com/) it's looking very promising... I'm really getting excited for HC 09.

Galaril 08-05-2008 01:45 PM

Quote:

Originally Posted by twothree (Post 1800592)
I don't have a PS3 or XBOX360 either, but I'm tempted. Head Coach might just be a system seller, at least for me. Naturally, I will wait for some reviews after it is released before purchasing. It is also possible that TCY 2, Bowl Bound Pro Football, or a new FOF patch might get released that will take my interest away from Head Coach and save me from buying either console system.


I think we won't be seeing bowl bound pro football until AT Least 2009 football season if not later.

Comey 08-05-2008 02:23 PM

Quote:

Originally Posted by Galaril (Post 1800984)
I think we won't be seeing bowl bound pro football until AT Least 2009 football season if not later.


Do you have a link to information about this?

twothree 08-05-2008 02:25 PM

Quote:

Originally Posted by Galaril (Post 1800984)
I think we won't be seeing bowl bound pro football until AT Least 2009 football season if not later.


I also doubt TCY 2 will show up this year. And, it looks like the cheapest cost to play Head Coach, for me, will be $250 plus tax. That would be $200 for the XBOX arcade system, on September 7th, plus $50 for Head Coach which comes out a few days before.

I really need to stop reading information about this game, if I want to avoid buying it. Arggghhhh...

cooleyvol 08-05-2008 02:26 PM

Quote:

Originally Posted by Comey (Post 1801024)
Do you have a link to information about this?



If he did (and he doesnt), it'd be 8 months old. That's how long since his last visit to the GD boards. Merely his uneducated (on the subject) opinion.

MizzouRah 08-05-2008 05:03 PM

Quote:

Originally Posted by Surtt (Post 1800724)
If this game is everything it is supposed to be, I might be tempted too.
(I have been thinking about getting one)

But for now, this all reminds me too much of the original launch.


Like CleBrownsfan has said, if you're reading this blog: The Nut and the Feisty Weasel

You should be getting pretty tempted by now.. of course it's not out to the masses yet. I'd probably pay $250 for HC if was in fact really good though.

My neighbor just told me I could play HC all I wanted to when he picked up the CE edition of Madden next week, HUHHAH!!!

I took my vacation two weeks too late. :banghead:

Flasch186 08-05-2008 06:54 PM

Im still pissed about the 15 season cap though, kills seasons 10-15 IMO unless you want to see what the team you put together in years 1-9 can do

Big Fo 08-05-2008 07:58 PM

Yeah, it would be hard for that not to affect the way you manage your roster in the last couple seasons.

I just found out that the CE also comes with the Genesis version of Madden 93, but does anyone know if the rosters are the guys from 1993 or the ones from today?

INDalltheway 08-05-2008 08:08 PM

Quote:

Originally Posted by Flasch186 (Post 1801329)
Im still pissed about the 15 season cap though, kills seasons 10-15 IMO unless you want to see what the team you put together in years 1-9 can do

I'm with you here.. In all actuality I would probably never make it that far into the game but just the thought alone makes the dynasty feel restricted or something.

JPhillips 08-05-2008 08:13 PM

Dear meth addicts,

Remember how you felt the day after you blew all your money on meth? That's how you're going to feel the day after you blow all your money on meth this time.

rowech 08-05-2008 08:20 PM

A 15 year coaching career is a decent length in today's NFL.

I think 20 seasons would be better though.

Eaglesfan27 08-05-2008 08:20 PM

Quote:

Originally Posted by Big Fo (Post 1801409)
Yeah, it would be hard for that not to affect the way you manage your roster in the last couple seasons.

I just found out that the CE also comes with the Genesis version of Madden 93, but does anyone know if the rosters are the guys from 1993 or the ones from today?



From what I read, it is gameplay from 93 but it has current rosters.

Balldog 08-06-2008 05:25 AM

Quote:

Originally Posted by MizzouRah (Post 1801235)
My neighbor just told me I could play HC all I wanted to when he picked up the CE edition of Madden next week, HUHHAH!!!

I took my vacation two weeks too late. :banghead:


I'm not thrilled that I am out of town pretty much all next week.

MizzouRah 08-06-2008 07:45 PM

Josh from EA is saying they will have a roster update on release day and I believe they were putting Farve on those rosters as well.

SirFozzie 08-06-2008 08:11 PM

From Bill Harris's site (Dubiousquality.blogspot.com, this is from a NFL Head Coach Designer on the game's FA/Draft engine work

1. Essentially, the CPU will assign a value to all available players and compare them against one another. "Player value" is a third type of rating we use in addition to the raw Madden player abilities and system-dependent player grades.

Player value takes everything into account you could possibly imagine.

First, it scales each player's grade based on his position. For example, a 99 overall QB is much more valuable than a 99 overall kicker.

Second, it scales players with the same position relative to each other in a non-linear way. For example, a 60 overall QB is not 60% as valuable as a 99 QB (in fact, a 60 QB is basically worthless). So the value mapping is actually a curve, and when you look at your Team Roadmap you'll see a huge dropoff in value from the top-tier players to the lower-tier guys.

After that, a ton of other things are factored in to tweak the value such as projected cap hit, playbook knowledge, etc.

Once the team has evaluated every single player, they need to decide who will add the most value to their team. "Added value" is the secret sauce that drives almost all of the logic in this game.As an example, let's say you're the Colts and Tom Brady is on the FA auction block. Do you acquire him? No, because although Brady has a high value, he has essentially zero *added value* to your team. Your money is much better spent somewhere else.

The trick is that added value encapsulates both value *and* need, so teams will always go after the guy who is the best available relative to their current needs.

During the draft, the player who fits this description might not be expected to go for several picks, and this is when the CPU will trade down.

2. The CPU will go after a player in proportion to how much value he adds to their team. As per above, teams with more need will be willing to pay more.

Also, each team has a philosophy as to how it spends its money. Some teams will go all out for their top need, while other teams will try to distribute their money among all of their needs.

MizzouRah 08-06-2008 09:03 PM

NFL Head Coach 09 Q&A | pastapadre.com

Q/A with HC's game designer..

CANNOT WAIT UNTIL NEXT TUESDAY!!!

rowech 08-06-2008 09:59 PM

I'm all but sold on this one now.

BrianD 08-06-2008 10:05 PM

With all of the good games that exist, is it sad that this game might push me to buy a 360?

Ironhead 08-06-2008 10:06 PM

What challenge are folks going to take first? I am going to take over the Falcons in the offseason and redo the draft. Bye bye Matt Ryan. Time to focus on the area this team has sucked for eons - in the trenches.

Dammit we will see back to back winning seasons! :banghead:

rowech 08-06-2008 10:50 PM

Quote:

Originally Posted by Ironhead (Post 1802960)
What challenge are folks going to take first? I am going to take over the Falcons in the offseason and redo the draft. Bye bye Matt Ryan. Time to focus on the area this team has sucked for eons - in the trenches.

Dammit we will see back to back winning seasons! :banghead:


Takeover the Bengals and attempt to keep them out of jail.

SFL Cat 08-06-2008 11:43 PM

Quote:

Originally Posted by rowech (Post 1802987)
Takeover the Bengals and attempt to keep them out of jail.


If that happens, I'm calling it in as a bug. :lol:

Terps 08-07-2008 01:31 AM

I traded in NCAA (got $45 for that) and 2 other old games tonight and put it toward the Madden CE so I could get Head Coach. I figure I can sell Madden even if it's the disc only.

Balldog 08-07-2008 05:19 AM

Quote:

Originally Posted by Ironhead (Post 1802960)
What challenge are folks going to take first? I am going to take over the Falcons in the offseason and redo the draft. Bye bye Matt Ryan. Time to focus on the area this team has sucked for eons - in the trenches.

Dammit we will see back to back winning seasons! :banghead:


Lions, I'm undecided on redoing the draft or keeping everything where its at.

Mota 08-07-2008 06:03 AM

Quote:

Originally Posted by Flasch186 (Post 1801329)
Im still pissed about the 15 season cap though, kills seasons 10-15 IMO unless you want to see what the team you put together in years 1-9 can do


From reading Bill Abner's blog and how in depth the gameplay is, I doubt you'd get anywhere near there. The gameplay seems to be more micro vs. macro.

CleBrownsfan 08-07-2008 06:34 AM

I d/l a podcast on ITunes last night for Head Coach 09- it's under EA Fantasy Football.

redfox000 08-07-2008 06:55 AM

Quote:

Originally Posted by Big Fo (Post 1799562)
I can't remember, is there a next version of FOF coming or any other company currently making a pro football sim game?


Wolverine Studios is coming out with a Football Sim Game.

http://www.wolverinestudios.com/news.php?id=55

Flasch186 08-07-2008 07:21 AM

Quote:

Originally Posted by Mota (Post 1803124)
From reading Bill Abner's blog and how in depth the gameplay is, I doubt you'd get anywhere near there. The gameplay seems to be more micro vs. macro.


Well take the example of the post above where the guy wants to rebuild the Falcons in the trenches. do you know how many seasons it can take for a team to do that then put in the specialty players around it for a 3-4 year shot? Its a shame (maybe not a big negative but a negative nonetheless) that the season cap is there and then it's so low.

MizzouRah 08-07-2008 10:07 AM

I'm starting before the draft, creating myself as the head coach of the Rams. I'll probably take DT Glenn Dorsey instead of Chris Long.. but you never know.

Check out this screen.. kind of like a CIV technology tree when creating your coach:




LOVE this stuff as well:

Quote:

Each player has been given health at 6 different body parts; left leg, right leg, left arm, right arm, torso and head. We track each time a player is hit during the games and subtract some health based on a number of different factors including the player’s current health, injury rating, severity of impact and their toughness rating. The lower a player’s health gets at each body part, the greater the chance that the next big hit could cause an injury, specific to that body part. So if Kurt Warner takes a huge hit to the head with his already low health there, he stands a really good chance of suffering a severe concussion. How quickly the player heals and is able to return to the lineup is based on their age and toughness rating. Keep an eye on your players as the season goes on…they can and will wear down.

Quote:

There’s so much really. If I had to pick one thing, it would be the sense of immersion in the world we created for you. We wanted you to really feel like you were in a living world as an NFL head coach. We created a fake college season, we have off the field injuries and news and the fact that every NFL team actually plays like they do in real life means that every day you’ll see something new. People that are in their 3rd or 4th season are telling us they saw something new every day. I hope that really resonates with the fans and they get lost in this game.

MizzouRah 08-07-2008 10:08 AM

This would be a great game to write a dynasty for.. I might give that a go.

Capital 08-07-2008 10:54 AM

Is the game for the PC or just the consoles?

Mizzou B-ball fan 08-07-2008 10:58 AM

Quote:

Originally Posted by Capital (Post 1803371)
Is the game for the PC or just the consoles?


EA Sports is not producing any PC games this year.

Capital 08-07-2008 11:01 AM

Figures...Well, I guess no head coach or Tiger Woods for me. Solecismic, Wolverine, or Grey Dog to the rescue.

Kodos 08-07-2008 11:01 AM

And it's only being made for the Next Gen consoles, so no Wii.




















:p

CleBrownsfan 08-07-2008 11:02 AM

What's the word on online play? I really haven't read anything about brining this on XBOX llive..

Eaglesfan27 08-07-2008 12:03 PM

Online play will only have supersim games, which is a disappointment.

CleBrownsfan 08-07-2008 12:09 PM

Quote:

Originally Posted by Eaglesfan27 (Post 1803472)
Online play will only have supersim games, which is a disappointment.


With Leagues or dynasty?

Eaglesfan27 08-07-2008 01:24 PM

I think online play is only for a single "play now" type game. I think the clear focus of this game is a single player experience. I don't think there is any online franchise/dynasty mode, but I might be mistaken.

CleBrownsfan 08-07-2008 01:36 PM

Quote:

Originally Posted by Eaglesfan27 (Post 1803549)
I think online play is only for a single "play now" type game. I think the clear focus of this game is a single player experience. I don't think there is any online franchise/dynasty mode, but I might be mistaken.


To bad... maybe future HC will have an online dynasty

rowech 08-07-2008 02:06 PM

Is there any word as to when there will be a demo?

MizzouRah 08-07-2008 09:59 PM

Quote:

Originally Posted by rowech (Post 1803590)
Is there any word as to when there will be a demo?


I was wondering that myself.. on the Q and A they said it would be a totally different type of demo, but there was no release date given. Oh well, only 5 days until it's out.

CleBrownsfan 08-08-2008 07:33 AM

Quote:

Originally Posted by MizzouRah (Post 1804113)
I was wondering that myself.. on the Q and A they said it would be a totally different type of demo, but there was no release date given. Oh well, only 5 days until it's out.


Five loooong days

MizzouRah 08-08-2008 11:34 AM

First time a strategy guide is a must for me: http://www.easports.com/downloads/ea...C09_SAMPLE.pdf

Can't wait to pick that up and read through it.

I'm telling you, this game will be the only game in my 360 for quite some time... it feels like those good ol FPS Football release days. :)

MizzouRah 08-08-2008 11:34 AM

Quote:

Originally Posted by CleBrownsfan (Post 1804258)
Five loooong days


FOUR!

Passacaglia 08-08-2008 11:38 AM

Quote:

Originally Posted by SirFozzie (Post 1802804)
From Bill Harris's site (Dubiousquality.blogspot.com, this is from a NFL Head Coach Designer on the game's FA/Draft engine work

1. Essentially, the CPU will assign a value to all available players and compare them against one another. "Player value" is a third type of rating we use in addition to the raw Madden player abilities and system-dependent player grades.

Player value takes everything into account you could possibly imagine.

First, it scales each player's grade based on his position. For example, a 99 overall QB is much more valuable than a 99 overall kicker.

Second, it scales players with the same position relative to each other in a non-linear way. For example, a 60 overall QB is not 60% as valuable as a 99 QB (in fact, a 60 QB is basically worthless). So the value mapping is actually a curve, and when you look at your Team Roadmap you'll see a huge dropoff in value from the top-tier players to the lower-tier guys.

After that, a ton of other things are factored in to tweak the value such as projected cap hit, playbook knowledge, etc.

Once the team has evaluated every single player, they need to decide who will add the most value to their team. "Added value" is the secret sauce that drives almost all of the logic in this game.As an example, let's say you're the Colts and Tom Brady is on the FA auction block. Do you acquire him? No, because although Brady has a high value, he has essentially zero *added value* to your team. Your money is much better spent somewhere else.

The trick is that added value encapsulates both value *and* need, so teams will always go after the guy who is the best available relative to their current needs.

During the draft, the player who fits this description might not be expected to go for several picks, and this is when the CPU will trade down.

2. The CPU will go after a player in proportion to how much value he adds to their team. As per above, teams with more need will be willing to pay more.

Also, each team has a philosophy as to how it spends its money. Some teams will go all out for their top need, while other teams will try to distribute their money among all of their needs.


So they STILL haven't realized that if they're going to use a 0-100 scale, they should use all of it?

Antmeister 08-08-2008 12:07 PM

Ugh....why do I get this bad feeling that people are gonna find some horrible bugs in the game after a week of play (like last year). Call me pessimistic, but this sounds too good to be true. For a first iteration of a game, since it was built from the ground up, I feel that things are gonna be a bit buggy, especially when people take a stab at online play. Not to say I am happy they are taking this on, I just hope a majority of issues deal with balance problems which users can at least tweak.

BigDPW 08-08-2008 12:09 PM

This one should be an interesting release... I am buying into some of the hype but luckily would never buy this packaged with Madden so I will wait for impressions and the real release...

CleBrownsfan 08-08-2008 12:13 PM

Gamestops have the strat guide in if you guys are interested in getting one!!

CleBrownsfan 08-08-2008 12:16 PM

Quote:

Originally Posted by Antmeister (Post 1804490)
Ugh....why do I get this bad feeling that people are gonna find some horrible bugs in the game after a week of play (like last year).


Because it's EA :devil:

I'm hoping we wont find a gamekiller bug but I guess we always take that chance buying an EA sports title.

Mizzou B-ball fan 08-08-2008 01:24 PM

Quote:

Originally Posted by Antmeister (Post 1804490)
Ugh....why do I get this bad feeling that people are gonna find some horrible bugs in the game after a week of play (like last year). Call me pessimistic, but this sounds too good to be true. For a first iteration of a game, since it was built from the ground up, I feel that things are gonna be a bit buggy, especially when people take a stab at online play. Not to say I am happy they are taking this on, I just hope a majority of issues deal with balance problems which users can at least tweak.


The stand alone game doesn't come out for a couple of weeks. Just wait for that and you should have plenty of time to find out if any hidden bugs surface. The late release would seem to be doing us all a favor unless you're one of those impulse people that will spend $90 on the Madden package.

It should also be mentioned that there may be a lot of Madden fans who buy the $90 package and then sell back the Head Coach disc. It could result in a pretty nice supply of used HC games.

cartman 08-08-2008 01:58 PM

Quote:

Originally Posted by Mizzou B-ball fan (Post 1804544)
It should also be mentioned that there may be a lot of Madden fans who buy the $90 package and then sell back the Head Coach disc. It could result in a pretty nice supply of used HC games.


Since the game is going to reportedly come with Madden, HC plus the extra content all in the same jewel case, there probably won't be that many copies out there, since the big chains usually require the jewel case, or some form of original packaging.

Balldog 08-08-2008 05:13 PM

I think you might see copies on Ebay the day of release or shortly after.

MizzouRah 08-08-2008 09:34 PM

I have the strategy guide, if you want to know something.. especially about your team.. just let me know.

MizzouRah 08-08-2008 09:39 PM

St. Louis Rams

Overall rating: 74
Offense rating: 84
Defense rating: 70

Salary cap room: $42.5

Head Coach: 28 (that's why it's going to be me)
Off Coordinator: 83
Def Coordinator: 33

Best off player: Torry Holt (94)
Best def player: Chris Long (88)

Travis 08-08-2008 10:30 PM

how does seattle look?

Balldog 08-08-2008 11:21 PM

I need to get that strategy guide! How do the Lions look?

rockboy70 08-09-2008 01:00 AM

Quote:

Originally Posted by MizzouRah (Post 1804910)
I have the strategy guide, if you want to know something.. especially about your team.. just let me know.


How do the Vikings look? Also the the Rams already have Long, so you don't start as coach before the draft?

MizzouRah 08-09-2008 10:28 AM

Quote:

Originally Posted by rockboy70 (Post 1805171)
How do the Vikings look? Also the the Rams already have Long, so you don't start as coach before the draft?


You can start either before or after the draft and with the current coach or creat yourself.

I was going to start before the draft with myself as the HC, but after seeing how good Long looks, I think I'll start after the draft. Plus, with Farve now in the game, I'm anxious to play out the real season.

MizzouRah 08-09-2008 10:33 AM

Quote:

Originally Posted by Travis (Post 1804948)
how does seattle look?


Seattle

Overall: 90
Offense: 91
Defense: 87

Cap room: $39.4

Head Coach: 92
Off coor: 60
Def: 51
Special T: 99

Best off player: Matt Hasselbeck (91)
Best def player: Marcus Trufant (89) Lofa Tatupu (89)

Season Outlook: The Seahawks won the NFC West in 2007 and is the favorite in a still-weak division in '08. This team needs to find a long-term prospect at RB and upgrade the coaching staff. Overall Player Grade: A

MizzouRah 08-09-2008 10:38 AM

Quote:

Originally Posted by Balldog (Post 1804997)
I need to get that strategy guide! How do the Lions look?


Detroit

Overall: 73
Off: 77
Def: 67

Sal cap: $53.3

Season Outlook: The team has weapons on offense, notably at WR, but their defense is the team's Achilles heel. The playbook probably needs a tune-up as well. Overall player grade: C+

Head Coach: 32
Off coach: 29
Def coach: 31
ST Coach: 28

Best off player: Roy Williams (90)
Best def player: Ernie Sims (84)

Ironhead 08-09-2008 10:42 AM

What about the Falcons coaching staff? Thanks in advance.

MizzouRah 08-09-2008 10:46 AM

Quote:

Originally Posted by rockboy70 (Post 1805171)
How do the Vikings look? Also the the Rams already have Long, so you don't start as coach before the draft?


Minnesota

Overall: 81
Off: 76
Def: 85

Cap room: $19.9

Season Outlook: The Vikings boast a solid defense and a breakout superstar in running back Adrain Peterson. Build your team and playbook around those two things, and you'll be in good shape for the future. Overall Player Grade: B

Head Coach: 34
Off coach: 20
Def coach: 38
ST coach: 20

Best off player: Steve Hutchinson (91)
Best def player: Jared Allen (95)


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